GM Lorenzo's #2–11: The Penumbral Accords (Tier 4-5) PbP Gameday VI Session II (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More


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Grand Lodge

Curse of the Crimson Throne | Loot

This is the discussion thread.

For players new to play-by-post PFS, please check out some time-tested resources:

Painlord's Advanced PbP Play

Doomed Hero's Guide to PbP Gaming

GM Damo's user profile offers excellent additional guidance and tips.

This Tagline Template offers a basic setup for your own PC's PbP tagline, providing vital information at a glance. Modify/adapt it to your own PC's crucial needs.

Please ensure you have an updated stat block associated with your PC and any companions or familiars.

For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.

Got some questions? Post them here in this thread.

When you're ready, use this thread to introduce your PC to the GM and to the party. Please do so in-character.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"Hi there! I am Myrd Sharpclaw, envoy from Minkai. If you need people or goods moved around the inner sea or beyond I am your bird of choice. For diplomatic services you can also count on me. Other than that I dabble in arcane matters and am kind of an expert on everything related to the Mwangi expanse and environment, having done several missions in that region!"

The tengu is outfitted in a dark green kimono and the small thrush on his shoulder is hard to mis. On his belt hangs a nice katana next to a spell component pouch.

Player / Character data:

Player: Gerard aka Magabeus
Character: Myrd Sharpclaw
PFS: 24861-10
Class / levels: Wizard (Wood specialization) lvl 5
Faction: Sovereign Court
Advancement: slow
Day Job Profession Sailor: 1d20 + 9 ⇒ (17) + 9 = 26

Profile is not up to date yet, will do so later. I have played this character mainly offline recently

Sovereign Court

Male Human

Sorry, I tried editing character profile like three times today, losing my Melee attacks each time. Will keep updating it in small chunks, will surely try to do that before we start.

Player / Character data:

Player: Dmitri aka PaperDrake
Character: Gweld the White Owl
PFS: 231699-7
Faction: Grand Lodge
Advancement: normal
Level: 5

Day Job: Craft Alchemy (with Crafter's Fortune): 1d20 + 11 + 5 ⇒ (19) + 11 + 5 = 35

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Hello!
I will be flying out on Thursday, Oct' 5 (tomorrow) and then back on Monday, Oct' 9, and will be out in the Romanian countryside in between those dates.
I've arranged to have Internet access, so I should be able to post a couple times a day.
But I am giving this warning, so, in case I go dark, it'll be because something went wrong, so just bot me for those days if it happens.

Grand Lodge

Curse of the Crimson Throne | Loot

Everybody's PC info updated?

I've finished my slides. Need some info from each of you:
1. Player name (as you'd like it to appear on your chronicle sheet).
2. PFS # for your PC.
3. Day Job roll.
4. PC level when we start.

@Honey: PC and animal companion will each have his or her own initiative roll. If you don't object, I can just automatically delay the better initiative roll until the worse one. Also, when you have a spare moment, can you please create a tagline for your PC?

Makes life a little easier for the GM.

Looking forward to starting first thing Friday.

Larry

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Everybody's PC info updated? - Yes

1. Player name - Eric Collins
2. PFS # for your PC - 101218-4
3. Day Job roll - None
4. PC level when we start - 4th

Scarab Sages

Stats:
Druid 4|Ac 18[20] T11[13] F17[19]|Hp32/35| F+6 R+2 W+6 [+4 vs Fey and Plant] Init +3, Perc +9

Player Name: Fox
PFS - 208282-13
Day Job - None
Pc Level - 4

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Player: Gerard aka Magabeus
Character: Myrd Sharpclaw
PFS: 24861-10
Class / levels: Wizard (Wood specialization) lvl 5
Faction: Sovereign Court
Advancement: slow
Day Job Profession Sailor: 1d20 + 9 ⇒ (17) + 9 = 26

GM, see this post for actual day job roll.

My profile is up to date!

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

And this post contains all the info on Gweld.

