GM Nayr's Carrion Crown AP

Game Master Nayr Trebrot

Lepidstadt

Ustalav

Schloss Caromarc

Crit generator

In for a penny, in for a hound
Cassidia
Smaranda
Hound
Troll
Air creature
Gur
Silas


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Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Let us continue..carefully.

Leeoli inspects around the trap for footprints. Perception: 1d20 + 11 ⇒ (16) + 11 = 27


You pass by the bear trap and continue on to the east, now mindful of any dangers on the ground as you proceed. You pass over a stream via an old wooden bridge, and enter what is barely recognizable as a village. There are several overgrown mounds through which the wood of old houses shows. To the southwest, the shape of a man looms threateningly - a scarecrow perhaps, though it's not in a field of any identifiable crop. Just to the north of it is one of the houses, perhaps two hundred feet ahead along a narrow dirt path.

to the northwest, west, and southwest are more of the houses, with fairly dense overgrowth in between.


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

"Perhaps we should introduce ourselves to the locals?" Rufus asks warily. He peers at the figure in the field, trying to determine its nature.

Knowledge(arcana): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge(nature): 1d20 + 11 ⇒ (18) + 11 = 29


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

"That seems best. I'm not sure we should tell them all about our efforts to defend Charlie. The last folks seemed so hell bent on burning him... I'd hate to have a similar encounter."


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"How would you feel after having your home ravaged and your people murdered? You may have the power to do what you wish, but most are at the mercy of beasts and monsters. They have a reason to fear the dark and unknown."


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

"Exactly! And that is why we shall introduce ourselves as independent investigators from Lepidstadt seeking to uncover the truth behind these attacks and prevent further violation of these good people. That is, incidentally, the truth. Dura, you should do most of the talking, I think, but allow Gur to tend to Charlie in the background, so as not to alarm anyone." He doesn't specify whether it is Charlie or Gur that would be alarming.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

and I will just look and think, as I am wont to do.


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

Dura nods, squares off her shoulders, and walks into the "town." She heads for the house north of the field, calling out, "Helloo-ooo" to see if anyone responds.


From what information you dredged up locally before coming here, you recall that Hergstag, once a small, religious farming community here in the Dippelmere swamp, was abandoned about 7 months ago. From the stories, the Beast murdered six children here, even being seen carrying the body of one of them, from the reports.

Now, the only folks left in the area are the witnesses due to report tomorrow - three sisters named Garrow, Starle, and Flicht. Reportedly, they live in a windmill to the north of their old village. From what Gustav told you, everyone else from Hergstag left after being haunted by the ghosts of their lost children.

Rufus's keen eyes reveal that the scarecrow is perhaps the most ineffective scarecrow ever, or it is actually a person, propped up in place by the thick overgrowth about it.

Sorry guys; a bit more info that you should have had before arrival here. You'd have known the above prior


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

"The story of juvenile apparitions is a convenient one for the sisters. How fortunate that they alone were spared in these hauntings.
Perhaps we should visit them first."


Want to head north away from the village to the windmill?


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

I think that would be the most efficient use of our limited time, yes.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"I will avoid spooking the villagers. Maybe I can scout the area while waiting for you."

If left to his own devices, Gur will check out the scarecrow to give himself something to do. If that is fruitless he will wend his way between buildings searching for clues he will doubtless overlook. What time of day is it?


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

yeah, we'll try to speak with "witnesses" first. Leeoli, perhaps you will want to help Gur look for physical clues?


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Sure. Gur always appreciated my company. He smiles.


Gur and Leeoli:
After bidding the others good luck, you head towards the southwest. As you proceed, you come across one of the small buildings that once housed one of Herstag's villagers. The home is small - one floor, and maybe only two rooms. There's a window on the east side, but it's coated with grime and seems to have thick drapes on the inside that block any view within. There's a closed wooden door on the north side, barely accessible due to the thick roots growing up around the bottom half of it.

The "scarecrow" stands to the southwest, perhaps a bit over a hundred feet away. This close, you can see that you're staring at its back, and it is indeed a body propped up by growth - there is no stake to hold it up.

Perception DC12 Gur and Leeoli:
You swear you can hear faint whimpers or sobs from within the small home.

