GM Haladir's Rise of the Runelords (Inactive)

Game Master Haladir

Rise of the Runelords Book 1: Burnt Offerings

Thistletop—Dungeon Level 2
Thistletop—Dungeon Level 1
Thistletop—Ground Level

Party Status
Cerin hp 31/31; 2 Hero Points
Gwyn hp 16/16; 1 Hero Point
Helena hp 31/31; 2 Hero Points
Kyrian hp 20/20; 2 Hero Points
Orik hp 44/44; 2 Hero Points

Active Party Buffs: none

Map: Sandpoint
Map: Sandpoint Hinterlands

Treasure List


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Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina blushes bright red at Lynnda's language and inferences, though says nothing.
"Well, you should be able to get well fed at the festival anyway, all the local places are bringing free food."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin turns away from the booth and looks around the square where others are setting up areas to display their wares and games.

Taking a sip of the wine, he remarks to Halvor "Quite good! What other sorts of entertainment do they usually have here?"

Seeing the half-elf they were talking to earlier, he waves him over with his glass and calls out. "Hello, feeling better, I hope?"


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3
Krissina wrote:

Krissina blushes bright red at Lynnda's language and inferences, though says nothing.

"Well, you should be able to get well fed at the festival anyway, all the local places are bringing free food."

Lynnda leans in close and whispers, "Yeah, about that... I'd avoid the mutton stew from the Feedbag if I were you. As a parting gift, I adjusted the seasoning a bit."

She winks, then downs the last of her ale. "You're the nicest person I've met in Sandpoint so far. I hope we cross paths again! Come on, Shadow." The cat hops to the floor, weaving between Lynnda's ankles. The young woman leaves a gold coin on the bar, turns, and strides out. Shadow trots beside her.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor sips at the blackberry-flavored wine, expecting disappointment. Instead, a wonderful plethora of tastes caress his tongue and he drains the rest of the glass at a gulp, splashing a little on his chin. No wonder uppety nobles preferred wine!

"You didn't steer me wrong, Cerinnibert. Ummm...feats of strength, a bare-knuckle fighting event, acrobats and performers, fortune tellers, of course your usual vendors, although most don't charge for food or drink. At the end they release those pretty birds, the Swallowtails." As they mingle, he spies a food cart going up, and a kettle of stew being hung above a small fire. He looks at Cerin and shakes his head, glancing over at the grub they were warned about back in the Rusty Dragon.

He waves at the fellow from the bar, but eyes him warily. He seemed to be giving the gnome a rather unfriendly glare, likely due from the aforementioned cure at the tavern. Cerin might likely be rubbing salt in the wound.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin looks up with one eyebrow raised in confusion.

"Birds? I thought Harl had told me this festival honored the Swallowtail butterflies. Are there multiple species with the same name?"


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

LOL Whoops!

"Yes, yes, it IS butterflies, now that I recall!" Halvor replies, turning away slightly as his face turns red. It had been a few years, but of course they were butterflies! He must still have lingering thoughts of the two women back at the Rusty Dragon scrambling his brain.

Halvor grabs a spiced meat on a stick (what he sincerely hopes is chicken) from a nearby vendor, another glass of that delicious wine in the other hand, and settles in to wait for the Festival to begin.


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

Lynnda strolls west down Market Street toward the marketplace, secretly hoping that she doesn't cross paths with 'Uncle' Jubryal. Surveying the various trinkets for sale by the vendors, she buys a skewer of roasted salmon in a sweet and spicy sauce.

--Want!-- she felt from Shadow.

Picking up her cat and perching it on her shoulder, she pulled off a few flakes and absently fed them to her familiar, while finishing the rest of the skewer herself.

She passes that man and the odd-looking gnome she saw at the Rusty Dragon, both drinking wine at another kiosk. She waves at them as she passes by, heading to the main festival grounds in front of the Cathedral.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

As he savors the taste of the food and the flavor of the wine, he catches a glimpse of the dark-haired woman from the Rusty Dragon. He unconsciously starts to wave in reply, then remembers Cerin's advice, and his own. He breaks his gaze away, scooting a little to the side to put the vendor cart between them.

He looks around absently. He mutters to Cerin, "it always seems like they're late getting started."


In the clearing before the newly constructed Sandpoint Cathedral the citizens of Sandpoint have been hard at work for hours, several merchants have set up tents to vend their wares of food. All manner of clothing, local crafts, souvenirs, and beverages can be had for a price. Other folk have arrived early to gain positions near the podiums and the tables beyond. Tables loaded with a picnic buffet await nearby, the enchanting aroma drifts over the square.