Grand Lodge

Curse of the Crimson Throne | Loot

The Maps & Handouts link is active. Please stop by, check your information, and select your PC's position in a single- and double-file marching order.
Thanks,
Larry

Scarab Sages

Stats:
Druid 4|Ac 18[20] T11[13] F17[19]|Hp32/35| F+6 R+2 W+6 [+4 vs Fey and Plant] Init +3, Perc +9

the slides are set to View Only, unable to edit, was going to put Honey and Tera up front in the Two Wide then single wide Tera spot 2, Honey Spot 3

Grand Lodge

Curse of the Crimson Throne | Loot

Sorry, please try again.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

I have filled in my details and placed my icon in the third position of the marching order. I'm not opposed to moving Zav even further back if someone else would like that spot - I'm playing out-of-subtier here at level 3, so the danger to Zav is greater than the danger to most. :)

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Hello folks!
I placed Ptehp up front in both settings, I do not mind moving back if you wish.

Sovereign Court

Male Human

Hello. I moved Ptehp to be second in a single file behind Gweld, if you don't mind. Gweld's AC is a little bit higher when under the effects of a Mutagen, he's sometimes winning initiative and likes to charge, as well as he'll probably be on the constant lookout for traps.

Scarab Sages

Stats:
Druid 4|Ac 18[20] T11[13] F17[19]|Hp32/35| F+6 R+2 W+6 [+4 vs Fey and Plant] Init +3, Perc +9

well I will say this, Honey and Tera are Trippers, they are designed for it, so hopefully this works out

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Ptehp does not do much damage but has 3 square range so I can be where you wish.
Made to tank more for swift autohealing and such than super high AC.
And Ptehp is already trippin' w. Honey and Tara!

Scarab Sages

Stats:
Druid 4|Ac 18[20] T11[13] F17[19]|Hp32/35| F+6 R+2 W+6 [+4 vs Fey and Plant] Init +3, Perc +9

I can get her 50 movement for a short time so as long as things are moderately alright, we should be ok

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

GM, given that we just received our Solstice Scar chronicles, I have made some retroactive purchases for Zavubak - just a bow for now. I hope that this is okay.

Grand Lodge

Curse of the Crimson Throne | Loot

Totally okay.

Sovereign Court

Male Human

What makes Zavubak able to take 10 on Knowledges? You need 5 levels of Bard to get to that.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Nope. You're thinking of making the check during combat. See James Jacobs' post.

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Ah, thanks. Well it lets me do that as well, that's neat. I guess it doesn't come up in table play that often because you rarely know the DC for the roll.

Grand Lodge

Curse of the Crimson Throne | Loot

PaperDrake,

You're right, in a combat situation. However, at present we're out-of-combat, so my understanding is that Zavubak is good-to-go.
I double-checked the rules. Using Skills and Taking 10 and Taking 20.

I don't presume to know all the rules in a game published by a company that adds several new source materials each month, and I welcome being corrected when I'm wrong.

If you can point me to the source of your understanding, I'm happy to take a look.

Larry

*edit* Looks like my taking a lunch break gave you guys time to ninja me. ;-)

Grand Lodge

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Curse of the Crimson Throne | Loot

Heads-Up:

I'll be in Ireland on business (Blue-Job Chrome Polish--check it out) and pleasure (34th wedding anniversary October 15) over the next couple of weeks.

I have my wife's blessing to post every day, but it'll usually be in the evenings over there.

I love my wife, so I'll probably not post at all on October 15.

Larry

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Happy Anniversary!

Grand Lodge

Curse of the Crimson Throne | Loot

For if/then contingencies, please post them in a manner similar to readied actions.
The "if" is the trigger, the "then" is the action.
Then make your rolls for each.
I'll trust the players' integrity until I have a good reason to feel that trust has been misplaced. The cynical alternative is a game I'd rather not play.

That said, please everyone do your best to limit such posts as much as possible. (They remind me too much of my military career as an intel officer.)

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Agh!!! Is discussion thread a proper place to complain about dice???

Also, Happy Anniversary!!!

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

As Ptehp cracks his whip, the dragon strikes again
Dragon's Bite AoO

Just to make sure, that is a normal attack or an AoO?

Because what I've read in the FAQs is that using the Scorpion whip within 5ft. does not provoke (and it threatens) since it is being used as a Light (Performance) Weapon.
It provokes when used as a Whip at 10 or 15 feet (and does not threaten).

