Ulark Twiceforged |
Almost a certainty. Ulark agrees. Still, the dwarf readies his spear. But there're innocnets in the center of it. Best to walk in loud to spring it 'fore we're right in with them and the rocks are raining down.
You and Thozar want to move wide and sneak for better shots and flanking, now's the time. Because I am striding straight in.
And after giving the others a moment to react and adjust, Ulark does just that.
Ingrahild Nargrymkin |
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Ingrahild started to move to flank, but she was as stealthy as the average dwarf...
Thozar Earthchanter |
"Agreed, any delay and they'll just get their bones ground to Giant's Flour," Thozar points out. Taking the invitation, he tries to creep into the bushes as well.
________
Stealth: 1d20 + 2 ⇒ (9) + 2 = 11
Gundar Forgelight |
Do I count my previous post as a move? If we're in initiative I can't take 10, right? And finally, can the trees/foliage be move through?
My plan would be to continue circling around the area to the far side.
GM Fuzzfoot |
The trees are forested areas, so consider them as difficult terrain.
You can use take 10 because we have not yet rolled initiative and you aren't distracted or in immediate danger (that you are aware of). I was just looking for a gameplan though - now that we have one, we will be going to initiative since clearly stealth wasn't a viable option here, it seems. :)
Belir: 1d20 + 8 ⇒ (11) + 8 = 19
Gundar: 1d20 + 1 ⇒ (19) + 1 = 20
Ingrahild: 1d20 + 3 ⇒ (10) + 3 = 13
Thozar: 1d20 + 2 ⇒ (5) + 2 = 7
Ulark: 1d20 + 1 ⇒ (20) + 1 = 21
Ogres: 1d20 - 1 ⇒ (7) - 1 = 6
Belir: 1d20 + 7 ⇒ (16) + 7 = 23
Gundar: 1d20 + 12 ⇒ (11) + 12 = 23
Ingrahild: 1d20 + 15 ⇒ (4) + 15 = 19
Thozar: 1d20 + 19 ⇒ (18) + 19 = 37
Ulark: 1d20 + 12 ⇒ (5) + 12 = 17
As you get closer, seeing the ogres hiding in the woods is really not that difficult. They see that you see them, but not before you get to act fist.
Round 1: (Bold may act)
Ulark
Gundar
Belir
Ingrahild
Thozar
Red Ogre
Green Ogre
Blue Ogre
Orange Ogre
Ingrahild Nargrymkin |
Hit Green: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d8 + 2d6 + 14 ⇒ (1) + (5, 6) + 14 = 26
Ingrahild’s stealth had been most unproductive. She ran forward to get line of sight to a giant-kin foe, and once it was unobscured loosed an arrow at it.
GM Fuzzfoot |
The arrow strikes home, practically dropping the giant.
Round 1: (Bold may act)
Ulark
Gundar
Belir
Ingrahild
Thozar
Red Ogre
Green Ogre (26 dmg)
Blue Ogre
Orange Ogre
Gundar Forgelight |
As the other dwarves opt for a decidedly less-than-stealthy approach, Gundar shrugs. This is why I generally hunt alone, he thinks. Of course, he also generally doesn't hunt warbands of ogres. More's the pity.
He charges at the nearest ogre just as Ingrahild's arrow strikes it, wanting to make sure the two on this side don't decide to try do anything with the helpless captives.
Attack Green: 1d20 + 12 + 2 - 3 ⇒ (11) + 12 + 2 - 3 = 22
Damage: 2d6 + 5 + 6 ⇒ (6, 6) + 5 + 6 = 23
AC 26 v Giants
Thozar Earthchanter |
Thozar pushes past some bushes and brings his full attention to the northern pair of Ogres. Ugly brutes'll probably try a last ditch slaughter of the captives...
________
DC 18 Reflex on Create Pit (40ft deep with Place Magic), readied to try and get both Ogres if they approach the captives.
Ulark Twiceforged |
Get behind us! Ulark yells as he charges forwards, stabbing out at the nearest ogre red as he nods to get the captives to retreat behind him.
As for you lumbering beasts, maybe this will stick in your craw!