The Swallowtail Festival finally begins scheduled and the turnout for the opening speeches is quite respectable. A stage has been set up in front of the cathedral and a woman with short auburn hair stands in the center. Behind her sit four wooden chairs, three of them occupied. The square before the church is crowded now as Mayor Deverin walks on the stage. As the crowd notices her, the chatter begins to die down and eyes turn to the stage. She smiles and begins to speak.

“Good morning everyone.” The attractive and personable woman welcomes the crowd with her usual friendly attitude. Her excitement is obvious and proves contagious as she welcomes visitors and locals alike. “I see everyone’s arrived. Even Larz Rovanky has left off tanning hides to be here. I’m sure his workers are glad it’s not their hides getting tanned, at least not today.” When the chuckles died down and Larz stops glowering past a reluctant smile, Mayor Deverin continues.

”It's wonderful to see so many of you here to join us on this proud day, and I'd like to extend my welcome to the many new faces I see in the crowd. As Mayor, I’d like to extend welcome to you on behalf of the town. I hope you all are enjoying your stay here in Sandpoint and I sincerely hope that you're having a wonderful time. Our town has much to offer and I hope we can consider you as new friends. Spend some time in Sandpoint and you’ll grow to love it like we do. And even if you don’t spend much time please, spend your money!”

Several of the merchants give a vigorous applause, and the Mayor lets the crowd settle before continued over the remaining chuckles. “And to all of the old faces I see, thank you for coming and thank you for everything that each of you has done to keep this town strong. Thank you especially for all the time, sweat, and love you've put into building this fine cathedral. Sandpoint didn't seem complete without a church. We've always had heart. The true heart of Sandpoint is you, her people. But now we have an expression of that heart, and we built it ourselves!”

"Anyway, I can smell the lunch our tavern keepers are cooking already. A round of applause to Ameiko, Garridan, Cracktooth, and Jargie! I'm sure Father Zantus can spare an extra prayer that they don't burn anything before we get to eat it." More cheering erupts: the enticing aromas drifting over the crowd are overwhelming. "Now, since you have three more of us to stand there through, I'm going to sit down. Today as mayor I am declaring a town order to have fun! This is my favorite time of year!"

The crowd responds with a roar, and it’s a while before the Mayor could continue over the applause. “Without further ado, let me welcome our dutiful Sheriff, Belor Hemlock to the stage!” She indicates a dark-skinned, bulky man, clearly of Shoanti descent, wearing his armor and armed with a prestigious looking sword. Sheriff Hemlock nods and steps forward onto the stage.

"Thank you, Mayor. First off, let us have a moment of silence."
He bows his head and begins speaking, "Let us remember the memories of those friends and family members who lost their lives in the tragic blaze that made our new cathedral necessary. Cherish those memories and may the blessings of our Gods see them happy and well in the Afterlife." He raises his head and stands in silence for a moment scanning the crowd.

"Over the next three days all instances of wrong-doing will be dealt with swiftly and to the fullest extent of the law. No exceptions. As the sheriff of Sandpoint, I, Belor Hemlock, would also like to welcome everyone to enjoy themselves today, and you may or may not be aware of the planned bonfire at the beach tonight... it looks to be a promising festival. Do trust that I will be monitoring the level of safe conduct late into the evening. I am trusting our fun will lean to the side of caution. If you are a militia member, remember where your duties lay, and help Sandpoint keep the peace. Thank you." With that the sheriff steps back awkwardly and beckons with his hand, for the next speaker to approach.

The next speaker is quite a contrast to the Sheriff; he is brightly dressed, sports a well-groomed goatee, and seems to be thoroughly enjoying the day. As he reaches the center stage he loosens his collar a bit, winks into the crowd and starts to talk: "Well, thank you Sheriff for that uplifting oratory. Don't worry I doubt there will be any fun for you to stress over today. If things get out of hand you can ask Ameiko to take the stage and put us all to sleep with one of her stories." The crowd responds with a combination of chuckles and offended heckles.

Without a beat Ameiko shouts from her merchant tent "What about the story of your last flop at the theater? I'm almost done with my newest ballad, I call it Cyrdak the Unimpressive! Who wants to hear?" The crowd responds with laughter and cheers.

