GM mechaPoet's Risen from the Sands (Inactive)

Game Master mechaPoet

Pyramid Overmap

Combat Map


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Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Kn.dungeoneering: 1d20 + 1 ⇒ (5) + 1 = 6

"I feel like I should know what that thing is.. but no matter." Eisalka makes a bunch of complicated gestures with her wings and says some arcane words, and her eyes glow with fire.

Perception DC 3:

Bluff: 1d20 - 2 ⇒ (5) - 2 = 3
You can tell that even if Eisalka think she's casting the spell, Man is doing the moving and shaking. His lips and fingers are moving slightly.

Casting burning gaze. Eisalka's abilities make it last twice as long as normal, so 6 rounds.

Then Man pulls a wand from his belt. Move action to retrieve his wand of ray of enfeeblement to cast next round.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

The humanoid fox moves cautiously up towards Khairam and utters a prayer to Urgathoa as he uses the wand of healing on his fallen ally.

Healing: 1d8 + 1 ⇒ (3) + 1 = 4

Sickle is in the other hand so he's ready to fight.


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Khairam:
Stabilization 1d20 + 1 ⇒ (10) + 1 = 11


Out of Anarchy Map

Eisalka glares furiously at the imposter, eyes alight!

Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 ⇒ 3

The strange thing catches fire, unable to put out the flames as it slaps at itself with its tentacles, which makes a disgusting wet sound as its adhesive skin catches and releases. The air is filled with a smell that's like a mix between burning flesh and tar...

Sionnach revives his companion, staying out of the creature's reach. Khairam is now conscious again, but barely.

---

Initiative!

Sarcophagus creature (3 damage, on fire)
Eisalka
Man
Khairam (23 damage, prone)
Sionnach
Akri

Khairam and Akri are up! Khairam, you are conscious again. Normally I'd rule that you wouldn't get to act since you were unconscious on your turn before Sionnach could heal you (in a rare instance of actual initiative number mattering in PbP). But you both have the same initiative result, so I think it makes sense to give you your turn here.


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Being at such a disadvantage and close to unconsciousness, Khairam stays motionless, but seeing the creature trash around trying to put out the flames Khairam smiles, "maybe, just maybe.." he mutters under his breath, "must get away or do I play dead, dead would be sensible! ... but..." Rolling himself into a ball he attempts to get away from the sarcophagus without getting too dizzy, hoping against hope that the creature is too busy extinguishing the flames to notice his movement.

Acrobatics from prone to crawl away 1d20 + 8 ⇒ (6) + 8 = 14

bit on acrobatics:
acrobatics from core rulebook
Quote:


In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri scrambles towards Khairam, reaching for the Keleshite, hoping to pull him farther from the flaming sarcophagus.

OK, so here is what Akri is trying to do- help Khairam escape the fiery sarcophagus. Would Aid Another count? It's a move action to meet him, Dwarves are pretty strong, so taking his weight won't slow Akri, though he's slow enough...

"Should we head north? Outrunning this thing is our best chance- nothing on tentacles can catch a Dwarf. Or do we stand and fight? Khairam needs healing..."


Out of Anarchy Map

So here's my assessment of everyone's locations: the creature is in the center of the room. Khairam is adjacent on the south (the side where you all came in), and Sionnach is adjacent to Khairam with the wand. Akri is near a south wall investigating the murals when the fighting starts, and Man and Eisalka are also keeping their distance to the south near where you all entered this room. Then Akri moves up and helps pull Khairam away.

With Akri's help, Khairam is able to get away from the hungry sarcophagus while it's distracted and trying to put itself out.

It continues to slap at the flames licking its flesh, but to no avail.

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 2

Enraged and in pain, it moves forward on its tentacles, trundling at Sionnach now that Khairam has tumbled away with Akri. The nimble Kitsune easily sidesteps its attack, though!

