Divinitus |
This thread is for the Fallout campaign taking place in the Mana Wastes of Golarion. There is only room for 1 or 2 more players, so post fast! Also, Loup Blanc, Tassadan, Anderlorn, and DevonRex, you're in! If you have any questions, post here instead of the old thread. Also, am posting energy weapon stats! Well, 5 energy weapon stats anyway. Will add more later.
Divinitus |
Energy Weapons
Stun Baton Cost: 500GP Damage (S): 1d10 Damage (M): 1d12 Critical: 20-x2 Range: - Weight: 2 lbs.
Ray Gun Cost: 750 GP Damage (S): 2d4 Damage (M): 2d6 Critical:20-x2 Range: 40 ft Weight: 2
Plasma Pistol Cost: 1,000 GP Damage (S): 3d4 Damage (M): 3d6 Critical: 20-x2 Range: 60 ft Weight: 2
Plasma Rifle Cost: 2,500 GP Damage (S): 4d4 Damage (M): 4d6 Critical: 20-x2 Range: 100 ft Weight: 8
Drone Cannon Cost: 5,000 GP 1Damage (S): 6d6 Damage (M): 6d8 Critical: 20-x2 Range: 120 ft Weight: 50
Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
Energy weapons each have 40 charges which are renewed each day at dawn. These charges are expended with each attack made with the weapon, regardless of whether the attack was successful or not. All ranged energy weapon have to cool down for 1 round after 10 charges are used up in under 1 minute.
Energy weapon created without the use of Craft Magic Arms and Armor do not have a magical aura.
Stun Baton
This 3-foot long metal rod has two prongs on one end and is used for subduing attackers in close quarters combat. The stun baton deals nonlethal electricity damage and doesn’t add your strength bonus to damage.
Ray Gun
The ray gun was the first ranged energy weapon developed by the greys.
Plasma Pistol
This is the improved version of the ray gun.
Plasma Rifle
This is a two-handed version of the plasma pistol.
Drone Cannon
1.The drone cannon fires a ball of energy that explodes on impact, dealing 2d6 splash damage to everything within 5 feet of the point of impact (reflex 14 half).
Divinitus |
Also, I would prefer one post per day, with 2 or 3 on weekend days, if at all possible. If not, just PM me and I'll work with you to keep you in the story. And, campaign traits need discussing. These will be released either later today or tomorrow. These will not focus on augmenting pre-existing stats or abilities, but will give whole new options. While they may be considered a tad bit OP, you have to remember that this is a survival based campaign and there will not be very much handfeeding done to the players. The power of these traits helps offset this by a bit, while still preserving the general 'feel' of the campaign. I will be closing this thread in 2 weeks, so any questions, comments, or character submissions should be submitted now to ensure that there are no issues when the campaign starts.
Divinitus |
I have a question. A few weeks ago, I was pointed to this book http://paizo.com/products/btpy8tzk?Amethyst-Renaissance and have just finished reading through it. Is anyone who currently has a character made interested in this over the Mana Wastes? Just curious, because I know some people would prefer a game actually set on Earth. Plus it has all the staples of fantasy, just in different forms. And, obviously, it is survival based. There are some areas in the world on here that are untouched, but most are ravaged by magic from the invading forces or by radiation from the humans attempt to eradicate them. If you are interested in this over what we have already discussed, simply post here or PM me. If you want an idea of what races, classes, ect. are new, just read the reviews. And no, nobody will have to buy the book. I'll PM you the relevant information, since I can't give you an actual PDF copy of the book itself.
Volk "The Breaker" |
Reporting in (This is Tassadan btw). Posting rules sound good, and excited for new traits to build a story from. The Amethyst scenario sounds cool, and might afford some interesting stuff(imagine: using Google Maps or Google Earth to navigate your character around New York or LA!).
As for the energy weapons, what is the proficiency required for these? Do they need Exotic Proficiency: Firearms to use without penalty, or are they more common and require a simple or martial proficiency? Regardless, I'm pretty sure Volk isn't proficient with any of them. Also: do the ranged energy weapons hit touch AC like firearms within their first range increment, or are they touch attacks from any distance?
Unamatrix Zero |
Unamatrix Zero checking in ~ Anderlorn
I take it we are starting off with any standard PF medieval weapons until we can afford technical weapons. In addition, what about firearms?
Secondly, how will psionic power Call Weaponry work other than it's technical and not Psionic. Can I call technical weapons?
I second Volk's posts.
As for Amethyst, I'll go for that since that will make things easier for you instead of porting over Fallout into PF terms. Either way, I am happy.
DevonRex |
As far as additional weapons go, I would like to see incinerator/heavy incinerator, flame throwers, grenades/grenade launchers, and miniguns/rocket launchers.
Will there be EMP weapons?
Also some variant armor types would be nice too.
I am interested in being able to create/modify tech weapons and armor, maybe even fixing and modifying Unamatrix Zero as the game goes on.