Attack, PA, FF: 1d20 + 12 + 2 + 2 + 1 ⇒ (2) + 12 + 2 + 2 + 1 = 19 for Damage: 2d6 + 7 + 6 + 2 + 2d6 ⇒ (4, 4) + 7 + 6 + 2 + (2, 3) = 28
AC 19 for the round
GM Fuzzfoot |
Round 1: (Bold may act)
Ulark
Gundar
Belir
Ingrahild
Thozar (readied action)
Red Ogre (28 dmg)
Green Ogre (49 dmg)
Blue Ogre
Orange Ogre
Belir |
Belir stomps heavily across the grounds as he tries to intercept a group of the ogres. "Nasty beasties." He draws Aggrimosh, ready to smash.
Double move.
GM Fuzzfoot |
I am not sure if the readied action should go off or not. Red doesn'mt move, but Blue and Orange both technically move closer to the captives, but clearly they are aiming for all of you and not the captives.
Red and blue use their long reach to try and pummel Ulark, while green and orange concerntrate on Gundar.
Greatclub attack: 1d20 + 7 ⇒ (1) + 7 = 8
Greatclub attack: 1d20 + 7 ⇒ (16) + 7 = 23
Greatclub attack: 1d20 + 7 ⇒ (12) + 7 = 19
Greatclub attack: 1d20 + 7 ⇒ (15) + 7 = 22
Because these are giants, the +4 AC here saved all of you from getting hit.
Round 2: (Bold may act)
Ulark
Gundar
Belir
Ingrahild
Thozar
Red Ogre (28 dmg)
Green Ogre (49 dmg)
Blue Ogre
Orange Ogre
Ingrahild Nargrymkin |
Hit: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 2d6 + 13 ⇒ (1) + (3, 6) + 13 = 23
Hit: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 2d6 + 13 ⇒ (5) + (6, 4) + 13 = 28
Ki Hit: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 2d6 + 13 ⇒ (7) + (3, 4) + 13 = 27
Hit: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 2d6 + 13 ⇒ (7) + (1, 5) + 13 = 26
Now with her feet firmly planted, Ingrahild began laying down a hail of arrows. Like most dwarves, she was most dangerous when she chose a spot to defend.
Ulark Twiceforged |
So, can't even hit a real fighter? Ulark yells at the ogres as he stabs out again. I'll show you the real strength of a giant!
Attacking Red first. If it drops after the first attack, second will be on blue
Attack, PA, FF: 1d20 + 12 + 2 + 1 ⇒ (6) + 12 + 2 + 1 = 21 for Damage: 2d6 + 7 + 6 + 2 + 2d6 ⇒ (5, 5) + 7 + 6 + 2 + (5, 3) = 33
Attack, PA: 1d20 + 7 - 2 + 2 + 1 ⇒ (7) + 7 - 2 + 2 + 1 = 15 for Damage: 2d6 + 7 + 6 + 2 + 2d6 ⇒ (5, 6) + 7 + 6 + 2 + (3, 4) = 33
Belir |
Using Agrimmosh Belir grows to the size of the ogres, raising the hammer before them. "You ready fer this. Last chance to run mush fer brains."
Use Aggrimosh to enlarge for 20 minutes.
Thozar Earthchanter |
As the two Ogres form up on Ulark, Thozar let's them throw their full attention on him before trying to pull out the rug from under them. A one, a two, a...
A large hole 40ft deep drops into existence beneath the Ogre, with his companion precariously close to the edge!
________
No worries GM, captive aren't being harmed.DC 18 reflex for red vs create pit. If light blue ends it's turn while adjacent to the pit, it needs to save with a +2 bonus or fall in as well.
GM Fuzzfoot |
Ulark drops the red ogre, but blue dodges the second attack.
Red is dead, so redirecting Thozar's pit to under orange.
Reflex Save: 1d20 + 0 ⇒ (14) + 0 = 14
Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
Suddenly, a hole appears beneath the orange ogre, who drops 40'. Tippling over, the green one fallows him down the pit.
The blue ogre swings at Ulark.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Round 3: (Bold may act)
Ulark
Gundar
Belir
Ingrahild
Thozar
Blue Ogre
Orange Ogre (in a pit, buried by a dead green ogre)
Ingrahild Nargrymkin |
Dwarven”Ulark! Five feet to the side!” Ingrahild called out. Once she had a clean line of sight, she opened fire on the giant that he was facing.