Slam: 1d20 + 10 ⇒ (2) + 10 = 12

Sionnach is adjacent to the sarcophagus creature, but the rest of you are south of it and non-adjacent. If you decide to run, Sionnach will have to take the withdraw action to not draw an AoO. But you could also try to stand and fight. I believe in you, either way. ;)

---

Initiative!

Sarcophagus creature (5 damage, on fire)
Eisalka
Man
Khairam (23 damage, prone)
Sionnach
Akri

The party is up!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stares at the mimic again, engulfing it in flames once more.
fire: 1d6 ⇒ 2 Saves are against DC 18, Fort against damage, Reflex if it fails Fort or catch fire EVEN MORE! LOL

And Man swings a wand toward the creature.
Casting ray of enfeeblement on it.
ranged touch: 1d20 + 3 ⇒ (20) + 3 = 23 Strength damage: 1d6 + 1 ⇒ (1) + 1 = 2 DC 11 Fort save for half
Crit chance!: 1d20 + 3 ⇒ (11) + 3 = 14 Strength damage: 1d6 + 1 ⇒ (6) + 1 = 7 Alrighty, so the possibility for 9 Strength damage here! But more likely 4.


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Now away from the tentacles and the teeth, Khairam struggles to his feet, his strength nearly taken out from him, blood starting to congeal on his dusty robe. He casts his eye back over the thing, his mind working furiously. Knowledge(Dungeoneering) 1d20 + 7 ⇒ (9) + 7 = 16 HIs voice full of self-loathing his gravelly voice is heard, "Why didn't I see that, I should have been aware. Damnable creature, pesky MIMIC. I should have realized a creature that disguises itself as inanimate objects to hunt its prey, and in this place a sarcophagus that was out of place. Damn creatures produces a strong adhesive that allows it to grapple its prey, before crushing it to death. Thanks Akri for pulling me out, and whoever brought my mind back. Akri, be warned, weapons that strike it also have a chance of getting stuck to it. I can dissolve the adhesive, I have some universal solvent, although strong alcohol like your dwarven ale can do the trick too. Remember it is immune to acid damage, so no point using that against it. But we have the advantage of speed, it is a fairly slow creature, so we could outrun it very easily."

With that Khairam limps away from the creature as far as he can, with a painful movement he pulls his bow off his back and makes it ready. Hatred in his voice, he calls to his companions, "Kill it from range, it must be destroyed here!" revenge dripping from each syllable.

Move action: Get up
Std action: Move 30ft further away and draw weapon(bow)


Out of Anarchy Map

So I learned something interesting while looking over the mimic's stat block...

Eisalka continues her fiery stare, but the mimic resists this time. It looks steadfast (if still ignited), until Man shoots a strength-sapping ray at it. It doesn't look too bothered, though.
No crit, I'm afraid, since you fired into melee.

Fortitude burning gaze: 1d20 + 5 ⇒ (19) + 5 = 24
Fortitude ray of enfeeblement: 1d20 + 5 ⇒ (9) + 5 = 14

After Khairam's declaration, the mimic's wide mouth stretches into a grin at the corners. "So you know what I am! Then you know that there is no escape! I shall devour all of you gullible fools!" it cries, before breaking into sadistic chuckles interspersed with grunts of pain as it burns.

Khairam, where are you moving? Straight back toward the causeway entrance? Or perhaps to the east or west side of the room?

---

Initiative!

Mimic (5 damage, on fire, 1 Strength damage)
Eisalka (burning gaze 2/6 rounds)
Man
Khairam (23 damage, prone)
Sionnach
Akri

Sionnach and Akri are up!


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13
GM mechaPoet wrote:


Khairam, where are you moving? Straight back toward the causeway entrance? Or perhaps to the east or west side of the room?

Khairam (23 damage, prone)

Towards the entrance, hoping to do a shoot and run type attacks, keeping 40ft-45ft between himself and the mimic at all times. The further the better really.

Khairam is not prone, as he got up and moved away, should be 40ft away.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

"Perfect. We're being mocked by the furniture," Sionnach says as he takes a swing with his sickle.

