Wren the FeatherMage |
Round 3
Wren continues to chitter away, unhappy by the mimickery.
Wren will draw her wand of Acid Arrow and try to wound the mimic.
1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 ranged touch (combat);
2d4 ⇒ (3, 4) = 7 Acid damage
Wren the FeatherMage |
Round 3
Wren continues to chitter away, unhappy by the mimickery.
Wren will draw her wand of Acid Arrow and try to wound the mimic.
1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 ranged touch (combat);
2d4 ⇒ (1, 3) = 4 Acid damage
Might hit (touch) with grapple.
Hastur the Ineffable |
Sorry guys; this thread stopped showing new updates on my campaign page for some reason :-/ Thanks for the PM, Wren.
'Hastur' stares incredulously at the mimic, shrugs, and unleashes a blinding flurry of blows on the creature...
Claw #1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18, for 1d6 + 5 ⇒ (4) + 5 = 9 (Magical, S/B damage) + 1d6 ⇒ 3 Fire.
Reflex: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16.
Claw #2: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18, for 1d6 + 5 ⇒ (5) + 5 = 10 (Magical, S/B damage) + 1d6 ⇒ 4 Fire.
Reflex: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14.
Claw #3: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24, for 1d6 + 5 ⇒ (2) + 5 = 7 (Magical, S/B damage) + 1d6 ⇒ 6 Fire.
Reflex: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10.
Claw #4: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21, for 1d6 + 5 ⇒ (6) + 5 = 11 (Magical, S/B damage) + 1d6 ⇒ 1 Fire.
Reflex: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17.
...cursing in frustration when all but one of his four limbs remains stuck to the beast.
GM Sloth |
As Hastur slashes with the full fury of his fiery claws, the adhesive "skin" of the mimic proves to be too strong to tear away from. Despite its numerous injuries, a long, salivating tongue emerges from the toothy maw of the fake sarcophagus, as if eagerly anticipating its next meal.
Though, despite how from the scene appears, Hastur knows he has come too far to succumb to such an unworthy foe. As he wrestles himself free, his allies provide the support needed to finish the creature. Wren chitters away, describing the foul ecology and dietary needs of a mimic while her wand produces arrows of pure acid that dissolve the monster's hide. Andrea's bolts embed deep in its flesh, while Galadan's mace and Kevin's blade deliver mortal wounds to the fake, hungry tomb.
The battle is won.
As the party takes a moment to catch their breath and look around the chamber, they realize that this room is filled with weird-looking preserved creatures. There were two elaborately carved and painted sarcophagi standing against the east and west walls, though now one lies crumpled on the floor in a broken mess of teeth and blood. A pile of chains lies in the center of the room.
Among the oddities on display are a strangle tentacle, a tiny brain with arms and legs protruding from it, and a black, leathery creature that has been cut open.
There is a door on the northwest corner of this room, and a spiraling staircase descending down in the northwest corner.
Welcome back, guys. Let’s begin. :)
Wren the FeatherMage |
Wren ruffles her feather armor and tests out her voice...as if she hasn't spoken in months. Her chicken-like lips working extra hard to loosen.
'Well done, Mr. Hastur! That reminded me a lot of this one man I used to know...blahblahblah...disappeared without notice...blahblahblah...too many halflings!...blahblahblah...one foot before the other right into the cow patty!"
Wren sighs and looks at the carnage and then begins to take in the laboratory in more detail.
"This looks interesting, does it not? Reminds me of this Professor's house I used to stay at...blahblahblah...the walls started to bleed and all...blahblahblah...lots of books and free food...blahblahblah...dreams of me and Kev-...blahblahblah...doing the reverse osprey, of course. Isn't that right, Plumie?"
Wren will take her time to examine the laboratory and see if anything sparks her interest, taking particular note of the tentacled thing.
Take 20 perception: 29 perception Casting Detect Magic too. Who leaves a lab with a mimic protecting yet no magic around?