Hit: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 2d6 + 13 ⇒ (1) + (6, 1) + 13 = 21
Hit: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d8 + 2d6 + 13 ⇒ (4) + (5, 6) + 13 = 28
Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 2d6 + 13 ⇒ (4) + (1, 5) + 13 = 23
The arrows came in, aimed slightly high so that no matter what she wouldn’t hit her comrade.
GM Fuzzfoot |
Two solid thuds in the blue ogre's chest, and he falls back, dead.
We can call this combat over. There is still one potentially alive in the bottom of the pit, but between fall damage and ogre on the head damage, I think it is trivial for you all to finish it off before the spell ends.
Thozar Earthchanter |
"Like a garbage bin on demand! Haha!" Thozar cheers. "Who wants to parlay with the captives? Ulark? You always like to make friends!"
Ulark Twiceforged |
Ulark can't quite tell if Thozar is joking or not, but odes move towards the villagers as soon as the last ogre is dropped.
All right now. They're back to the dirt. You're safe. the warrior says to the assembled captives. He lowers his spear and - somewhat sheepishly - shifts his stance to keep his metal arm more out of sight from the scared humans. Any of ye hurt? Or missing - they take off with some of you?
Belir |
Belir sighs and curses his stubby legs and heavy armor.His chest heaves as he tries to catch his breath. "Don't know how them lanky elves like all that running. It is horrible." He towers as tall as the giants. "Hurt, I couldn't even make it to 'em. Good job lads!"
GM Fuzzfoot |
The ogres’ captives include four villagers from Shinnerman’s Fortune and three prospectors who were working claims upstream. All are bruised from beatings. They know at least one more band of giants went on ahead with more prisoners, but few among them have any hope that those victims have survived. They aren’t sure whether Alderman Tarram Shinnerman was among those taken, as all of the prisoners were bound, gagged, and had thick leather sacks tied over their heads.
One of the prisoners, a middle-aged woman named Cerrina, recalls the giants conversing about meeting at some sort of cathedral called the Tinderhall. Another captive, a boyish-looking prospector named Hap, remembers a conversation about not wanting to be late for the "mustering for the Storm Tyrant’s army".
Treasure: Among the various junk in their sacks, the ogres also have a broken set of fine china, a gold censer with platinum inlays (worth 400 gp), a gold f lute (worth 1,000 gp), a small marble statuette of Torag (worth 300 gp), and 600 gp in assorted coins.
Ingrahild Nargrymkin |
”Sounds like they were taken alive for a reason.” Ingrahild mused. ”Any of ye boyos able to find their tracks? Seems the giants be going where we are anyways.”
Thozar Earthchanter |
"Bah, probably for slaves... Like she said though, sounds like we're in for a twofer!" Thozar chimes in, ready to smash more Giants and their plans.
Belir |
Knowledge Local: 1d20 + 7 ⇒ (9) + 7 = 16
"Storm Tyrant?" Belir dips his hands through the sacks of coins. "Since when do the giants take prisoners of our kind? Sometin ain't right." He tries to see what he can find for tracks.
Survival: 1d20 + 1 ⇒ (5) + 1 = 6
GM Fuzzfoot |
Belir doesn't seem to be able to find a singe giant footprint, despite standing in the middle of one.
After leaving the ogre camp, the you reach the edge of the mountain forest, where the stream you’ve been following—now a river—drops down into a large, winding valley. A wide, well-trodden trail, which is clearly the path the giants used to raid Shinnerman’s Fortune and the surrounding area, descends into the valley alongside the river.
The valley lies beneath the slopes of several tall mountains, carved by a snaking river fed by numerous mountain streams that spill from the Mindspins’ icy spires. These mountains are thousands of feet high, with steep slopes, cliffs, and rock walls. It is immediately apparent that moving across the valley floor will be significantly easier than traversing the mountain slopes above the valley. The valley floor is considered trackless plains. You should be able to cover 12 miles per day. The riverside trail into the valley leads to area B.
Gundar Forgelight |
"Maybe I ought to teach you about tracking..." Gundar wonders aloud with a wink at Belir.
Arriving in the mountains:
"Well, taking their own main road will be fast, but not sneaky. Then again we've already found what happens when we try to sneak about," Gundar says.
Gundar will try to take point and use Perception/Survival to get the jump on any giants the party approaches.