Sickle: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 5

After taking his swing, the fox moves back a 5 foot step.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

"Get out of there, Fox!" Akri bellows. He turns to Khairam. "Stay safe, friend! If we keep it at bay we should prevail!"

Akri produces a slender, mahogany object shaped like a pharaoh's hook, and fits a large stone dart into it. He uses the the object to hurl the dart towards the mimic.

Atlatl: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Akri frowns. "Too bad the mimic wasn't impersonating the broad side of a pyramid."


Out of Anarchy Map

Apologies for the posting delay! I was sick yesterday, and also taking care of my partner. She got the stomach flu.
Khairam: you are totally right about not being prone. I just didn't correct the initiative tracker.

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Fire Damage: 1d6 ⇒ 1

The mimic continues to burn, and screeches a battle cry as it scoots forward to attack Sionnach. It smacks him with a tentacle, which sticks to the medium like glue.

Slam: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

---

Initiative!

Mimic (6 damage, grappled, on fire, 1 Strength damage)
Eisalka (burning gaze 3rd of 6 rounds)
Man
Khairam (23 damage)
Sionnach (9 damage, grappled)
Akri

The party is up!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka once again stares straight at the stupid mimic.

fire: 1d6 ⇒ 6 Fort and Ref save once again. DC 18.

And Man decides to deal some more Strength damage to it.

ray: 1d20 + 3 ⇒ (8) + 3 = 11 Strength damage: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Full retreat was the wise thing, but I just couldn't see Sionnach turning (fox) tail and running. Also, not sure if you'll let me escape artist out of this, so I'll do both but post them as spoilers and you can choose what you want as that's a GM call.

Sionnach tries to fight his way out of the beast's grappling hold while saying, "Whoa! You wanna snuggle like that you've gotta buy me dinner first!"

Escape Artist:
Escape Artist: 1d20 + 3 ⇒ (8) + 3 = 11

CMB:
CMB: 1d20 + 2 ⇒ (7) + 2 = 9

If I succeed, I take another 5 ft step back so I don't provoke. I won't be able to full retreat since I've already used my standard to break free.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

If Sionnach does not succeed in breaking the grapple, Akri moves in to aid his ally's escape. Roll?

"Sionnach! Give me your hand! We'll negotiate later!"


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2
El Akriban wrote:

If Sionnach does not succeed in breaking the grapple, Akri moves in to aid his ally's escape. Roll?

"Sionnach! Give me your hand! We'll negotiate later!"

You'll need to roll a CMB check and hit a DC 10 to aid.


Out of Anarchy Map

Escape artist is fine, there's nothing special about mimics that interferes with the rules for breaking a grapple with Escape Artist. However, it's affected by your armor check penalty and the grappled condition imposes a -4 penalty to Dex. So your CMB check will have a higher modifier.

Akri, you can use the Aid Another action to add to Sionnach's CMB to escape. Eisalka is correct, roll to hit DC 10 with your own CMB. Keep in mind that Sionnach rolled a total of 9, though, so you could really only get it up to 11.

Man's ray strikes stone as he barely misses the mimic, trying not to accidentally hit Sionnach.

Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22

The mimic continues to resist Eisalka's fiery gaze, although it keeps burning. The fire does not spread to Sionnach, but the smell of burning flesh and glue assails his nostrils. As Sionnach struggles, the thing cackles. "You can't break my grasp, fool! I am a master of the hunt! You shall be MY dinner!"

---

Initiative!

Mimic (6 damage, grappled, on fire, 1 Strength damage)
Eisalka (burning gaze 3rd of 6 rounds)
Man
Khairam (23 damage)
Sionnach (9 damage, grappled)
Akri

Khairam and Akri are up!

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach wiggles and squirms to get a hand extended where Akri is standing.

"Yes, Akri, I'd love to shake to shake your hand," Sionnach says, maintaining his wit despite the wounds he's feeling.