Rufus and Dura:
You follow the path to the north of the abandoned village, and another hour or so brings you in view of the small windmill rumored to house your witnesses. At your knock, a slight elderly woman opens the door, just a crack. Seeing your arms and the imposing form of Daniel, she shuts the door with a slam. What do you want? The voice is muffled, as it now comes through a closed wooden door.


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

"...Well! I didn't think it would take quite so long to walk here. Distance can be deceiving."

Rufus coughs as the door is slammed in their face.

"Excuse me, Mme. My name is Rufus van Hildegoath, and this is my colleague, Dura Fletcher. We've become on behalf of the Court of Lepidstadt to prepare a report on the terrible circumstances of late. Our function is purely investigatory, and I assure you that we mean you no harm."

diplomacy to aid Dura: 1d20 - 2 ⇒ (11) - 2 = 9 welp.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

1d20 ⇒ 5

Gur starts to head over to check out the body, it being the oddest thing in this village so far.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Leeoli, Gur:
Hold! Leeoli motions to Gur. I clearly hear sobbing from within this home. Perhaps we should say hello, as no one else seems to be around.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

leeoli:
"Oh, now we are checking on mysterious sobbing that only you can hear... sounds like a trap to me but whatever." Gur heads for the door.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Gur:
Anything is better than that scarecrow.


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

"Pardon us, ma'am. We truly mean you no harm. We'd just like to ask you a few questions if you don't mind." She looks down at Daniel and makes a quick twist motion with her left hand. He lies down on the spot and spreads out. "I'm sorry if we frightened you. He's just a big old softy," she says patting the cat's belly.
diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29


Dura and Rufus:
Only silence greets Rufus, but after Dura speaks, the door opens a crack, a single eye peering out. Seeing Daniel lying down and begging for attention, she opens the door a bit wider. She seems fascinated with Daniel, and even smiles at the great feline. My, but he is, isn't he?

She draws her gaze away slowly, and offers a sad smile. I'm sorry, if you know of the case, then you can imagine why we keep our doors locked more often than not. Please, come in. She opens the door to allow you inside what is a modest home with a multitude of various, uncoordinated knick-knacks. Perhaps having three sisters with varying tastes in decor works for some, but...

My name is Garrow, and this is Starle and Flicht. She indicates her two sisters, one who is sitting behind an out of place desk and another who is walking in from what one could assume is a kitchen, as she's wiping her hands on a dirty apron. Now, how may we help you?


Leeoli and Gur:
You enter the home easily enough...perhaps so given the great strength of Gur, who has to pull away some of the surrounding vines to get to the door. He pushes it in to reveal a small home, dust caking the surfaces of floors and counters. It's a simple, nondescript house with two small rooms off of the main, presumably bedrooms. The first holds a window, and ambient light shows it as a normal bedroom, though stripped of furniture. You assume that little was left behind when these villagers decided to leave this place, and their memories behind.

From the other room come the sobs, which Gur hears now that they're within the home. This room is dark, with no windows to speak of. It has a door that is ajar and looks to have not moved in some time.


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

Dura and Rufus:

"Charmed." Rufus says as he sits noisily, the leather armor beneath his dark overcoat bending with him as he sits. "I know you've already given your statement, but I'm afraid we're here to prepare another report, and so we'd like to ask you to give it again. So that justice may be meted, of course."


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Leeoli,Gur:

Hello? If you hide in fear, do not. Gur looks ugly, but maids seem to love him all the same. And we are not bandits.
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 11 ⇒ (1) + 11 = 12


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

Dura has Daniel approach slowly and keep low so as not to overwhelm the poor old ladies. He sits down next to Dura's leg and purrs as only a tiger can. "We're sorry to have to keep this tragedy fresh," she says apologetically. "All we need is for you to just run through your account one more time. Did any of you actually see what happened?"


Spoiler:
Garrow sighs, but smiles at the great tiger as she starts into her tale. Her sister from the kitchen leans against the wall, her hard eyes watching you as her sister goes on.

