GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I'm still waiting for the spork in the road...

Go right.


Inner Sanctum

You make it to the other end of the fork in the road when you notice a greeping green radiance writhing amid the glowing lichens.. You are about to call out when the area becomes infused with a blinding green light..

Need will saves from everyone but Ard and Kin..

Also you all can make a Know Religion check as well..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

will save: 1d20 + 12 ⇒ (3) + 12 = 15 derp


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Will Save: 1d20 + 15 ⇒ (13) + 15 = 28

Khufu shrinks back down to medium after the end of the combat.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Will save: 1d20 + 23 ⇒ (1) + 23 = 24


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

page turn

Religion: 1d20 + 17 ⇒ (17) + 17 = 34
Will: 1d20 + 20 ⇒ (8) + 20 = 28...+5 if a charm, compulsion or emotion


Inner Sanctum

Amarantha realizes this is a Haunt.. She knows only positive energy can disperse them..

Khufu is fine, but Hadjii and Hemket both start to scream and hold their heads and scratch at their eyes.. They then begin to eat the lichen off the walls at a trememdous pace.. Need fort saves from yout both..

You each take Dam: 1d4 ⇒ 4 from clawing at your eyes and Hadjii: 1d100 ⇒ 15 Hemket: 1d100 ⇒ 99 nothing else happens.. Oh and your are blind from the moment as well..

The party is up besides Hadjii and Hemket.. You all get a round before we try this again.. Everyone but Kin and Ard need to make will saves again if the haunt isnt destroyed this round.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

fort save: 1d20 + 14 ⇒ (4) + 14 = 18


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"What in the name of Anubis are those two up to?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Chomp, Chomp, Chomp.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I don't usually do this but...

Quickened Channel: 6d6 ⇒ (2, 1, 6, 5, 3, 5) = 22
Channel: 6d6 ⇒ (6, 6, 3, 6, 1, 5) = 27

Will 26


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Before I act, do I know why I'm not affected? Am I just at the back of the group?


Inner Sanctum

You are out of range for the Haunt..

Amarantha quickly disperses the haunt, snapping Hemket and Hadjii out of it..

Hemket make his first save, Hadjii still needs to roll..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Spitting out foul tasting plant "What just happened?"


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"You tell me, did you suddenly have an urge to be a vegetarian?"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Fortitude save: 1d20 + 14 ⇒ (6) + 14 = 20


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Not in this lifetime. Hell, I don't even eat anymore, or at least feel like it. "


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino scratches his temple quizzically.


Inner Sanctum

Sorry folks been terribly sick the last few days and havent had much time to post.. I will move us forward tm though..


Inner Sanctum

After the haunt is subdoed the party is able to get a hold of their minds.. It's only seconds though before the group is assaulted by a different foe..

Out of the wall pokes a ghostly head.. Amarantha recognizes it as a Ghast.. It lets a scream of terror out before disappearing back into the wall..

Need Will saves from everyone. DC 23 or become panicked..

Amarantha knows it has normal undead traits, but also has sunlight powerlessness..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

will: 1d20 + 14 ⇒ (4) + 14 = 18

"Spooky..." Khufu says as he turns to run.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Will save: 1d20 + 23 ⇒ (18) + 23 = 41

Hadjii seems strangely unconcerned, and readies an action to use a Mythic Point for casting <Baleful Polymorph> if it reappears, hoping to turn it into a small, corporeal bunny...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

will save: 1d20 + 12 ⇒ (8) + 12 = 20

"AIEEEE!!!!! and he runs like a bard.


Inner Sanctum

Baleful Polymorph will not work on it Hadjii..

2d2 ⇒ (2, 2) = 4 Both Khufu and Hemket take off running south.. Hemket drops his bow before doing so.. That is unless you have some way to circumvent that.. Khufu's gloves keep him from doing it.

Init:

Amarantha: 1d20 + 6 ⇒ (13) + 6 = 19
Khufu: 1d20 + 5 ⇒ (4) + 5 = 9
Arduino: 1d20 + 6 ⇒ (5) + 6 = 11
Hadjii: 1d20 + 6 ⇒ (1) + 6 = 7
Hemket: 1d20 + 14 ⇒ (18) + 14 = 32
Geist: 1d20 + 11 ⇒ (3) + 11 = 14

Init Order:
Hemket
Amarantha
Geist
Rest of Group

Those who make saves vs the fear may ready actions etc..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Will: 1d20 + 20 ⇒ (12) + 20 = 32...+5 if charm, compulsion or emotion

Ama casts Blessing of Fervor om the group


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 11 ⇒ (4) + 11 = 15

Arduino resists the terror; Kin finds herself less able. He reaches out with a spell and returns her to her small figurine form.
Carry Companion

"Well; this could get bothersome..."

If I can, ready an action to Dispel Magic


Inner Sanctum

Carry Companion is not an immediate action, so Kin would run before you had a chance to touch her..

1d2 ⇒ 1 Kin squeezes 10' to the north..

