GM Ladile's League of Kick-Ass Dudes: A Pathfinder Society Campaign (Inactive)

Game Master Lady Ladile

Current Scenario: #4-14 My Enemy's Enemy

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If you need to contact me offsite, you can reach me at my email:

freakymagnet@gmail.com


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Season of Ghosts

Howdy folks! If you haven't already seen it, GM submissions for Outpost IV are now open. So if you were wanting to run a game or two, sign up, check the list of available scenarios and make your selections!

I'm running #2-25 You Only Die Twice (Tier 5-9) so maybe I'll see some of you at my table :)


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Season of Ghosts

By the way, if anyone is having/still having trouble getting logged in to Paizo you need to delete your cookies for the site and try logging in again!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
GM Ladile wrote:

Howdy folks! If you haven't already seen it, GM submissions for Outpost IV are now open. So if you were wanting to run a game or two, sign up, check the list of available scenarios and make your selections!

I'm running #2-25 You Only Die Twice (Tier 5-9) so maybe I'll see some of you at my table :)

OOoooo Something maybe we can try to crash if we're quick... I don't think Frankie's had to deal with the dead before.


Season of Ghosts

Hah!

It's difficult because while I've wanted to cut back some on my games I still want to do some PF2 GMing as well as get in a module run at some point during the year. Maybe we could do a reunion run later on this year for a module - if not with all of the same characters then maybe at least with all of you as players :)

Not making any specific promises though, as a lot can happen in a few months...

Grand Lodge

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Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

Was sitting on a Delta flight thru Seattle today and had a printed character sheet out on the tray table as I made some notes on it prior to a Roll20 session coming up. The Flight Attendant saw it and said "That's the most important work I've ever seen anyone doing on a plane." Turns out he's currently playing in a Kingmaker campaign that's been running for 4 years! And being Seattle based for Delta, he attends PaizoCon every year. We've probably passed each other at the con, or maybe even played at the same table! Talk about a small world.

We'll get the band back together someday for the Lady's League of Kick Ass Dudes, the Where Are They Now episode!


Season of Ghosts

Nice!

It's always fun to encounter a fellow gamer/nerd/aficionado-of-X out in the wild :)


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

I feel like Boots of the Cat are severely underrated. They probably aren't going to break any games, but for 1k in the feet slot, they're preeeeetty nice to have!

Grand Lodge

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Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

All of my characters wear them, the exceptions being the ones who can fly, and they wore them until they got some form of useful flight. It's one of the first things I buy cause a big fall can kill a low level character, and falls aren't adjusted for CR.

One of my character's opponents purposefully dropped down off 100 feet of scaffolding to escape. My guy (level 8 swashbuckler) simply jumped and did a Matrix 3-point landing. Took 10 points of damage and wasn't prone, so the baddie couldn't get away.

I even keep them on the high level characters, though I often struggle with wanting Boots of Speed. But at high levels, someone else will usually cast haste on the party. Whereas no one's gonna cast feather fall on me when I fall (or jump) into a gorge.


Season of Ghosts

Huh...I don't think to think about falling damage much since I usually tend to play characters that end up with some means of flight/levitation (or carry rope) but maybe I'll reevaluate that!


Season of Ghosts

Wow, Frankie...stealing another man's cookies...that's pretty cold! Do they taste better if they're stolen?

Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

One cannot begin to express the 'amaze-ballz' awesomeness of sneakily consuming another being's cookies.

Grand Lodge

Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

LOL'd at Frankie's last gameplay post! Hey, those "tasteless things" are quite nutritious!

Where did my last two rice balls with seaweed go?


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Not the first time the little guy's done it either! He just didn't EAT THE EVIDENCE IN FRONT OF HIS VICTIM that time ;)

GM, where's that alignment shift?!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

I could only imagine a serial snack poacher like Frankie ending up with quite a few 'less than great' conquests sitting stashed somewhere with one tiny bite taken out. In regards to rice and seaweed, I personally am quite a fan. We had a quesadilla style 'wrap' of that with cooked salmon, cucumber and avocado a few days ago and the soy sauce to dip. I'm not a fan of the flavor of wasabi.

Frankie's detriment of an 8 wisdom does indeed need to come back to haunt him sometimes doesn't it? I'm pretty sure he's now stolen so many of your snacks that in his mind you either gave it to him or he didn't think you could ever notice. Mostly I think he was just hungry and didn't care much.


Season of Ghosts

Sounds like you guys have a rough plan in mind - some of you going in invisibly while Vosk drops a Glitterdust and QC fires through the window you found. Hammer out who's going to be invisible and where you want to be and we'll get this party started!

*edit* By the way, it's quite likely that we'll be able to finish this scenario before Outpost starts - in case anyone was concerned about bandwidth or wanted to play their characters in one of the scenarios being offered.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

I've placed Vosk where I'd ideally like him to be at the start of the fight. If that's not feasible, as close to it as possible! I'll live if his first turn is casting Glitterdust instead of the surprise round ;)

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Okay, I'll made Denair Invisible and cast Shield on Meredith.