1d20 + 13 ⇒ (3) + 13 = 16 Know (Arcana)
1d20 + 10 ⇒ (5) + 10 = 15 Know (Dungeoneering)
1d20 + 12 ⇒ (12) + 12 = 24 Know (Nature)
1d20 + 12 ⇒ (20) + 12 = 32 Know (Planes)
1d20 + 13 ⇒ (2) + 13 = 15 Know (Religion)
GM Sloth |
You're also picking up a very faint aura behind the other sarcophagus in the room. Too faint to identify it, but you know there's something in there. No other magical auras radiate in the room.
Hastur the Ineffable |
'Aldous' yawns loudly.
"That... seemed to take an eternity."
Momentarily preoccupied with scraping the worst of the goo off himself, he manages to block out much of Wren's prattle, but when he notices her handling the objects in the room, he innocently asks...
"Did you find anything interesting?"
I realise that will have roughly the same result as handing a monkey a grenade ;-)
Wren the FeatherMage |
Wren shares the information in the spoiler above, comparing the items of interest to various birds and avian related babblery. (It's almost as if she relates to the world by comparing everything to a bird.)
"...and that's why tentacles should not be used as...blahblahblah...stuck too often. Does that makes sense, Mr. Hastur?"
Wren the FeatherMage |
Was waiting for an Andrea chime in, but will proceed without.
Wren nods along with Galadan's wise words, excepting when it comes to her close personal friends like Stitches.
"I agree, good Galadan...that is abhorrent magic. Let us move along to the sarcophagus over there...there is magic within. It reminds me of that time I was in the spooky castle...blahblahblah...found a hidden cache of magic! Wands that I shoved up....blahblahblah...magic bolts...blahblahblah...holy damage to the nether-regions...blahblahblah...by the time I got my clothes back on. That was right, wasn't it Plumie?"
Wren invites others to inspect the sarcophagi.
1d20 + 9 ⇒ (15) + 9 = 24 Perception
1d20 + 14 ⇒ (8) + 14 = 22 Spellcraft on the aura
Kevin, Galadan (when you're back), Aldous: feel free to push the action when you guys can.
GM Sloth |
The thickness of the sarcophagus make is difficult to identify the magical aura, but you do know it's emanating from something small.
As Wren's ear gets closer to listen, she's certain she hears a very faint sound coming from within. Strangely, it almost sounded like something moving or pressing against the inside of the closed lid.
Let me know how you'd like to proceed. And make sure you're on the map appropriately.
Wren the FeatherMage |
GM Sloth: would you add the map link to the description of the campaign so it shows at the top of every page? Right now it says: "Carrion Crown Part II - Trial of the Beast".
Wren looks at Galadan, the resident trapsmith as she concentrates on the aura, trying to discern a school. Should she fail and when Galadan looks, Wren will move just outside the room.
Continued concentration with Spellcraft. Still a 22 to determine school.
Hastur the Ineffable |
'Aldous' pinches the bridge of his nose, and sighs.
"Galadan, be careful with your zeal. Aldous would remind you that preserved specimens do not necessarily mean Necromancy - he knows for a fact that similarly preserved specimens are made and kept at the University in Caliphas, where their purpose is to elucidate the nature of anatomy, allowing for more understanding of how bodies work, and therefore aiding in improving surgical and healing techniques for those not fortunate enough to have ready access to divine magic..."
Wren the FeatherMage |
"Why of course, dearie," Wren replies as she removes a long feather from her armor and begins to make brushing motions at Kevin. Cast Prestigiditation. Clean him up.
He always wants to look his best for me.
GM Sloth |
Just waiting on Andrea. If you want to proceed without her at the moment, that's fine. I just need to know what the rest of you are doing.
Andrea Greenholt |
Andrea sighs deeply..and holds herself ready to heal whatever wounds might occur to her comrades from whatever lurks within the sarcophagi.She is becoming slightly paranoid in this place seeing dangers where there might be none.
Her self doubts begin to creep back in upon her 'Why am I doing this' she thinks to herself 'I'm no hero just a girl who knows a few tricks of Magic..' She tries to shove her doubts to the back of her mind but they linger there nagging at her.
