GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 5

Greater Invisibility, Round 3/13.

Wren shoots the remaining vampjerk with her wand, then flies around invisibly to avoid location.

”cawCAW!”

5d4 + 5 ⇒ (4, 2, 4, 3, 2) + 5 = 20 force damage
17/50 charges left.

Wren Combat:

HP: 73-27-25+13+13/73
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (0/9 used)
: Take +6 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
17/50 charges left.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Slow Golf Clap.

gm wrote:
Like that. Bronin doesn't take the damage and everyone is still up! One vamp left!

Double crit the same target in the same round. Wow. Thanks to Elena for the luck. Came in handy.

Bronin looks down at his handi-work and gives a smile.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena moves deeper into the burning room and casts at the last vamp (#3 I think)

scorching ray: 1d20 + 14 ⇒ (2) + 14 = 16 touch

damage: 4d6 + 1 ⇒ (3, 4, 5, 4) + 1 = 17

scorching ray: 1d20 + 14 ⇒ (11) + 14 = 25 touch

damage: 4d6 + 1 ⇒ (5, 1, 6, 2) + 1 = 15

scorching ray: 1d20 + 14 ⇒ (2) + 14 = 16 touch

damage: 4d6 + 1 ⇒ (3, 1, 5, 4) + 1 = 14

my lordy, my rolls are bad!


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Status:

HP 112/112
AC21 T13 FF19
CMD 30
Fort +12, Ref +12, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target:
Active: Vamp

Adder attacks the final vampire.

Attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 2d4 + 21 ⇒ (2, 3) + 21 = 26


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack moved in on the lone vampire, his singed beard parted with a huge toothy smile as he raised the Raven's Head high.

Double move into #3


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Seeing Bronin's handiwork she giggles and claps her hands together. "Wonderful!"

Cackle to maintain fortune on both Bronin and Adder.

"Whiskey! Lena! Behind me." Elena begins calling out targets as a bit of her fortune flows into the pair.

Fortune is now also on Vladlena and Whiskeyjack as well.


.

That double crit was on an AoO so remember to take your action Bronin!

The group rushes in on the vampire, wounding him badly, however he still remains standing.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Fairly certain that I did my regular attack. Plus Aoo.
In case I didn't.

Bronin moves and takes a swing at the surviving opponent.
Attack: 1d20 + 16 ⇒ (19) + 16 = 35

fortune attack: 1d20 + 16 ⇒ (15) + 16 = 31

crit confirm: 1d20 + 16 ⇒ (1) + 16 = 17
fortune: 1d20 + 16 ⇒ (16) + 16 = 32

damage: 1d8 + 13 ⇒ (7) + 13 = 20
Double Crit Damage
damage: 1d8 + 13 ⇒ (8) + 13 = 21


.

You all swarm in on the last vampire. Lena manages to land one of her scorching rays while Adder and Bronin rush in and with powerful blows, cut it down. The vampires are down - notably not changing into gaseous form to escape. They had nowhere left to run to.

End of Combat

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

time to put out the fire. Quickly now, our loot will burn up
Lena starts fire fighting.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena grabs ahold of large sheets to try and smother the flames as she stomps them out. "Are there any more of them?" She seems to look at all of the shadows in the room.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Probably not.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren pauses, swirling invisibly while using her see-invisibled vision to check for more foes. Burnt as she is, she's not happy about all the fires and damages and whatnot.

"Oh dearies, I'm so glad you all survived, my lil' flock of angry birds," Wren examines the damages to her armor and skin. "Well, let us get what we came here for: loot and treasures. These bastards owe us for what they've done."

Wren, with Detect Magic, will begin scouring the place for loot.


.

You drag the vampires into the sunbeam to destroy the bastards and settle in to some good old-fashioned looting. Quinley, who was held up in traffic for that last fight, arrives just a little too late and has the decency to appear embarrassed.