And I thought Fervor is an Su which does not provoke.

Just to know how to adapt if those do provoke.

Grand Lodge

Curse of the Crimson Throne | Loot

The AoO was for the attack with the whip.
I believe you regarding the scorpion whip, but can you provide me a link to FAQ entry you’re citing? Makes my life a lot easier when I’m on the road.
Thanks,
Larry

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

Sorry to cause problems...
Here's the link and the text from the FAQ @ that link.

Link

FAQ:
Scorpion Whips: How do scorpion whips work? There are several published sources of scorpion whips, and they seem inconsistent.
Change the last sentence in the Ultimate Combat scorpion whip's description to say "If you are proficient with both scorpion whips and whips, you can use a scorpion whip in either the normal way, as a typical light performance weapon, or as a whip. When you use a scorpion whip as a whip, it is otherwise equivalent to a whip, but it deals lethal damage and can harm creatures regardless of their armor bonus." This change will be reflected in future errata.

What this means is that the scorpion whip is normally a light performance weapon with no other special weapon features, but that someone with both proficiencies can also use it as a whip, in which case it acts precisely like a whip in all ways (one-handed weapon, attack out to 15 feet, provoke an attack of opportunity, can use the Whip Mastery feats, etc) except that it deals lethal damage and can harm creatures regardless of their armor bonus.

posted May 2015 | back to top

I have proficiency with the Scorpion Whip as Warpriest (favored weapon of Goddess Selket) and with Whips as the alternate trait (switching out Orcish Weapon Familiarity for City Raised) that gives prof' in longswords and whips.

Basically, for Ptehp: he threatens 1 sq. around and can attack 1 sq. around w/o provoking (Scorp' Whip) and can attack @ 10 & 15 ft. (Whip-like) but provokes (and he does not threaten @ 10 & 15 ft).

NOTE (that does not concern Ptehp but just FYI): you could use Weapon Finesse for the Scorp' Whip part (light weapon) and the Whip part (Finesse-able 1 Hand Weapon) to attack (and thus have Dex' to Dam' as a U-Rogue for example) ; but cannot use Power Attack for for the Scorp' Whip part (but could for the Whip part)

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Enjoy your holiday!

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

GM Lorenzo, on round 3 I had a 21 vs AC to hit a prone target, the same as Zavubak's claw attack that connected. What is the difference?

Grand Lodge

Curse of the Crimson Throne | Loot

Oversight on my part. Thanks for correcting me. I edited the last combat post.

Gweld, can you take a look at the PM I sent you? I had a couple of questions for you.

Thanks,
Larry

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

My apologies for not posting. I had some things to deal with that had priority.

Grand Lodge

Curse of the Crimson Throne | Loot

Life, brother. It’s cool.

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

@Gweld: What makes Piranha Strike work with a Longsword?

Grand Lodge

Curse of the Crimson Throne | Loot

Gweld's build makes sense to me.

Champion's Finesse
At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements.

1st Level Feat: Weapon Focus (longsword)

Bonus Human Feat: Slashing Grace (longsword) choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike), and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

Feat Piranha Strike Prerequisites: Weapon Finesse, base attack bonus +1.

Benefit: When wielding a light weapon, you can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by -1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. This feat cannot be used in conjunction with the Power Attack feat.

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Slashing grace makes it one-handed piercing and adds Dex to damage. To have Slashing Grace, I have Weapon Focus with longsword, and instead of Weapon Finesse I have Champion's Finesse from Daring Champion archetype that explicitly counts as it for prereques, and also grants the benefits of Weapon Finesse, which is Dex to attack, to one-handed piercing, which is a longsword.

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Oh, shoot. I see it now when you posted it all together => it doesn't work. Da-a-a-a-amn. First scenario I'm using it.

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

I understand all that, and was not asking about it, since it makes sense and follows the rules and all...
My question was simply: how do you get Piranha Strike with a Longsword?
Other than Effortless Lace (which is not PFS) I do not see how the Longsword can become a Light weapon, and would be happy to know how if there is a way.
It's just that, as you both just posted: "Slashing grace makes it one-handed piercing" and "when wielding a light weapon" you get Piranha Strike...