After the noise finally quiets Cyrdak continues with a forced smile as if nothing happened, "We can all agree, this is our time to celebrate! I know this town has been through some hard times, but we don't lay down easily. Look at what we've accomplished!" He motions towards the church. "And I'm telling you, they spared no expense with this place. Father Zantus' chamber pot? It's solid gold and comes with a singing choir standing nearby. It's no doubt our neighbors and nobles put a pretty copper into the construction of this joint. And to think they wanted nothing in return, but to enlighten us and our taxes for many lifetimes to come. But worry not about your coin purse, I've heard from father himself that the gods are getting their gold together to help pay for this place. But don't take it from me, let me hand the stage off to the man who's in charge here. But before I let him get things going I'd like to take this opportunity to extend my personal invitation to each and every one of you to the new production of "The Harpy's Curse" starring the world-famous Magnimarian diva Allishanda as Avisera the harpy queen! It's all premiering tomorrow evening and continuing throughout the next two weeks at the Theater. Come see it, it will be fabulous! And now join me in a bit of applause for his holiness himself, Father Zantus!"

The crowd cheers as Cyrdak motions Zantus to the center stage. The young priest looks noticeably abashed at the reception set up for him. He wears the traditional ceremonial robes of a priest of Desna and a shiny silver holy symbol about his neck. He smiles and tries to calm the crowd down, eventually speaking when the applause has subsided: "Ahem, thank you. Thank you Cyrdak. And thank all of you for coming to join us on this most Holy day. Today ushers in the new Fall season. A season I have always thought was named appropriately, as today was the day Desna fell from the heavens during battle with Lamashtu. Though all the world wept for the loss of the goddess, and of dreams, it is said that she survived. She was discovered, on the rocks of a beach, by a blind orphan, forgotten and cast aside by the rest of the world. Though the orphan didn't know who she was and could do little for the wounded goddess, she still stayed by her side, holding a vigil on the beach, tending to her as best she could and praying to her god, Desna. When other followers had abandoned Desna, the orphan empathized and held hope in her faith. Through the care of this orphan Desna recovered and revealed herself to the blind woman. In return Desna transformed her into an angel and offered the girl ascension to Desna's palace in the heavens. It is now there and forever that they shall remain."

Father Zantus motions toward the newly finished cathedral, the sunlight glittering off the stained glass windows. “This story reminds us that tragedy is just a setback, not an end. Though our place of worship was destroyed, and our previous priest, Father Tobyn, perished in the flame, we have preserved as Desna would desire, and built anew. Today is our day of new beginnings. Our day of ascension. Friends of Sandpoint, I declare the Swallowtail Festival officially underway!"

An acolyte throws off the canvas of a nearby wagon, revealing thousands of swallowtail butterflies...the Children of Desna. He opens the cages and the crowd begins to applaud as butterflies flutter in every direction through the crowd, and eager children begin chasing them.
Moments later Father Zantus and the others step off the stage and the crowd begins to disperse to enjoy the festival. Numerous games and contests take place during the day, including sack races, games of hide-and-seek, weight-lifting challenges, balance beam contests, tug-of-war events, and the like. Lunch is provided free, at the expense of Sandpoint’s taverns. Each brings its best dishes. It soon becomes apparent that the darling of the lunch is, once again, Ameiko Kaijitsu, whose remarkable curry-spiced salmon and early winterdrop mead easily overshadow the other offerings, such as the Hagfish’s lobster chowder or the White Deer’s peppercorn venison.

With everyone finishing up their meals, and the day breaking into late afternoon/early evening the crowds settle down from the games and the abundance of wonderful food, mainly content on talking amongst themselves and shopping stalls. A few of the organizers of the festivities go around announcing that the consecration ceremony will begin shortly and try to huddle the masses back to the town square.
There is a general rowdiness to the crowd just from everyone's excitement for the consecration and the chatter of people talking about the festivities of the day.

A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun’s setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman’s scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises— high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.


Combat Map Here Let me know if anyone has issues viewing this map. Its stored on the campaign website in the Library under the title "Initial Attack 1".

Note that there is still a large crowd gathered in the square so the entire map counts as difficult ground (double move cost per square). Also, everyone is considered to have cover versus ranged attacks.

Initiative Order - Surprise Round: Cerin, Lynnda, Goblins (Everyone else is surprised this round).

What do you 2 want to do for the surpirse round?

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin, having a better view of the attackers than most of the crowd due to being at the same level, recognizes the little monsters - Goblins!

Dodging around the legs of the frightened crowd, he calls upon Gozreh to try to disarm the closest little wretch.

Too many people here! At least they will not be quite as much of a threat without their wicked blades.

Cast Burning Disarm on the nearest goblin's (G13) weapon. If it wants to drop it, Reflex (DC 14) or take 1d4 fire damage. If it wants to hold onto it, automatic damage.


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

I think it's safe to assume that Lynnda knows a goblin when she sees one...

