GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Weekend latest me too. :)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Yarrr


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Working on one in my head but won't get it done till the weekend.


Kitsune Game Master

If you know everything you want about or from Kaleb and his crew you can tell me. Then I'll FF to the city.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hmm can't think of anything more I wanna know from Kaleb and co.

Also what're everyone's Pirate ideas? Just so I don't overlap.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I am thinking a female brawler, curses a lot and worships Besmara


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm down to two options:
a standard gunslinger fancy-pants pirate "rogue" who wrongly thinks he's god's gift to women...
OR
An escaped slave/oracle of waves who is both looking for his lost kin as well as out for vengeance on the pirate raiders who took his village as slaves.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I like the fancy pants idea better.

I'm not that big fan of these tragic backgrounds where you get the feeling the group should rather be a self help group and meet with a therapist ;)

Some pickup lines from talklikeapirate:

- Avast, me proud beauty! Wanna know why my Roger is so Jolly?
- Yes, that is a hornpipe in my pocket and I am happy to see you.
- Ya know, darlin’, I’m 97 percent chum free.
- Prepare to be boarded.

Besmara would be happy to cool your fancy pants pirate with a bucket of cold water.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

@Stam
You're going to worship me? I like that idea a lot :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm leaning towards a Vigilante that's a noble/merchants son who left the family business and aims to make a NEW name for himself as a dread pirate who wants to court the goddess Besmara.

OR

A Gnome Sorcerer with the aquatic bloodline who's wanderlust and ability to control water brought him to a life of piracy.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Smelly barbarian who goes around in a loincloth and has a pet parrot who is the brains of the group(Iron Will-Familiar) Or maybe a vulture who he thinks is a parrot and has weapon focus-poo bomb


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hmmm... What if the Oracle was say a formally enslaved barbarian who escaped... If Spug's character was the first clansman I picked up.. Possibly A half-orc cursed with lame and these powers I don't want plus a bone to pick with all those human "slavers"


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Did I read that right? The parrot shall be the head of the group? I'd agree on that. If you can push the int into reasonable regions and take a few ranks in knowledge skills we can even dump our int :P

But for poo bomb you would need a monkey familiar. A parrot would never have teached you that.

@Grergof
If you want to play some scarred character it is your choice. I just consider it more fun to have a duel of wits with some pirate casanova than listening to a former slave telling his sad life story. Or scheming all the time how he will take revenge on whom, how and when. Maybe I'm wrong with my predictions how your character will behave but the motivation suggests such.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

If Gregrof wants to have the oracle then I'll take the Swashbuckler Picaroon probably. Otherwise if he goes with the gunslinger then I'll take the Vigilante. Been wanting to try out that class.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

The magnifying glass is just that but the gold handle is real gold.
The small wooden box contains a set of brass weights
three silver ingots worth 100 sp each

A walnut traveling case with a pair of superior locks and their keys sealed in wax


Kitsune Game Master

I wonder: What exactly makes you think this trial is fake?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I don't think it's fake. I think it's totally a legit trial. I think the method of trial is a bit dodge and the people seem a bit bloodthirsty. I want hard evidence or witnesses. Which I'll get to.
Innocent till proven guilty yo ;)


Kitsune Game Master

@Darius
I don't see your pirate post on the board though it is in my reader. Did you delete it?

I'll answer it anyway: I don't know Freeport and would have to buy the material first. This would definitely take some time to get an idea if it is worth the hassle which I have not spent yet.

As for classes: As long as I can find them on d20pfrd they are fine, but I'm keeping my right to veto if this 3rd party stuff turns out as unreasonably more powerful than standard PF classes.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh yeah sorry, deleted it cos I didn't think it was super relevant, but since you answered :)

Not to worry about Freeport. Was just a random idea :)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

The more I read mechanically about the gunslinger the less I really feel the urge to play it. Love the idea of using pistols for pirates. But don't like the mechanics at all.


Kitsune Game Master

What don't you like about them? If you take a simple single shot pistol you get a nice ranged weapon that is rolled against touch in the first range increment.

The misfire is a bit a pain in the behind, but beyond that it's a fun weapon for flavour and some situational benefits. But the Gunslinger is more about the deeds and grit than the guns. At least that's my point of view.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I agree with Madame Quickpaw, the are fun and they require some planning ahead for ammunition since you have to craft it yourself really.


Kitsune Game Master

One ting though. If you assume your gunslinger to use the gun as his sole main weapon starting from level one then you'll probably be disappointed.

Also we would need to talk about the availability of such weapons. As ammunition means in this AP powder and bullets. Not alchemical cartridges.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

You can craft your own with Craft: Alchemy


Kitsune Game Master

Not available as in not yet invented. And everyone who tries to invent them will be burnt on a pyre for heresy and witchcraft :P


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Yikes!

So is it worth playing a gun wielding character then?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Well I think if you don't get caught sure, the Shackles is also a haven for those who want to do as they wish.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh I have no problems with black powder and bullets. That's exactly what would have been in use during the golden age of piracy (which I assume is what we were going after) Heck cartridges pistols didn't come into wide use until the mid-19th century and that's 200 years after the time frame of The Golen age of Piracy.

And don't think that just because a gun is muzzle loaded with powder it's worthless. A US civil war era rifle is black powder muzzle loaded and it is quite accurate and damaging. Heck for that matter so any cannon of the era.

