| Vetch No-Toes |
Round 6, Init 26
Vetch does one full speed move in the fog, then one move of stealth, trying to keep from being pinpointed from afar.
Double move.
1d20 + 17 ⇒ (16) + 17 = 33 Stealth
| The Zane |
Messelina! You are as brave as the rest of us! The Zane will protect you as you patch yourself up. It's time to hurt some more of these things.
Zane first tries moving as far as possible to catch up to the skulltroops and continue the fight. Then he sees their tactics and realizes that The Zane won't look so good if he gets caught with the pants on his armor suit down. So, he advances to the whisps of the mist cloud and downs a healing serum I.
healing: 1d8 ⇒ 4
| Draka Durotan |
Round 6:
Can Draka charge orange? It looks like she has a clear shot. I won't move her just in case.
Draka moves towards the orange enemy with uncanny speed for a creature her size. Her powerful tail keeps her balance with her approach. She lifts her Swoop Hammer above her head as she closes the gap, letting out a fierce battle cry. "RAUUUUGH! NO MOVE RAAAAAUGH!" She swings and spittle flies out of her mouth from between the sharp incisors that are her reptilian teeth.
To Hit (Swoop Hammer): 1d20 + 11 ⇒ (17) + 11 = 28
Damage (Swoop Hammer): 1d10 + 12 ⇒ (4) + 12 = 16
GM Tyranius
|
Unable to charge as you would need direct line of sight to charge. The fog cloud is blocking it currently. Where would you like to move to instead?
GM Tyranius
|
While waiting for Draka's action I also noticed something. Zane you don't have damage to your health so that serum won't do anything. There are very few things that heal Stamina Points.
GM Tyranius
|
Will retcon Zane's standard action when he posts.
Abe, Vetch, Dash and Zane both continue to use the fog as a temporary cover from the vampiric sniper as Messalina sputters and sparks in the corner before going dark.
Draka roars from the edges of the fog as her hammer absolutely crushes the bone troopers hip. Damage so severe a chiropractor will not even touch it.
Captain Vesh hunts for her prey through the fog and only sees Dash floating high above. She lets out a slow and horrifying tune of a whistle. One that strikes fear to those that hear it. "Come out. Come out." Her enchanting voice teases. "That fog won't last forever." Leveling her rifle she fires a shot after reloading in another magazine.
Sniper Rifle vs Hologram Dash KAC 20: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d10 + 6 ⇒ (10, 4) + 6 = 20
Will Save DC 18: 1d20 + 9 ⇒ (8) + 9 = 17
The bullet pierces right into Dash's gut, or at least the Vampire believes it so.
The wounded bone trooper withdraws to the edges of the acidic pool as the second rockets missiles up at Dash's hologram.
Magic Missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
Will Save DC 18: 1d20 + 8 ⇒ (6) + 8 = 14
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Hologram 1 rounds
Round 7
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 6/6)
------------------------------------------------------------
Bonetroopers (green -26)
------------------------------------------------------------
Abe (SP 17/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 14/60; HP 46/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| Vetch No-Toes |
Round 7, Init 26
"Actually, this fog will last a good long time. Too bad you're too dead to remember things like basic magical theory and foundational advanced arcanery. Sheesh."
Vetch moves out of the fog, then casts another fog cloud to again foil the sniping of the sniper.
Another fog cloud, another 20-ft.-radius spread. I've put a spot on the map for it, but think it should a fireball shape rather than a square. It's up in the air to affect the sniper's vision.
S: 42/42 HP: 38/38 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 4/6 used (MM*3,Identify*0,RLCond*1)
2: 3/4 used (fogcloud*2,forceblast*1,lsrRest*0,seeinvis*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(F)]2d4+3[/dice] damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(A)]1d10+3[/dice] damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Draka Durotan |
Round 7:
Will Save DC 18: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 (+2 Iron Will Feat)
"Come out. Come out." Her enchanting voice teases. "That fog won't last forever."
Draka hates being teased, so she roars out in fury. "RAUUUGH! YOU. COME. HERE! DRAKA. CAN'T. SEE!" The vesk moves up to the edge of the fog.
Intimidate: 1d20 + 10 ⇒ (14) + 10 = 24
Difficult Terrain means Draka can't run, correct?
Speed: 30 (+10 Rapid Response) (-5 Golemforged Plating III) = 35 feet See Jet Dash Feat to turn into Sonic the Hedgehog
Level-Up Feat Level 1 Jet Dash: When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition. Normal: You move four times your land speed and gain the flat-footed condition while running
| Aerav Brack Elijea |
Round: 7
Resolve: 7/7 Stamina: 17/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina
EAC: 19 KAC: 19 CM: 27 HP: 0/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Abe moves up and shoots at orange from the edge of the fog.