Basically what I would like to know is, given your imagining of this world, what feats/discoveries and progression choices should be done to achieve this?
For those new to this thread, my charachter is a half-orc mad scientist/tinker who makes a lot of home-made equipment out of scrap and salvage. (Based on the Grenadier archetype for Alchemist from the Pathfinder Society Field Guide.)
We also have a gunslinger, psychic warrior robot, and a pugilist in the party so far.
For my free starting weapon I would like a shotgun, and I will pay for a 'great axe' IC-wise a giant crescent wench with sharpened sides.
Loup Blanc |
@bi0philia: Glancing at the characters that have posted in, Unimatrix is a robotic psychic warrior, Volk is a human monk, and I'm playing an aasimar gunslinger, so I guess we have combat pretty well covered.
As for Amethyst, that sounds fine by me, and actually fits my character concept even better than Golarion would! I'll be changing the name to the new setting.
Divinitus |
Volk, martial weapon profeciency is required for all of them except for the drone cannon, which will need the exotic weapon feat. And yes, energy weapons hit touch AC at any range UNLESS the target has a deflection bonus of +4 or higher.
Bibliophile, there is room for up to two more. For character creation, most of it is posted on the original thread, which can be accessed via my profile under posts. If you want the Anethyst Renaissance races, just look it up, read the review and once you've picked one, just PM me and I'll get the stats to you. Campaign traits will be released tomorrow, as I got a bit behind today. Go ahead and come up with a character concept.
Unamatrix Zero, you can start out with any non magical, non masterwork weapons except for energy weapons, which will have to be purchased. Yes, call weaponry will call tech weapons as well.
Pocsaltpse, whenever you have the character ready, post it here.
DevonRex, yes to your first 3 questions. For modifying the robot, that will be handled in the story, since the player is considering a full-on 'upgrade class'. If you want to represent your technical know how, there will be a campaign trait that lets you tinker with mechanical sources, although perhaps tinker is too small of a word.
Just as a disclaimer, the campaign traits give MASSIVE boosts at levels 1, 5, 10, 15, and 20, which will be geared toward certain types of themes. Not to get you salivating at the idea or anything :) !
Imak Kaandi |
BAM! Double post.
Growing up was not easy for Imak. Growing up in the slums of Alkenstar, no one had much sympathy for a Half-Orc orphan. His one advantage was that whoever his parents were happened to leave him near a tavern run by a Cleric of The Accidental God. Kayt tried her best to be mother and mentor to the child, tried to teach him to temper his anger, but there always seemed to be someone provoking the young Half-Orc. It seemed that despite Kayt's best efforts, Imak was destined to follow the path of so many of his kind before him, a short violent life. A fate that seemed all but guaranteed one night when he was 13 years old.
Kayt had gone out for the night to tend to some people who had been injured when they were caught in the cross fire of a gang war. Imak had been left behind to watch the tavern alone, when some local thugs thought it would be a good idea to show Kayt what they thought of her holier than thou attitude by trashing her tavern while she was out. When they broke in and saw Imak they immediately attacked him. Imak dove behind the bar and grabbed from the wall a falchion that Kayt had won in some bet or another and charged at the attackers. The next thing he remembered was standing over a corpse, blood splattered everywhere, and the two remaining assailants fleeing into the night. He has a vague memory of dropping the sword, vomiting, and passing out.
The next morning found Kayt huddled over him, shouting for him to wake up. She had gotten word of what happened from a neighbor and rushed to get home before the authorities.
Kayt managed to convince the Gunmarshals that Imak was only acting in self-defense and he managed to avoid punishment, but that didn't stop Imak from punishing himself. For weeks he didn't speak, barely ate, and wouldn't leave the tavern. Then one night, as Kayt was cleaning up, Imak came downstairs and asked her to train him. He had seen more than his share of the strong trying to impose their will on the weak and he couldn't stand it any more. He wanted to be like Cayden Cailean who Kayt talked of so often. He wanted to be like Kayt. He wanted to be a hero.
DevonRex |
I picked up Amethyst-Renaissance and glanced through it.
While I was looking forward to Deathclaws and Vault-Tec goodies, there is a lot of good stuff in there.
Silver Prince, should we use the adapted skill list in there?
My character could also work as an Operator/Mechanical Operator, although it would make his character concept a bit more serious.
Pity Pagus, can't take techan classes.
Unamatrix Zero |
Fallout wouldn't be fallout without the weapons Devon mentioned including the evil EMP for robots. I will just have to be upgraded to EMP shielding in the future.
Zero, what tech weapons can I call at lower levels?
Devon, here would be a great weapon for you to invent and people this weapon is not a high powered GOD weapon because of STR required. It actually took my toon a few levels before he was even accurate with it and he still isn't as accurate with it as he would be with the single caliber weapons.
http://newvegas.nexusmods.com/mods/47962/
Again, I am happy with either Fallout or Amethyst. What ever is easier and has the most potential for awesome role playing. As for my class, it may turn out to be Robot and not Psychic Warrior. I have to see the rules.