They are just slow to reload much like a crossbow. So you fire it early or when you really need to hit in the combat and use your other weapon the rest of the time.
That feels exactly like pirates to me.

Honestly what bothers me is the Grit class feature. Gain a point when you make a critical, You can only us most of your deeds when you have a point left... etc. it just feels too gamist to me.
Plus the class seems half baked. First 5 or so levels are fine, but after that you just dont seem to get much. Maybe I'm missing something but it almost is like: Ok go find a prestige class after about level 5 because we are just mailing the next 15 levels in.

That's my problem with the gunslinger...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So pirate wise we would have a:
Brawler, barbarian, sorcerer(or gunslinger), Besmeda (who looks like a ranger?) and me. still need a healer or skillmonkey. Hmmm I'm half tempted to put together a bard but don't want to steal the face job from the sorcerer...


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I've got other options I'm looking at. Like an Alchemist Grenadier or Swashbuckler or Rogue or Gunslinger or Bloodrager or or or. Haha.

I'm kinda waiting on Grergof to decide what he wants before I decide. So if you don't choose a gun wielder I'll probably use a gun in some form as my ranged weapon. I just don't want to play another cleric. :)


Kitsune Game Master

Besmara is build as skillmonger. I just like Ranger better than Rogue, because sneak attack is hard to get and they lose on HP and BAB. If they ever get fixed to d10 and full BAB I'd only play rogues.

And we need no cleric (because that's totally not pirate) and therefore there is a level 3 cleric of Besmara (the godess, not my besmara ;) with the gang pressed NPCs.


Kitsune Game Master

Another information about the start of the adventure: You're without anything but your clothes in the main storage area of the ship. Your complete stuff will be locked away. There might be a single item that is small enough to be hidden on your body that you may keep (up to GM).

So you might run into the problem that you are like a commoner if you choose wizard, alchemist, cleric (maybe you get to keep the holy symbol or carve a new one), druid (animal componion), Witch (if your familiar can't fly after you),...


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Also you should in any case put a rank into profession sailor, and get swim to be a class skill. And there is one other profession that might give you a nice advantage when it comes to the duties on the ship. But only for one character.

"I told ye landlubbers ye're slow. I take that back. I knitted a dozen bandanas for all the snails that arrived before ye. Ye have the speed of glass following gravity. Arrrrr!"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I feel like taking a Swashbuckler Picaroon might be a no brainer here. Leaning heavily into that at the moment or Arlchemist Grenadier. As far as making the bombs and getting gunpowder and ammo, how feasible is that? Also are there pistols in the adventure so you can upgrade?


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Kitsune Game Master

I'd say there are the following firearms:
Coat Pistol, Double-Barreled Pistol, Dragon Pistol, Pistol, Axe Musket, Double Barreled Musket, Musket.

The pellets are available just as ammunition for slings is. Gunpowder you could probably create yourself. Once you have your own ship you can buy both in barrels and be set for the rest of the game. If the barrel doesn't explode.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle doesn't be needing no gun, she will punch your face in and then poor a drink down her own throat.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Ye look stressed. What is it? Bad toothache? Or a bad case of constipation?" Besmara jokes.

Hulma Yorginson still made it into your stats.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ugh I would take a Gunslinger Buccaneer but it's literally Grergof's concept he came up with.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

So what? How about ye come up with what ye want no matter what the others do?

Balanced party? Who cares! We are pirates! More firepower! Arrr!

Also ye are still not talking like a pirate. I guess in game I have to provide a +1 morale bonus for everyone who does to encourage that ;)


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

How about ye play a pair of identical twin gunslinger buccaneers! That would be fun. Same clothes too, only one with a red and the other with a blue bandana. Ye could trick me into having some fun with both of ye. I would even pretend not to notice.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara (bes-MAR-uh) is the goddess of pirates and sea monsters. She is brash, lusty, confrontational, and greedy, but follows a code of honor and is loyal to her crew and allies as long as it serves her interests.

So don't ye dare coming up with lawful do-gooders. Those will be keel hauled until their morals change to pirate or they're dead. Arrrr!


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Avast me hearties. If'n you be lookin for treasure, I'll be part o' yer crew. I've an eye for gold and a knack for trouble. Um... that be a mighty fine purse ye 'ave there.


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Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Ye have quite some coin in ye pocket ye'self. Or what is making ye pants bulge?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I fixed it

Garr I would be knockin' yer last good tooth in to your gullet if ye keep talkin' like that.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"I hav'ta admit ye looks might've scared me if I met ye at night. But in bright daylight I wonder if ye can back up ye talk with deeds. So if ye wanna try..." Besmara offers with her arms wide.

"But if ye don't ye can come here and I treat ye to an ale. Might as well help with your constipation."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Darius, take the gunslinger idea and run with it. I'm going Bard. Seriously considering A Sea Singer or Flame Dancer...
Problem with the Sea Singer is I Really dont like Familiars...


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"We are prirates! We break the rules! Bind that familiar with a chain and drown it in the sea!"

Seriously. If you don't like it exchange it for Lightning Reflexes, Iron Will, Great Fortitude or Improved Initiative. Or Skill Focus.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I like familiars just for flavour. They're terrible for game mechanics. The Buccaneer gets a familiar :)


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

As for Pirates. There is a new archetype type for the ranger. The pirate. Which Besmara took instead of the standard ranger now.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Nice, so you're going to run a S&S game?

I have Giant Slayer, also the first book I think of HellS rebels

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