Anyone else wants to be invisible?

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Sounds like:
- Vosk will Glitterdust the guards.
- Chi will fire from the doorway and provide support.
- Denair, invisible will get close and strike.
- Meredith will draw their fire.

I don't know what Zirt or Frankie want to do. I say we get this shindig ready in about 10 hours so we don't take forever planning. Sounds good?

Grand Lodge

Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None
Meredith Ulmari wrote:
- Chi will fire from the doorway and provide support.

Chi will stay in the tiny room he's in now, but he'll be in the space Frankie's token is currently in (as I write this) next to the window. He'll fire from there. Not that he needs the cover, but it keeps him out of the way of the jam-up at the door.

Meredith Ulmari wrote:
I don't know what Zirt or Frankie want to do. I say we get this shindig ready in about 10 hours so we don't take forever planning. Sounds good?

Sounds good to me. I'm ready. Since Chi is waiting to fire until Denair starts, I'll post shortly after seeing combat start.


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Season of Ghosts

Okay, sounds like there's a plan! Since this is my weekend to work and Zirt usually doesn't check the forums over the weekend I'll hold off on moving things forward until tomorrow afternoon/evening - or at worst case Tuesday if I don't end up with enough time tomorrow.


Season of Ghosts

We now return to our regularly scheduled programming.

QC, if I forgot something for your attack just let me know or feel free to roll it yourself if you prefer.


Season of Ghosts

I think I have everything correct in that post but let me know if there are any questions or if I forgot something; got interrupted a bunch while trying to write it!


Season of Ghosts

No surprise round this time...but they also didn't hear you earlier during the previous battle or they would've been more prepared than they currently are ;)

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Apologies, all. Work beat on me over the weekend and isn't looking like it's going to let up until (hopefully) Friday.


Season of Ghosts

No worries and thanks for letting me know, Zirt. I'll probably keep you and Benedict on delay so we can keep things moving and be done before Outpost starts next Tuesday.

*edit* Not necessarily a pedal-to-the-metal situation but I'll try and keep us moving at a reasonable pace, so just post when/if you can and don't worry about it if you can't :)

Hope work lets up on you sooner rather than later!


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

GM, does the splash and fireball impacting Vosk take his 20ft of altitude into account? Rolling the saves anyways, but I figure that much damage is worth the ask! :)


Season of Ghosts

No, I guess they wouldn't - definitely not the splash. Looking like my round is turning out to be pretty ineffective!

Grand Lodge

Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

As this looks like it'll be wrapping up soon, I'll take this chance to offer seats at a PBP standard run of #7-07, Trouble in Tamran, tier 1-5. I have 4 players already. Likely starting soon-ish.

I've also committed to running a Core version after I've finished the standard one, so if you're interested in that one, let me know.

Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Vosk Lazav wrote:
Frankie, I think the bomb reflex for you is to avoid catching fire, not to avoid the damage since you were directly hit.

My touch AC ended up being higher than what was listed in my header due to fighting defensively and haste, making the bomb attack miss Frankie entirely (shifty little bugger!). The reflex save was for the likely splash damage that he'd still be subject to by the errant bomb, especially explosive bombs with that large radius. Unlike regular splash weapons you do get a reflex for half damage vs bomb splash, as well as a save for any secondary effects they have like being on fire, or staggered, or deafened.

I'm happy to get a chance to put Frankie's one good save to use, especially since he's out of Luck to boost up his other two junky saves. The saying 'Its better to be lucky than good' is one of Frankie's mottoes, but this time its the other way around!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Quang Chi wrote:

As this looks like it'll be wrapping up soon, I'll take this chance to offer seats at a PBP standard run of #7-07, Trouble in Tamran, tier 1-5. I have 4 players already. Likely starting soon-ish.

I've also committed to running a Core version after I've finished the standard one, so if you're interested in that one, let me know.

Thanks for the offer, but I think all the characters I'm into playing right now have leveled out of that tier. My core character is also about to hit level 6 I'm afraid or I'd gladly jump in with him.

I think I'm going to avoid starting any low levels guys in 1E for now, putting more time into 2E to see if I can't finally latch onto it better.


Season of Ghosts

Hope this isn't too anticlimactic of a finish - normally I'd make you guys fight it out a bit longer - but between Blue getting one-rounded and Red failing that save vs. Vosk's Suggestion...

Well :)

But this also works in that it gives us a little more time to wind down RP-wise and a little more time for any characters moving directly from here to an Outpost game to get their affairs in order. I'll go ahead and get the game reported and begin working on chronicles. If you haven't rolled a Day Job already, please do so now. If you have any questions regarding Faction Journal goals, please ask those now as well.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

SoH Day Job: Underground Candy Mogul: 1d20 + 14 ⇒ (19) + 14 = 33

Mmm so much candy...