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

"Damn that sticky creature, damn tentacles.. " the investigator grumbles loudly, dropping his bow and takes out a bottles from his many pockets. He looks first the colourless solution, the glass catching a golden sparkle from the lighted torch, "This should do the trick, if Sionnach is in trouble." and label with handwritten ink letters Solvent. Holding it in his hand, he steps forward using his momentum to throw the solvent over the Mimic and its tentacles. "That should help Sionnach, won't be stuck now, might be able to wriggle free."

Move forward 5ft
Ranged touch attack with Universal Solvent1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 with power attack and precise shot


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

thanks everyone!

Akri extends his hand to Sionnach.

Aid Another: 1d20 + 6 ⇒ (14) + 6 = 20

"C'mon you rapscallion! Khairam's also helping get us out of this sticky situation!"


Out of Anarchy Map

Between Khairam's solvent and Akri's help, Sionnach is free of the sticky glue. Additionally, adding solvent to the mimic's burning sticky flesh creates an even worse smell - the kind that's going to stick in the explorers' noses for much longer than anyone would want. The creature screeches in pain and frustration. "Not fair! Not fair!"

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Fire Damage: 1d6 ⇒ 5

The mimic continues to burn, before trying to wrap its tentacles around the interfering dwarf.
Enraged, it will attempt to grapple even though it doesn't have the feats for it, and provokes an AoO. I'll go ahead and roll for you, since any damage done affects its roll.

Akri AoO: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Mimic grapple: 1d20 + 9 - 9 ⇒ (10) + 9 - 9 = 10

Not used to its glue not working, the mimic is overly aggressive. As it rushes to grab Akri, the dwarf reflexively cuts off a tentacle with a swipe of his axe, and the tip falls wriggling on the stone floor.

---

Initiative!

Mimic (20 damage, grappled, on fire, 1 Strength damage)
Eisalka (burning gaze 4th of 6 rounds)
Man
Khairam (23 damage)
Sionnach (9 damage)
Akri

The party is up!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stares once more at the mimic.

fire: 1d6 ⇒ 4 Another set of saves!

Man fires off yet another ray of enfeeblement at the mimic.
ranged touch: 1d20 + 3 ⇒ (9) + 3 = 12 Strength damage: 1d6 + 1 ⇒ (4) + 1 = 5 Wow these rolls really aren't liking me...


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

"Take that, you sad substitute for reality! Mimic indeed! You got the drop on us, but unfortunately for you we cannot leave this place as we found it."

Akri's hackle is raised and he attacks the mimic, war axe and mace in hands.

TWF, axe and mace

Ghoulsplitter: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d10 + 4 ⇒ (2) + 4 = 6

Skullcrusher: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Not entirely sure how close I am to Khairam, but if I can 5 ft step and use the wand to heal him more, that's what I'll do. If not, I'll attack the beastie.

Close to Khairam:
"Urgathoa would hate for Pharasma to take you," the fox-turned-hierophant says while using his wand to heal his ally. Healing: 1d8 + 1 ⇒ (8) + 1 = 9

Kill the Beast!:
"Time to end the sassy sarcophagus," says the fox as he swings his sickle across the mimic.
Sickle: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 4


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

You can move to your move speed 20ft to get closer to Khairam and then use your wand as its in your hand already, if I remember correctly. However I think you are further away from Khairam than 20ft. You might want to move away from the beastie, if you have a ranged attack, you don't want it to grab you again. Just a thought.

Khairam picks his bow back up and then shoots towards the living sarcophagus.

Move Action: pick up bow
Std Action: Shortbow attack 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 point blank shot, precise shot Damage 1d6 + 1 ⇒ (1) + 1 = 2


Out of Anarchy Map

Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

The mimic finally puts out its flaming hide, although the air still reeks as smoke trails from its charred flesh. Akri, Sionnach, and Khairam manage to injure it with their attacks, though, and a white ichor seeps from its wounds. With the solvent still acting, the explorers' weapons are in no danger of sticking. Badly hurt, it attempts a more cautious approach, taking a measured attack at Akri. Its tentacle hits precisely, and it's a weighty blow, if not particularly impressive for a creature this strong.