After you run around putting out fires and opening up some windows you gather what you can from the piles of ash which is quite valuable:

- Six +1 longswords
- Six +2 cloaks of resistance
- Six +2 headbands of alluring charisma
- Six +2 rings of protection

Exploring the rest of the tailor shop nets the following as Wren floats about with detect magic, shoving goodies into a large bag.

The shoe room contains several magical pairs of footwear:

- boots of levitation
- boots of the winterlands
- slippers of spider climbing

The basement is cavernous, and you manage to locate Radvir's own secret crypt attached to the basement behind several false sarcophagi. Within the crypt of a massive stone sarcophagus atop an elevated dais. A long tapestry depicting the shining crusade hangs on the far wall, which is probably quite valuable if you can haul it out of here. Within the basement a shattered foyer connects to deeper tunnels, and likely is how Radvir traveled to and from the Vampire Underground.

Upstairs you see signs of a slaughter, possibly a result of Radvir's death and his associates feasting on their own. Several humans have been killed, their possessions left with them.

- Six +2 breastplates
- Six +1 longswords
- 1200 gp

The mystery of what the hell Radvir was actually doing murdering vampires is laid bare as you continue your exploration of the upstairs. A dye room which reeks of powerful chemicals shows three gaunt bodies, stripped and impaled on wooden stakes hanging from iron crossbars on the south wall. Quinley identifies them as known vampires.

If the stakes are removed, the vampires will return to life - however Quinley makes it pretty clear he has no personal interest in their continued survival. None are his mother, who has been long-since destroyed.

Within a drawer on the table is Radvir's journal. It contains a list of vampire elders he's targeted, but also the Ustalavian nobles he's framed through forged documents. It makes it clear that Radvir was acting on behalf of Adivion Adrissant, the head of the Whispering Way.

These actions were to assist with the return of Tar-Baphon, the Whispering Tyrant. The book includes several notes in individual envelopes from two names new to you: Aisa and Hetna Dublesse. These missives detail ongoing requests for more vampire bodies to be delivered to the Abbey of Sante-Lymirin in exchange for additional bloodbrew elixir, the powerful drug that freed the minds of enslaved vampires.

The journal includes the abbey's location, and Radvir's own musing on the witches' intentions for the bodies. He believes the sisters are trying to squeeze every drop of badness out of the vampire bodies to create a potion for undead transformation, likely in relation to their work with the Whispering Way.

----

As you close the journal and jot down the location of the Abbey of Sante-Lymirin (a few miles north of Caliphas along the coast), Quinley lets out a miserable sigh.

"So Radvir was working for the Way, murdering his own people in exchange for this drug and Gods know what else. I cannot thank you enough. My mother is gone, but her killer has been destroyed and I can rest knowing what happened. I will let Luvick know what has transpired."

He points at the vampires staked on the wall. "I am already in Luvick's good graces. These ones may live or die as you please. It is not my fight. Thank you friends. I believe we have done what we came here for. My path does not lead me to this Abbey. Good luck and may the Gods smile on you."

I'm going to update the PC loot tracker as with your level up and you being in a major city, you have some time to do some shopping and take what time you need - understanding that you're trying to save the world. So, y'know, don't get sassy.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena doesn't hesitate. Provided she won't reignite the building, she burning hands the vampires until they are ash.
done, and well done. She snickers at her unintended pun. She thinks a second.
let's gather out loot, and get ready for the next step. We might buy some gear, and rest to recover our spells.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren chirps and coos as the looting and sorting is done, anxious to get to the market and begin some serious gossiping. There are some tales she can tell that will really wow the gossipmongers, let her tell you...

"Yes, Lena, lead the way! You're our local about town, I'm sure you know the best places to buy and sell," Wren chitters anxiously.

Shopping list to come after totals are confirmed.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack put the surviving vampires out of their misery then cleaned off his hammer as they discussed what to do.

