GM Nightingale's Rise of the Runelords (Inactive)

Game Master EverestWitman

Initiative

Goblin Warriors 22
Arandor 22
Charles 19
Awarthannen 18
Goblin Warchanter 15
Scrivner 8

Current Map


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Arandor Wizard 1 | HP 8 / 8 | AC 11 | T 11 | FF 10 | CMD 11 | Fort +1 | Ref +1 | Will +2 (+2 Ench) | Init +5 | Perc +3 | Know (Arcana, Nature, Planes +8) | Spellcraft +8

arandor moved to AA49 to make the acid dart shot.


Male Elf Magus 4 -- HP: 26/26 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +5 | Ref: +3 | Will: +5 | Init +2 | Perc: +8d

More esoteric mutterings emerge from Awarthannen as he flings another greenish-black orb of acid at the warchanter. Swiftly, he steps into melee range, stabbing with his dagger.

[full act] Spell Combat: cast acid splash, then swing dagger, taking 5 ft. step in between to (ab,46).

Attack vs Touch AC (acid splash): 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 31d3 ⇒ 2
Attack (dagger): 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 161d4 + 3 ⇒ (3) + 3 = 6


Human Ranger 1 (Shield & Sword) Infiltrator
Stats and Skills before trait mods:
Speed 20ft, Init +3, AC: 20, F-Footed: 17, Touch: 13, Fort: 3, Ref: 5, Will: 2, Intimidate: 5, Perception: 6, Sense Motive: 3, Survival: 7
-[HP: 12/12]-

With the Goblin in front of him grazing the noble's armour with his dogslicer, Charles turns slowly to face the small wretch, flicking his blade out towards the creatures face.

My armour...what a ridiculous attempt to thwart me!

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

I have one question. Is the war chanter still standing? Because if it is not standing I will post.


Male Game Master

He is still standing. Right now I'm visiting my dad for the weekend, so I won't be able to post as much as I would hope to.


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

okay no rush family is most important


Male Game Master

Alright, I'm back. I guess it's still the warchanter's turn.

She lashes out with her whip towards Awarthannen's legs, attempting to knock him to the ground. He manages to block the whip with his dagger.

Attack vs CMD: 1d20 - 2 ⇒ (12) - 2 = 10

Scrivner, you're up.


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

Scrivner pulls out his dagger, and walks up to the warchanter.

Move pull out dagger. Standard move to square [AB,47].


Male Elf Magus 4 -- HP: 26/26 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +5 | Ref: +3 | Will: +5 | Init +2 | Perc: +8d

Friendly Reminder: Awarthannen is now at [AB,46], and Arandor at [AA,49].


Male Game Master

Goblin attacks Lord Charles.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Goblin attacks Eostre.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The goblin on the stage readies an attack.


Arandor Wizard 1 | HP 8 / 8 | AC 11 | T 11 | FF 10 | CMD 11 | Fort +1 | Ref +1 | Will +2 (+2 Ench) | Init +5 | Perc +3 | Know (Arcana, Nature, Planes +8) | Spellcraft +8

Another acid dart is hurled at the goblin on stage

Acid Dart - Touch Attack: 1d20 + 1 ⇒ (7) + 1 = 8, damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Elf Magus 4 -- HP: 26/26 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +5 | Ref: +3 | Will: +5 | Init +2 | Perc: +8d

The dark elf stabs the warchanter again, and then steps carefully back a bit. Then espteric mutterings are emitted once more from Awarthannen's lips, and he tosses another orb of acid at the warchanter.

[full act] Spell Combat: attack with dagger, attack with acid splash. [free act] 5 ft. step (between dagger and spell attack), move to [AB,46]... to save GM Night a bit of time updating the map ;)
Attack (dagger): 1d20 + 3 ⇒ (17) + 3 = 201d4 + 3 ⇒ (3) + 3 = 6
Attack vs Touch (acid splash): 1d20 + 3 ⇒ (7) + 3 = 101d3 ⇒ 2


Male Elf Magus 4 -- HP: 26/26 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +5 | Ref: +3 | Will: +5 | Init +2 | Perc: +8d

Move to [AB,45] I meant, not 46... hence, why it would save GM Night a bit of time updating the map ;)


Human Ranger 1 (Shield & Sword) Infiltrator
Stats and Skills before trait mods:
Speed 20ft, Init +3, AC: 20, F-Footed: 17, Touch: 13, Fort: 3, Ref: 5, Will: 2, Intimidate: 5, Perception: 6, Sense Motive: 3, Survival: 7
-[HP: 12/12]-

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Distracted by the Goblin shrieking on stage, Charles takes another swipe at the Goblin before him, in an attempt to fell the creature before it can cause any more trouble.