Slam @ Akri: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

I went by Sionnach's post by the letter, so had him attack. Sionnach and Akri are adjacent to the mimic, and Khairam, Eisalka, and Man are safely out of range. You'll be firing into melee with your ranged attacks, but you can get an angle easily enough with one move action such that cover won't be an issue.

I'm thinking I might switch to using Google doc maps soon, just to keep things clear, unless you all have strong feelings about staying mapless.

---

Initiative!

Mimic (34 damage, 1 Strength damage)
Eisalka (burning gaze 5th of 6 rounds)
Man
Khairam (23 damage)
Sionnach (9 damage)
Akri (7 damage)

The party is up!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stares once more at the stupid box, wishing it to be finished.

fire: 1d6 ⇒ 4 Same saves as before.

And Man fires off yet another ray of enfeeblement at it.
ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19 Strength damage: 1d6 + 1 ⇒ (4) + 1 = 5 MUCH better!


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Shuffling around the mimic, keeping his distance, Khairam coughs as the smell of burnt flesh hits his nostrils. He takes another arrow, swiftly placing it in the bow. His arms pull back the string, his muscles straining under the taut bow, he let's go and the arrow shoots towards the living box.

Move action: move to fire at mimic without it getting cover.
Std Action: Shortbow attack 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 point blank shot, precise shot Damage 1d6 + 1 ⇒ (3) + 1 = 4


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

"GAH! It's like someone's set gnome toejam ablaze in here! Sionnach, be safe - If this putrid coffin drops me, kindly see that I am properly kept."

Akri yips a hyena-like yawp as he draws both Ghoulsplitter and Skullcrusher and brings them both down on the sarcophagus mimic-

Ghoulsplitter: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d10 + 4 ⇒ (10) + 4 = 14
Skullcrusher: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 3 ⇒ (6) + 3 = 9

Spittle flecks at the corners of Akri's mouth. "Who put you here, foul fiend? Or did you settle in on your own evil accord?"


Out of Anarchy Map

The mimic doesn't get a chance to respond to Akri's question - rhetorical or not - as Ghoulsplitter and Skullcrush split and crush it, respectively. It grunts in pain, but its tentacles stop flailing and fall limp. Having caught on fire again, at least it will be unconscious if it's allowed to burn to death.

Combat is over!

The fight concluded, the explorers may continue their investigation of the pyramid free of harassment (for now). There are two hidden passageways to the east and west, and an open corridor to the north. From the flicker of your lights (and the mimic's burning corpse), you can catch sight of a tall, black statue in the room to the north.

I'm going to put up a map later tonight. This combat convinced me that I don't like to keep everything in my head too much. :P
Where would you like to go next?


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Khairam, his body battered and bloodied by the mimic, his robe splattered with dark red blotches encrusted in the sand sits on the floor exhausted. With a voice full of self loathing, he speaks slowly in a growl, "I can't go on like this I need to rest, to heal and get my strength back. I do not think I can be of much use to you, in this state. I will stay here to gain my strength and breath."

Khairam is on 1 HP.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka looks over at Khairam. "You look in a bad way there, my friend. Does anyone have some healing magic that they can use on him?"


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Through labored breaths, Akri tries to tend Khairam's wounds.

"I haven't a proper kit, but I'll try to help you, Khairam."

Heal check DC 20: 1d20 + 6 ⇒ (7) + 6 = 13

Unable to help the Investigator, he calls for the mystic.

"Sionnach! We'll need that wand and a bit of your wit to raise the spirits of our friend, Khairam. I could use a touch as well."

Akri is down 7

Akri sits down next to Khairam.

"Good idea, let's take a moment, catch our breath and prepare for the next challenge."


