[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

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Handout 1
Colonists


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

That sounds like a wise plan. I will prepare a new miracle for that endeavor to allow us to breath underwater as well. That way we should have as many limitations when we explore unlike last time. Shall we head out now and then I can prepare spells in the morning whenever we get there or would you all feel better waiting till the morning to leave. That way I can have all of Abadar’s blessings available to us.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

"Another day in the Bounty wouldn't hurt," Lara says.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"Finally some field work."


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame agreed with Lara. Waiting until they were at full strength always seemed prudent. The wizard thought that maybe Alyn seemed overeager to go about this adventuring business, but everyone had something different that made them tick. The illusionist couldn't wait until things settled down and he could go back to studying Azlanti artifacts.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"I have run out of books and writings on the area and would like to continue my research. I should get my papers in order. Just tell me where we are in and what you need me to do."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

In the morning with the others but before spells are prepared, I think we should cut inland as we travel. We have traveled the coastlines north and south of our area fairly well. I am thinking we should plan for a 4-6 journey so as not to leave the colony uninformed. We make our way to where the last reported location of the Naga and we can decide from there what to do.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"Sounds good. I'm happy to carry water and rations tents and so on."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I cAn provide us with water on the trip so we need not carry it. But you are right we should carry enough food for a few extra days just in case. Shelter will be very important as well. Thanks Alyn.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"I have two single tents."


Female Human (Taldan) Bard 8 (archaeologist) Portrait

"A man came up to me once and said, 'I'm a teepee; I'm a wigwam; I'm a teepee; I'm a wigwam.' I said to him, 'Relax, man, you're two tents." Lara quips. "Perhaps we should get another tent or two, just in case? I don't mind roughing it, but some cover from rain could be nice."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Just looked on my list and I have a small tent as well. Not sure how many that will sleep though.

Sounds like a plan. I believe I have one as well that we can take along. We should be good then I would think.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame was very much in agreement with the need for cover from the rain. His spellbook was made of the finest material, but it was still paper, after all. "Covering some of the unexplored regions does sound prudent, Kragg. Perhaps we'll stumble upon more signs of our missing first expedition, as well."

The wizard wasn't going to hold his breath, but one never knew for sure. He went to gather a few extra days' rations, just in case the group lingered out in the wilds, then prepared to leave.


Ruins of Azlant Maps and Info

Ramona checks in with the group once more before they set out to make sure that everyone is on the same page.

Thank you for continuing on with your exploration of the island. even with all of the stuff going on here with Faceless Stalkers we still need to learn more about this island and what happened to our previous colony. I will do my best here to keep the colony moving forward and keep an eye out for any further odd behaviors. please don't be gone too long!

what location are you going to work your way towards?

the group sets out, heading inland for the first time. the island is much harder to navigate by land instead of just going around it, but the group si well-equipped and ready for anything.

the first day of travel is slow but uneventful. it is not hard to find what looks to be a level and safe place to set up a camp

please give a watch order and any preparations you are making to secure your camp for the night


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

I will let the OG members pick the path. He will also take any watch.

At camp Alyn gets a fire going so it will be hot but mostly burned down to coals by nightfall. Then he will set up the tents. Then he will set up 2 bell wire traps, and two bear traps to help secure the campsite.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Lolito takes a pot and starts boiling some water at Alyn's fire. Then he cooks some of the vegetables and meat the group brought from town.

After the group has had dinner he looks for a prominent stone over the campsite and sits there comfortably "I only need 2 hours of sleep"
Ki metabolism

"I can take watch the whole night. I will wake up Alyn or perhaps Kragg at dawn. Of course, if some of you want to stay up and watch with me, it is always more entertaining" the man smiles wide showing prominently his crocked teeth and winking an eye at Lara.

As Alyn, being a recent arrival, I think it is more fit for the original players to decide the way to go forward


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

I believe we're headed to area G

Thame chuckled at Ramona's parting comment. "We'd rather not be gone too long, as well. Take care, in the interim." The wizard looked at the buildings of the fledgling colony as a whole worriedly...the mistrust and other issues. They sounded reminiscent of the bits and pieces they had found from the first colony.

At the end of their first day traveling overland, the illusionist gladly sat down when the group decided to make camp. He snickered at Lolito's suggestion that he could manage only 2 hours of sleep, but then shrugged. The wizard was quite happy to study his spellbook and then get a night full of uninterrupted sleep.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

"To pay a visit to the naga G. Ok, it sounds like a good plan, what have you heard about her so far? Do you think she will be open to help Talmandor's Bounty?" Lolito is more than willing to discuss plans as he consumes frugally his vegetable soup.