"Seems t' me tha' we did our part an' now i' be Luvick's time t' be spillin' wha' 'e knows. We already be havin' a clue where t' be goin', bu' if'n Luvick be havin' more info, then i's the price he needs t' be payin'. Le's be gettin' tha' payment from 'im, get our shoppin' done, and be gone from this foul city!"


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena flips one of the bright cloaks over her shoulders and slips a ring on her finger. "This is all ours!" She gawks at the apparel as she had never owned anything quite so nice in her life. That is until she finds a pair of fuzzy UGGS sitting in the corner and she squeals with glee, kicking her ratty shoes off and sliding them on. "They are so comfortable."

Claiming: Ring of Protection +2; Cloak of Resistance +2; and Boots of the Winterlands (UGGS)

With her feet now cushioned Elena follows Lena out the door to go shopping.

[ooc]Waiting total before shopping.


.

I'll total tomorrow after everyone has had a chance to get a post in. "You snooze you lose" rules apply.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

I'll claim the slippers of spider climb. There is little else here I want, though I may buy some stuff.
She thinks a moment.
Whiskeyjack, you are right. We should leave once we have reequiped. I don't doubt the Lord of the vamps will move against us. We are a loose end now.
She considers
spiderbeard, do I know about any magic shops and the like. My character's info is about ten years out of date


.

Buy & sell is no problem. You're in the largest city in this part of the world with some ridiculous inequality. Purchase limit is 100,000.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

This is incredible magic and a stash of riches. Wow.
I am glad that we have ways to magically protect such a delicate flower like Vestal Lena.

Great update and summary post GM! lots of info and a cool story.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

let's go shopping!

I know some places. For all its parasites, literal and figurative, this is the largest city in ustolov. So, I feel like spending some money.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Parasites? Wren quirks her head at the term, especially in reference to Lena’s hometown. She’s not going to argue, and will try to avoid any parasitic infections while shopping.

Wren floats closer to Elena.

”Now, Elena, dearie? What are we going to do about your hair?”


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena runs her hands through her smooth but slightly disheveled hair. "My hair? What's wrong with it? What do you suggest?" She is oblivious and has obviously never pampered herself.


.

Pleased from a hard morning of vampire slaying and being repeatedly lit on fire, you all make your way across the fog-shrouded city to the grand market you had visited previously. Barragaro Road is the centre of commerce for this sprawling port city, and just off of it is Vangrier Alley. Vangrier Alley is the heart of magical commerce in the city. Here you can find sham soothsayers on the street, exotic dancers who are clearly distracting marks for pickpockets, and the city's dealers of magical goods. There's also a quite upscale hairdresser for the more bedraggled of the group.

Since nobody has posted shopping lists, now is your time. Get your shopping done!


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Going to assume Bronin loses 30-300 gold to pick pockets. times 3: 1d10 ⇒ 3. He goes shopping, while his perception is very high, those soothsayers and dancers will certainly get their mark.

Bronin goes up and down the aisles. Finding great items of interest.


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Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena moves around the shops as she picks up another ring. This one with small ruby's inset within. She smiles as the jeweler tells her it will help protect against the heat ass he fans his face and smiles. She giggles splurging on the beautiful ring.

Purchase Minor Ring of Energy resistance (Fire 10) - 12,000 gp

Heading to another shop Wren helps her find a tailor that sews an extra inlay in her cloak with a special thread.

Upgrade Cloak of Resistance from +2 to +3 for 5000 gp.

Finally she finds a charlatan on the side of the street, the homeless youthful man holds his hand out as Elena offers him up a hefty bag of gold. Wren gives her a strange look. "He needs this more than I do. that is more money than I will ever need Wren." The young man smiles and cups a smooth flawed stone into Elena's hands as his hands shake with the effect of someone much, much older. "Thank you. This never did me any good but maybe it will for you." Elena beams, feeling like she did some good. She looks to Wren. "See!" She looks back to thank the younger man and he is suddenly gone. Near his place is a man well into his 80's looking up at her. She shrugs. "Hmm, he must have got all excited and ran off."

