GM Garrett's Rose Street Revenge (Inactive)

Game Master vlaovich88

Maps!


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Maps ... Starship combat ... Party Loot Tracker

No problem! I just wanted to make sure I was understanding everything correctly. Trust me, I understand overlooking something like that.

I responded to your PM, just so you know. The notification system is still down so it is easy to miss.


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle rakes at the light blue zombie with her fingers! Flurry of blows, attack, attack.

Flurry of Blows 1: 1d20 + 5 ⇒ (8) + 5 = 13
Slashing Damage: 1d8 ⇒ 1

Flurry of Blows 2: 1d20 + 1 ⇒ (11) + 1 = 12
Slashing Damage: 1d8 ⇒ 4

Attack 3 (action 2): 1d20 - 3 ⇒ (20) - 3 = 17
Slashing Damage: 1d8 ⇒ 4

Attack 4 (action 3): 1d20 - 3 ⇒ (20) - 3 = 17
Slashing Damage: 1d8 ⇒ 1

Extra Critical Damage (Attack 3): 1d8 ⇒ 2 Plus 1d4 persistent bleed.
Extra Critical Damage (Attack 4): 1d8 ⇒ 5 Plus 1d4 persistent bleed.

"Raaaaar!!"


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface groans like he hurt himself. ”Ouch! Oww! Dying, I am! YES!”

Deception to Feint: 1d20 + 3 ⇒ (6) + 3 = 9

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Bludgeoning Damage: 1d4 + 4 ⇒ (3) + 4 = 7


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

FYI: Annabelle and Old Wrinkleface forgot to add in +1 attack and damage from inspire courage on their rolls. Also they forgot to roll their saving throws. Rolling it for them since they already went to bed.

Annabelle Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8 Taking 3 damage
Old Wrinkleface Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6 Taking 3 damage

---

Hobb Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16 Taking 1 damage

Hobb raises his holy symbol high. "I have something for you right here!"

A wave of holy flames pours from Hobb! It heals his allies (for three) and hurts the undead!

Three action channel energy. Everyone is in range of it. Living creatures all heal three damage. Undead take three damage and make a DC 14 Fortitude save. They take 1 damage on a success, none on a critical success, 3 damage on a fail, and six damage on a critical fail.


Maps ... Starship combat ... Party Loot Tracker

Kell calls down a bolt of lightning on the yellow fellow who was completely unprepared for lightning inside! He seems to of taken some extra damage and is still moving slowly after that shock. Crit fail

Annabelle is clearly a monster with her claws! She rips the light blue zombie apart like he was nothing! He was uninjured, but in a matter of seconds, the first zombie falls to the ground!

Surprising enough, 9 passes their perception dc meaning you successfully fainted. More sneak attack damage! (though the attack with out sneak attack is enough to kill it.

Old Wrinkleface is not the best actor based on the performance he just gave, but somehow the zombie bought it... and did not see the club coming! Old Wrinkleface Sneak Attack: 1d6 ⇒ 3 The fried zombie falls over after the brutal beating. Old Wrinkleface, you still have one action left. I will let you take that.

Hobb releases a burst of positive energy, almost exactly like the enemy did with negative energy. His burst seems to be extremely effective as it washes away everyone's (besides his own) pain completely. It as causes critical damage against the skeleton who doesn't look too good. The zombies both look like they took the full effect but also as if they are weak to positive energy![/ooc]Ouch... nice move. The boss took 6 damage from it and the zombies took 8 because of their weakness 5 to positive energy. [/ooc]

It is Lunarius's turn. Also Old Wrinkleface has 1 action left

[spoiler=GM Dice]
yellow refelx: 1d20 - 1 ⇒ (1) - 1 = 0
red fort: 1d20 + 4 ⇒ (1) + 4 = 5
purple fort: 1d20 + 5 ⇒ (11) + 5 = 16
blue fort: 1d20 + 5 ⇒ (3) + 5 = 8

Bold May Act
----------------------------------
Round 1 statusnothing special
-------------------------------------
Amberly 17/17
----------------------------------
Round 2 statusnothing special
-------------------------------------
Annabelle 21/21
Old Wrinkleface 17/17 one action left
Hobb 14/17
Lunarius 16/16 HP
Kell 16/16
Skeleton (red) -26
Zombie (Blue) -8
Zombie (Purple)-15
Zombie (Light Blue) -23
Zombie (Yellow) -26


Maps ... Starship combat ... Party Loot Tracker

EDIT**

Annabelle destroyed that zombie even more than I realized. Her attacks are slashing and they have a weakness to slashing 5. Each attack did an extra 5 damage which gets her to 30 (plus 1d4) damage by her 3rd attack. That leaves her with 1 action left(sorry, that means your second crit is not used...) since the enemy is toast by then.

