| GM Pox |
You make it to the other end of the fork in the road when you notice a greeping green radiance writhing amid the glowing lichens.. You are about to call out when the area becomes infused with a blinding green light..
Need will saves from everyone but Ard and Kin..
Also you all can make a Know Religion check as well..
| Hadjii |
Hadjii's Will save: 1d20 + 23 ⇒ (1) + 23 = 24
| Amarantha Van der Griest |
page turn
Religion: 1d20 + 17 ⇒ (17) + 17 = 34
Will: 1d20 + 20 ⇒ (8) + 20 = 28...+5 if a charm, compulsion or emotion
| GM Pox |
Amarantha realizes this is a Haunt.. She knows only positive energy can disperse them..
Khufu is fine, but Hadjii and Hemket both start to scream and hold their heads and scratch at their eyes.. They then begin to eat the lichen off the walls at a trememdous pace.. Need fort saves from yout both..
You each take Dam: 1d4 ⇒ 4 from clawing at your eyes and Hadjii: 1d100 ⇒ 15 Hemket: 1d100 ⇒ 99 nothing else happens.. Oh and your are blind from the moment as well..
The party is up besides Hadjii and Hemket.. You all get a round before we try this again.. Everyone but Kin and Ard need to make will saves again if the haunt isnt destroyed this round.
| Amarantha Van der Griest |
I don't usually do this but...
Quickened Channel: 6d6 ⇒ (2, 1, 6, 5, 3, 5) = 22
Channel: 6d6 ⇒ (6, 6, 3, 6, 1, 5) = 27
Will 26
| Arduino the Lesser |
Before I act, do I know why I'm not affected? Am I just at the back of the group?
| GM Pox |
You are out of range for the Haunt..
Amarantha quickly disperses the haunt, snapping Hemket and Hadjii out of it..
Hemket make his first save, Hadjii still needs to roll..
| Hadjii |
Hadjii's Fortitude save: 1d20 + 14 ⇒ (6) + 14 = 20
| Arduino the Lesser |
Arduino scratches his temple quizzically.
| GM Pox |
Sorry folks been terribly sick the last few days and havent had much time to post.. I will move us forward tm though..
| GM Pox |
After the haunt is subdoed the party is able to get a hold of their minds.. It's only seconds though before the group is assaulted by a different foe..
Out of the wall pokes a ghostly head.. Amarantha recognizes it as a Ghast.. It lets a scream of terror out before disappearing back into the wall..
Need Will saves from everyone. DC 23 or become panicked..
Amarantha knows it has normal undead traits, but also has sunlight powerlessness..
| Hadjii |
Hadjii's Will save: 1d20 + 23 ⇒ (18) + 23 = 41
Hadjii seems strangely unconcerned, and readies an action to use a Mythic Point for casting <Baleful Polymorph> if it reappears, hoping to turn it into a small, corporeal bunny...
| GM Pox |
Baleful Polymorph will not work on it Hadjii..
2d2 ⇒ (2, 2) = 4 Both Khufu and Hemket take off running south.. Hemket drops his bow before doing so.. That is unless you have some way to circumvent that.. Khufu's gloves keep him from doing it.
Amarantha: 1d20 + 6 ⇒ (13) + 6 = 19
Khufu: 1d20 + 5 ⇒ (4) + 5 = 9
Arduino: 1d20 + 6 ⇒ (5) + 6 = 11
Hadjii: 1d20 + 6 ⇒ (1) + 6 = 7
Hemket: 1d20 + 14 ⇒ (18) + 14 = 32
Geist: 1d20 + 11 ⇒ (3) + 11 = 14
Init Order:
Hemket
Amarantha
Geist
Rest of Group
Those who make saves vs the fear may ready actions etc..
| Amarantha Van der Griest |
Will: 1d20 + 20 ⇒ (12) + 20 = 32...+5 if charm, compulsion or emotion
Ama casts Blessing of Fervor om the group
| Arduino the Lesser |
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 11 ⇒ (4) + 11 = 15
Arduino resists the terror; Kin finds herself less able. He reaches out with a spell and returns her to her small figurine form.
Carry Companion
"Well; this could get bothersome..."
If I can, ready an action to Dispel Magic
| GM Pox |
Carry Companion is not an immediate action, so Kin would run before you had a chance to touch her..
1d2 ⇒ 1 Kin squeezes 10' to the north..