Her attention drawn away from the priest's words by the screams and shrill inhuman chanting, Lynnda quickly spots the source: Three lemon-headed goblins are swarming a food cart!

She makes an exaggerated gesture to where the goblins are and shouts, "Goblins! Over there! Goblins! Look out!"

Dodging through the panicked crowd to get closer, Lynnda attempts to use her magic to distract one of them to prevent it from doing anything particularly nasty.

Move to N-15, casts daze on the goblin at J-15. Will save DC 15.


CN Female Cat Familiar
Stats:
hp 3/3 | AC 15; touch 14; flat-foot 13 | Fort +1; Reflex +4; Will +3 | Init +2 | Perception +5

Still perched on Lynnda's shoulder, Shadow arches her back and folds back her hears.

"Grrrrrowww! Hissssssss!"


The goblin menacingly wields his dogslicer looking for the next victim. With an evil grin he relishes the chaos and turmoil of the frightened crowd. Suddenly his metal dogslicer glows red hot in his hands. He grips the handle firmly with both hands in an attempt to hold on. Smoke rises up from his searing skin and he lets out a yelp but he manages to hold onto his weapon. He looks around and spots the source of this intrusion - Cerin standing in the distance.

Goblin 1 suffers some minor burn damage to his hands


Lynnda deflty sidesteps her way through the crowd towards the threatening Goblins. Her enchantment bears down on the mind of the nearest enemy. The Goblin at first seems to stand ready to launch an attack of his own, but then he pauses and stands in bemused silence.

Goblin 3 becomes Dazed for 1 round


Eager for revenge the Goblin scampers towards Cerin, swiping at the heels of fleeing townsfolk as he goes. The other Goblin heads towards Lynnda as fast as his short legs will take him, although the crowd impedes his progress.

Goblin 1 moves towards Cerin while Goblin 2 moves towards Lynnda. Goblin 3 is Dazed this round.


The crowd begins to scatter as Goblins begin to appear all over town. Screams and chaos errupt everywhere, as members of the Militia and other stout townsfolk defend themselves against the evil horde.

Combat Map

Round 1 - Cerin, Kyrian, Lynnda, Goblins, Havlor, Krissina

What actions does everyone want to tkae this round?


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

His attention is diverted from the butterflies by the screams and the woman from the Tavern yelling 'Goblins!'. He turns and sees the three creatures, one about to attack his friend, the other charging the aforementioned lady. His brow furrows...he is too far away to be any imminent help to Cerin, who seemed to have really irritated the one goblin, but he might be a help closer to home.

He starts to shoulder his way through the crowd, giving a gentle nudge if it works, shoving when more force is needed. As he moves he draws his long sword. There was no time for the shield, so he left it strapped to his back, switching to a two-handed stance as he shouldered his way through the crowd. He shouts, "Move!" to anyone who is slow to vacate his path.

He calls to the woman (Lynnda), who has inexplicably gone towards the goblins. "Lady, get back!"

Draws his sword as part of his move action, moves to area O16 if Lynnda moves out, attacking the goblin with the longsword (+6, d8+6 on a hit with the 2-handed grip). If an attack is unavailable, he double moves, putting himself squarely between Lynnda and the approaching goblin. Effective AC is 17 at the moment.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin grins as he whips out his scimitar with artful flair. He tries to recall his last encounter with one of these twisted little scavengers. It's been quite a while, but he thinks he remembers a few choice insults...

"Come on, you son of a dog! Watch out for the pony, there, he looks like he's gonna kick!"

As he tries to distract his foe, he looks for an opening while dodging the wildly swinging dogslicer. While the goblin continues to spout the horrendous garbage they call poetry, he thrusts forward at it's huge head.

Knowledge (local): 1d20 + 4 ⇒ (11) + 4 = 15 (just to see if he knows anything about goblins)
Attack: +2, dam: 1d4+1, crit 18-20/x2


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

Grinning wickedly, and now feeling the power of her magic welling up within her, Lynnda ignores the swordsman's entreaties to withdraw.
"I can take care of myself!"

Closing on the goblins, she incants words of power and traces glowing runes in the air. Shouting the final words of the spell and extending her hand, a burst of brilliant scintillating colors explodes toward the two closest goblins, momentarily engulfing them.

Moves to M-15, and casts color spray, catching both goblins (#2&3). Will save DC 15.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Tactics note. Halvor will ignore unconscious foes in favor of those still fighting. If Lynnda drops them both, he will double move towards Cerin.