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Yes, completely misinterpreted the wording on Slashing Grace after using it for a couple of months. It's light or slashing to piercing, while I somehow started treating it as slashing to light or piercing. Will have to retrain out of it now.

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

((( Sorry
I didn't go checking your sheet (or anyone else's), it's just that seeing that green text "piranha strike+longsword" confounded me.

Grand Lodge

Curse of the Crimson Throne | Loot

Jet lag, Guiness, and Jameson are clouding my brain here on the Emerald Isle. I apologize for not catching the leap in logic, when I first reviewed Gweld's build.

So, Gweld how would you like to proceed for this scenario? The simplest solution for now would be to just drop the Piranha Strike penalty on your attacks and bonus on your damage.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

GM, if the fetchlings had readied actions, shouldn't we all get to act before they can act again?

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

That's fine, Ptehp. Would hate to go with playing it wrong for long. The build is still legal, just not working. I now need to spend 10 Prestige for two retrains, but will replace the Piranha Strike with Power Attack without issue. That should give the same overall result.

GM Lorenzo, yes, let us just proceed with me not using the Feat.

I'm starting to have a lot of questions to how this fight plays out as well. I hate to be the one complaining about the rules, but it seems like PbP's slow format brings it out of me.

- You can't 'ready' out of combat. Even if you could, if you use readied action, you move in initiative order to be in front of whoever provoked your readied action.

- If Yellow charged, he couldn't choose which square to end up in. He moved to the one directly up from Gweld to give himself and Red the flank, while the closest one was the diagonal up-and-right, and when charging you must go the shortest path.

- Gweld somehow lost 15hp this round, while Yellow missed, Red attacked for 9 and tried to confirm with a total attack roll of 18, which doesn't confirm against him.

-Ptehp was the one who said he was going to open the door.

If I were paranoid, which I am, I'd start thinking that somebody's out to get Gweld specifically.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

I think the terminology Lorenzo used is what is throwing people off. The fletchlings likely didn't "ready" outside of combat. I'd bet my last gold piece that he's simply following their Before Combat tactics (which is exactly what he should do) and that it must have said something along the lines of them ambushing you if they knew of your presence, which the fletchlings did. In essence, it's a surprise round because they're aware of you're presence and you are not aware of theirs until after you've been shot by them.

No one's out to get you, Gweld. Lorenzo is one of the fairest GMs on these boards.

Scarab Sages

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5

And I think I said we should move to open the door, but waited, because Ptehp was asked to move back from the front row in the party-order, so I did not want to change that order by moving up ahead (since I felt that would be like going against what we had decided on).
But I don't mind taking point - or not.
Just let's decide how we do things (I imagine that since Gweld is in first spot on 1 sq. line, means that it was considered Gweld opened the door).
And I am saying all this without any kind of problems or animosity or whatever: I'm fine going first, or 2nd, or even 3rd (the whip's reach makes it less of a problem).

Grand Lodge

Male LN Human ( Ulfen ) Daring Champion Cavalier 1 / Investigator (Empiricist ) 4 | HP: 34/37| AC: 26 (16 Tch, 20 Fl) (+1 vs traps) | CMB: +5, CMD: 21 | F: +4, R: +11 (+1 vs traps), W: +3 (+2 vs illusion) | Init: +7+2 | Perc: +11+d6, SM: +9+d6 | Speed 30ft | Inspiration: 5/5 | Challenge: 0/1 | Dexterity Mutagen: 0/1
Active conditions:
Heightened Awareness: 8 minutes, Dexterity Mutagen: 10 minutes, Longarm: 4 minutes, Blur: 4 minutes

Well, I'd hate to sound like I carry any animosity as well. And I hate to be the one who complains on how the game goes, since I'm also the one who got his build wrong for a couple of weeks.

Grand Lodge

Curse of the Crimson Throne | Loot

We're in the middle of what's left of Hurricane Ophelia. We might lose power shortly, and no one knows for how long. I will continue to post as long as it's possible. If I lose connectivity, I'll post again as soon as we get it back.

We're in The G Hotel in Galway. There are worse places to be in a hurricane.

We're scheduled to leave Ireland and return to Seattle on Thursday.

Larry

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