| Unrak "Dreadful Bear" Redleaf |
PLEASE NOTE before the next kinging phase, I propose we prepare the area to the south as a settlement, since it will take some BP and 1 month.
| GMTrex |
Duke Redleaf busies himself with personal matters, before finally taking a day of rest on the eve of hearing next month's petitions. Anyone who wants to use the week of Downtime for anything can still do so by including it in their next post.
Month of Arodus, 4721 AR
Upkeep Phase
Step 0 - Ruler: Declare the Duke's modifiers (Economy, Loyalty, or Stability).
Step 1 - Stability: Roll Stability Check. If successful, reduce Unrest by 1 (to a minimum of 0).
Step 2 - Consumption: Consumption has been deducted from the treasury. See "Ledger" tab.
Step 3 - Magic Items: unchanged.
Step 4 - Modify Unrest: Roll Loyalty Check to reduce Unrest, if desired (cannot be reduced below 0). Failure incurs permanent -1 penalty to Loyalty.
Edict Phase
Step 0 - Spymaster: Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Step 1 - Assign Leadership: Assign new leadership or fill vacancies, if desired.
Step 2 - Claim Hex: Claim up to 3 new hexes of territory, if desired. All hexes must be fully explored to be claimed.
Step 3 - Abandon Hex: Abandon any number of hexes of existing territory, if desired.
Step 4 - Build Terrain: Pay for up to 5 terrain improvements in existing territory, if desired.
Step 5 - Settlements: Found up to 1 new settlement in existing territory. The site must first be prepared for settlement. Additionally, pay for construction of up to 5 new buildings in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Step 6 - Army: Raise up to 1 new military unit, or upgrade or repair existing ones, as desired. Pay any recruitment costs.
Step 7 - Edicts: Issue any new edicts as desired.
| GMTrex |
Tatzylford does indeed send a petitioner this month: one Karl Roschinder, a friendly and gregarious man that is well-liked by his fellow townsfolk. He hopes to open a general store to serve the growing community's needs, as well as an apartment above the store for his family to use. Tatzylford requests 11 BP this month for a Store (8 BP, 1 lot) and House (3 BP, 1 lot). Note that the House does not count against your new buildings limit for this month.
| Augrym Ko’Charr |
Ears of the City.
Perception: 1d20 + 18 ⇒ (6) + 18 = 24
Perception: 1d20 + 18 ⇒ (2) + 18 = 20
Perception: 1d20 + 18 ⇒ (4) + 18 = 22
Perception: 1d20 + 18 ⇒ (15) + 18 = 33
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Perception: 1d20 + 18 ⇒ (13) + 18 = 31
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Perception: 1d20 + 18 ⇒ (2) + 18 = 20
| Taranis Redleaf |
Upkeep Phase Summary
Edict Phase Summary
| Taranis Redleaf |
Income Phase Summary
| GMTrex |
Month of , 4721 AR
The Duchy expands both north and south. In the north, new roads are laid, farms established, and the old tower atop Talon Peak is fortified. In the south, streets are planned out, hills leveled, and the old ferry on the Shrike is given new planks. All that remains is to give the place a new name, and to put out the call for settlers...
Income Phase
Step 4 - Economy check for tax collection: a roll of 16 on the die earns the Marchlands 45 BP. The building of the Shop in Tatzylford increases the Economy modifier to 77 and the roll result to 93, earning an extra 1 BP in tax revenue, and the construction of the House in Tatzylford earns an extra 1 BP in lieu of pushing Unrest below its minimum of 0.
Event Phase
1d100 ⇒ 21 EVENT
1d100 ⇒ 88 SETTLEMENT
1d3 ⇒ 1 SOLASGAARD
1d100 ⇒ 88 SQUATTERS
1d10 ⇒ 10
An empty lot in Solasgaard marked on the tracker has been taken over by beggars, troublemakers, and people unable to find adequate work or housing. They camp by the Tuskwater, outside the Temple of the Greenfaith, filling the space with their tents, wagons, and shanties. Fame and Stability decrease by 1, Unrest increases by 2, and you cannot use the lot for anything until the squatters are dispersed. Make a Stability check to attempt to disperse the squatters.
| GMTrex |
Ears of the City.