Missing however, no thanks to the goblin crouching under the swipe, Charles grows a little tired of the green humanoid, as it laughs at his attempts to kill it.

"I tire of this. The sooner we can remove these creatures from this town, saving those around us, the better. I do wish to converse more with Ameiko. Regardless of her more common appearance, she does seem to be a fine woman. No matter, now isn't the time for that."

5ft step to Z, 43.


Male Game Master

Eostre swings her mace at the goblin engaged with Lord Charles. The goblin dodges her attack as easily as Charles'.

Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Seeing Eostre distracted, the loud goblin the whip lashes out at her legs. Knocking Eostre to the ground, she backs up (to [Z,47]), away from the half-elf in front of her.

Attack vs CMD: 1d20 + 1 ⇒ (19) + 1 = 20


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

Scrivner moves up to the goblin in front of him before trying to slice her.

5 ft. shift to square [AA,48]. then standard to attack goblin warchanter.

Attack: 1d20 ⇒ 7
Damage: 1d4 ⇒ 2


Male Game Master

Impatiant, the goblin on top of the stage charges at Eostre, attacking with the torch held in his off hand.

Attack: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d2 + 2 ⇒ (1) + 2 = 3

The goblins next to Eostre both attack her with their dogslicers.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Attack: 1d20 + 3 ⇒ (13) + 3 = 16

The first blow she parries on her shield, but the second catches her on her unguarded right side. The cruel shaped blade pierces throw her side and into her torso. She drops dead to the ground.


Arandor Wizard 1 | HP 8 / 8 | AC 11 | T 11 | FF 10 | CMD 11 | Fort +1 | Ref +1 | Will +2 (+2 Ench) | Init +5 | Perc +3 | Know (Arcana, Nature, Planes +8) | Spellcraft +8

Horrified to see Eostre fall Arandor lets loose another acid dart at the goblin that struck her down ...

"Noooo!"

Acid Dart - Touch Attack: 1d20 + 1 ⇒ (13) + 1 = 14, damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Game Master

Charles, you're up.


Human Ranger 1 (Shield & Sword) Infiltrator
Stats and Skills before trait mods:
Speed 20ft, Init +3, AC: 20, F-Footed: 17, Touch: 13, Fort: 3, Ref: 5, Will: 2, Intimidate: 5, Perception: 6, Sense Motive: 3, Survival: 7
-[HP: 12/12]-

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Charles yet again takes another swing, but the little creature once again evades, this time noticing a shiny object on the floor, crouching down to pick it up with great enough timing to perfectly dodge the Dark Lord's swipe.

Curses! These blasted creatures are rather irritating!


Male Game Master

The warchanter withdraws to [X,46] and tries to trip Scrivner with her whip.

Attack vs. CMD: 1d20 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

Scrivner pulls oput a bomb and throws it at the warchanter.

due to my understanding of the field currently there is a square that would hit two goblins, and the warchanter if I hit it. If this is true then scrivner will throw at square [y, 45].

Attack vs square: 1d20 + 6 ⇒ (4) + 6 = 10

6 points of splash damage to all the goblins, with DC 14 reflex for half.


Human Ranger 1 (Shield & Sword) Infiltrator
Stats and Skills before trait mods:
Speed 20ft, Init +3, AC: 20, F-Footed: 17, Touch: 13, Fort: 3, Ref: 5, Will: 2, Intimidate: 5, Perception: 6, Sense Motive: 3, Survival: 7
-[HP: 12/12]-

Assuming everything's still alive...

Charles swings once more at the Goblin in front of him, before jumping back and out of reach of the tiny troublemaker.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

This just isn't working out right now. Time for a little misdirection...

5ft step to AB,44.


Male Half-Elf Alchemist 1 | HP 9/9 | AC | 12 (14) | TA 12 (14) | FF 10 | CMD 12 | Fort +3 | Ref +4 (6) | Will + 2 (1) (+2 vs Enchantment Spells/Effects) | Int +2 (4) | Per +7 (6) | Sense Motive +1 (0)

I go after the goblin warriors, and the goblin warchanter. Also waiting on the reflex saves from the goblins.

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