GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

Map Link

GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar shrugs, and tries the door.


Dead Suns:

Its not locked. It opens up into another corridor, this one also of worked stone.

Updated the map


M Large Canine Level 3 druid

Do we just want to have woran move us? We're going straight into the jaws of the monster anyway


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Works for me.


Dead Suns:

We can establish a marching/checking order. I figured Oskar would be in front, Rataji in the back, in case someoen would try to sneak up on you. Take 10 on perception for Oskar?


M Large Canine Level 3 druid

works


Dead Suns:

I'll give the others a moment to chime in if they think that's ok. Meanwhile...

Carefully making your way down the tunnel, it takes a turn. You see another tunnel branching off. It looks like in the distance it opens up in a chamber, but due to the angles you cant really see into it. Further up ahead, the tunnel opens in another room.

Which way do you want to go?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Rataji take the sides hall, Oskar peek into the next room. "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro takes his place in the marching order, rapier held at the ready, in case anything manages to slip past Oscar or a broader front becomes necessary. He nods to Oscar to move on to the nearby room.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar heads over toward that red whatever-that-thingy-is.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Red thingy gets a detect magic.


Dead Suns:

A red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.

DC25 History:

The statue depicts Runelord Alaznist


M Large Canine Level 3 druid

"Alanzist. One of the Runelords. If we live we should see about taking it back. It belongs in a museum "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar glances skeptically at the statue. "Really? Tough to believe someone is gonna willingly pay money to have something that pissed off."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

" How much did passage to this town cost? "


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"First a..sin spawn? And now a statue of one of the seven sins? This, beneath Sandpoint? It should be destroyed. Not revered "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar shrugs. "One's as good as the other t'me, and that way we don't have t'worry 'bout movin' it. Whaddo we wanna do, just shove it over?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Lets have that discussion on the way out. Immediate danger to the town remember? Breaking it would make more noise than we want to. "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar's face lights up. "Oh. OH. OH!!! I got it: we bring it back to town, and folks can pay to take swings at it with a hammer. There is no way we don't make a fortune doing that...!"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Somethings off here. Digging a tunnel is hard work. Why would you dig right past a perfectly good corridor and just HAPPEN to go parallel along it without running into it?.. Guess we're going right hand rule. "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

History: 1d20 + 8 ⇒ (15) + 8 = 23

Vitro stares at the statue for a while, almost putting his finger on it, before Justin blurts out what it is.

"Interesting... veeery interesting... I knew this was a good area to look for ancient stuff, but this is much more than I dared hope for."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

If there was no result on the detect magic Justin said he cast on the statue, I guess we'll move on as indicated on the map.


Dead Suns:

Ah yes no magic

The tunnel widens here into what appears to have once been a small shrine, for to the northeast, steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it.
This basin is filled with what appears to be filthy water.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Altar and the room definitely gets a detect magic sweep.

"Anyone know who this altar is to? "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar frowns, and shakes his head. "Nah. No one I want anything to do with, that's all I can guess."


Dead Suns:

There are no symbols on the altar.

detect magic:
The altar is non magical, but the water has a conjuration aura

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Nothing on the altar. The water is magical though, unholy water would be necromancy... perhaps it summons water when empty? Put it on the list of things to play with on the way out. You know, once this goblin business dies down this is going to be amazing real estate for the right customers... "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar stares at Justin in mild disbelief. "I think we're here to get the 'right customers' the hell out of here, y'know?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Well after that i mean. I grew up with 20 relatives in a room that big. And any time you leave empty space SOMETHING Is going to try to move in. May as well have it be productive tax payers. Every skaven dreams of their own warren... what should I call it? Sandpoint underdark? Lower Sandpoint?"

scurries group over to door


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Lower Sandpoint? Underpoint...?"

Aa soon as that's out of his mouth, Oskar chides himself for encouraging this line of thought.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

""UNDERPOINT"! perfect. I'll be sure to tell the mayor it was your idea "


1 person marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"And I'll be sure to deny it," Oskar says as he goes over to the next door.


1 person marked this as a favorite.
Dead Suns:

This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but
beyond this, the walls are carved with strange, spiky
runes.
In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection.
At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.

Above the orange pool, a tiny figure is flying. She shrieks accusingly, "How dare you intrude upon the Mother’s sanctum!” She slashes her own wrist with her dagger, allowing some of her blood to drip into the strange triangular pool.

The orange liquid bubbles frantically for a second then diminishes in glow and a taloned hand reaches out.
The small figure disappears completely as another Sinspawn climbs out of the pool. This one is naked.

init:

initiative Vitro: 1d20 + 3 ⇒ (12) + 3 = 15
initiative Justin: 1d20 + 3 ⇒ (5) + 3 = 8
initiative Snowflake: 1d20 ⇒ 11
initiative Rataji: 1d20 + 3 ⇒ (2) + 3 = 5
initiative Oskar: 1d20 + 5 ⇒ (16) + 5 = 21

initiative Sinspawn: 1d20 + 5 ⇒ (19) + 5 = 24
initiative Erylium: 1d20 + 4 ⇒ (8) + 4 = 12

Fresh out of the pool, the sinspawn moves forward, its movements more smooth and faster then those of the other one you encountered.
Quick and gracefull as a cat it moves forward, and tries to bite Oskar.

bite: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative

Round 1

Sinspawn
Oskar
Vitro
Flappy thing
Snowflake
Justin
Rataji

Oskar and Vitro can act.

