GM Kyshkumen's PFS 5-11: Library of the Lion Beta (Inactive)

Game Master Kyshkumen

Academy library

Seceret Library


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Sczarni

Welcome, feel free to check in here until we get started.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Is this the table you were announcing at the DMK recruitment thread?

Sczarni

Yes, not sure if you are here or in the alpha group yet.

-Posted with Wayfinder

Liberty's Edge

Female Elf Magus (Kensai) 1

Heya.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Need to update my character sheet a bit more, but I'll be ready shortly :)

Dark Archive

Hello all, Lucia needs to be updated because she just hit level 2. After that she'll be good to go.

Sczarni

Welcome, we do have some time as I work out who else will be playing. Just a heads up I will be putting a lot of info on the campaign tab as there will be vital information and special rules to reference. I'll let you know once I post something there.

Shadow Lodge

Male Human Rules Lawyer 6/Venture-Lieutenant 5/Venture-Captain 6

Hi all! I'm new to pbp on paizo's forums, so you'll have to bear with me. :) It looks like we'll be playing low tier? I've got several characters, and a couple of credit babies that can be whatever we need.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

I have ran Library of the Lion, but as a Venture-Lieutenant, I promise on my duty to Paizo-ness to not abuse that knowledge.

That said, I'm thinking of running my PC as a bit of a Enrique Iglesias type, with a fiery passion.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Fresh from the Siege of Nerosyan, checking in.

Sczarni

@Braham: That would explain the Eidolon's health.

@Vassago: I will hold you to both of those comments. :)

Sczarni

Finally rounded out the all the players. Looks to be an interesting mix of players so I will try not to disappoint.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

Hi all,
I'm also brand-new to PbP, so bear with me as I learn the ins and outs.
I know I saw a post on these boards yesterday that was basically a PbP primer, but now I can't find it. Anyone have a link?
Tyler

Sczarni

Here is one I found helpful when I started.

Some more advance stuff from Painlord.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Ok, let's see if this works... :)

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

It won't. You're doomed. DOOMED!

Grand Lodge RPG Superstar 2014 Top 16

Have my first few posts been the right balance of roleplaying to "hook" to suit PbP play?

I think i'm going to like this... I enjoy writing and this will give me a great avenue for that without having to work on some big novel or anything.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

PbP does have some great advantages; being able to take your time to word and tailor responses is my favorite. Combat pace is hard to balance, but not impossible. Hope you do enjoy this!

Sczarni

Looks good Eric *narrows his eyes* almost to good. In the chaotic events that went with getting this group together I have forgotten to introduce myself. I go by Kyshkumen on the forms but my real name is Scott. I have been playing and GMing PFS since 2011. I take part in my local PFS group out in the San Fransico bay area, we call it BAPS (Bay area Pathfinder Society). I have played in a few PbP games but this is only my 2nd/3rd as a PbP GM. I feel that I should mention that as a GM my goal is to make sure you have fun and to tell a compelling story. So if you find yourself in a sticky situation trust that it is more for building tension and less me trying to out right kill you. Death does happen in this game but I do not see it as something I need to shoot for.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

The peeking thing is something I'll definitely have to fix. I'm used to clicking every spoiler on these forums to get an idea of what was said within. I'll work on it, or at least will separate my ooc-knowledge from ic-knowledge.

Dark Archive

I apologize for my absence in all this, I did not expect this campaign to blow open like it has. I will read through the gameplay thread and post immediately.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Yeah, I've been trying to subtly delay leaving, but they seem to want to rush. ;)

Dark Archive

Why thank you sir! I've made my post, the faster we leave the less you'll hear from Lucia(;

Sczarni

Is there going to be more on this clothes buying tangent? Or should I move on? I only ask so I don't axe someone's role playing.

Lantern Lodge RPG Superstar 2015 Top 16

I'm ok either way. :P

Liberty's Edge

Female Elf Magus (Kensai) 1

Kyrie's explorer outfit likely won't blend in /terribly/ well, but it's iconic enough of Pathfinders that she won't draw too much attention.