Purchase Flawed Nacreous Gray Sphere Ioun Stone - 1000 gp


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Elena Nethermore wrote:
"My hair? What's wrong with it? What do you suggest?"

Wren smiles. ”Oh, there is nothing wrong with your hair, dearie! I’ve made many nests from twigs and branches that resemble your hair,” Wren smiles her yellow-toothed cracked smile. ”I just wanted to see if you wished to try something different. It’s your choice if you don’t want to look like you have a robin’s nest on your head. I support whatever you want to do!” Wren smiles beneficially at Elena. She takes her arm and leads her to the market, then to the upscale part of town where yet more gossiping will occur.

* * *
Wren declines to buy too much, just making sure her spell components are well stocked and her wand has enough charges.

Do we need to buy more wands of CLW? Scrolls of Restoration? Anything like that?

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

elena, your hair is fine. Lena says, a bit exasperated by the conversation. focus on the magic you want. Oh! suddenly distracted she runs over to a tray of rings.
yes, that one, the ring of counterspells. And the circlet. Lena loses herself in purchasing. Once done, she settles, inviting Whiskeyjack to a lunch of pasties and ale.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena runs her hands through her hair, Her fingers get stuck in a few snarls. "Any recommendations on where I can go to get it worked on?"


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

This place is amazing. lots to look at!

But, Bronin is 90 gold lighter for his wandering eye.
He did find some reputable places to enhance the magics to his sword and to get an amulet that should provide some nice protection.
Did you guys know that there was magic that allowed you to hold stuff and it doesn't weigh that much! There's this side pouch I found that was being sold and it stores like so much stuff!


.

You spend a lovely day hobnobbing around the fanciest part of Caliphas, buying the sorts of powerful magic items only adventurers of true ability get to play around with, and arguing about haircuts. The next day, however, you head out - you are on the tail of the Whispering Way, and have learned the terrible truth. The Whispering Tyrant, one of the greatest threats Avistan has ever seen, continues to lie imprisoned in Gallowspire. Adivion Adrissant, the leader of the Way, may have found a way to bring about his return - for the fate of humanity they must be stopped.

However, there are still unanswered questions. What were the bodies of dead vampires being used for at the Abbey? Why is the Abbey of interest to the Whispering Way? And who the hell are Aisa and Hetna Dublesse?

================================
Part Four: The Bells of Sante-Lymirin
================================

The Abbey is thankfully not too far from Caliphas, maybe a few hours' walk. You make your way out there on another miserable fog-shrouded day. However, as you get closer and higher the fog clears to reveal a pleasant autumn day. A simple dirt road climbs these high bluffs overlooking Avalon Bay, leading to a two-story stone abbey connected to a squat carriage house by a tree-lined terrace. An adjoining bell tower rises sixty feet from its southern exposure, commanding a wide view of Caliphas to the south.

The old abbey appears to be on a sizable estate. The monastery is up ahead on your right but further on is a nice winery and to the east are acres of woodlands and vineyards. However the first building you encounter is the carriage house, and inside of it you can spot a stable hand going about his chores.

Map is updated.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

I had a beautiful city that I helped "plan out" that had large estates, and a local winery overlooking rich and fertile land.
My, o' my. Did Knight's Keep have the best of everything.

Bronin has that far off dreaming look.
And those Whispering Way bastards took it all away. Everything except my trusty horse Patience.
He pats Patience and heads towards the carriage house.
in a low whisper Patience is very smart. Maybe he can find out if there's shenanigans just from the stables.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Fog and damp weather made Whiskeyjack grumpy. The padding in his armor got clammy, and it took more than the usual amount of whiskey to drive the chill away. Even the brisk walk from the city to the abbey didn't really help. In fact, it was worse. He should have had his inner armor padding replaced when they were in the city. Now the chafing was starting to get to him. Not even lena was able to sheer him up with her acerbic comments on Wren's behavior. And the little lordling...