"Do you know Carver Hastings? An interesting man. He told me about an abandoned Ulfen settlement in the eastern coast while I was fixing his roof" the man slurps noisily the soup then continues "It seems the place is in our way to the naga's island. I think it might be convenient to profit our trek and make a stop there to confirm the settlement is real and what remains of it A"


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara nods. "Yes, I know Carver. He mentioned the old Ulfen colony to me, too. If I remember the map of the island, it's a little out of the way. Maybe on our return trip?"

The Taldan archaeologist returns the monk a very hesitant, almost pained smile at the idea of staying up the whole night with Lolito. On the other hand, being asleep around him might be worse....


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame thought about Lolito's words for a moment, and then shrugged noncommittally. "Not sure, to be honest. Probably depends on what kind of naga and whether it thinks it has more to gain by a friendship with us than just killing us. Still, it's our mandate to iron these sorts of things out for the colony. Maybe I'll do some research on when the things eat so we can find an optimal time to visit..."

When talk turned to the Ulfen settlement, the wizard's excitement grew very little. The northern warriors weren't exactly known for being Azlanti artifact collectors. "I suppose it wouldn't be untoward to travel there on the way back." If Thame was honest with himself, the more things the group put on its to-do list, the longer it would be before the inevitable confrontation with the hag, which was fine by him.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Lolito nods slowly. With crossed legs sit on his rock he exposes his own reasons while the others finish eating "Yes, I am most interested on the site, because if there was really an Ulfen settlement there and it is no more... well... maybe we can learn many lessons from whatever wiped out them. Talmandor's Bounty will be better prepared to face the danger the Ulfen faced. Maybe what wiped them out is the same that took our fellow colonists of the first wave..."

"Although I am too more excited about searching Azlanti ruins and acting as envoys in diplomatic missions, I think it is an act of responsibility to know what happened to the Ulfen. And we might find useful whatever resources they left behind" the man's breath is brought almost to a halt as he makes his meditation exercises, preparing himself to stay awake the rest of the night for watching.


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Ruins of Azlant Maps and Info

the night passes calmy for the most part. at one point in the middle of the night Lolito spots movement outside of the light of the campfire. he is able to get a clear enough view of the creature to determine it is a monkey goblin eying the camp. it doesn't come any closer however and seems to run away once spotted.

at one other point in the night Lolito hears strange noises in the night that don't sound like anything he has encountered before. it sounds like a rumbling like boulders rolling downhill mixed with exceptionally loud sounds of insects clicking and chittering. he doesn't see what is making the noise, but it is more than a little unsettling.


Ruins of Azlant Maps and Info

after some discussion the group agrees to continue towards the water naga and make their way across the island in a pretty direct route. they discuss doubling back ot check out another landmark on the way back towards the colony.

during the day's journey the group spots what looks like a good source of stone for the colony if they can describe where they found it.

in the late afternoon the group has to cross a small river. it doesn't look particularly swift, but water corssings are not always simple...

perception DC 17:

sure enough, you spot a group of several reefclaws just under the surface of the water....

what do you do?


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Lara points out several shapes under the water. "If we're going to ford here, we'll want to do something about those reefclaws in the water there."


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

On the morning Lolito explains everyone about the strange boulder falling noises. He seems a bit unsettled but not scared.

----------------

"Look these rocks here. I think Ramona would be happy to know there is stone a plenty in this place" Lolito looks around for a reference, like a mountain and tries to remember it for later "We should make sure to note her about it. We could build a quarry here"
Noted the stone in our map, along with the post number

----------------

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
"Yes, I do see them too. I think we are strong enough to face them if they dare attack us, but let me see if there is a saver place to cross nearby" Lolito looks at the surroundings trying to locate perhaps a fallen trunk, a rocks group, or tracks of a place where animals prefer to ford so they can avoid facing the reefclaws.
Survival: 1d20 + 8 ⇒ (10) + 8 = 18

If nothing is found, Lolito does not mind trying to cross anyway.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Sorry fits work has been busy at the hospital. I will try and get on more.