Annabelle and Old Wrinkleface both have 1 action left and Lunarius has all 3.


Male Human Transmutation Wizard 1 | HP 16/16 | AC 12, TAC 12 | F:+1 R:+2 W:+1 | Resonance 3/3 | Perc +0 | speed 25 ft. | Spells 1st 3/3 | Spell Pool: 4/4 | Active Conditions: None

Lunarius sends his final magic missiles for the day in the direction of the blue zombie.

"Take that, you blasted undead!"

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Maps ... Starship combat ... Party Loot Tracker

Lunarius finishes off the Blue zombie with his high power bolts of magic.

Since neither of my enemies will be moving, I will allow Annabelle and Old Wrinkleface to make their move actions as an extra actioj at the beginning of there turn.

The skeleton this time heals only himself with his negative energy, but then shoots a ray at Annabelle! But the ray misses her completely.

The final zombie tries to hit Hobb again. This time, his first swing hits you and you grabs ahold of you! 5 damage and you are grabbed

Grabbed: You’re held in place by another creature, making you immobile and flat-footed. If you attempt a manipulate action, activity, free action, or reaction while grabbed, you must succeed at a DC 5 flat check or it is lost; attempt the check after using it but before any effects are applied.

You can use acrobatics or athletics to try to escape (dc 14)

GM Dice:

healing: 1d8 + 3 ⇒ (6) + 3 = 9
ray: 1d20 + 7 ⇒ (3) + 7 = 10
fist: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Bold May Act
---------------------------------
Round 2 statusinspire courage
-------------------------------------
Amberly 17/17
----------------------------------
Round 3 statusinspire courage
-------------------------------------
Annabelle 21/21 (plus one move action)
Old Wrinkleface 17/17 (plus one move action)
Hobb 9/17 grabbed
Lunarius 16/16 HP
Kell 16/16
Skeleton (red) -17
Zombie (Blue) -21
Zombie (Purple)-15
Zombie (Light Blue) -23
Zombie (Yellow) -26


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amberly contnues to shake her tambourine and sing her inspiring song! Inspire courage, +1 attack, damage, and saves against fear.

"The tide is turning, you'll soon be learning,
You're going DOWN, skeleton GUUUUUUUY!"

Then she gives her hips a wiggle, and waves her tambourine at Hobb, causing a pleasant rainbow coloured glow to surround him! 2 actions to cast soothe.

Healing Hobb: 1d6 + 4 ⇒ (4) + 4 = 8 (He should be at full health now).

Hobb also a +1 conditional bonus to saves against mental effects for one minute.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface creaks and groans his way over to the big boss skeleton. Last turn's final action. Then he grins. "Hi! Want to call a truce?"

Deception to Feint: 1d20 + 3 ⇒ (13) + 3 = 16

Then Old Wrinkleface swings his cane at the bad guy!

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Bludgeoning Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Sneak Attack: 1d6 ⇒ 5

Attack: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Bludgeoning Damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Sneak Attack: 1d6 ⇒ 4

Extra Critical Hit: Bludgeoning Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle circles around Kell to get to the other zombie. Last turns move action.

Annabelle attacks with her nails as if they were tiger claws! Flurry of blows, attack, attack.

Flurry of Blows 1: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Slashing Damage: 1d8 ⇒ 5

Flurry of Blows 1: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Slashing Damage: 1d8 ⇒ 5

Attack 3 (action 2): 1d20 - 3 + 1 ⇒ (13) - 3 + 1 = 11
Slashing Damage: 1d8 ⇒ 6

Attack 4 (action 3): 1d20 - 3 + 1 ⇒ (11) - 3 + 1 = 9
Slashing Damage: 1d8 ⇒ 6

If he dies before I use all my attacks Annabelle will use a move action to go where I put a green X on the map.