As they reached the abbey, he brightened a bit. There was sure to be fighting, and he was lookign forward to smashing a nose or two flat with his shield. He peered at the grounds and buildings with bloodshot eyes, looking for anything amiss, or for clues as to where to start.

perception: 1d20 + 13 ⇒ (20) + 13 = 33


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren surveys the abbey from a distance, squawking excitedly. She begins casting Prying Eyes, summoning 1d4 + 12 ⇒ (3) + 12 = 15 orbs of sight. She sends 4 pairs of 2 out to scout around and atop the abbey, peering in windows and seeing if there are any cracks for them to bump into.

While she waits for them to return, she chats amicably with the party.

”Well, this place is huge. Larger than that one pleasure dun...blahblahblah...6 levels of sin...blahblahblah...pay to get knickered...blahblahblah...drink was cheap, thrills were...blahblahblah...and a gnome with a massive...blahblahblah...I mean, it was huge! ...blahblahblah...two yanks for a quarter...blahblahblah...‘insert this side up’...blahblahblah...and well, so we got soaked...blahblahblah...pineapple. We ate lots of pineapple.” Wren concludes while waiting for eyes to return.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena sips the fiery spirits from her flask and passes it to Whiskeyjack. Here, it makes it a bit more tolerable Whether she is talking about Wren's incessant chattering, Bronin's vainglory, or his somewhat obvious discomfort, Whiskeyjack cannot tell. Likely it is a bit of all the above.
The booze is high-quality whiskey, Scotch if it exists


.

GM Rolls:

Eye Perception: 1d20 + 12 ⇒ (14) + 12 = 261d20 + 12 ⇒ (7) + 12 = 191d20 + 12 ⇒ (8) + 12 = 20
1d20 + 16 ⇒ (5) + 16 = 211d20 + 10 ⇒ (16) + 10 = 26
Arcana: 1d20 + 21 ⇒ (14) + 21 = 35

I believe in Golarion the best stuff is Oldlaw whiskey. So that.

Whiskeyjack gets a better look at the stable hand, and he notices something a little odd. The stable hand is cleaning things that are already clean, and just moving hay from one area to another. The work doesn't seem very purposeful.

Wren sends her little prying eyes off on an adventure with instructions to look into windows of the top floor of the abbey. To her delight there are plenty of lovely, good-condition windows.

I'll just use map tags. Second floor is added as the next slide.

F13 - A lovely outdoor terrace, teeming with small flowers and shrubs. Wren notices a lot of (normal) spiders hidden among the bushes.

F14 - An empty study.

F15 - A library, filled with bookshelves. A headless skeleton stands erect, lashed to a long wooden pole, its bits bound together with string. It is covered in small labels that indicate which bones attach to what.

F16 - A huge bedroom with a nice canopy bed.

F18 - A laboratory with a huge bubbling cauldron. A human woman is within the laboratory, stirring the cauldron. She notices the eyes as they floats at the window, and after doing a double-take, narrows her eyes curiously. She grins and wags her finger, before heading into the southern door.

F19 - This room appears to be a barracks with eight beds, and contains four men. The woman from the northern room arrives and begins speaking to the men, who snap to attention as she enters.

F20/F21 - The floors of the bell tower do not appear to have any inhabitants.

Aside from two small rooms adjacent to the master bedroom, which are sealed shut, the eyes get a full accounting of the top floor and return to Wren for their report before vanishing.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

As her little bird-eyes return, Wren explains what visions they had.

”Lots of spiders in that terrace, that’s interesting, isn’t it?” Wren says, ”Well, that’s all very interesting. Nothing too weird, I’d say.”

