| Ophelia_Wintrish |
Places I suggest we go:
Galloping Ghost: for Trisane's mount barding
Hedge Wizardy: Nik's supplies
Slicing Dicers: sell off the shuriken
It doesn't look like there's a good place to sell off the ivory figurine or holy symbol in this section, so we'd have to go somewhere else. I'd say we visit the above first and then see how things go.
Also, if no one wants to claim that silver dagger, Ophelia will take it.
Nik Fralliniz
|
About the dagger... Opps, I forgot to update the sheet.
All of those places sound good to me, also Nik can see about getting some barding for Trefate as well. Add I would add Trapper's Hole as well. Nik would be interested in looking into upgraded crossbows, specifically a darkwood crossbow.
Not sure where to take the statue really but Nik would eventually like to see about returning the holy symbol to the Church of Shelyn. To Nik it is the right thing to do, to the player it is a contact for help with certain gear Nik will be getting.
I also think in game it would be worth it to keep the lock box. Kind of as a security thing for the group.
And last, there are two questions...
1. Should Nik or the group make an appraise check to figure out the true value of the composite longbow from Verik? We can be sure it is MW but what kind of pull it might have, if any.
2. The Key-like Dagger that we have found, is that the key to the lock box, or was it just hidden in the lock box and we have yet to figure out what it opens?
Thanks guys.
| GM-Grenfax |
First - greetings Elden and welcome! I will figure out a way to work you in just as soon as possible! Look for an email -
The silver dagger is with Trisane then, unless someone says different.
Give me a knowledge local for the Trapper's hole Nik.
There is a shrine to Shelyn about 1-2 blocks from All the World's Meat.
For the long bow, yes, an appraise check by a single member; the other 2/3 can aid another.
Key-Like Dagger, it is a weird dagger more than an odd key. It does not fit the lockbox (You have Lamm's key that does). Although I thought you sold the box to Quixzlette. (if I am right (50-50 chance) and you want it, that is fine, just cross the gp off the sheet and put the box back on)
You have done nothing other than have the key dagger fall on a table in front of you. If you want to test your knowldege, let me know.
Look over any loaned equipment you have, you can request up to 100 gp of stuff, assuming that you have not exceeded that you can requisition antitoxin vials.
Nik Fralliniz
|
Thanks to Ophelia poking me about the treasure list, it is being updated. Also, I guess it wasn't editable by everyone, so I reformatted it to Goggle Docs.
Of course as I am updating it I find some questions...
1. There are two tanglefoot bags on my list but not on the available list. I don't see that we sold it, nor would I expect us to. Who took them?
2. Did we ever see the bow and +1 arrows? I never saw where we did. And now I am wondering if maybe giving them to Eldren might be a better idea.
OK, that's enough I think. Thanks.
| GM-Grenfax |
So I am going to answer by your question by saying; yes you can mask casting a spell if has verbal or somatic components; use the Silent Spell and Still Spell Metamagic feats respectively.
The only real descriptor for casting spells is that the castor speak in a "strong voice"; and for somatic components have a hand free. Even trying to hear a whisper is 15 perception check.
Also, in my minds eye magic is flashy and big, and the act of casting a spell is noticeable as much for speaking and moving as what you are doing. I might consider the use of sleight of hand vs perception to try to disguise a spell; but otherwise assume that in most cases casting a spell will be recognized for what it is.
| GM-Grenfax |
So - for Knivsies:
This will be a modified Grapple -
(-4 Dex; -2 Attack; -2CMD and CMB)
You will both be considered unarmed [Any feats or abilities that would allow you to be considered armed apply]
Deal nonlethal damage = 1d3 + 1/2 Str
Unarmed characters cannot take AoO but provoke against armed characters.
Fighting with off-hands = Attack modifiers of -8 or -2 with 2 Weapon fighting feat.
You may:
Attack [Unarmed or with the dagger if you possess it].
Disarm opponent wielding dagger - as disarm - opposed CMB vs CMD
Attempt to get the dagger - opposed CMB vs CMD
Attempt to push opponent off the table - opposed CMB vs CMD
Attempt to push opponent away from coin pile/dagger - opposed CMB vs CMD
Grab coins - attack roll; success = 1d6 coins.
Trisane Imphawke
|
Ok. Let me double check the math on Trisane to make sure I'm doing this correctly.
Trisane's stats:
BAB = +3
Str 14 = +2
Dex 17 = +3
CMB = BAB (+3) + str (+2) = + 5
CMD = BAB (+3) + str (+2) + dex (+3) + 10 = 18
Modified knivesies rules:
This will be a modified Grapple -
(-4 Dex; -2 Attack; -2CMD and CMB)
Modified Grappled CMB = BAB (+3) + str (+2) - 2 CMB = + 3
Modified Grappled CMD = BAB (+3) + str (+2) + dex {now 13 (+1)} + 10 - 2 CMD = 14Is this right?
| GM-Grenfax |
So - if i understood other communications correctly, Nik and Trisnae are away until the 28th (give or take)...
I can have those two do some animal training during this time - do you want to have Elden and Ophelia go exploring or do something on their own?
I feel bad that Elden has joined after what seemed like all the party did was move from fight to fight, and since then it has been all social interactions.... hang in there, there are plenty of battles coming!