"One of my cousins' friend's father was an assayer, and apparently he says there's some pretty good spots for mining south of Lake Silverstep!"
| Taranis Redleaf |
Stability: 1d20 + 66 ⇒ (12) + 66 = 78 A Brute Squad helps relocate the squatters...
Augrym, did your research tell you where exactly?"
| GMTrex |
Akiros and his constables prove more than capable to the challenge of organizing the squatters, getting some to work and others to leave town. Still, enough of them remain in the city to strain Solasgaard's existing housing stock. The Fame and Stability penalties have been removed. However, unless you build a House or Tenement in the affected lot next month, the Marchlands will suffer 2 Unrest and 1 Infamy. I will permit you to persuade the people that building in a different lot is just as good with a DC 30 Diplomacy check.
"Augrym, did your research tell you where exactly?"
Augrym cannot say where exactly, or indeed if more was even said---or if this rumor be true or false. You will just have to explore to find out. : )
The month's petitioners heard and plans in motion, the Huntsmen gather on Castle Redleaf's battlements on [color=teal]8th Arodus[/color]. Adventure? Explore? Downtime? R&R?
| Taranis Redleaf |
To John, "I think it a noble homage to your late wife. So it shall be written, and so it shall be done." Official recommendation to name the new settlement Reykalaston.
Enhanced Diplomacy: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41 "Greetings Marchlanders! I have a proposition for you. The town of Varnhold is hungry for people such as yourselves, and you'll not find a better home than there. In fact, I believe this so much that I'll build your homes there as well as provide opportunity to ply your trades."
The Duke suggests making good on the lead Augrym brought. Let's explore there...
| GMTrex |
[dice=Enhanced Diplomacy]d20+20+2 "Greetings Marchlanders! I have a proposition for you. The town of Varnhold is hungry for people such as yourselves, and you'll not find a better home than there. In fact, I believe this so much that I'll build your homes there as well as provide opportunity to ply your trades."
Negotiations go quite well. Although the people press for new housing in Solasgaard itself, it is agreed that waterfront property is not essential (who wants those higher rents anyway?), and room is found for new housing in the western part of the city. Moved the token to the center-west block as a reminder for next month. Your pick as to which lot to build on.
| Taranis Redleaf |
Either one in center-west.
| GMTrex |
The company strikes southeast, crossing the Gudrin River at the ford and following the Little Sellen east after striking it further south. At length, you enter a new stretch of the Tors, and spend several days mapping its peaks and valleys.
On the third day, you discover a shallow cave that extends into a mountainside just off the southern bank of the Little Sellen. The cave is currently home to a large but harmless colony of bats, but Bytor spots an incredibly rich vein of iron ore within---a valuable resource for anyone who might claim this area!
You consider your next move on [color=teal]15th Arodus[/color].
Augrym: 1d20 + 1 ⇒ (4) + 1 = 5
Bytor: 1d20 + 11 ⇒ (16) + 11 = 27
Gozrek: 1d20 + 5 ⇒ (5) + 5 = 10
John: 1d20 + 2 ⇒ (10) + 2 = 12
Taranis: 1d20 + 0 ⇒ (10) + 0 = 10
Unrak: 1d20 + 1 ⇒ (3) + 1 = 4
| GMTrex |
Per Slack.
The Huntsmen press deeper into the Tors, though never far from their western edge. The mountain range is higher here, and the elevation takes its toll on your progress. Still, by midday on [color=teal]19th Arodus[/color], you have mapped out another hundred square miles of terrain.
| Taranis Redleaf |
"Let us travel West, mapping as we go, until we need to turn home for matters of state."
| Unrak "Dreadful Bear" Redleaf |
"Let us travel West, mapping as we go, until we need to turn home for matters of state."
Aye! The out-of-doors is where I am most alive!
| GMTrex |
4d100 ⇒ (59, 36, 14, 77) = 186
Turning west, the Huntsmen descend into the foothills, mapping as you go along. Some twenty miles west of the mountains on [color=teal]23rd Arodus[/color], you are engaged in your task when Augrym and Taranis both notice a strange and somewhat unsettling sound, almost as if the whispering of a hundred hidden conspirators were carried on the wind blowing through an otherwise unremarkable dale between two hills.
Investigating further, the pair notice odd notches in the hillsides here; as the wind blows over these narrow fissures, it generates the unsettling noise. Augrym peers into one of these cracks in the earth, and is greeted by a shocking sight: a glittering tangle of crystals! The narrow caverns that riddle these hills must contain a sizable deposit of gemstones, an economic boon for any who can set up a mining facility here.