Male Half Elf Investigator (Sleuth) 5 | HP: 28 | AC: 17/13/14 | Fort: +1 | Ref: +7 | Will: +5 | Init: +3 | Perception: 11 | Character Sheet

Kyrian looks over and sighs, before pulling his shortbow out, notching an arrow, and loosing it towards one of the goblins. "Why these little buggers? You gotta be kiddin me..."

Firing an arrow at goblin 3.


With a deft slice of his blade Cerin neatly slices through the wretched Goblin and it tumbles to the ground dead.

Kyrian takes aim and lets fly an arrow that streaks through the crowd towards the stunted Goblin but unfortunately his arrow arcs downwards and pierces the leg of a fleeing villager! The man crumples to the ground and grasps his leg as he winches in pain. The foul Goblin nearby edges closer and threatens the man with his blade.

Lynnda steps up and unleashes a dazzling burst of color towards the pair of Goblins. They are both enveloped and quickly succumb to the magical assault and slump to the ground unconscious. The villager with the arrow wound nearby is caught in the blast and also overpowered by the assault on his senses and collapses in pain and confusion.

Halvor draws his blade, pushes his way through the fleeing crowd and strides into the midst of the Goblins.

Krissina is nearly bowled over by fleeing villagers as the madness unfolds in the square. In the midst of the chaos she notices something peculiar...

Krissina Only:
There is a covered wagon at W8 area that you didn't notice before that seems to be bumping and jostling. You can see rusty blades slashing outwards through the canvas from the inside, as if someone is trying cut their way out!

The Villagers begin to flee the square and seek shelter. Mayor Deverin, Sheriff Hemlock and Brother Abstalar urge people to seek shelter in the Cathedral. The town militia-men put up a stiff fight and speed many people to safety.

Round 2: Cerin, Kyrian, Lynnda, Goblins, Halvor, Krissina

Combat Map


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Coming to investigate the shouts, Krissina begins to wish she'd not left her shield back at the Inn.
Goblins, her heart feels like it's burning in her chest, she hates those little creatures. Glancing around she notes the movement in the wagon. "There's more over there!" she shouts as she moves to get a closer look. Move to W11, and draw Morningstar


Male Half Elf Investigator (Sleuth) 5 | HP: 28 | AC: 17/13/14 | Fort: +1 | Ref: +7 | Will: +5 | Init: +3 | Perception: 11 | Character Sheet

Watching his arrow miss the target as his face frowns. "Damn! That's not going to end well..." Kyrian moves closer as he knocks another arrow and looses it once again at the same goblin.

[/ooc]He'll move to any space within 30 feet of goblin 3 as his target. Hopefully the unconscious and pbs will help with the melee penalty lol.[/ooc]


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

With a smug grin that her magic worked, Lynnda steps toward the unconscious goblins (and villager). Drawing a dagger from her boot, she cuts the throat of one of the lemon-headed monsters.

Hearing Krissina's shout, she glances over her shoulder and sees the barmaid from the Rusty Dragon shouting and pointing at another wagonload of goblins. Turning to Halvor, and pointing at Krissina over her shoulder, she says, "Hey, swordsman-- I got these. Go check out what she's shouting about!"

5-foot step to L-15. Need to use a move action to draw a weapon, so can't do a coup de grace. Normal attack on unconscious goblin 2.

Attack with dagger: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

EDIT: Or not...


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor glances in Cerin's direction, smiling grimly as the gnome cuts down the goblin threatening him. His eyes widen as the woman uses sorcery to cast down the goblins in front of her...there was more than met the eye, apparently! That explained the black cat, at least.

He nods in assent to Lynnda, weaving through the thinning crowd as close as he can to the suspect wagon, sword at the ready.

Double moves as close to the wagon as he can get. If we are still hampered, movement-wise, that is all. If no hampering, he will charge any goblin from the wagon he might get close enough to. Otherwise, just the movement. Kyrian, let me get out of the way, bro! LOL


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

Just for clarification: I'm assuming that since Lynnda is here to enjoy a street festival, she isn't dragging around her crossbow or shortspear.


I leave it up to personal discretion as to what weapons and equipment your characters are carrying at this point.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin starts pushing his way through the crowd towards the other goblins, although this is made somewhat easier by people avoiding him when they see his sword dripping with goblin blood.

As he gets closer, he notes with relief that the young woman from the tavern with the cat has already dealt with them, but there is a wounded man lying nearby.

Strange, I didn't think any of the goblins had bows...