Abe corona laser rifle: 1d20 + 8 ⇒ (13) + 8 = 21 damage(F): 2d6 + 5 ⇒ (2, 1) + 5 = 8
GM Tyranius
|
Correct Draka. Also who are you intimidating? The demoralized target needs to be within 30 feet.
@Vetch- Yup, I just suck at making those shapes :) I tried the + symbol for a while and it just didn't line up right. That one looks pretty good though. I may use that from now on.
Abe hangs out at the edges of the billowing fog. The smoky tendrils reach for him like some otherworldly being's fingers caressing him. His rifle sears a hole through the skull of the bone trooper's skull.
Vetch pulls more moisture from the air around as fog billows out 20 feet above the pool of acid.
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Hologram 1 rounds
Round 7
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 6/6)
------------------------------------------------------------
Bonetroopers (green -26) (Orange -8)
------------------------------------------------------------
Abe (SP 17/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 14/60; HP 46/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| The Zane |
Zane advances around the fog, and moves up next to ABE, seeing the skull squadron member right there. The Enemy is standing next to a familiar sight.
Take an acid bath you b~!~!!Bubba's gonna scrub you nice and clean!
He aims and shoots.
attack: 1d20 + 9 ⇒ (13) + 9 = 22 Orange
damage: 2d8 + 4 + 1d6 ⇒ (3, 6) + 4 + (3) = 16
vicious damage to Zane: 1d4 ⇒ 2
GM Tyranius
|
Draka's roar causes the undead to quiver in true fear as this bone trooper knows to always let a vesk win.
Zane blasts the troopers arm off as it disintegrates from Bubba's intense power.
Cursing the clouds of fog that block her sight Captain Vesh moves to the top of the stairs. "I have you now troublesome Starfinders." She levels her sniper rifle. Double move.
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Hologram 1 rounds
Round 7
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 6/6)
------------------------------------------------------------
Bonetroopers (green -26) (Orange -24; shaken 2)
------------------------------------------------------------
Abe (SP 17/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 12/60; HP 46/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
GM Tyranius
|
Dash's body and mind adapt quickly. His neural bridges allow him to quickly become attuned to any weaponry.
The bone troopers each raise shattered hands and arms up as missiles fire from all directions at both Abe and Zane.
Green Magic Missile @Zane: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13
Orange Magic Missile @Abe: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11
The pair look worse for wear as the sniper continues to bear down on the group. Their lifeless orbs and jaws chitter in excitement. Ack, ack, ack!"
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 8
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
------------------------------------------------------------
Bonetroopers (green -26) (Orange -24; shaken 1)
------------------------------------------------------------
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| Vetch No-Toes |
Round 9, Init 26
”DRAKA!? WHAT ARE YOU DOING!?! SMASH THE BAD THINGS!! THIS IS BAD VID!” Vetch roils at the hiding Draka. He puts up another (and final fog cloud) over the stairs and in the air to again prevent line of sight, but giving the melee types plenty of local targets.
Can’t move on map now, but scuttling 30’ to first stair after casting.
S: 42/42 HP: 38/38 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 4/6 used (MM*3,Identify*0,RLCond*1)
2: 4/4 used (fogcloud*3,forceblast*1,lsrRest*0,seeinvis*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(F)]2d4+3[/dice] damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(A)]1d10+3[/dice] damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Aerav Brack Elijea |
Round: 8
Resolve: 7/7 Stamina: 6/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina
EAC: 19 KAC: 19 CM: 27 HP: 0/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Abe focuses on the wounded undead shooting missiles at him. If he drops on the first shot, he shoots the other one.
Abe corona laser rifle: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 (double) damage(F): 2d6 + 5 ⇒ (3, 6) + 5 = 14
Abe corona laser rifle: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 (double) damage(F): 4d6 + 10 ⇒ (4, 3, 2, 1) + 10 = 20 Critical: Burn(F): 1d6 ⇒ 3, Reflex DC 10+burn damage to extinguish
| The Zane |
| 1 person marked this as a favorite. |
Vetch, you sure do know how to get under an Eoxian's skin. The Zane can just picture the temper-tantrum that bag of bones is having on the other side of the clouds.
Zane then puts on this woman's voice, mimicing the sniper voice,
Your doom is here Starfinder! I am a part of this formidable space army of undead. Our might is endless......