Survival: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Perception: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
GM Fuzzfoot |
Gundar expertly leads the way, and points out many of his favorite plants and insects. As darkness approaches you find a place to camp for the night. A pale moon struggles to peek through the heavy clouds that have gathered over the jagged peaks that hem the secluded valley. As the temperatures quickly begin to drop, the vestiges of the ancient mountain trail become nearly impossible to identify in the darkness.
Gundar then notices something in the dark - maybe a large cat, that seems to be stalking the party.
Ingrahild Nargrymkin |
”Bein’ followed, eh? Think it’s actually a cat or a Druid type?” She took an arrow from her quiver. ”Say the word and I’ll put a warning shot into it’s head.”
Thozar Earthchanter |
"No reason to wait for permission, either cat or Druid would be undesirable," Thozar weighs in. If that doesn't deter it, then we'll just have to do it the hard way.
The Dwarf does his best to remain nonchalant about the situation and continues to chow down on a dried sausage.
________
I think it would be a disguise check with a +10 bonus vs perception to fool us if it were a wild shaped druid. Also I'm assuming we wouldn't have a fire since we all see in the dark.
Belir |
"Being here it can't be friendly by any means. Shoot away." Belir calls out, squinting his eyes as he tries to catch sight of the shape. "You want first watch then Ingrahild?" Belir tosses out his bedroll and plops down.
Ingrahild Nargrymkin |
”Aye then. Let’s make camp. I’ll keep an eye on it, and will put a warning shot into it’s head if it gets any closer. Or if I just feel like it.”
GM Fuzzfoot |
You make camp, without a fire despite the dropping temperatures.
Belir: 1d20 + 7 ⇒ (13) + 7 = 20
Gundar: 1d20 + 12 ⇒ (19) + 12 = 31
Ingrahild: 1d20 + 15 ⇒ (5) + 15 = 20
Thozar: 1d20 + 19 ⇒ (16) + 19 = 35
Ulark: 1d20 + 12 ⇒ (8) + 12 = 20
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
Despite the stealthy approach, Thozar rolls over in his sleep and notices two dark shapes slinking toward you from opposite directions. Still, they move before you do and they attack in the night!
Belir: 1d20 + 8 ⇒ (13) + 8 = 21
Gundar: 1d20 + 1 ⇒ (20) + 1 = 21
Ingrahild: 1d20 + 3 ⇒ (13) + 3 = 16
Thozar: 1d20 + 2 ⇒ (19) + 2 = 21
Ulark: 1d20 + 1 ⇒ (5) + 1 = 6
Monsters: 1d20 + 5 ⇒ (18) + 5 = 23
Bite Attack vs Ingrahilde: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Bite Attack vs Gundar: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Round 1: (Bold may act)
Beasts
Thozar
Gundar (13 dmg)
Belir
Ingrahild (12 dmg)
Ulark
Blue
Purple
Ingrahild Nargrymkin |
Punch!: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Standard attack, move grab quiver
”Who was on watch?!” Ingrahild yelled as she was bitten awake. Without her bow and arrows all she could do was punch back. And while she was a trained pugilist, it was clear that her real talent was with her bow.
Thozar Earthchanter |
"I don't know but it's water under the bridge now!" Thozar shouts as he stands up and calls forth two jagged shards from the ground beneath one of the cats. "What are they anyways?"
________
Knowledge? (Dungeoneering +13 or Nature 6): 1d20 ⇒ 1
Ice Spears (Place Magic) vs Blue (DC 19 Reflex for Half): 4d6 ⇒ (2, 1, 3, 5) = 114d6 ⇒ (5, 3, 1, 3) = 12 Piercing and Cold Respectively
Trip (Only if Reflex fails) vs Blue (CMD): 1d20 + 8 + 5 + 10 ⇒ (6) + 8 + 5 + 10 = 29
Been a while since we've been jumped in the night (in an inn iirc!) so we probably haven't formally set a watch rotation in a long time... btw GM Thozar's perception mod is +20 now. Since we were all sleeping, assuming we are prone for my actions. Would Thozar be able to act in the surprise round at all? If so, he'd cast Winter's Grasp underneath Blue without getting anyone else. If WG goes off, Blue is at a total of -4 on the reflex save and the trip attempt gets an additional +4.
Belir |
Belir rolls to his side, completely armorless and grabs his hammer, raising it in front of him. "What...what is happening?"
Probably provoke an AoO for standing up from his sleep.