Augrym: 1d20 + 19 ⇒ (17) + 19 = 36 DV60, Scent
Bytor: 1d20 + 11 ⇒ (2) + 11 = 13
Gozrek: 1d20 + 16 ⇒ (1) + 16 = 17
John: 1d20 + 8 ⇒ (1) + 8 = 9
Taranis: 1d20 + 19 ⇒ (7) + 19 = 26 and Tothfangen: 1d20 + 7 ⇒ (8) + 7 = 15 LLV Scent
Scent: 1d20 + 12 ⇒ (10) + 12 = 22
Unrak: 1d20 + 12 ⇒ (10) + 12 = 22
Augrym: 1d20 + 19 ⇒ (6) + 19 = 25 DV60, Scent
Taranis: 1d20 + 19 ⇒ (18) + 19 = 37
| GMTrex |
Soon after you make this discovery, you are greeting by a new disturbing sound: the rapid thuds of heavy footfalls fast approaching. You turn to see a bull mastodon bearing down on you!
Augrym: 1d20 + 8 ⇒ (20) + 8 = 28 +2 if Surprise
Augrym: 1d20 + 8 ⇒ (14) + 8 = 22 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (4) + 2 = 6
Gozrek: 1d20 + 10 ⇒ (13) + 10 = 23
John: 1d20 + 8 ⇒ (11) + 8 = 19
Taranis: 1d20 + 2 ⇒ (15) + 2 = 17
Unrak: 1d20 + 7 ⇒ (10) + 7 = 17
Hostiles: 1d20 + 1 ⇒ (14) + 1 = 15
Round I
1. Augrym, Gozrek, John, Unrak, Taranis
2. Mastodon
3. Bytor
| Taranis Redleaf |
| 1 person marked this as a favorite. |
Taranis immediately earthbends casts a spell to rain rubble down on the beast. DMG: 2d6 ⇒ (2, 4) = 6. The ground won't hurt anyone entering it, but it IS difficult terrain. It should slow it down and prevent it from charging. Let Bytor buff, and then let John soften it up.
Taranis then orders Toth to Guard Bytor.
| Unrak "Dreadful Bear" Redleaf |
Unrak sees the monster, and grins. See?? MOST ALIVE!!!
He cast a spell, grabbing a handful of pebbles and rubbing them onto the skin of his arm--which visibly roughens and toughens. Cast Ironskin
He draws his sword, his grin widening.
(Current AC 29)
| GMTrex |
Taranis blunts the incoming charge while his brother gets ready to withstand whatever comes.
Round I
1. Augrym, Gozrek, John, Unrak, Taranis
2. Mastodon (6 dmg)
3. Bytor
| Gozrek Fletcher |
Gozrek heeds the words, but knows he's faster than Bytor, moving in to cast a spell of twin scorching rays!
Ranged Touch: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG if hit: 4d6 + 3d6 ⇒ (4, 6, 1, 2) + (3, 4, 3) = 23 Target is Hampered
Ranged Touch: 1d20 + 7 ⇒ (13) + 7 = 20 for DMG if hit: 4d6 + 3d6 ⇒ (6, 3, 4, 3) + (2, 2, 5) = 25 Target is Hampered
| GMTrex |
The mastodon is approximately the size of the broad side of a barn, so Gozrek has no trouble striking it with both snakes of fire. The poor creature utters a terrible squeal of pain, confusion, and fury.
Round I
1. Augrym, Gozrek, John, Unrak, Taranis
2. Mastodon (54 dmg, hampered)
3. Bytor
| Humble John Fletcher |
- Round the First
- Current HPs: 76/76
John's eyes glaze for a moment and the telltale wisps of smoke envelop his bow as the spirit of Reykala provides her husband an edge in battle.
John calmly draws back the bowstring with an inner peace that overrides the terror a gigantic charging beast should have instilled.
Deadly Aim, Point Blank Shot, Mastodon Bane, with Adaptive Compound Longbow +3: 1d20 + 21 - 3 - 2 + 2 ⇒ (18) + 21 - 3 - 2 + 2 = 36 for 2d8 + 18 + 12 + 2d6 ⇒ (4, 5) + 18 + 12 + (3, 4) = 46 damage.
| Humble John Fletcher |
Edit: No Bane. Full attack.