Grand Lodge RPG Superstar 2014 Top 16

The clothes buying thing can be resolved in a single post as soon as everyone else has agreed to get started, so don't worry about that. I'm excited to see where this goes :)

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

Hi guys!
I'm obviously still trying to get the hang of the speed at which things move here, I'm just wondering what the standard is for consent to move the storyline along? Do you need to have a few people in a row say "yep, let's go!" or is it generally up to the GM to just judge when people are ready to move on?
Tyler

Sczarni

I have mostly seen it as a mixture of enough people ready to go along with the GM deciding to move on. That being said sometimes I miss the mark and there may be a delay.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

I had this big post typed up talking about how with out party composition we ought to be well-prepared for stealth challenges and taking inventory of all our skills, then accidentally refresh and lost everything. Here's the short version:

Skill stuff:

Social and utility skills, highest modifier
Bluff: Lucia and Vassago, +8
Diplomacy: Robert and Vassago, +8
Intimidate: Vassago and Scrumpy, +4
Sense Motive: Scrumpy, +4
Disable Device: Robert, +12
Sleight of Hand: Robert, +9

Perception, Stealth
Kyrie: +2, +3
Lucia: +5, +10
Robert: +4*, +7
Taalaako: +6, +8
Vassago: -1, +6
Barham: +2, +6
Scrumpy: +4, +6

Other Notes
Robert and Vassago both can roll any Knowledge check, and both Robert and Taalaako are trained in Linguistics.
Barham can boost other PC's skill rolls by up to +5 with Guidance and aid another (Helpful).
Kyrie is the only party member who can prepare Light or Dancing Lights, while Robert, Vassago, and Scrumpy all have darkvision.

I find these sorts of breakdowns helpful so that when the party find the need to pick a lock or charm an NPC, we have some idea of who should roll straight and who should aid. As it stands, between his generally high modifiers and class Inspiration ability, Robert should be our point man for most skill challenges that are best undertaken by a single person, such as aforementioned lock picking. Barham, with his wand of infernal healing, can play party healer should the need arise, but anyone who would object to the [evil] descriptor should pack their own.

Sczarni

Some of that will be helpful, but there are special rules for parts of this scenario that will change how aiding another will function. I believe they were added to take pressure off the players to meta game and also to stream line the adventure. When we get to that point I will post the new info over in the campaign tab for easy reference.

Sczarni

On a side note I was making character tokens for the maps and I was wondering if you had a specific one you wanted for your eidolon Barham.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

No preference. Seeing how various GMs cast the eidolon is actually one of my favorite parts of the character--previous Scrumpy tokens include wolf, Final Fantasy ifrit, and tentacle blob monster.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Crazy bird beast. I like it.

Sczarni

It is in fact the eidolon of the iconic summoner. If you look closely you can see the summoner's hat in it's mouth. My second choice was a voidwalker from WoW.

-Posted with Wayfinder

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Ok... Looks like Taalaako and I will be the primary searchers, with Vassago assisting most of the time. With my inspiration being free for knowledge/linguistic checks this will hopefully go quickly. :)

Sczarni

You might want to throw Barham in there. If he makes the DC he'll add +4 to aid

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Well, the knowledge/linguistic checks are trained only, so he'll have to come up with some other skill that would be able to aid. I know, I have a helpful halfling too, as soon as I could I put a rank in every skill that required training to use.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Slow goings with only 2+Int per level, sadly.

Is there anything we should know, in character or out, about a time limit to the scenario (if there is one)?

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

I believe they said about a 2 hour in game limit.

VC Briefing wrote:
Two hours is little time, so you must make the most of your time

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Right, but to what extent is that time actually tracked? Wondering if we need to budget time as long as our strategy doesn't involve a dozen casts of mending.

Sczarni

Time is tracked by time consuming actions like searching a room or casting spells like mending.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Cool, but I'm still hesitant to take the two hour allotment at face value. Even setting aside a third of the time for logistics, that's enough to take 20 on 40 separate checks. There must be a catch somewhere down the road--but I don't want to get too metagamey, so this is purely OOC.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

The only thing I'll note is that the GM didn't state how long it takes to search a room, just now many people can try to search a room simultaneously.

Sczarni

Without giving to much away there are set amounts of time to search a room based on it's size. This amount is then reduced by the amount of people searching. Taking 20 implies that you are failing multiple times and would burn huge amounts of time as each fail would count as an attempt at searching a room. You are much better off making the rolls.

-Posted with Wayfinder

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Yeah, and remember these are not just simple perception checks, they're knowledge/linguistics checks.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Aha, shouldn't have assumed it would be one attempt/round. That makes more sense, thanks.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

I'm not entirely clear on what it means to "search" a room, in this context. Do you have to actively declare it, or is it implied in any sort of investigative check? Do we have to guess the relevant skill, or will any skill suffice with proper justification, or will we be prompted for the correct one?

Sczarni

You are literally going through the books as quickly as possible trying to find anything on the shining crusade or a least something that will point you to it. Taalaako stated that he wished to do that and started by making a linguistics check, one of the skills listed for this kind of search on the campaign info tab. I have listed the size of this room and an additional rule that works in this room. If you wish to use a different skill let me know as it will probably on have a -2 penalty.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2
GM Kyshkumen wrote:
Just a heads up I will be putting a lot of info on the campaign tab as there will be vital information and special rules to reference.

My bad, totally missed this part. All good now.

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