Faction Goal! Sure seemed like they had taken the other thieves guild as slaves!

(0/1)Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.

FREEDOM FIGHTER (2+ goals): Gain a +1 bonus on attack rolls and weapon damage rolls against known slavers. For the purposes of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

0/1 Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.

I'd also like to sign this goal off.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Rising Star Boon!, DC 18: 1d20 + 16 ⇒ (15) + 16 = 31 GM, would you mind marking that two boxes will be ticked off please? :D

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

I was like.. Spider... didn't we already catch her?

Lots of fun loot on that list! Fireball AND gaseous form? So much fun in one pile!

Grand Lodge

Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

Hmmm. In light of that letter, do you think that this would qualify for:

"Disrupt or sabotage a significant Aspis Consortium operation, such as by ruining an alliance, ..."

from Grand Lodge Season 7?


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Season of Ghosts

@Quang Chi - Yes!

@Frankie & Meredith - Alas, these guys are bad actors and instigators of a bunch of stuff but they're not actually slavers.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Fair enough!


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Season of Ghosts

Okay, the game has been reported and I've gotten a few of the chronicles done. Frankie and Vosk, you can find your chronicles --> here.

Looks like I still need Day Job (or not) info from Meredith, Quang Chi, and Zirt.

Liberty's Edge

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Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Day job! Day job!

Profession (Farmhand): 1d20 + 4 ⇒ (20) + 4 = 24

In loving memory of Leeroy Jenkins.
At least he had chicken.

Grand Lodge

1 person marked this as a favorite.
Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

Quang Chi wanders off to the shoreline and picks thru the flotsam and jetsam along the high-tide mark for things of value.

Day Job (Survival): 1d20 + 11 ⇒ (6) + 11 = 17

Meh, might as well use the reroll I hadn't used this session.
Day Job (Survival), 3 stars: 1d20 + 11 + 3 ⇒ (9) + 11 + 3 = 23

Beachcomber trait = use Survival for Day Job

And speaking of Survival, and tracking, and a certain wager....

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Sheet looks good, thanks!


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

A wand of Gaseous Form is nice! That Haste wand is a tease, but that Fireball wand is sorely needed by Vosk! :D What a haul!

If my rules knowledge is right, he could use the GF wand to escape grapples right? That'd be amazeballs!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

A fair chance Frankie at some point gets all those wands. Nice to see the fireball is higher caster level too.


Season of Ghosts

Figured you casters/UMD folk would like those wands!

Also, Quang Chi's chronicle is now complete and available at the link posted previously :)

Grand Lodge

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Male LN Human (Tien) Zen Archer 6 / Hunter (Roof Runner / City Forester) 3 | HP: 75 / 75 | AC: 20 (T 20, FF 17) CMD: 29 |F: +11, R: +10, W: +11 | Speed 50 ft | Ki: 12 / 12 | Secondary Animal Focus 8 / 8 | Spells: 6 / 6| Perfect Strike 6 / 6 || Active conditions: None

Chronicle looks good. I don't think he'll be buying a Slaying Arrow: Vermin, but those wands might be useful even to him.

I have a (waaaayyyyy too long) epilogue post for QC mostly done. I'll post it this weekend.

Thank you all so very much for letting me develop him here over this last year. Before this he was mostly just a mechanical machine-gun archer, but now he's a much more nuanced machine-gun, and I'm happier with him as he is in my head space now.

Liberty's Edge

2 people marked this as a favorite.
Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

It's been a blast, everyone. I also have a very long epilogue post to write. I've already figured out how Meredith's legacy will go to second ed.

Leshy Monk! Leshy Monk!


2 people marked this as a favorite.
Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Thanks y'all, it has been great playing with this group! :)


3 people marked this as a favorite.
Season of Ghosts

I'm enjoying reading everyone's closing posts - and of course I love how all of them so far imply that this isn't the end of the story but perhaps just the end of a chapter.

Thank you to everyone that's made this group such a pleasure to GM for. Whether you've been here since the beginning 3 (!!) years ago, like Meredith/Denair & Frankie, or only for a scenario or two such as Vosk and Zirt, or somewhere in between, it's been my privilege to participate in the telling of your character's story. You're all some of my favorite players and you'll always be welcome at any of my tables :)

I'll leave the campaign up for a bit and will look to mark things inactive sometime next week.

Liberty's Edge

2 people marked this as a favorite.
Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Really sorry for disappearing on everyone right there at the end — that's not the kind of PbPer I wanna be!

Thanks all for a fun game and a great group... there wasn't even anyone I didn't like! :) And thanks for having me, DM. Hope to play with you all again sometime.

Perform (spoons): 1d20 + 17 ⇒ (18) + 17 = 35

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