GM Sloth |
As the party looks at the sarcophagus, heeding Wren's warnings of sound from within, the lid of the upright coffin suddenly bursts open. An overwhelming smell of incense and oils floods the room as a humanoid shape shambles out, covered from head to toe in wrappings. Its eyes, barely peeking through the bandages, glow with an eerie red menace.
Initiative Time!
Wren: 1d20 + 7 ⇒ (1) + 7 = 8
Galadan: 1d20 + 4 ⇒ (6) + 4 = 10
Kevin: 1d20 + 8 ⇒ (16) + 8 = 24
Hastur: 1d20 + 2 ⇒ (4) + 2 = 6
Andrea: 1d20 + 2 ⇒ (12) + 2 = 14
1d20 ⇒ 9
Round 1
Kevin . . . 24
Andrea . . . 14
Galadan . . . 10
Mummy . . . 9
Wren . . . 8
Hastur . . . 6
Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The creator then finishes the ritual with a create undead spell.
Easily the most feared ability of mummies is their notorious curse: mummy rot. Both a disease and a curse, this affliction proves exceptionally difficult to cure, even for accomplished healers
DC 16 Will save at the start of your turn, or be paralyzed with despair.
GM Sloth |
Im going to GMNPC Galadan temporarily, since I know he's without Internet right now. Just waiting on Andrea's actions.
Kevin moves forward and swings his sword, but the thick hide resists all of the blow and the monster seems uninjured.
Galadan moves forward and attempts to smash the creature with his mace.
Will Save: 1d20 + 9 ⇒ (11) + 9 = 20
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
With a mighty swing, the impact is enough to crack some of the hardened flesh of the monster.
The mummy attempts to retaliate against Galadan, throwing a heavy arm against him.
Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Fort DC16: 1d20 + 5 ⇒ (17) + 5 = 22
Galadan is struck by the creature's powerful swing, but thankfully he feels unfazed by coming into contact with the monster.
Wren the FeatherMage |
Round 1, Init 8
1d20 + 4 ⇒ (3) + 4 = 7 Will Save vs. DC 16
1d20 + 2 ⇒ (20) + 2 = 22 Will Save vs. DC 16 (Plumie)
Wren's near continue babble discontinues for some moments of blissful silence.
Plumie, unaccustomed to such silence, begins to squawk loudly.
GM Sloth |
The claw swings forth, but has difficulty in actually harming the creature. His natural defenses from years, possibly centuries of preservation, are incredibly tough.
I'm trying to describe the fact that even though he is slow, his natural armor is very, very high. In case you're confused. :)
Still waiting for Andrea's round 1 action.
Kevin and Hastur are unable to penetrate the defenses of the monster, but Galadan strikes a lucky blow. Unfortunately, the creature retaliates and lands a deadly strike in return. And in a strange moment, Wren is unusually silent as the fight erupts.
Round 2
Kevin . . . 24
Andrea . . . 14
Galadan . . . 10
Mummy . . . 9
Wren . . . 8
Hastur . . . 6
No more Will saves are required at the start of your turn.
Hastur the Ineffable |
Round 2:
Claw #1: 1d20 + 10 ⇒ (20) + 10 = 30, for 1d6 + 5 ⇒ (2) + 5 = 7 Magical S/B damage + 1d6 ⇒ 3 Fire damage.
Claw #2: 1d20 + 10 ⇒ (9) + 10 = 19, for 1d6 + 5 ⇒ (4) + 5 = 9 Magical S/B damage + 1d6 ⇒ 6 Fire damage.
Claw #3: 1d20 + 10 ⇒ (6) + 10 = 16, for 1d6 + 5 ⇒ (2) + 5 = 7 Magical S/B damage + 1d6 ⇒ 6 Fire damage.
Claw #4: 1d20 + 10 ⇒ (6) + 10 = 16, for 1d6 + 5 ⇒ (6) + 5 = 11 Magical S/B damage + 1d6 ⇒ 3 Fire damage.