Oh, wait, my sniper ability is totally nullified by some heavy condensation and a marine layer......
Oh deary my, the army trained me with this great ability to shoot bullets from a height advantage and distance. One small ratperson.. no offense meant Vetch.. The Zane is just using her voice and thoughts..... One small ratperson has undone 10-15 years of specialized training in less than 24 seconds. How can this be? ...
Oh no, this is going to get even worse now that my minions are all dead as a female Vetch is about to do Vetch like things to my body....
Zane breaks out of the girly-voice and changes back to his real voice.
Time to do something about those minions.
He aims and shoots.
Bubba: 1d20 + 9 ⇒ (4) + 9 = 13 Orange
damage viscious: 2d8 + 4 + 1d6 ⇒ (6, 7) + 4 + (6) = 23
damage to self viscious: 1d4 ⇒ 3
And misses. Maybe Zane should do less mocking and more aiming.
GM Tyranius
|
Abe's aim and fury show no limits as he quickly lines his rifle up, center mass on the pair of undead. First shot strikes right into the bone troopers chest, killing it. The second strikes the remaining bone trooper in the skull, blasting out an entire corner as the trooper is killed again instantly.
Vetch quickly puts up another cloud of fog. Blocking the sniper like a game of chess as the Zane taunts Captain Vesh through the unseeing mists. "There are still a few more tricks mortal." The soothing vampiric voice rings out through the mists.
Zane- The bone troopers were both killed by Abe if you with to chose new actions.
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 8
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| The Zane |
Seeing the Skull Squadron minions fall, Zane finishes taunting Captain Vesh and moves toward the stairs. Putting away Bubba (and saving the 3 points of viscous damage) and pulling out his sword. Through the mists is going to be some intense hand to hand combat.
Movement total 40. First 20 feet normal, up two stairs for 20 more.
| Draka Durotan |
Round 8:
Draka follows after The Zane, trudging up the difficult terrain. "Draka not like chasing cowards." She calls over her shoulder as she activates the jump jets on her armor: "We skin alive?" Hot flames shoot out from the exhaust as the vesk is propelled upwards. She doesn't go very high, but enough to avoid the rough terrain's effects(?)
Move to activate, then moves 30 towards boss
You can activate jump jets as part of a move action in order to fly during your movement. You can fly up to 30 feet (average maneuverability) with a maximum height of 10 feet, or you can fly up to 20 feet straight up. You must land at the end of your move action. Jump jets can’t lift you if you’re encumbered.
GM Tyranius
|
Zane bounds up the stairs as Draka activates her jump jets as she flings through the fog. Not able to see through the fog Captain Vesh uses her vampiric senses and hears Draka's heavy breathing. Blindsight (Breath)
She lines up her rifle in the general direction and fires.
Sniper Rifle vs Draka KAC 26: 1d20 + 14 ⇒ (2) + 14 = 16
The sniper rifle echoes out across the gorge as the bullet misses by a mile. "Hide in the mist all you want mouth breather."
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 9
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| Aerav Brack Elijea |
Round: 9
Resolve: 7/7 Stamina: 6/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina
EAC: 19 KAC: 19 CM: 27 HP: 0/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Abe laughs as the two bony monstrosities explode to his attacks. A better round he’s not sure he’s had. Puffing up his confidence, he rushes forward and starts to climb the stairs (double move).
| The Zane |
Zane also double moves up the stairs. Normal Move 40, rough terrain, double move should be 40.
Mouth Breather? That's okay, because your army buddies are going to call you EPIC FAIL as you and your Hobohunters did a piss poor job of ambushing us. They are going to tune into this Galaxycast of Blood and Fury and see this sad display on your part and just nickname your tombstone EPIC FAIL.
In 15 more seconds, Sucks to be you.
| Vetch No-Toes |
Round 10, Init 26
Vetch double moves up into fog, ready to kick some sniper ass.
S: 42/42 HP: 38/38 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 4/6 used (MM*3,Identify*0,RLCond*1)
2: 4/4 used (fogcloud*3,forceblast*1,lsrRest*0,seeinvis*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(F)]2d4+3[/dice] damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(A)]1d10+3[/dice] damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Draka Durotan |
Round 9:
Draka activates the jump jets on her suit again and cruises just above the difficult terrain. The reptilian complains to her companions: "Why Draka go to big mouth?" At the end of her movement, Draka lands with her knees slightly bent. She straightens, rolling her head upwards to stare straight at her target. The vesk snarls, with intent to kill in her eyes: "Draka not like unfair fight."
