Giving up a little, Ver'Yanion asks Uori, "Heya, hate to ask this, but are you alone in here?"
Ver'Yanion sighs, heavily, and waits for the two to finish their meditation, or for about 2 minutes... whichever comes first. He then tosses a small rock into the water, next to Uori, trying to get his attention, and repeats his question when the gillman is looking at him.
"WELL, should probably get on our way. I say left, what do you guys think?" Mirima leaves the pool and walks up to the passages, looking at where they both fork with her hands on her hips.
Ver'Yanion gives a look of What did I do?.
He then checks to see what Diego and Mirima are doing. "I guess either way is as good as the other. Let's go!"
"Alright!" Krixit says, slamming shut her notebook in which she was taking notes. "Come on, Beechbar, we're leaving!"
With that she marches towards the east exit tunnel, unless someone else directs her otherwise.
Beechbar rises like a beast from the depths of Ver'Yanion's nightmares.
Hair and water whip around as he shakes himself dry. It takes a few seconds for parts of him to stop jiggling.
"Argh, now that was a right proper soak. I can see why ol' fish man here sits for a spell every month. Must be his version of 'I'll be in the forge!' whenever his old lady starts giving him the business."
Beechbar slaps a meaty hand on the Gillman's back. "Uori, you are a right proper bastard. Good on ya, mate!" Another slap and Beechbar wiggles into his clothes.
Beechbar retrieves his notepaper and pen
"Right. I should start recording the happenings going on. Uori, right dude. Invite him to the next party that loud drunk Ulfen barbarian throws. Note to self: Tell him to remind Maldris to get better beer. Anyway, so there was this old timey version of Absalom on a pedestal. Real old. Maybe even dwarf old. Whoa. Let's not get carried away here now. The fancy elf did some mumbo jumbo with a coin and the thing lit up a bit. Ol' Uori was giving the elf the stink eye; knew there was a reason I liked him. There must be some connection between the moon and the tides in that pool. Ol' Uori there was meditatin' like he was communing with a higher order. Don't flatter yerself, Beechbar, he wasn't waiting for you. (chuckle) Must return a few days before the next full moon to study the pool room. We need to see what changes during the moon phases. Ideally, we should return on the new moon. Maybe I will suggest this to that right proper stone lady they have in charge now. SHE would know the value of that science."
The party departs the shrine and leave the Gilman to his meditation and head East.
Travelling a ways in the dark with a couple torches to light the way, the a stench of decay hangs in the air, filling your lungs. Ahead the tunnels turns to the left.
i am assuming a marching order of Krixit, beechbar, Ver, mirima, diego, and carolla
"Smells like trouble," Krixit says, wrinkling her nose. She draws her guisarme. "Or maybe it's trouble that happened to other people. Hopefully not to other gillmen!" Dead bodies were never pleasant to look at. At least she had a bit of range if they had to poke one around to identify it.
She rounds the corner to the left.
Krixit rounds the corner realizing her expectations are spot on.
1d3 ⇒ 2
The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. A body lies facedown toward the back of the cavern. Behind 3 rotting Gillman zombies...
Beechbar: 1d20 ⇒ 2
Carolla: 1d20 + 2 ⇒ (1) + 2 = 3
Diego: 1d20 + 1 ⇒ (12) + 1 = 13
Krixit: 1d20 + 2 ⇒ (15) + 2 = 17
Mirima: 1d20 ⇒ 15
Ver: 1d20 + 9 ⇒ (4) + 9 = 13
GM: 1d20 + 0 ⇒ (1) + 0 = 1
Initiative Round 1 - Bold may Act
Following behind Krixit, Ver'yanion flinches at the smell of death. 'This cannot be good.'
Against his better wishes, he pushes past Beechbar in order to get a better look at what he expects to be a trap. "Careful, Krixit." he says, drawing his longsword, momentarily lamenting that this one doesn't talk, "We don't know what we're getting into..."
Mirima runs up behind Ver'Yanion while preaching inspiring words to the group, "Alright team! This is what we've trained for! Let's give'em the ol' one, two!"
Inspire courage and move
Funny, didn't even realize that the GM posted right before I did on Friday... so, I just need to move to where Ver'Yanion moved... but he cannot attack, because level 1 rogue.
Ver'Yanion gets into a position where he hopes that he cannot be surrounded or bum-rushed by the rotting zombies... he only wishes that he were more combat ready to be able to attack them!
Inspired by Mirima's encouragement, Krixit moves forward and swings at the nearest purple zombie with her guisarme.