Ard moves and casts Carry Companion on her..

Round 1:

Hemket and Amarantha are up! Hemket you can make another save to break the fear.. DC 23.

Bof 13rds


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

will save: 1d20 + 12 ⇒ (10) + 12 = 22 surge: 1d8 ⇒ 3

Then he goes and grabs his bow.


Inner Sanctum

Repositioned you on the map.. Amarantha is up.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will delay


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

ooops -- forgot they don't worry about Con saves...

Hadjii considers Baleful Polymorph for an instant, but decides to ready a casting of Flame Strike (via Mythic Point/Inspired Spell) instead...

(he likes that part of the spell is divine damage!)


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

in case Hadjii's readied Flame Strike goes off, it'll do:

Flame Strike damage: 14d6 ⇒ (5, 6, 1, 4, 6, 5, 6, 1, 4, 6, 6, 3, 1, 4) = 58 points of damage -- DC 25 Reflex save for half damage


Inner Sanctum

Hemket
Amarantha
Geist
Rest of Group

Hadjii readies an action while Hemket breaks his fear and moves back to pick up his bow.. Amarantha holds..

You all don't see anything happen, but you hear some hissing and Khufu scream out from around the corner..

Incorp Bite: 1d20 ⇒ 1 but he misses the terrified paladin!

Rest of the group is up. You do not currently see the geist, although you are pretty sure its attacking Khufu around the corner.

Khufu you can make another save to break the fear, DC 23 Will..

Hadjii moves down to get a view and blast it with holy damage.

Reflex: 1d20 ⇒ 17 takes half.. It shrieks as it is damaged..

G -29


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

thanks to Fly-By Attack, Hadjii can move into view, cast his spell, and move right back -- so he'll fly back a bit after taking his standard and swift action...

Hadjii is so pleased that he hurt the thing that -- before he moves back -- he'll use his swift action, and a charge from his Quicken Spell rod, to cast his prepared Flame strike as well!

Quickened Flame Strike: 12d6 ⇒ (6, 2, 4, 6, 3, 1, 6, 4, 2, 1, 1, 6) = 42


Inner Sanctum

Reflex: 1d20 ⇒ 7 fails.. The second flamestrike looked more effective as the geist wsreams in anguish..

-35

Edit: FOrgot about incorporeals taking auto 1/2 from magic.. So 14 from 1st flamestrike and 21 from 2nd if you still wish to cast the second..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

will save: 1d20 + 14 ⇒ (15) + 14 = 29

"Wait a second .... you're not that scary."


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu moves up to contact with the geist and swings.

Flail Attack: 1d20 + 18 ⇒ (14) + 18 = 32 (power attack, combat expertise/stalwart)

damage: 1d10 + 29 ⇒ (10) + 29 = 39


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

when it comes to damaging incorporeal, Hadjii will do what damage he can -- so he'll do both the Mythic Flamestrike and the Quickened one; then he'll still flit back out of the way...


Inner Sanctum

If you look at the map Khufu he was adjacent to you, so you may full attack..

The first hit slams into the geist, but only does half damage.

-54

Ard and Amarantha are still up in the round..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

finishing full attack:

Blessing Attack: 1d20 + 18 ⇒ (8) + 18 = 26
2nd Attack: 1d20 + 13 ⇒ (9) + 13 = 22

damage blessing attack: 1d10 + 29 ⇒ (10) + 29 = 39
damage 2nd attack: 1d10 + 29 ⇒ (9) + 29 = 38


Inner Sanctum

Another smack lands..

-73


Inner Sanctum

Amarantha, Ard?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino hesitates, a little befuddled. He falls back on old instincts.

Move up, Haste everyone.

"I... erm, good luck, friend Khufu!" he calls encouragingly.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

F%$+ing thing ate my post

Ama casts Daylight in the hopes of dissuading the befouled from coming back


Inner Sanctum

What are you casting it on? Weapon?

Round 2

Hemket is up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Moves up 15' so he can see the thing and shoots it once after studying it.

to hit: 1d20 + 28 ⇒ (17) + 28 = 45 damage: 1d8 + 23 ⇒ (1) + 23 = 24


Inner Sanctum

Hemket moves up and shoots it 1 time, it hisses and take 1/2 damage again..

-85

On its turn it attacks Khufu again before disappearing into the wall..

Bite: 1d20 ⇒ 7 hits touch AC..
Neg Energy Dam: 1d6 ⇒ 2 plus Con Damage: 1d4 ⇒ 3

Rest of the group is up, although you don't see any enemey as of now..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

air-Hadjii will fly to where he can just see Khufu, and ready another Mythic Point to cast Flame Strike if he sees the thing coming out of a wall...

(I positioned his marker on the map, but please adjust if Khufu moves before Hadjii's turn...he is 10' up so others can pass below him...)


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Ouch!!! That stings!!!!"

Khufukhaf readies an attack to swat it if if pops its head out of the wall again.


Inner Sanctum

After a solid minute of waiting for the geist to show its face again you don't think it is going to..

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