Out of Anarchy Map

It's pretty difficult to edit the map on my phone, so that will have to wait until later. From the discussion thread, it sounds like you'd like to go through the concealed passage to the west.

The explorers move the covering to the concealed passage to the west, revealing another ten-foot wide corridor. The passage continues for 70 feet, then turns north into a long chamber 30 feet wide and 70 feet long. Two woven reed boats sit end-to-end in this chamber, covered in a thick layer of dust. Carvings on the walls depict naval expeditions and boats bearing tribute for the pharaoh.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Are we rolling for out of combat healing or just taking the average for pokes?

Sionnach goes first to Khairam (who looks worse off) and then to Akri to give healing. Finally, he heals himself.

Throughout the time he is healing, he is uttering prayers to Urgathoa, the gist of which is, "Oh Pallid Princess, do not let Pharasma take this one, but rather let them live on to suck the fullness of life and to lead them into the unlife beyond."


Out of Anarchy Map

When out of combat, go ahead and heal average with the wand. Thanks for reminding me of that house rule! I'm fond of it, I just forgot it. Let's say one tap = 5 hp back.


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Khairam uses 4 taps of the wand for 20HPs. Khairam now hs 21HPs.

As Sionnach speaks, Khairam looks up puzzled at the healers strange words. He nudges Akri and whispers into his ear, "Not sure I like the sound of this healer, though I won't stop him, I need this holy magic." He smiles weakly at Sionnach, "Thanks...I think!" as his open wounds heal up, but his robes still show the blood that has congealed.

Once all healing is complete, he starts the process of moving into the secret passageway. Taking his torch in one hand, he leads on through the corridor, slowly, deliberately knowing he doesn't want another encounter like the last.

...will add more later ... gotta rush out ..


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Stopping in the doorway, he sees the carvings and model ships and stops, the light of his torch flickering. "This pharaoh seems to have had a varied reign, fighting on the water too. It looks as though nothing has been this way for years, judging b the dust. Doesn't mean there aren't dangers, but that its years since the dangers surfaced." His beady eyes look left and right, both searching for tracks in the dust, anomalies and any strangeness with the carvings. "Be ready, I want to find what significance the carvings have, keep an eye out. Bird, fly over the boats, look down and see what lurks within. Akri you be ready to do what you do best. Let's see why and what this chamber is about, just remember death can lurk in any corner. And Sionnach, be prepared with your magic too." he finishes, looking at the magical wand in Sionnach's possession.

Perception 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge(History) 1d20 + 9 ⇒ (19) + 9 = 28 to know about the pharaoh and his naval exploits and the chamber.
If the room seems safe, Khairam moves to look at the carvings on the eastern wall.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri readies Ghoulsplitter in one hand.

"A good plan, Khairam. I think this time I'll let you set off the trap. Though I, too, wish to see how the Sphinx Pharaoh operated on the water."

Akri pauses. He turns to Man and Sionnach.

"Can either of you swim? Judging from that mimic, we should be ready for anything, and a water hazard here seems like a proper puzzle piece. Eisalka, if it agrees with you, reconnaissance from above might give us a better perspective, as Khairam pointed out."

Depending on time, Akri will make the following Skill checks, in order

Perception, Aid Khairam: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 Additional +2 Stonecunning not in roll, and another +2 vs undead, not in roll
Knowledge(dungeoneering): 1d20 + 5 ⇒ (4) + 5 = 9 Hazard, slope, depth


Out of Anarchy Map

The murals depict the Pharaoh leading various expeditions by boat, both inland along Osiriani rivers and ocean armadas conquering the northern coast of Garund. Little remains of this knowledge in the current age, so it is questionable whether these events are accurate or exaggerated. Likely a mixture of both.

I'm going to go ahead and roll for Eisalka, just to keep things moving.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Eisalka wings over the dusty boats. In the southern boat, closest to where the explorers entered the chamber, she spots that something is stuffed between some of the woven reeds of the boat, as if it were hidden there on purpose. In the northern boat, she catches a glint of something--actually, multiple things, that shine and glint in the illumination of this chamber. She can't quite make out what it is without getting closer, though.