GM Tyranius
|
The group climbs up the skull-filled stairs as the vampiric sniper senses their presence and smiles malevolently. "A fair fight is one in which you lose Starfinder."
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 9
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| Dash Arcbright |
Looking down, Dash notices Messalina sparking on the ground nearby. He takes a quick closer look, wondering if the drone can be fixed.
”Hey check your drone remote! I’m going to try and jump start Messalina!”
I have a spellgem of make whole. Can Messalina be brought back into the fight now or does she require full repair by Abe?
Make Whole: 5d6 ⇒ (1, 2, 4, 3, 6) = 16
GM Tyranius
|
Yup, I would say that would bring Messalina back. Same way as healing a player.
Dash finds Messalina, beaten and broken, lying in the floor of the fog. Sending a surge from his power source Dash gives Messalina a jump start as the drone's systems come back online.
Sensing the group of Starfinders coming in through the fog Captain Vesh tactically retreats behind some rocks for cover.
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 10
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 0/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 6/51; HP 45/46; RP 7/7)
| Vetch No-Toes |
Round 10
Vetch moves 50' out of the fog to see where the jerk is, then moves back into the fog.
"It's over that way, about 50'," Vetch explains to the crew. "Let me go out first, while you all ready to come out. I'll draw it's first shot, okay? From there, we'll just beat on her like Zane beats his...chest."
| Dash Arcbright |
Dash moves from cloud to cloud, activating his jump jets to leap up the rocks.
”I’m not sure where a chest ends on ratfolk anatomy, but Zane’s stops well short of his belt buckle.”
Double move.
| Aerav Brack Elijea |
Round: 10
Resolve: 7/7 Stamina: 6/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina (20’ up)
EAC: 19 KAC: 19 CM: 27 HP: 0/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Thrilled to have Messalina back, ”Thanks Dash! That’s awesome!” Abe gets her back in the air and headed toward the target. She is likely still blocked by the fog bank, but she’s trying to climb above it. (Move to 20’ up so far). Abe then hustles a single move up a couple stairs.
| The Zane |
Zane bounds up the stairs, he gives a backward stare at both Vetch and Dash. The kind of stare that bores a hole through the mists. The eye glare that would cause brains to boil if they just had more substance.
He gives in a warning type tone.
Hey Now!
But the glare and the tone were mostly for show. Vetch and Dash were just saying good ole' Locker Room talk. The kind that Zane is very familiar with and is actually at home with. But, Zane knows he can't be a pussywillow and just take the abuse, he's gotta push back a bit. That way they know -that he knows- that they are one happy lockerroom bunch.
Zane was going to wait for Vetch, but seeing and hearing Draka jump jet out of the clouds means that he needs to be in harms way too.
Zane double moves up the stairs and onto the main landing. He sees the crumbling area near the acid bath. Zane stays away from that.
GM Tyranius
|
The group moves to the edges of the fog as Zane and Draka burst out of the opposite end, revealing themselves to the Sniper.
"First mistake." Draka is met by bite as a bullet pierces into her scales.
Sniper Rifle vs Hologram Draka KAC 26: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d10 + 6 ⇒ (1, 6) + 6 = 13
Draka jerks to the side as her jets sputter from the shot, though it is enough to keep the heavy vesk aloft.
===================================================================
Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 11
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
------------------------------------------------------------
Captain Vesh
------------------------------------------------------------
Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 16/60)
Zane (SP 0/60; HP 45/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 0/51; HP 38/46; RP 7/7)
| Vetch No-Toes |
Round 11, Init 26
Vetch double moves up, secretly pleased that Draka took the shot that he had volunteered to take. That look like it hurt.
S: 42/42 HP: 38/38 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 4/6 used (MM*3,Identify*0,RLCond*1)
2: 4/4 used (fogcloud*3,forceblast*1,lsrRest*0,seeinvis*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(F)]2d4+3[/dice] damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(A)]1d10+3[/dice] damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Aerav Brack Elijea |
Round: 11
Resolve: 7/7 Stamina: 6/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina (40’ up)
EAC: 19 KAC: 19 CM: 27 HP: 16/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Messalina climbs another 20’ (40’ total) and rises above the fog bank as she closes with the sniper (double move). Abe too moves a little, but hasn’t quite cleared the fog yet (single move).
| The Zane |
Running in a reverse fishhook pattern, Zane bolts along the stable ground section of the landbridge. He bolts to the enemy and slashes with all his might to get this "Captain" to submit.