First attack: (I shouldn't have rolled and bonused a double arrow shot earlier... but since I did, the only edits are -2 to hit, and -7 damage) so 34 to hit and 39 damage.
Second Attack:
Deadly Aim, Point Blank Shot, Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 21 - 3 - 2 - 5 ⇒ (15) + 21 - 3 - 2 - 5 = 26 for 1d8 + 9 + 6 ⇒ (8) + 9 + 6 = 23 damage.
Rapid Shot:
Deadly Aim, Point Blank Shot, Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 21 - 3 - 2 ⇒ (12) + 21 - 3 - 2 = 28 for 1d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17 damage.
| GMTrex |
John puts three arrows into the great herd animal; it dies with a pitiful trumpeting moan, another beast of the wilds mercilessly sacrificed on the altar of civilization.
For slaying the mastodon, each Huntsman earns 1,280 XP. Where to?
| Taranis Redleaf |
First, we're going to make good on this offering. We eat steak for dinner, and I'd like to figure out a way to carry these tusks...
| Bytor Sniegsun |
"John, you are very effective with that bow. I could use some lessons on how deliver that kind of damage, especially when we are trying to take down mastodons. You had your bow out and you slayed this beast even before I could draw a single arrow."
| GMTrex |
First, we're going to make good on this offering. We eat steak for dinner, and I'd like to figure out a way to carry these tusks...
Survival check.
| Augrym Ko’Charr |
Taranis Redleaf wrote:First, we're going to make good on this offering. We eat steak for dinner, and I'd like to figure out a way to carry these tusks...Survival check.
Survival: 1d20 + 17 ⇒ (13) + 17 = 30
"I am fairly certain I know of a way to help with this..."
| GMTrex |
Augrym ably directs the harvest of the mastodon's meat, and its tusks. The sheer size of the creature means that the process takes a full day.
If you can offer a convincing method of transporting 4000 pounds of mastodon meat, I will allow this to constitute 1 BP of booty for the Duchy.
Dawn comes bright and hot on [color=teal]25th Arodus[/color] Where to?
| Taranis Redleaf |
After taking what we can, Taranis has the party build the tusks into a litter for Toth. "come let us go home. We have much to do, and I suspect there's more on the horizon."
| GMTrex |
Well stocked for themselves but unable to carry more, the Huntsman leave the remainder of the carcass for the wolves and carrion birds to enjoy. The journey back to Solasgaard is hot, but otherwise pleasant. You then enjoy two days of rest and relaxation before the petitioners arrive for the start of Rova.
| GMTrex |
Month of Rova, 4721 AR
Upkeep Phase
Step 0 - Ruler: Declare the Duke's modifiers (Economy, Loyalty, or Stability).
Step 1 - Stability: Roll Stability Check. If successful, reduce Unrest by 1 (to a minimum of 0).
Step 2 - Consumption: Consumption has been deducted from the treasury. See "Ledger" tab.
Step 3 - Magic Items: unchanged.
Step 4 - Modify Unrest: Roll Loyalty Check to reduce Unrest, if desired (cannot be reduced below 0). Failure incurs permanent -1 penalty to Loyalty.
Edict Phase
Step 0 - Spymaster: Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Step 1 - Assign Leadership: Assign new leadership or fill vacancies, if desired.
Step 2 - Claim Hex: Claim up to 3 new hexes of territory, if desired. All hexes must be fully explored to be claimed.
Step 3 - Abandon Hex: Abandon any number of hexes of existing territory, if desired.
Step 4 - Build Terrain: Pay for up to 5 terrain improvements in existing territory, if desired.
Step 5 - Settlements: Found up to 1 new settlement in existing territory. The site must first be prepared for settlement. Additionally, pay for construction of up to 5 new buildings in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Step 6 - Army: Raise new military units, or upgrade or repair existing ones, as desired. Pay any recruitment costs.
Step 7 - Edicts: Issue any new edicts as desired.
| GMTrex |
A representative from Tatzylford arrives again this month---this time in the form of a gnome with a shock of bright green hair and a well-trimmed beard of deep fuchsia. "Gnori Berwerkstan's my name! I'm the best gemcutter you'll find in these parts. Set me up with a shop and I'll cut you a perfect cut, an ideal cut, a square cut, a princess cut, any cut!, whatever's your fancy!" He also asks for funds for a house above the shop, with Mayor Rezbin's backing. Tatzylford requests 10 BP for an Exotic Artisan and 3 BP for a House (which will reduce Unrest).