We are, and have always been a simple folk, ma'am. We lived quiet lives, hunting and farming for what we need, and keeping away from that hustle of the big city. It was quiet, and that was how we liked it. 'Bout seven months ago, that all changed.

I remember the first one went missing - a young boy named Maarten. He was just...gone...then a few days later he returned....but he wasn't Maarten. A ghost, and it went like that - one by one we began to lose children. They'd come back a few days later to haunt us! It's like the poor things were trying to tell us about their attacker.

Then, the Beast itself walked in, that vile thing bold enough to carry the limp body of little Ellsa. Its body shook hard - laughin' it was...laughin' at what it had done! Well, we're a hardy folk, used to livin' in the wilds, and weren't about to let the Beast go. Our men attacked the Beast with pitchforks, but it escaped into the swamp. Tried to track it for days, but no luck.

The hauntings kept coming...the ghosts of our children would come back every few days just to remind us of how we failed them. We...we couldn't take it...so we up and left.

She waves to indicate the interior of her abode. Been here ever since.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Spoiler:
"you're lucky I don't hate you Lee,otherwise I might think you are poking fun at me." Gur sighs and heads into the other room, hoping Leeoli's words calm whoever is hiding from them.


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

Spoiler:
Dura nods sympathetically at the woman's tale. "Curious. So the Beast (she sighs inwardly as she says it) was actually here. Why would he only take children? And why one at a time? He could easily have over-powered or killed all of the villagers at once, were that his intent. Were any children spared this fate?"
She will wait for the lady to answer before continuing, but then asks, "Tell me about these 'ghost children' if you would? That sounds particularly strange. When the children would return, were they still physical beings? Did they speak? Do you know if they are still around?"
would they be able to tell us where Maarten and Ellsa lived?


Gur and Leeoli:
Leeoli's kind words make the sobbing pause, punctuated by a sniffle. You hear no shifting or movement, but you feel as if the voice is just on the other side of the door to the bedroom, perhaps hiding behind it. H...help me... The voice is tiny - a young boy's from the sound of it. It sounds quite scared.

When Gur enters the other room, his huge frame barely fitting in between the jambs, he faces a childlike form, but one made of dark shadow and wreathed in black fire. Two glowing crimson eyes glare back from the black void of its face as an impossibly wide crimson gash splits its dark face in a grin. The creature reaches out for his savior!

Initiative Gur: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Leeoli: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative Creature: 1d20 + 5 ⇒ (4) + 5 = 9

Positioning sucks since the room is so cramped. Essentially, the bedroom is no more than 8 X 8, and Gur is standing in a severely undersized doorway. There's no bed in the bedroom, it's just open wooden plank flooring. Leeoli stands behind, in the main room, but with Gur blocking his view.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Oh Gur, I know you remember the barmaid to which I refer. Leeoli jokes, but his eyes are serious as the boy askes for help. Are you trapped?


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Gur,Leeoli:
Sick devil! Leeoli draws his rapier.

Knowledge Religion: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (5) = 21
Knowledge Arcana: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (1) = 17

If Leeoli gets a chance to attack.
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"Between the grave and the graveyard... I'm sorry little one." Gur pulls back his axe to shoulder height, choking up on the haft of his weapon. Instead of using the weight of the swing in the normal manner, he is forced instead to swing in bodily and twist at his hips.

1d20 + 10 ⇒ (5) + 10 = 15
1d12 + 20 ⇒ (4) + 20 = 24


Dura and Rufus:
Garrow seems a bit put off by the question, but shakes her head quickly. Who could know why such a monster would do what it did? A beast is a beast, and only it can know what it's capable of.

She gets a faraway look. The....children...yes, they had a form when they returned - black as night and covered in black fire. Their eyes... She shivers. ...they glowed in the dark, and so did their smiles, smiles too wide.

One of her sisters puts a hand on Garrow's shoulder to steady her. Yes, there were children with us when we packed up to leave...thank goodness they were spared this fate.

She can indeed, and can even provide a map of the village, if roughly drawn.

Sense motive DC20 Dura and Rufus:
You can tell that she's glossing over some parts...as if to conceal something.