Guisarme (Slashing): 1d20 + 4 ⇒ (15) + 4 = 19Damage: 1d6 + 3 ⇒ (5) + 3 = 8
"Don't worry, Ver'Yanion. I'm the definition of careful!"
If Krixit doesn't actually have sight lines to purple zombie, she would save that attack as a readied action to hit an approaching zombie. Let me know if you need AOO rolls.
Diego follows Carolla into the dead-end cave, drawing his bastard sword as he double moves and eyes the body lying on the ground, looking for any signs of life.
"What in Iomedae's name are these things? Does anybody know?"
Is the body on the ground obviously dead? I also moved myself on the map
Beechbar moves his ample frame into the room.
The zombies lumber forward and attack
Zombie slam @Krixit: 1d20 + 4 ⇒ (14) + 4 = 18
Zombie slam @Carolla: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Zombie slam @Carolla: 1d20 + 4 ⇒ (4) + 4 = 8
Krisit blocks the slam, while Carolla is hit hard.
Initiative Round 2 - Bold may Act
Zombies purple -8hp
Blade at the ready, Ver'Yanion attempts to tumble past the zombie so that he can get a flank with Krixit. He fails to do this, likely taking a hit to the face in the process. He then goes around the long way. (possibly provoking a second time)
Acrobatics (DC CMD+5: 1d20 + 7 ⇒ (7) + 7 = 14
Mirima continues her inspiring dialogue, "Let's get some help to Carolla! For Knowledge! For the Society!!"
She then moves deeper into the room, drawing a wand. Magic Missle
Swift action: Continue
Diego, upon seeing his allies take a couple very painful hits, drops his bastard sword, draws his greatsword, steps forward and swings at the zombie.
Greatsword: 1d20 + 4 ⇒ (13) + 4 = 17
"Carolla, Ver'Yanion, are you guys alright?
Beechbar slaps his hands together. He moves them back and forth while intoning an ancient language. His voice reaches a crescendo as he flings open his hands.
Arcane Spell Failure!: 1d100 ⇒ 29
Acid Splash!: 1d20 - 4 ⇒ (19) - 4 = 15 versus purple critter ranged touch AC
Damage!: 1d3 ⇒ 3
Beechbar draws his axe, ready for any action to go down.
"It is this way or the Minotaur way! I know which I prefer!"
"Big, hairy and horny? Seems just your type!" quips back Ver'Yanion, as he struggles to fight back tears.
Beechbar gets a wistful far away look in his eyes. A low throaty rumble escapes his lips. "And then they hurl heavy objects!"
"I've been better, Diego. Those suckers hit surprisingly hard"
Carolla swings at the zombie with his trusty scythe
scythe: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 102d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10 The +1 is for bard song
Carolla misses the zombie in front of her.
Krixit drops her guisarme, draws her hooked hammer and swings at the zombie in front of her.
gnome hooked hammer, IC, flank: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
The purple zombie continues to focus on the tasty smelling, bloody Ver
Slam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5
who goes down in a bloody heap
The yellow zombie follows Carolla and attacks her again
Slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5
dropping her into a bloody heap.
Inspire Courage +1
Initiative Round 3 - Bold may Act
Ver -14hp, unconcious, dying
Carolla -14hp, unconcious, dying
Zombies purple -8hp
Diego hops into flank with Mirima.
"Mirima, distract it for a moment while I take aim"
With Mirima's help, Diego finds a particularly vulnerable opening and swings.
Greatsword: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12
Greatsword damage & sneak attack: 2d6 + 1d6 + 4 + 1 ⇒ (5, 4) + (4) + 4 + 1 = 18
"I have a healing wand at my side if anyone is able to easily use it. I'm just as likely to stand there waiving it around as actually making it work"
Mirima draws her longsword and yells at the zombie, "Fear my wrath foul thing!" Then fires a magic missle at it!
UMD: 1d20 + 13 ⇒ (3) + 13 = 16
*Pft* "Wait, what the hells?"
Standard: Impress everyone with magic skillz
Krixit swings her hammer again!
Gnome Hooked Hammer (B): 1d20 + 4 ⇒ (18) + 4 = 22Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Ver'Yanion lies, there, bleeding. He dreams of a land free of guards and overly-critical dwarves, where possession of an item is not a crime.
stabilize, DC14: 1d20 + 1 ⇒ (17) + 1 = 18
Diego draws his wand from his hip, reaches down to touch Carolla, mumbling arcane syllables.
UMD: 1d20 + 6 ⇒ (15) + 6 = 21
"....Nikto. Ha! It worked!"
Healing: 1d8 + 1 ⇒ (8) + 1 = 9