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

"BURN!!" Hobb shouts!

Attempting to Channel Energy
Somatic Action: Flat Check: 1d20 ⇒ 6 Pass
Verbal Action: does not require flat check to succeed.
Material Action: Flat Check: 1d20 ⇒ 15 Pass

It works! Living creatures all heal three damage. Undead take three damage and make a DC 14 Fortitude save. They take 1 damage on a success, none on a critical success, 3 damage on a fail, and six damage on a critical fail.


Maps ... Starship combat ... Party Loot Tracker

You guys have has a crazy good fight. You cleaned this up quickly given how much HP these guys had.

Between the claws from Annabelle and the club from Old Wrinkleface, all the enemy fall over. Hobb cleans the fight up with a healing bust that makes sure the enemies are down and the group is healthy.

After the fight calms down, you think you hear a weak cry for help coming from one of the holes in the ground. Climbing down, you find a still alive Pathfinder injured on the ground!


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

"Well, what a convenient coincidence!" Amberly exclaims with a grin. "Why are you still alive?"


Maps ... Starship combat ... Party Loot Tracker

I... I am not sure. I am fuzzy on what happened. Wennel attacked me at my home just a few nights ago... I woke up here. He tried to murder me, going on about revenge but as I tried to escape, the floor boards broke open and I fell down here. It is clear both of his legs are broken.


Kell uses his Druidic magic to close the Pathfinder's wounds.

Heal: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Transmutation Wizard 1 | HP 16/16 | AC 12, TAC 12 | F:+1 R:+2 W:+1 | Resonance 3/3 | Perc +0 | speed 25 ft. | Spells 1st 3/3 | Spell Pool: 4/4 | Active Conditions: None

"Who is this Wennel? Do you have any idea why he would try to murder you?"

Lunarius is still very confused about how everything fits together...


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

"Yeah, and who's skeleton guy?"


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Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface shakes his head at all the silly folk around him. "No, no, no. You confused, yes! Skeleton guy was priest of Milani! Yes! Helped slaves find jobs and homes. Then dead! Not sure what, but something in sewers. Bad kobolds, maybe? Yes! But, Dead Priest not stay dead! Come back skeleton man! Yes! Then kill people he helped! Not sure why. Dead not make sense. Brains not work right when rotting! Yes!"

He nods wisely. Then he points his cane as the wounded Pathfinder. "You lucky you alive! Yes!"


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

'Anyone have rope? Someone should go down there and bring him up."


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

Hobb pulls out his rope and works on getting the guy out of the hole.

"Let's see that you get a second chance. Sarenrae will light your path, if you let Her."


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amberly nods. "Makes sense! Sort of! Nice detective-ing, Old Wrinkleface!"


Maps ... Starship combat ... Party Loot Tracker

Impressively accurate Old Wrinkleface! Honestly, I felt this adventure was a well written story but so much happens behind the scenes that I wasn't sure if the players would be able to follow.

Sadly, you are correct. Wennel is the skeleton you met upstairs... He used to be a cleric of Milani. He helped countless other slaves as well start a new life, including me. I do not know what happened in between the times I last saw him and now but he is now undead and seems to be going after those he spent his life helping.

The only lead I have for his death is for the last 2 months Wennel had insisted that he was close to proving that several abductions around Absalom were connected to a secretive cell of slave traders. He expressed his intention to expose the cell. Maybe they took care of him... I am not sure.

religion check dc 12:

You know that those who perish from treachery, with unfinished business, or after great suffering can sometimes rise as undead spontaneously—a process that twists even that person’s best intentions into hate.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Religion: 1d20 - 3 ⇒ (12) - 3 = 9

"Old Wrinkleface wise! Yes!"


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

Religion: 1d20 + 4 ⇒ (9) + 4 = 13

Hobb crosses his arms. "On rare occasions those who perish from treachery, with unfinished business, or after great suffering can rise as undead — the experience can twist the best intentions into hate."


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

"Well, that's sad! ...This will make a great song! Tragedy is SO in this year..."

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