Ard moves and casts Carry Companion on her..
Round 1:
Hemket and Amarantha are up! Hemket you can make another save to break the fear.. DC 23.
Bof 13rds
| Amarantha Van der Griest |
Ama will delay
| Hadjii |
ooops -- forgot they don't worry about Con saves...
Hadjii considers Baleful Polymorph for an instant, but decides to ready a casting of Flame Strike (via Mythic Point/Inspired Spell) instead...
(he likes that part of the spell is divine damage!)
| Hadjii |
in case Hadjii's readied Flame Strike goes off, it'll do:
Flame Strike damage: 14d6 ⇒ (5, 6, 1, 4, 6, 5, 6, 1, 4, 6, 6, 3, 1, 4) = 58 points of damage -- DC 25 Reflex save for half damage
| GM Pox |
Hemket
Amarantha
Geist
Rest of Group
Hadjii readies an action while Hemket breaks his fear and moves back to pick up his bow.. Amarantha holds..
You all don't see anything happen, but you hear some hissing and Khufu scream out from around the corner..
Incorp Bite: 1d20 ⇒ 1 but he misses the terrified paladin!
Rest of the group is up. You do not currently see the geist, although you are pretty sure its attacking Khufu around the corner.
Khufu you can make another save to break the fear, DC 23 Will..
Hadjii moves down to get a view and blast it with holy damage.
Reflex: 1d20 ⇒ 17 takes half.. It shrieks as it is damaged..
G -29
| Hadjii |
thanks to Fly-By Attack, Hadjii can move into view, cast his spell, and move right back -- so he'll fly back a bit after taking his standard and swift action...
Hadjii is so pleased that he hurt the thing that -- before he moves back -- he'll use his swift action, and a charge from his Quicken Spell rod, to cast his prepared Flame strike as well!
Quickened Flame Strike: 12d6 ⇒ (6, 2, 4, 6, 3, 1, 6, 4, 2, 1, 1, 6) = 42
| GM Pox |
Reflex: 1d20 ⇒ 7 fails.. The second flamestrike looked more effective as the geist wsreams in anguish..
-35
Edit: FOrgot about incorporeals taking auto 1/2 from magic.. So 14 from 1st flamestrike and 21 from 2nd if you still wish to cast the second..
| Khufukhaf |
Khufu moves up to contact with the geist and swings.
Flail Attack: 1d20 + 18 ⇒ (14) + 18 = 32 (power attack, combat expertise/stalwart)
damage: 1d10 + 29 ⇒ (10) + 29 = 39
| Hadjii |
when it comes to damaging incorporeal, Hadjii will do what damage he can -- so he'll do both the Mythic Flamestrike and the Quickened one; then he'll still flit back out of the way...
| GM Pox |
If you look at the map Khufu he was adjacent to you, so you may full attack..
The first hit slams into the geist, but only does half damage.
-54
Ard and Amarantha are still up in the round..
| Khufukhaf |
finishing full attack:
Blessing Attack: 1d20 + 18 ⇒ (8) + 18 = 26
2nd Attack: 1d20 + 13 ⇒ (9) + 13 = 22
damage blessing attack: 1d10 + 29 ⇒ (10) + 29 = 39
damage 2nd attack: 1d10 + 29 ⇒ (9) + 29 = 38
| Arduino the Lesser |
Arduino hesitates, a little befuddled. He falls back on old instincts.
Move up, Haste everyone.
"I... erm, good luck, friend Khufu!" he calls encouragingly.
| Amarantha Van der Griest |
F%$+ing thing ate my post
Ama casts Daylight in the hopes of dissuading the befouled from coming back
| GM Pox |
Hemket moves up and shoots it 1 time, it hisses and take 1/2 damage again..
-85
On its turn it attacks Khufu again before disappearing into the wall..
Bite: 1d20 ⇒ 7 hits touch AC..
Neg Energy Dam: 1d6 ⇒ 2 plus Con Damage: 1d4 ⇒ 3
Rest of the group is up, although you don't see any enemey as of now..
| Hadjii |
air-Hadjii will fly to where he can just see Khufu, and ready another Mythic Point to cast Flame Strike if he sees the thing coming out of a wall...
(I positioned his marker on the map, but please adjust if Khufu moves before Hadjii's turn...he is 10' up so others can pass below him...)
| GM Pox |
After a solid minute of waiting for the geist to show its face again you don't think it is going to..