Feeling pleased with herself, Wren is ready to follow other forward.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena shudders. "Lena, can't you just burn them all. I hate spiders." She says as she watches the stable hand clean the same spot over and over. "'Scuse me. You okay?" She approaches with a soothing hand. Potpie bobbles his head around aimlessly as he knocks it around on a cleaning tool hanging on a hook near the stables.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack took a deep pull from Wren's flask and smacked his lips before passing it back. "Good stuff, tha'. Wish I be learnin' t' summon more'n jest Ol'Wanker's. Th' stuff has a kick like a mule. An' speakin' o' mules, tha' one o'er there has more th' look o' a lookout than a stablehand."

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena's flask, Whiskeyjack

not with torching the place elana. She says, capping the flask.


.

I want Elena's new haircut described if she got one. I'm hopping for a beehive or devilock.

You make your way over to the stables where the stablehand starts, apparently oblivious as Elena comes over to talk to him. "Oh garsh! What a pretty lady you are. I'm just doin' mah chores. How can I help you nice folks?"

Moved you guys to the stables.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack thumped right up to the stablehand and glowered at his through his beard.

"Ye ken be puttin' away the hick local act an' be tellin' us where t' find Advin Hairdresser! Ye' know, th' big man behind th' Whisperin' Way?"

sense motive: 1d20 + 15 ⇒ (3) + 15 = 18


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren, humming to herself, casts Detect Magic and looks around the place while others speak to the hayseed.

She will float up and down, examining things.

1d20 + 14 ⇒ (1) + 14 = 15 Perception (w/Detect Magic)


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Heck ya! i just wasn't sure if she actually got one, since nothing more was hit on it when she asked for suggestions. Though I probably could store Potpie in a beehive haircut.

Elena blushes as her new haircut bobs in the air. She had the front pinned out and high while the sides and back stayed loose and flat. While most animals would take the display as a sign of threat and to stay away, humans seemed to have found it pleasing. "What chores you doing, looks pretty clean to me." She says with a charming smile.


.

HOT

As the group moves in close, the man grins. Wren detects the presence of magical auras as she floats in. Ooh, yep there's a magic aura on that guy. Also his grin is getting wider. And wider.

"I would have enjoyed playing with you more but NEEDS MUST. BEHOLD I AM DOLTHYSUUN AND I COME FOR YOUR SOULS."

The man's mouth suddenly opens into a horrifying roar and the illusion over him begins fading. Rather than a man, you start to see a towering, four-armed monstrosity.

Initiative:

Bronin: 1d20 + 5 ⇒ (7) + 5 = 12
Elena: 1d20 + 9 ⇒ (12) + 9 = 21
Adder: 1d20 + 8 ⇒ (16) + 8 = 24
Whiskeyjack: 1d20 ⇒ 6
Lena: 1d20 + 8 ⇒ (16) + 8 = 24
Wren: 1d20 + 8 ⇒ (1) + 8 = 9
Dolthysuun: 1d20 + 2 ⇒ (5) + 2 = 7

However, the demon's attempt to get the jump on you is unprepared for the incredible mind of Wren and lightning reflexes of Adder!

Wren's Knowledge Planes: 1d20 + 22 ⇒ (3) + 22 = 25

Wren immediately identifies the towering demon as a glabrezu. Powerful demons from the souls of treacherous mortals. She also knows that all demons are resistant to magic, acid, cold, fire, and are best hit with good-aligned weapons.

Surprise Round:

Adder
Lena
Elena
Bronin
Wren
---
Dolthysuun
---
Whiskeyjack

Wren and Adder may take a surprise round action!


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round of Surprise

Wren, shocked and squawking in fear, moves away from the demon. Will move on map when I get home, but 10’ and 4 squares to the right.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Surprise round
I am a Lord. I have double the So....
and he is interrupted by the onslaught of the Glabrezu.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Status:

HP 112/112
AC21 T13 FF19
CMD 30
Fort +12, Ref +12, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target: Glabrezu
Active:

Adder studies his foe, drawing his falchion and moves to flank with Whiskey.

Free to Study, Free to draw while Move.

"This is not what I expected."

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