UPdated the map. From the square Oskar is in now, it is possible to move/5foot step into the big room


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

All the dopey comments and banter dry up on Oskar's tongue as he takes in the scene before him.

As the sinspawn lurches toward him, Oskar mutters, "Yeah, I think yer 'Mother' needs some better helpers." He slips around the creature's flank and slams it with a pair of punches.

Five-foot step and Flurry this clown.

Unarmed Attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Unarmed Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Unarmed Attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Unarmed Confirm?: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Unarmed Crit Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro squints at the little flying thing, trying to make out what it is.

Knowledge (arcana, local, nature or planes): 1d20 + 8 ⇒ (11) + 8 = 19

Pick any knowledge that applies, they're all at the same score. Where is the critter now, and is the s'pawn still alive?


Dead Suns:

The spawn is still alive. Its a fresh one ;)
Also, flappy thing is currently no where to be found. Do you want to take another action?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Did I get anything on my knowledge check about the flappy thing?

"Hide from me will you... Turning to look at the s'pawn "Try to block us at the door will you..."

Vitro sharply inhales and exhales. While not a true breath weapon per se, the earth around the s'pawn picks that moment to emit a puff of acid gas.

Acid gas: 1d6 + 1 ⇒ (3) + 1 = 4

As usual, the gas causes Sickened. Fort 15 avoids sickened and halves damage.

His focus shifts towards the pool, looking at it.

"Justin, do you think the critter can make more of them with that pool? Do we have a Remove Indoor Plumbing spell?"


Dead Suns:

You only got a quick peek at it when the door opened. Its tiny and it was far away. It could be any number of creatures. It speaking common narrowed it down, but not enough to pin it down. Imp. Quasit or Mephit would be your guess.

fort save: 1d20 + 3 ⇒ (13) + 3 = 16


Dead Suns:

Oskar: Letting his fists do the talking, Oskar lands two heavy punches. A few bones crack, but the thing is still standing. Its clearly in a much better condition then the one you encountered earlier.

Crit does not confirm, but both punches are a hit. 16 damage

Vitro: Another Acid cloud springs forth. The sinspawn appears to resist most of it. 2 damage

Flappy Thing: does something

Initiative

Round 1

Sinspawn
Oskar
Vitro
Flappy thing
Snowflake
Justin
Rataji

Snowflake, Justin and Rataji can act.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

something small and hiding in plain sight. Time to put forth my new taught gifts
Vy concentrates and casts Detect Evil


Dead Suns:

The sinspawn in the doorway radiates evil.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin cracks his tail at the wall, hops into it and reappears inside the room , orients himself a bit and fires off a bolt at the sinspawn.

"Does quasit mean anything to anyone? Thats what the letter called her. Judging from everyone's reactions I'm going to guess that negotiating is off the table? "

Crossbow attack: 1d20 + 1 + 1 + 3 - 4 ⇒ (1) + 1 + 1 + 3 - 4 = 2
for damage: 1d8 ⇒ 7

From here is there any kind of lid or cover to that pool?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin failed to orient himself as he came out of the portal, and fired a bolt straight into the wall


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Justin wrote:
"Does quasit mean anything to anyone?"

"I have no idea what the hell you're talking about..."


Dead Suns:

no lids here...


Dead Suns:

Snowflake: Detects evil.

Justin: dimensional slides. And wildly overshoots his target.

Rataji: steps into the space left open by Oskar and takes a stab at the sinspawn.

Rapier: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sinspawn: Seeing Oskar as its primary threat, it 5 foot steps out of the acid, and full attacks.

bite: 1d20 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 5 ⇒ (20) + 5 = 25
claw: 1d20 + 5 ⇒ (14) + 5 = 19

claw confirm?: 1d20 + 5 ⇒ (1) + 5 = 6

claw damage: 1d4 + 3 ⇒ (4) + 3 = 7

Round 1

Sinspawn 18 damage
Oskar 7 damage
Vitro
Flappy thing
Snowflake
Justin
Rataji

Oskar and Vitro are go!


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar grins madly. "Well, 'least you can say you got one on me."

Unarmed Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Unarmed Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Unarmed Attack: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Unarmed Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Angered by the attack, he rapidly fires off another pair of jabs at the creature.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

A satisfied smirk lengthens over Vitro's angular face as the s'pawn is herded by the acid cloud into a position where Oskar and Rataji can attack it from both sides - and away from guarding the door.

Taking advantage of the opening, he slips into the room, still keeping an eye out for where the small thing went. But meanwhile, let's focus on whittling down this ugly thing.

Acid Cloud: 1d6 + 1 ⇒ (5) + 1 = 6


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

NOTE: I had a moment of brain lock, and did Oskar's flurry at -1 per attack. It should be -2 per, please resolve his last round accordingly. (I have another char who TWFs at -1 and got my wires crossed in my head. Sorry!)


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Looks like we cross-posted.. I was setting up flanking positions for you and Rataji. Would you like to take a 5ft step downwards?

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