Kragg listens mostly and speaks very little as the group journeys onward. At camp he offers to help by taking a watch in the morning when Lolito is resting. When they find the stone he looks to see where Lolito is able to make a marking on their maps to relocate it for future use. I agree. If we can safely quarry this stone it will be a strong source of raw materials that we can ship back. It will make the colony that much stronger economically and encourage further support back home.

Knowledge geography aid if needed 1d20 + 4 ⇒ (3) + 4 = 7

Moving onward to the naga Kragg speaks up again. We should announce our presence once we get closer. We do not want to startle her and make her mad at us when we are going for a diplomatic approach. Then depending on our success we can head to the Ulfen encampment on the way back.

His thoughts are disrupted though as they arrive at the river and the announcement of reef claws are made. We can try and go around but if this the shallowest and safest river fording then we will have to move the reef claws elsewhere. To bad Trieste wasn’t here she would likely be able to get them to move peacefully. As it is let’s looks around a bit for a safer crossing or a tree we can fell to create a bridge across.

Survival 1d20 + 3 ⇒ (3) + 3 = 6


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"The stone could be an invaluable means of fortification."

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

"Does anyone know about reefclaws? I have this book on local creatures."

[ooc]The book is a pathfinder chronicle and give a +2 to the knowledge check.[/b]


Ruins of Azlant Maps and Info

Lolito does manage to find another location that the group could ford without dealing with the reefclaws. it is not as easy of a crossing, but should be no issue for an experienced group. the reefclaws themselves are not much of a threat for this group either, but could be more of a nuisance for colonists that come this way for the stone quarry


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

"You see there, it is a passage. Not that easy. But on a second thought perhaps we want to make sure the area is clear of monsters" Lolito uncoils his chain belt and takes it with both hands "These are no beasts that will respect any kind of treaties. The colonists will be way safer if we face this now"

Attacking the reefclaws if others agree.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara hesitates, then nods her head. Unshouldering her bow, she says, "We may as well deal with it now, then."


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"I don't know of any group better suited for this job."

Alyn draws his weapon and Trick grows from bat size to human-sized.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Unslinging his long spear Kragg joins the others in clearing the reef claws from the area. Hopefully with some sound tactics we can take them out with range and reach weapons. No sense rushing into this or wasting resources when we don’t know what is around the next turn.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Alyn draws this on the ground.

RxR
xOx
LxT

"The two of us with reach (R) in front. O is for oldman, sorry we have two Ls, so he can move up and flurry with all the punches and kicks. Lara and Thame in back protected. Seem good?"


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame listened to the discussion on tactics with interest, nodding in eager agreement with Alyn's plan to put him in the back. Truthfully, clearing out the monsters now did seem like the wiser choice, if not the safest, and they could always point it out to Ramona when they returned. The group already had a fair amount of esteem in the colony, but a little more never hurt. The wizard got out his crossbow and loaded a bolt into it, ready to go when everyone was in position.


Ruins of Azlant Maps and Info

the reefclaws are unaware of you right now. if the party attacks they will get a surprise round

Initiative:

Initiative Hengeist: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Thame: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Lara: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Kragg: 1d20 + 0 ⇒ (19) + 0 = 19
Initiative Lolito: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Alyn: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative reefclaws: 1d20 + 7 ⇒ (4) + 7 = 11

Surprise round - whole party may act, single move or standard action

Round 1
Lolito, Kragg, Hengeist, Lara reefclaws, thame, alyn


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Acting on their plans, Lara fires an arrow at one of the reefclaws.

Lucky Deadly Aim Point Blank Precise Shot: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
1d6 + 6 ⇒ (4) + 6 = 10


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Surprise round
Lolito quickly advances himself balancing over the fallen tree.
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Swift: Dragon Style Stance, Move: move over the tree

Round 1
"You creatures better leave this place forever before it is a problem with our people" the man starts to spin the chains in his hands extending them to hit at the creature just in front. Lolito waves the chain in front with great effectiveness to block any incoming attacks.
silver nine section whip-fighting defensively (flatfooted, blocking): 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Bludgeoning/Silver damage: 1d8 + 6 ⇒ (4) + 6 = 10

silver nine section whip-fighting defensively (flatfooted, blocking): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Bludgeoning/Silver damage: 1d8 + 6 ⇒ (7) + 6 = 13

If the reefclaw does not fall:
Lolito focuses his ki to deliver an extra and powerful kick on the aquatic monster.
unarmed attack (flatfooted): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Bludgeoning/Magic damage+Dragon Ferocity: 1d8 + 6 ⇒ (5) + 6 = 11

Full attack: Flurry of Blows
Swift: Ki pool for extra attack
Attack defensively for +4 dodge AC (+2 normal, +1 from Acrobatics skill, +1 from blocking weapon)

HP 44/44 AC 23 TAC 22


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Oops, missed that round 1 was up also.