Leeoli and Gur:
Your knowledge of the many rituals of religious dead rites and consecration tell you what this beast may be - a wraith of some sort. You can see that it doesn't stand as much as float, or fly. You're certain that it's undead and has the traits thereof, and is probably incorporeal.

Given that; Leeoli can tell Gur that in a free action, and feel free to adjust your attacks.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Gur Leeoli:
Fascinating. Another wraith. Our swords will do naught Gur. Leeoli is more than a bit irritated.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

GM:
Ahem... +1 Greataxe, so 50% dmg and no crits. Also,+1 to hit and +2 dmg due to trait I forgot and the +1 on the axe. Gur will save the spike to toss to lee since he needs a magic stabby bit when we find more of these.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

GM,Gur:
Well in that case, Leeoli has a +1 rapier. Let the attacks stand.


F Human Oracle-5 HP 32/32 | AC 20 (T15 F16) | F+2 R+6 W+4 | CMD17, Init+4, Perception+6 | Active Effects:bless

sense motive: 1d20 + 4 ⇒ (14) + 4 = 18 help Rufus!
"Black fire and eyes? Oh dear, that must be terrifying!"
any idea what might cause something like that?


HP 43/43 | AC 16 T 11 FF 15 | F+6 R+6 W+2 | Init +1 Perc +8 | CMB +7 CMD 18 | Mutagen 1/1 | Spontaneous Healing 2/2 | Preserve Organs 50% | Loot Sheet

Dura and Rufus:

sense motive to aid: 1d20 ⇒ 7

"And what did these ghosts do? What did they say?"


Gur and Leeoli:
Gur's singing axe slashes into the creature's dark form and surprisingly meets some small resistance even in the incorporeal figure. It cuts through the form like it would pass through thick jelly, and wispy tendrils of the creature fly off and dissipate in the air as it lets out an odd cry - childlike scream mixed with an otherworldly shrillness.

Leeoli won't be able to attack through Gur's big body unless he steps into the room through the doorway. Want to take another action?


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Gur,Leeoli:
Leeoli, withdraws his rapier, but opts to sonsume his extract of shield.


Dura and Rufus:
You've heard some ghosts and wraiths taking different forms of various types. It could be that these children came back as one of those, and their forms were influenced by something.

Garrow nods quickly. Indeed, it was! And, to see one's children in that way...children they had just dealt with losing...it was too much.

She turns to Rufus. They tried to get us to go with them...join them they said. Some parents were tempted, but they were trying to lead them into...well nowhere. It made no sense.


Gur and Leeoli:
The hideous form of the boy reached towards Gur with grasping hands and starving eyes, its grin wide and crooked.

Attack vs touch: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 ⇒ 1
Con drain: 1d2 ⇒ 1
Crit check: 1d20 + 5 ⇒ (6) + 5 = 11
Additional damage: 1d4 ⇒ 4
Charisma based fort save DC15 to resist Con drain

5 damage total to Gur and 1 Con drain unless the save is made.
You're up!


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Can I attack?


If Gur takes a 5 foot step in to the side, yes. Safe to assume he'd do so, since he doesn't provoke. Feel free to roll it and I'll adjust.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

1d20 + 6 ⇒ (10) + 6 = 16

Gur feels the life start to seep from his body, but he resists the pull of the grave and soldiers on. With a swing of his mighty axe, Gur let's the momentum of his swing shift his position clearing up the doorway.

1d20 + 11 ⇒ (3) + 11 = 14
1d12 + 22 ⇒ (1) + 22 = 23

Paizo roll bot is mad at me for something.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Leeoli skewers the incorporeal trickster with his magic rapier.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Current touch ac is 23


Gur and Leeoli:
Gur's axe slashes towards the creature, but is just barely deflected aside scant inches from its mark. Leeoli jumps in and stabs, his blade causing the creature to hiss in pain. Its grin never falters as it now reaches for Leeoli. Leeoli is far too fast, and slips aside, avoiding the attack by quite a distance.

Attack vs touch: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 ⇒ 2
Con drain: 1d2 ⇒ 1
Charisma based fort save DC15 to resist Con drain. And, you're up! Sorry for the lack of a map, but the room is essentially just a ten foot square. At this point, Gur can take another 5' step to set up a flank, if so desired.

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