"Halvor, are there any more of them?" he shouts, glad to see the burly warrior, just before the young man takes off in the opposite direction.

double-move to I13


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor yells over his shoulder, pointing to the wagon briefly with his left hand. "The tavern barmaid was shouting about something over here, I think more of them!" Having seen where the arrow came from, he says a quick prayer to Iomedae to let the man's aim improve as he moves away from the downed goblin.


As he shouts to Halvor, Cerin steps through the rapidly thinning crowd towards the downed Goblins.

Kyrian steps forward and notches another arrow. He takes careful aim and this time he places his shot right on target: directly into the side of the unconscious Goblin. A pool of blood rapidly gathers beneath the foul creature.

With a smug grin that her magic worked, Lynnda steps toward the unconscious goblins (and villager). Drawing a dagger from her boot, she cuts the throat of one of the lemon-headed monsters.

After hearing Krissina's warning, Halvor turns his attention to the opposite side of the square. He wades through the villagers, intent on getting to the source of potential danger.

Krissina draws her weapon and passes behind Kyrian. As she closes on the Wagon a sudden burst of fire blooms up from inside.

The covering is soon burned away and several shrieking Goblins leap from the wagon intent on causing further mayhem. They each wield a burning torch and are driven on by the maniacal singing which can be heard in the background rising over the din of battle:

"Goblins chew and Goblins bite.
Goblins cut and Goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and Goblins jump.
Goblins slash and Goblins bump.
Burn the skin and mash the head.
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut them up.
Bones be cracked, flesh be stewed.
We be Goblins! You be food!"

The source of the singing is several Goblin warchanters which are mixed in with the Goblins. One of the devious warchanters nearby is urging on his fellow pyromaniac allies on.

The Mayor, High-priest, Sheriff and the militiamen seem to have their hands full with goblins of their own for the moment.

Round 3 - Cerin, Goblin Warchanter, Kyrian, Lynnda, Halvor, Krissina, Goblin Pyro's

The crowd has dispersed enough now that movement and line of sight are no longer hindered.

Combat Map

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin barely glances at the remains of the goblins as he continues towards the downed villager. As he kneels by the man's side and examines the wound he remarks to Lynnda, "Excellent working taking down those little monsters quickly!"

He pulls the arrow out and prays for a moment, "Gozreh, please keep this man from death's door!" The wound stops bleeding and he judges the man is in no immediate danger.

"You're going to be fine." he assures the dazed fellow as he stands and looks towards the flames. His eyes fix on the warchanter.

"First thing to do is shut him up!" he shouts, pointing at him.

Cast Stabilize on the wounded villager, just in case.


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

"Thanks! I've been in a few scrapes before. You got this guy?" nodding her head at the knocked-out villager.

Seeing that the gnome is taking care of the villager, Lynnda moves toward the center of the now-abandoned fairground. Tracing runes in the air again, she attempts to cloud the mind of the warchanter.

Moves to P-13. The warchanter actually goes before Lynnda does, so if the warchanter moves into spell range for a daze spell, she'll cast it at him (DC 14). If there's no target in range, she'll instead double-move to T-12, to give Krissina some support.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor hears Cerin's suggestion to shut a goblin up, and assumes it can only be the one singing crazily that he is referring to. Halvor lumbers towards the wagon, wondering what surprises the flame-haired girl might have in store. He doesn't wait to find out, he picks up his pace and draws his sword back over his head, bringing it down in a vicious chop at a goblin head.

If warchanter comes within 40 ft. charge range, charge him and attack with longsword (+8 to hit d8+6 damage, effective AC 15 until my turn next round). If warchanter stays out of range, will move to U12 and ready an action to swing at the first pyro that comes within range (+6 to hit, d8 +6 damage, effective AC 17).


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Hearing Cerin's words, Krissina will dash towards the Warchanter, and try to hit it with her morning star.
She's quick so should be able to reach it without any AoO's provided it doesn't retreat.
Clout: 1d20 + 1 ⇒ (8) + 1 = 9Dmg: 1d8 + 1 ⇒ (7) + 1 = 8 Meh, probably not a hit


Male Half Elf Investigator (Sleuth) 5 | HP: 28 | AC: 17/13/14 | Fort: +1 | Ref: +7 | Will: +5 | Init: +3 | Perception: 11 | Character Sheet

Kyrian notices the commotion behind him as he hears the wagon explode and turns around to see goblins around it's fiery carnage. "Are you kiddin me? Where the hell did these things think of an idea like that?" Quickly knocking another arrow, he releases it at the closest goblin he can hit.

Targeting Goblin 2.


Cerin examines the stunned villager with interest. The man does not appear to have mortal injuries. He is a merchant or shopkeeper by the looks of him. As he struggles to rise he appears groggy and disoriented. Cerin conjures a quick healing charm for good measure.