Claw, Crit confirm: 1d20 + 10 ⇒ (13) + 10 = 23, for 1d6 + 5 ⇒ (5) + 5 = 10 *ADDITIONAL* Magical S/B damage.
GM Sloth |
If you could, please post the round and initiative number you are in when posting your combat actions. Also, if you want, a little description helps spice it up a little. But, completely optional.
The mummy, slowly regaining its balance after years of resting, sees Kevin's sword flying towards it. With a swift gesture, it parries Kevin's attack with his bare arms, the blade bouncing off as if striking a tree trunk from the wrong angle.
Round 2, Init. 10
Galadan, reeling from the impact from the mummy, grips his mace tightly and swings, hoping to crush the undead monstrosity.
1d20 + 9 ⇒ (17) + 9 = 26
1d8 + 7 ⇒ (4) + 7 = 11
The attack connects solidly and another solid chunk from the creature's head goes flying. Unfortunately, the creature still stands. Galadan, realizing another direct hit from the mummy could put him down, decides to take a step back, in hopes to be healed (and that his allies will finish the job.)
GM Sloth |
1d2 ⇒ 2
Round 2, Init. 9
Its initial prey stepping away from the fight, the mummy groans loudly as it arches back and swings its heavy arm towards Hastur.
Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
It puts too much momentum into its swing however, and the attack misses Hastur by a considerable amount.
Hastur unleashes the full fury of his claws on the mindless creature after its missed attack. Only one of his attacks makes it through, but it connects in a significant way, ripping large amounts of wrappings and dessicated flesh away while also burning at the monster.
Hastur the Ineffable |
Round 3:
Noting Galadan's significant wound, and realising that he has become the thing's new target, 'Aldous' works himself up into a slashing fury, desperately trying to strip ribbons of dessicated flesh from its body.
Claw #1: 1d20 + 10 ⇒ (10) + 10 = 20, for 1d6 + 5 ⇒ (1) + 5 = 6 Magical S/B damage +1d6 ⇒ 1 Fire damage.
Claw #2: 1d20 + 10 ⇒ (2) + 10 = 12, for 1d6 + 5 ⇒ (3) + 5 = 8 Magical S/B damage +1d6 ⇒ 5 Fire damage.
Claw #3: 1d20 + 10 ⇒ (12) + 10 = 22, for 1d6 + 5 ⇒ (4) + 5 = 9 Magical S/B damage +1d6 ⇒ 1 Fire damage.
Claw #4: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d6 + 5 ⇒ (4) + 5 = 9 Magical S/B damage +1d6 ⇒ 2 Fire damage.
"Kevin! We need to try and outflank this thing!"
We should try and flank it.
Wren the FeatherMage |
Round 2, Init 8
Plumie: "SQUAWK! SQUAWK!
Feeling slowly returns to Wren as she finds her will to babble yet again.
"Oh do keep it quiet, Plumie, my dear friends need to hear my voice. They *do* so love it when I talk. Now, what was I saying?" Wren pulls a loose feather from her mouth and places it back in her 'armor'.
1d20 + 13 ⇒ (6) + 13 = 19 Know (Religion) Mummies
"I think that's a mummy...let me see if I remember how to kill that...hmmm..."
Q:What attacks are good against mummies?
Wren draws her Wand of Acid Arrow and 5' steps into the room.
"Fury-ON!" Wren evokes the power of the wand (13/21 left).
1d20 + 5 - 4 - 4 ⇒ (9) + 5 - 4 - 4 = 6 ranged touch (cover, combat)
2d4 ⇒ (2, 1) = 3 acid damage
GM Sloth |
I'm going to GMPC Andrea a bit to get her caught up. On Round 1, I'm going to say she used her Ward on Galadan, but it wouldn't have helped with what the Mummy rolled. And on Round 2, I'll say she uses her Healing hex on him (I have no idea if she already has for the day, since it's been [real] months since you've last rested!)