Would you all like to investigate either boat? Also, what are you all using as light sources? Is it just Eisalka's light spell?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka relates all that she saw to the group.
"I'm personally interested in whatever was shoved between the reeds in the southern boat, but we should investigate both. Unfortunately I have no way to allow the rest of you to sprout wings..."


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Darkvision here

Akri looks up at the boat closest to the door. "Why did it have to be boats?"

how large and heavy are the boats? Are they actual boats or models? Maybe we could just tip them over... I like the closest boat as well.

"Thank you, Eisalka, yes, let's see what this boat hides from history first." Is there a Knowledge check we could make to determine if these are funerary boats or something like that, being as we're in a tomb and all...?


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Khairam, torch in hand, turns around looking for a place to hold the torch. "Yes, good idea, we can look in the boats. These carvings don't show much without further research and access to the libraries of Sothis. " Khairam places his torch to give light, whilst he has has his two hands available to use his bow if required.

"Give me a moment, I'll just check it over first, don't want to fill the chamber with water and whot not, a certain way we'd drown. Mind you, no idea where any water would come from, I mean, more likely be sand trap in these parts." Khairam, mumbles to any who might listen. "Maybe I'm too worried after all those other bothersome traps and falsehoods we found. Oh I don't know looked sfe enough when I came in." he continues in his low growly voice, unsure what to expect next, just knowing that these tombs had more than a few interesting surprises. And often these surprises meant death to the unwary, and that isn't the sort of adventure he wanted spoken about by in his elder days. Well assuming he reached his elder days.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach says his prayers and boosts all willing allies (himself included) with the divine guidance of the Pallid Princess and he readies his crossbow and stands just inside the entrance with his back to the wall to lay down cover fire if need be. "Don't worry, Khairam, I'll poke holes in the boats if they try to eat you," and he flashes a wolfish grin...or maybe a fox-like grin would be more accurate...?


Out of Anarchy Map

Khairam takes a careful look around the room, but finds nothing suspicious in the stone. Akri retrieves the bag from the southern boat, and finds that it contains fine, tan dust. It's silky smooth, and seems to suck the moisture from one's hand.

Detect Magic and Spellcraft DC 26:
This bag contains Dust of Dryness

Khairam carefully searches the boats as well for traps. As he approaches the boat to the north, he hears something: a faint scuttling sound, interspersed with faint buzzing as if from an insect's wings. And it's not just a few; there is a constant drone, muffled by the reeds.
Since Khairam is taking the careful approach, I'm going to assume he's taking 20 on Perception as he investigates.

Would you like to investigate the buzzing sounds in the northern boat? Or would you like to move on to a different room?


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka will fly up toward the ceiling and try to see what the buzzing sound might be in the boat.

Percep: 1d20 + 6 ⇒ (2) + 6 = 8


Male Keleshite Investigator/3
Stats:
HPs 21/24 AC17T14FF13 F2R7W4 Init+6 Perc+9 DisDev+13

Khairam watches Eisalka as the bird flies above the boat. "Mighty strange that noise, buzzing .... can't be insects surely, not in a tomb like this... undead insects I suppose that's a possibility....or could it be some mechanism .... I don't know..." Khairam contemplates his next move, he looks quizzically at his compatriots, his nose twitching as his eyes take in Akri, Sionnach and Man. Against his better judgement he asks his compatriots should they look further into the buzzing sound. "Well, do we see what makes that noise?"

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

"Buzzing, you say?" Sionnach responds. "I can't imagine undead bugs would be beyond the realm of possibility. All things are possible with the Pallid Princess," he says, smiling reverently.

"Just so," he says, lowering his crossbow and reaching to his bandolier, "bugs and fire don't mix," and he pulls forth a flask from his bandolier. "Or perhaps," he says with his fox-like smile, "I should say they mix extremely well."

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