YOUR first mistake was having a ticket on the CrazyShuttle. Submit now and spill everything you know about the DeWower Cult and it's plans.
attack+Base disease: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 25
damage: 1d10 + 11 - 3 ⇒ (6) + 11 - 3 = 14
| Draka Durotan |
Round 11:
Draka howls in fury as a shot pierces her scales. "RAAAAAAUGH!" She has nothing intelligent or witty to add to the fight. All she knows is that it'll be another five months until her skin sheds and concealer doesn't hide torn scales.
Draka charges forward (Double move) with her weapon grasped firmly in both clawed hands. Her head is leaned forward in her approach, pointy jaws snapping. Her tail precisely adjusts left and right to maintain balance (like the raptors in Jurassic World) during her on-foot approach.
GM Tyranius
|
Zane- Assuming you are using the bleeding carbon steel curve blade?
The group of Starfinders leave the fog as Zane and Draka directly assault the vampire. Zane's curved blade slashes into Captain Vesh's arm, bypassing the vampire's natural resistance to mortal weapons.
Though she does heal a small amount as she drops her empty sniper rifle to ground. Her claws extended out. "Alright. Let's do this." The vampire leaps to the opposing side of Zane. AoO from Zane.
Claw vs Zane KAC 22: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Grab vs KAC 30: 1d20 + 14 ⇒ (2) + 14 = 16
The clawed hand scrapes across Zane's chest, leaving thin trails of blood. She smiles at the sight.
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Keep in mind that the large rocks (Stairs and rocks surrounding the pool of acid) are all difficult terrain.
Round 12
Vetch (SP 42/42; HP 38/38; RP 8/8; Elec/Fire/Cold Res 5)
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Captain Vesh (-9)
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Dash (SP 36/36; HP 30/30; RP 5/6)
Abe (SP 6/42; HP 33/40; RP 7/7)(Messalina 16/60)
Zane (SP 0/60; HP 36/46; RP 6/7; DR/5-Cold/Fire; DR/6 Kinetic; Ghoul Fever 1 DC 15- weakened)
Draka (SP 0/51; HP 38/46; RP 7/7)
| Aerav Brack Elijea |
Round: 12
Resolve: 7/7 Stamina: 6/42 HP: 33/40
Weapon Equipped = Corona laser rifle
Conditions = None
Spells (caster level 6)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Ranged: Attack: BAB +4, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +4, Str +1 Damage: +2
Messalina (40’ up)
EAC: 19 KAC: 19 CM: 27 HP: 16/60
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +5, Dex +3 (weapon focus: longarms +1) Damage: +5
Abe moves onto the rocky platform and takes a shot!
Abe corona laser rifle: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 (cover) damage(F): 2d6 + 5 ⇒ (2, 6) + 5 = 13
Meanwhile Messalina takes a shot from her higher vantage point (still cover I suspect).
Messalina frostbite zero rifle: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8 (cover) damage(C): 1d8 + 5 ⇒ (4) + 5 = 9
| Vetch No-Toes |
Round 14, Init 26
Vetch fires twice into the back of the vamp-o-sniper.
Disinitigrator Ranged:1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 to hit;
(A): 1d10 + 3 ⇒ (4) + 3 = 7 damage
Charge 14/20
Disinitigrator Ranged:1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16 to hit;
(A): 1d10 + 3 ⇒ (2) + 3 = 5 damage
Charge 12/20
S: 42/42 HP: 38/38 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 4/6 used (MM*3,Identify*0,RLCond*1)
2: 4/4 used (fogcloud*3,forceblast*1,lsrRest*0,seeinvis*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(F)]2d4+3[/dice] damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+11[/dice] to hit;
[ dice=(A)]1d10+3[/dice] damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Draka Durotan |
Draka adjusts her positioning (see map) and raises her Swoop Hammer above her head. The shaft swings upwards in an arc, then down again towards the vampire(?) The head of the weapon is aimed at the skull of Draka's enemy. Draka grunts and growls at the effort, tingling pain shooting up her injured arm. "HNUUUR. RAAAAAUGH!" No witty commentary. Just a vesk's primal urge to kill.
To Hit (Swoop Hammer): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Swoop Hammer): 1d10 + 12 ⇒ (8) + 12 = 20
| Dash Arcbright |
Dash raises his rifle and takes a shot.
”You’ve lost, sucker.”
Technomantic Proficiency 4/5 remaining.
Sniper rifle: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Is there still a cover penalty for others in melee? Does precise shot still exist?