2d8 + 5 ⇒ (6, 5) + 5 = 16
Galadan and Hastur each land a single blow against the monster, but it still seems to have a lot of fight left in it. Andrea steps forward to heal Galadan's wounds, and Wren's acid arrow goes wide and splashes on the sarcophagus.
Round 3
Kevin . . . 24
Andrea . . . 14
Galadan . . . 10
Mummy . . . 9
Wren . . . 8
Hastur . . . 6
Kevin steps up and lands a mighty blow against the creature, wounding it significantly.
Round 3, Init. 14
Andrea renews her Ward on Galadan, hoping to prevent further injury to him.
Round 3, Init. 10
Galadan steps back in to the fight, feeling renewed, and tries to smash the mummy once again.
1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 7 ⇒ (2) + 7 = 9
And succeeds! The mummy is reeling and looks badly injured at this point.
Round 3, Init. 9
Barely standing, the mummy lashes out once again at Hastur and tries to slam him with his club-like arms.
Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 10 ⇒ (3) + 10 = 13
DC16 Fort Save please.
Wren the FeatherMage |
Round 3, Init 6
"Oh...we'll have to hit this hard, very hard. Much like we needed to hit the weird dog I fought this one time. Strange beast, it was...blahblahblah...seemed to like smelling butts."
Wren will touch Kevin again with Diviner's Fortune. (Diviner's Fortune: +2 (9/day) (Sp) Creature touched gains +2 to attack rolls, skill checks, ability checks, and saving throws for 1r. 1/9 used today.)
"There you go Kevin, hit it hard like I said."
GM Sloth |
Hastur continues his assault on the monster, wounding it more and more. Yet, even though large gashes and deep wounds litter the body, the mummy still stands, moaning as if trying to speak in some dead, dark language.
Wren touches Kevin, hoping to guide his upcoming actions.
Round 4
Kevin . . . 24
Andrea . . . 14
Galadan . . . 10
Mummy . . . 9
Wren . . . 8
Hastur . . . 6
Andrea Greenholt |
Sorry people after months of little or no activity this game has caught me on the hop now that things are moving quickly..
Andrea was taken aback by the appearance of the creature from the Sarchopagus..she had merely kept her wards up and healed as necessary almost by reflex however her eyes narrowed and she finally decided to take action. Stepping up she spoke an incantation and sent roiling flames over the mummies natron soaked bandages
Burning hands directed to miss her comrades casting defensively
Concentration DC17 1d20 + 9 ⇒ (13) + 9 = 22
Damage 5d4 ⇒ (1, 1, 4, 1, 3) = 10 15 if the mummy is vulnerable to fire ref save DC15 for half..
Hastur the Ineffable |
Round 4, Init 6:
'Aldous' continues to wail on the beast...
Claw #1: 1d20 + 10 ⇒ (15) + 10 = 25, for 1d6 + 5 ⇒ (2) + 5 = 7 Magical S/B damage, +1d6 ⇒ 3 Fire damage.
Claw #2: 1d20 + 10 ⇒ (8) + 10 = 18, for 1d6 + 5 ⇒ (4) + 5 = 9 Magical S/B damage, +1d6 ⇒ 3 Fire damage.
Claw #3: 1d20 + 10 ⇒ (19) + 10 = 29, for 1d6 + 5 ⇒ (5) + 5 = 10 Magical S/B damage, +1d6 ⇒ 1 Fire damage.
Claw #4: 1d20 + 10 ⇒ (10) + 10 = 20, for 1d6 + 5 ⇒ (1) + 5 = 6 Magical S/B damage, +1d6 ⇒ 6 Fire damage.
Wren the FeatherMage |
Round 4, Init 6
"That's good, Kevin. Keep on doing what I say," Wren repeats her action.
Wren will touch Kevin again with Diviner's Fortune. (Diviner's Fortune: +2 (9/day) (Sp) Creature touched gains +2 to attack rolls, skill checks, ability checks, and saving throws for 1r. 2/9 used today.)