The Goblin Warchanter springs out from behind the tent and spews forth an ear splitting verse. Halvor rushes to get to grips with the enemy when suddenly he feels as though all he can think of is the ridiculous nature of everything. He feels a swell of uncontrollable laughter surge up inside him, but he concentrates on the task at hand and sternly presses forward, shaking the compulsion from his mind.

Lynnda only:
Attempted spell: Hideous Laughter

Kyrian loads another deadly missile and takes aim at one of the Goblins waving his torch around crazily. His arrow fails to find its mark however, and thuds harmlessly into burning wagon beyond.

Lynnda pushes forward and, sensing and opportunity, targets the enemy Warchanter with a minor enchantment. Her technique is rushed however, and the diminutive bard is able to resist its weak effects.

Halvor seizes the moment and rushes forth brandishing his long sword. He charges the Warcaster but the agile Goblin deftly avoids the swinging blade.

Krissina also closes in on the hated Warchanter. Her Morningstar describes a high arc as it sweeps down intent on impacting the head of the foul Goblin. Once again, the Warchanter seems to be charmed as he sidesteps unexpectedly and the lethal blow thumps harmlessly into the dirt.

Shrieking with maniacal glee and foaming at the mouths the minor horde of Goblin Pyro’s descends on the heroic party. Halvor, Krissina and Kyrian soon find themselves facing these evil little pyromaniacs. They leave trails of sparks and ash as they sweep and stab with their torches. But all of their attacks prove to be to no avail as the formidable heroes expertly deflect or avoid every blow!

Combat Round 4: Cerin, Goblin Warchanter, Kyrian, Lynnda, Halvor, Krissina, Goblin Pyro’s

Combat Map


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

Seeing four goblins fighting two combatants, Lynnda decides to help even the odds. She reaces forward to assist the swordsman and the (surprisingly) morningstar-weilding barmaid from the Rusty Dragon.

As she incants the words to release more magic, one of the goblins turns to thrust a torch in her face. Dodging, she tries her best not to interrupt her own spellcasting.

Move to R-10. Casts color spray defensively, Concentration +11 (DC 17). If successful, she'll catch goblin pyros 2 & 3 in the edge of the cone of scintillating colors. Will save DC 15.


CN Female Cat Familiar
Stats:
hp 3/3 | AC 15; touch 14; flat-foot 13 | Fort +1; Reflex +4; Will +3 | Init +2 | Perception +5

Still perched on Lynnda's shoulder, Shadow digs her claws deeper into her mistress' jacket. Arching her back and hissing at the goblin, she swats menacingly at its torch as it swipes by-- a bit too close for comfort.

"Hsssssss!!"


Male Half Elf Investigator (Sleuth) 5 | HP: 28 | AC: 17/13/14 | Fort: +1 | Ref: +7 | Will: +5 | Init: +3 | Perception: 11 | Character Sheet

Watching his arrow sink into the wagon, Kyrians curses under his breath as he notices one of the goblins run up next to him. "Not today you don't!" he yells at the creature as he stands back and looses an arrow straight at it.

Five foot step to Q13 on the right of Lynnda and fires at Goblin 4.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin puts his arm out to keep the shopkeeper from getting up."Keep down, I'll be back."

Charging across the square, he makes a swirling gesture with one arm and points at one of the goblins attacking his friend. Dark clouds form and gather around it, a cold wind begins to blow and heavy rain pounds down in a small area surrounding the goblin.

"Feel the fury of the God of Storms!" he shouts.

move to O11, target goblin 3 with Stormburst: +2 ranged Touch Attack for 1d6 nonlethal damage and it has a -2 to all attacks for 1 round from wind & rain.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor grunts as he overbalances on his chop at the warchanter, drawing back and resetting. With alarm he feels a lick of fire at his back and spies another of those maniacs behind him. His instincts tell him to escape the flank, but then he sees the redhead step up and also ineffectively swipe at the singer with a morningstar. There goes that idea.

The thought quickly dissipates as he feels the Thrill of battle overtake his senses. Kill or be killed. These little bastards had come with the sole intention of mayhem and destruction, and he would ensure they were paid in kind. He quickly dons his shield for extra weak-side protection, then chops down diagonally at his goblin foe.