The Taldan archaeologist snaps off a second shot at the same target a moment after her first.

Lucky Deadly Aim Point Blank Precise Shot: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
1d6 + 6 ⇒ (3) + 6 = 9


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg maintains his grip on his longspear as he takes a position just off the shores of the river. He waits patiently for the first reefclaw to get out of the water before striking at it.

Stay back so 10 of ground between him and the water and ready action to attack

Ready attack 1d20 + 6 ⇒ (9) + 6 = 15 for 1d8 + 3 ⇒ (1) + 3 = 4
AOO 1d20 + 6 ⇒ (20) + 6 = 26 for 1d8 + 3 ⇒ (7) + 3 = 10
Crit confirm 1d20 + 6 ⇒ (1) + 6 = 7 for 2d8 + 6 ⇒ (6, 5) + 6 = 17


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d10 + 12 ⇒ (5) + 12 = 17

Alyn will partially charge one of the creatures.

Trick will do the same.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 10 ⇒ (4) + 10 = 14


Ruins of Azlant Maps and Info

Lolito jumps into the fray, killing one reefclaw with two attacks.
as it dies, it lashes out blindly with its claws in a death frenzy
reefclaw vs Lolito: 1d20 + 4 ⇒ (2) + 4 = 6
reefclaw vs Lolito: 1d20 + 4 ⇒ (16) + 4 = 20
its claws can't get past the old man's guard.

Lara hits one of the creatures but it stays standing forgot to add colors, I chose red to be your target

Alyn and Trick both miss their targets, scraping on the tough hide of the creatures.

the reefclaws are slow to react, but lash out at the closest targets that are invading their territory.

reefclaw vs Lolito: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Fortitude Lolito: 1d20 + 7 ⇒ (9) + 7 = 16
grab: 1d20 + 10 ⇒ (1) + 10 = 11
thsi one manages to actually damage Lolito, but he fights off any ill effects other than a flesh wound

reefclaw vs Alyn: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Fortitude Alyn: 1d20 + 7 ⇒ (14) + 7 = 21
grab: 1d20 + 10 ⇒ (17) + 10 = 27
constrict: 1d4 + 2 ⇒ (1) + 2 = 3
the reefclaw next to Alyn grabs him, dealing 8 damage and grasping his ankle holding him in place!

reefclaw vs Trick: 1d20 + 4 ⇒ (2) + 4 = 6
reefclaw vs Trick: 1d20 + 4 ⇒ (7) + 4 = 11
the final reeflcaw attacks Trick but can't do anything.

Round 1
Thame, Alyn
Round 2
Lolito, Kragg, Lara reefclaws

GM Strikes Back wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Thame HP: 27/27 - AC: 12/12/10 Status:
Lara: HP: 28/28 - AC: 17/12/15 Status:
Kragg HP: 29/31 - AC: 19/10/19 Status:
Lolito HP: 30/36 - AC: 19/18/16 Status:
Alyn HP 32/40 - AC: 20/11/19 Status: grappled
Trick HP 28/28 - AC 17/11/15 Status:

NPCS:
Blue reefclaw HP: -23 | AC: ?? | dead
Green reefclaw HP: ?? | AC: ??
Yellow reefclaw HP: ?? | AC: ?? |grappled
Red reefclaw HP: -10 | AC: ??


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg curses loudly as first Lolito then Ailyn and Trick rush forward past their defensive positions to attack the reef claws on their natural habitat. You fools! Lolito I can’t get there to back you up and Ailyn I can’t swim that well if you get pulled under. Gritting his teeth in frustrat he steps forward a pace to attack the reefclaw grappling Ailyn.

Longspear attack 1d20 + 6 ⇒ (12) + 6 = 18 for 1d8 + 3 ⇒ (7) + 3 = 10


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Alyn will punch the creature holding of him.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Trick will attack the creature in front of him the 5ft step 45 degrees out of its reach.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 10 ⇒ (6) + 10 = 16


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lucky Deadly Aim Point Blank Precise Shot: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
1d6 + 8 ⇒ (4) + 8 = 12

Did my Deadly Aim math wrong in the previous post. Should be two higher.