Friendly reminder that you also need to build Housing in Solasgaard this month if you want to avoid consequences with the Squatters event last month.
| Taranis Redleaf |
Upkeep Phase Summary
Edict Phase Summary
| Humble John Fletcher |
On the first of Rova, his sons surprise him with a cake and some modest gifts in celebration of his 34th birthday. ”The best combination!” opines John, really enjoying the pleasant mix of family, cake, and gifts.
Privately though, he still mourns the loss of his beloved wife keenly. Holidays and birthdays bring that pain to the surface in regular intervals throughout the year - But John welcomes the grief… secretly fearing that as the years march by that the pain will ebb and he’ll slowly forget his Rekka.
| Taranis Redleaf |
The timing is auspicious, as The Duke declares the new settlement to be called Reykalaston after John's departed wife.
| GMTrex |
The Duchy's demesne expands southwards beyond Lake Silverstep, even as settlers strike for Reykalaston further west along the Little Sellen River. Already trade is returning to the area.
A few housekeeping items:
1. Reykalaston is now under your control in the Marchlands Tracker. I placed the two existing buildings somewhat randomly; you can move them (now) if you wish. The Pier must be located along the southern border.
2. Annexing Hex 96 incorporates the best-stocked parts of Lake Silverstep, earning the Duchy a Resource bonus to Economy (added to the sheet).
3. The Duchy's size is now 51. You may increase Fame by 1 or Infamy by 1. Additionally, each month you may now found up to 2 new settlements (or raise 2 new military units), construct up to 10 new buildings, commission up to 7 new terrain improvements, and annex up to 4 hexes of new territory.
4. For achieving this expansion, each Huntsman earns 1,920 XP.
| GMTrex |
Month of Rova, 4721 AR
Income Phase
Step 1 - Withdraw from Treasury: Withdraw resources from the treasury for personal use, if desired.
Step 2 - Deposit to Treasury: Deposit personal resources into the barony's treasury.
Step 3 - Sell Items: Sell up to 2 personal magical items to benefit the treasury.
Step 4 - Roll an Economy check for tax collection.
Event Phase
1d100 ⇒ 12 EVENT
1d100 ⇒ 97 BANDIT ACTIVITY, PLUS
1d100 ⇒ 90 SETTLEMENT EVENT
1d4 ⇒ 1 SOLASGAARD
1d100 ⇒ 75 SLAVERS
Bandit activity has picked up again, mostly on the open roads throughout your lands. Attempt a Stability check to address the problem.
Things are more acute in Solasgaard, where slavers have begun kidnapping citizens (including some bound for new opportunities in Reykalaston) and are preparing to move human cargo out of the city for sale. Attempt a Loyalty check and a Stability check.
| Taranis Redleaf |
Fame! Fame m'boy!
Income Phase Summary
| GMTrex |
The last order of business is to deal with the present disturbances to the public peace.
Attempt a Stability check to address the banditry, followed by a Loyalty and second Stability check to address the slaver ring in Solasgaard.
| Unrak "Dreadful Bear" Redleaf |
Dealing with the bandits:
Stability: 1d20 + 73 ⇒ (18) + 73 = 91
Dealing with the slavers:
Loyalty: 1d20 + 53 ⇒ (19) + 53 = 72
Stability: 1d20 + 73 ⇒ (15) + 73 = 88
| GMTrex |
Akiros and Jubilost prove more than capable of handling the upstart bandits, and soon the highways are safe to travel again.
The slaver's ring in the capital proves more difficult to address. Although the ring is eventually driven out, the leaders manage to escape with several dozen townsfolk and are long gone before you can gather a dependable force to follow the trail. The loss does not sit well with the populace. The event is not continuous thanks to passing the Stability check, but the failed Loyalty check means that you suffer a permanent -1 penalty to Loyalty and Stability, and Unrest increases by 1.
| GMTrex |
With this tragedy hanging over your heads, you gather on the battlements of Castle Redleaf on [color=teal]8th Rova[/color] to decide your next course of action.