If Lynnda can drop 3 & 2, Halvor will advance on the warchanter if it withdraws. If 3 stays up, Halvor will swing at 3 to take pressure off Krissina and himself if the warchanter retreats. If following warchanter will provoke and 3 is incapacitated, he instead swipes at 1. Effective AC now 19, longsword attack +6, damage d8 +4. Believe it or not, donning a shield does not provoke, according to the Core Rulebook. Sorry for all the contingencies.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina takes a swing at the Warchanter again, determined to bring down the leader.

I am of course near the end of the initiative order, so adjust as required, if the Warchanter is downed will attack another goblin, moving into combat as required. Also if I can step out of a flanked position will do so, not sure if the T8 is clear enough to step into


Cerin confidently advances towards the melee that has broken out on the South end of the square. He bellows out his battle cry and summons a thunderous and roiling storm cloud above the head of one of the vile Goblins. The fury of the storm overwhelms the surprised Goblin and he is knocked out by the pounding of the rain and thunder.

The Goblin Warchanter, seemingly intimidated by the raging warrior before him, backs away and attempts to disable Halvor with another spell. Displaying great intestinal fortitude, Halvor shrugs off the effects of the enchantment and grimly resolves to get to grips with the enemy caster.

Lynnda only:
Attempted spell: Daze

Kyrian deftly steps out of reach of his assailant, draws another arrow and proceeds to unleash the missile on said Goblin. The arrow pierces the Goblins arm and he squeals in pain.

Lynnda steps up to closer to the melee. She unleashes another dazzling burst of color which envelops two Goblins (one already ko'd). The creatures are affected by the attack and the one standing falls to the ground knocked out.

Halvor grimly resolves to end the Warchanter and he steps forwards wielding his menacing long sword. As the agile Goblin does his best to avoid the deadly blade, Halvor slashes and cuts at him. Several quick strikes land and torrents of blood are draw from the hapless creature. Seriously wounded and bleeding, the Warchanter resolves to fight on.

Krissina, sensing that the Warchanter is nearly vanquished, pushes her way around to right. She steps past the tent and circles around behind the Goblins. From her flanking position she mercilessly puts her morningstar to good effect. As she impacts the Goblin Warchanter he collapses to ground broken and bleeding.

The remaining Goblins seem intent of fighting to the death. Kyrian faces a homicidal Goblin who steps forward and swipes at him with his torch. The flaming weapon slams into Kyrian’s side and he is slightly battered by the blow.

Halvor is the target of another Goblin but he easily manages to deflect the raging Goblins clumsy attacks.

Combat Round 6: Cerin, Kyrian, Lynnda, Halvor, Krissina, Goblins

Combat Map


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor nearly jumps when the goblin behind him gets pummeled by the mini-storm, and he nods to Cerin. "Thanks!" Halvor shakes off the spell of the warchanter, bellowing his rage at the goblin's attempts to fog his mind. After the redhead finishes off the bard, Halvor flashes her a grin as he raises his shield to deflect the goblin's attack. His blood is singing as he sidesteps to set up another potential flank, swinging his sword in a sidecut in an attempt to separate the goblin's legs from its body.

5 ft step to R9 (in between Lynnda and goblin), swing longsword +6 d8 + 4 damage


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

Seeing that the swordsman ia about to step between her and the remining monstrous pyromaniac, Lynnda says, "Thanks... It's Halvor, right?

She spins, back to Halvor, and faces the gobin fighting the archer. She raises one of her daggers and hurls it at the goblin. She then draws another dagger from her other boot.

Move to R-11. Target goblin at R-13. Throw dagger +2, 1d4-1 damage.


Male Human Fighter 2; Init +1, Per +1; AC 21/12/19; HP 14/22 F+5, R+1, W+2 (+3 vs Fear)

Halvor nods at Lynnda as he slides over, he is too engaged in the moment to remember the sorceress' name. "My pleasure, my lady," he rumbles softly, breathing even and slow, as he was taught. He can hear the cat hissing behind him and feel a silky caress on his neck from the cat's tail flailing in agitation as they stand back to back.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin runs over behind the goblin threatening Kyrian and grins at the archer.

"Nothing like a little battle in the morning to get your blood pumping, eh?" he remarks as he stabs at the annoying little monster while dodging the flaming brand.

move to S13, use Acrobatics +1 to try to avoid Att. of Opp.
Attack goblin with scimitar +2, dam 1d4+1 (crit 18-20)


CN Female Human Sorcerer 2
Stats:
hp 6/12 | AC 12; touch 12; flat-foot 10 | Fort +1; Reflex +2; Will +4 | Init +2 | Perception +3

To the gnome, Lynnda replies, "Actually, I prefer coffee," while dodging the goblins' attacks.

"I'm Lynnda, by the way. Nice to be fighting beside you all."

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