Lara takes aim and launches another arrow at a surviving reefclaw. Red, I suppose.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Despite the surprise of the frenzy attack Lolito blocks the reefclaw with his spinning chains, but with the distraction he cannot defend himself when other of the reefclaws cuts through his arm.

With a surprising skill to stay balanced on the fallen tree, Lolito keeps fighting defensively, spinning his nine section whip and trying to maintain his focus along the worried shouts of the dwarf.
silver nine section whip-fight defensive (blocking): 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Bludgeoning/Silver damage: 1d8 + 6 ⇒ (8) + 6 = 14

silver nine section whip-fight defensive (blocking): 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Bludgeoning/Silver damage: 1d8 + 6 ⇒ (7) + 6 = 13

If the reefclaw does not fall:

If neither Lara or him succeeds at defeating this reefclaw, Lolito focuses his ki energy to deliver a kick on it.
unarmed attack-fighting defensively: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Bludgeoning/Magic damage+Dragon Ferocity: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Full attack: Flurry of Blows
Swift: Ki pool for extra attack
Attack defensively for +4 dodge AC (+2 normal, +1 from Acrobatics skill, +1 from blocking weapon)

HP 38/44 AC 23 TAC 22


Ruins of Azlant Maps and Info

though they haven't fought together before as a group, the party finds something of a groove and lays into the reefclaws with a vengeance on their second attempt. Lolito smashes his easily. Alyn finishes his off with a punch. Trick and Lara combine to finish the last one.

as all of the reefclaws die within seconds of each other, the water is a violent swirl of foam and blood as the dead creatures lash out blindly at those around them

death frenzy v Lolito: 1d20 + 4 ⇒ (13) + 4 = 17
death frenzy v Lolito: 1d20 + 4 ⇒ (7) + 4 = 11

death frenzy v Alyn: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Fortitude Alyn: 1d20 + 7 ⇒ (13) + 7 = 20
death frenzy v Alyn: 1d20 + 4 ⇒ (3) + 4 = 7

death frenzy v trick: 1d20 + 4 ⇒ (9) + 4 = 13
death frenzy v trick: 1d20 + 4 ⇒ (6) + 4 = 10

Alyn takes a flesh wound, but nothing else happens as the group easily dispatches the reefclaws.

End of comabt


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Once the group gathers together again Kragg channels Abadar’s power into the group healing them of the injuries of the battle. As he does so he apologizes for his outburst, I am sorry for yelling at you both. I thought we had a plan to stay together. We should learn from this and try to understand each person abilities and personalities. Thankfully this was just a minor encounter. In the future we must work as a team or we will suffer the same fate as we did before... Kragg stops not wanting to revisit the recent memories of their fight underwater when they lost a member of their team.

Channel energy 3d6 ⇒ (2, 2, 2) = 6


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Lolito spins his nine section whip one last time before he coils it back at his waist. The man jumps back out of the fallen tree, coming back to gather with the others and a broad smile in his face.

"It is ok. You cannot catch trout with dry breeches" the man nods in agreement with Kragg "We have a safe potential quarry now. Thanks for the healing"
HP 44/44

As they resume their walk through the island to their destination Lolito gets interested on Kragg's worried "I understand you carry a heavy burden by the loss of one of your friends. Who was him? Well, sorry if you prefer not to talk about it I would understand"
Survival (to avoid getting lost): 1d20 + 8 ⇒ (14) + 8 = 22


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg looks at Lolito and shakes his head at the old man. But I don’t need you pissing in your breeches old man because you are too far away for us to help. You go out on a limb like that too often you will have more than pissed breeches to worry about. Consider others abilities as well so as to not endanger everyone...please.

Stepping down off his soap box Kragg agrees to continue on the trail to the naga. On the way as the discussion of Kaldan comes up Kragg stays silent for a bit. Eventually he speaks up, His name was Kaldan. I blame myself for his loss. If I was stronger in the faith I would have been able to protect him or heal him. As it was I was weak and used too many of the miracles Abadar granted me foolishly. We attempted things we were ill equipped to handle and he paid the price for my foolishness.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

"It was not my first choice to run out but once the line is broken you have to improvise. It is good to work these things out now in relatively easy fights. Mistakes will be more costly later."


Female Human (Taldan) Bard 8 (archaeologist) Portrait

"A lot could have gone differently, Kragg," Lara says as the group continues on its way to the naga's lair. "It's no good blaming anyone for that. Best just to move on."

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