Divinitus |
Imak Kaandi, that works!
DevonRex, let me check with everyone and see if they would rather have that first. And yes, it does suck about Pagus. There will be some versions of vaults and deathclaws in either one, just so you know!
Unamatrix Zero, I'm in the process of compiling the info for you on the robots. Tech call weapons will be GP-level scaled (Will work on that after I get you the info on robots if you don't want the robot 'class',).
Divinitus |
Ok, it seems majority rules in favor of Golarion! I will be implementing some races/classes/weapons from the Amethyst Renaissance to further increase the flavor, however, so expect to see those in the campaign! Also, if anyone wants any info on these to include them in their characters, just let me know!
Classes: Grounder/Heavy Grounder (Soldier classes specializing in firearms,), Marshal (Battlefield commanders,), Mechanic Operator (Tech experts,), Medic (Combat physician,), Stalker (Gun ninja, basically,), Sniper (Self-explanatory,), and Vanguard (Unarmed combat specialist who focuses purely on the physical,).
Races: Chapparans (Think wood elves, but cooler,), Damaskans (Hyperintelligent fae,), Gimfen (Think tech-using halflings,), Laudenians (Analagous to high elves,), Narros (Militaristic dwarf-like race,), Pagus (Physically powerful mutated humans,), Tenebri (Caverndwelling fae with batlike senses,), Tilen (Vampiric fae,), and Kodiaks (Anthropomoprphic bears,).
Weapons: Will add later.
Oh, and campaign traits come out in about 2 hours! Dun-dun-dun!
Unamatrix Zero |
Self-mobile-homing-proximity-landmines with Suicidal AI?
There was a player made mod from the New Vegas Nexus, called spider drones, that did just that. You can get in individually or from the mod New Vegas Enhanced Content (aka NVEC).
http://newvegas.nexusmods.com/mods/44218
http://newvegas.nexusmods.com/mods/44204
Divinitus |
CAMPAIGN TRAITS
Note that these traits provide additional bonuses at higher levels. These are merely the basic levels.
Wasteland Tinkerer: A lifetime of scavenging in the Mana Wastes to survive has made you a master at making and modifying items. Choose 3 Craft skills. For these skills, you automatically gain the maximum number of ranks in the skill as appropriate to your level (For example, a level 1 character with this trait would have 4 skill ranks in each Craft skill chosen, just as if you had purchased the maximum number of ranks regularly,). You can also craft items with these skills for 3/4 the normal cost.
Gun Nut: Whether your father was a Shieldmarshal of Alkenstar or whether you were forced from a young age to learn the art of firearms for your survival, one thing is certain: you know all about guns, both how to use them and maintain them. You gain a +1 bonus to attack and damage when attacking with firearms. You also recycle used ammunition and start each day by regaining 1d20 pieces of ammunition. You automatically confirm all critical hits with firearms as well. Lastly, you may modify firearms as if you had ranks in Craft:Gunsmithing equal to your level.
Lazurite Necrosis: You grew up near a large amount of lazurite crystals and it has twisted your physiology into a ghoulish half-life. You only take half damage from negative energy, but are only healed half by positive energy. Not only that, but you are strengthened by exposure to lazurite, being immune to its detrimental effects and gaining fast healing equal to 1/2 your level (Rounded down, to a minimum of 1,) when you stand within 30 feet of a lazurite deposit.
Child of Caphorite: you were born near a particularly large portion of caphorite radiation and its influence has granted you much power over the energies of the Mana Wastes. You gain an amount of fire resistance equal to 5 x your level. You are also able to focus your internal energy into devastating blasts a number of times per day equal to your level that deals 1d20 points of damage for every 2 levels you possess (The energy is 1/2 fire and 1/2 non-reducable untyped damage,). And you are immune to the negative effects of caphorite radiation.
Hulking Reaver: You enjoy close range combat, reveling in the smell of your opponents blood and fear. You gain a +2 damage when attacking with melee attacks. You automatically confirm all critical hits with melee weapons as well. You also gain proficiency with all exotic weapons. Lastly, whenever you score a critical hit, you deal bleed damage equal to 1/2 your weapons maximum base damage (For example, a greatsword has 2d6 base damage, which means that the bleed damage would be 12/2=6,).
Divinitus |
I apologize for the typos! Also, I will do my best to respond to your posts.
Imak, modified weapon stats are coming soon!
DevonRex, you will just have to see about the suicide AIs lol. And it will be serious, but have humorous elements, just like on Fallout.
Unamatrix, will have the robot info to you tomorrow!
Divinitus |
Guthrak, depending on the type, explosives are either craft:alchemy or craft:engineering. Laser weapons, power armor, robots, tech, ect are covered by craft:engineering. And yes, craft:gunsmithing covers conventional firearms.
Unamatrix Zero, no really! By the way, your robot is medium sized right? Trying to figure out how many base construction points you gain.