GM Fuzzfoot |
I was under the impression that Ingrahilde was on watch, and Thozar has such a high perception that I assume he also noticed, but this is a stealthy opponent hunting you in their own territory. There was no way you were getting a surprise round. As it happens, you did prevent them from getting one - but they still one initiative, so acted first.
This freakish beast has the head of a badger, the hooves of a stag, and a wide mouth with sharp ridges of bone instead of teeth.
Thozar starts casting, and the large creature snaps at him. Luckily, the attack misses and the spell works.
Purple AoO vs Thozar: 1d20 + 10 ⇒ (1) + 10 = 11
Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21
Belir stands up, taking the AoO as expected from Blue. (You can still take a standard action.)
Purple AoO vs Thozar: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Round 1: (Bold may act)
Purple Beast (7 dmg)
Blue Beast (12 dmg)
Thozar
Gundar
Belir (14 dmg)
Ingrahild
Ulark
Gundar Forgelight |
"'The hells are you, beasty?" Gundar exclaims. They were unlike any creature he'd seen before, which was a rarity in the mountain forests.
Still and all, the appropriate response was clear...
Attack Blue 1: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 1d6 + 1d6 + 5 + 4 ⇒ (4) + (2) + 5 + 4 = 15
Stand and attack.
Ulark Twiceforged |
What in the hells? Ulark says as he groggily stands And takes an AoO from purple? and clutches for his spear.
Move to stand, then to draw out his weapon.
GM Fuzzfoot |
Lucky for you, Purple only gets 1 AoO.
Gundar smacks blue hard, but it still is quite ready to fight. Purple wails on Ingrahild, fighting tooth and hooves. Luckily, each just barely misses.
Bite Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Hoof Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Hoof Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Blue strikes back and Gundar, but the armor holds strong.
Bite Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Hoof Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Hoof Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Round 2: (Bold may act)
Purple Beast (7 dmg)
Blue Beast (27 dmg)
Thozar
Gundar
Belir (14 dmg)
Ingrahild
Ulark
Ingrahild Nargrymkin |
Kick!: 1d20 + 9 ⇒ (15) + 9 = 24
Damage!: 1d8 + 4 ⇒ (3) + 4 = 7
Move action pick up bow
Ingrahild dodged, weaved, picked up her bow, and kicked her assailant in the face. The surprise was starting to wear off, and she was getting angry. ”The fook ye think ye are?!” She yelled, unable to come up with anything better in the heat of the moment.
Actually using unarmed fighting! Actually glad to have a reason to use it
Gundar Forgelight |
As his armor absorbs the creature's fury, Gundar laughs in its monstrous face. "You'll have to do better than that! he roars as he returns the attention in kind.
Attack Blue 1: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Damage: 1d6 + 1d6 + 5 + 4 ⇒ (4) + (1) + 5 + 4 = 14
Attack Blue 2: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage: 1d6 + 1d6 + 5 + 4 ⇒ (4) + (2) + 5 + 4 = 15
Thozar Earthchanter |
With no choice, Thozar steps to the side of Gundar. He does his best to keep out of the whirlwind of hooves and clamping jaws while coalescing frost across his hand. Having reached critical mass, he tries to reach out and touch the beast. "This'll slow it's attacks for but a moment, make the best of it!"
________
Cast Defensively, DC 19: 1d20 + 12 ⇒ (9) + 12 = 21
Frigid Touch vs Blue: 1d20 + 5 ⇒ (17) + 5 = 224d6 ⇒ (3, 4, 4, 2) = 13
5ft step, cast Frigid Touch.
Belir |
Belir bends down to pick up his shield Provoking to raise it in front of himself defensively. Lifug his hammer he swats it at one of the beast's snouts.
Agrimmosh; PA: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 2d6 + 7 + 4 ⇒ (6, 5) + 7 + 4 = 22
Ulark Twiceforged |
I'll certainly try Ulark yells back to Thozar as he stabs out at the frosty beast.
Attack, PA, FF: 1d20 + 12 ⇒ (3) + 12 = 15 for damage: 2d6 + 7 + 6 ⇒ (4, 5) + 7 + 6 = 22
Attack, PA, FF: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9 for damage: 2d6 + 7 + 6 ⇒ (4, 2) + 7 + 6 = 19
Any idea what these monsters are?
GM Fuzzfoot |
Thozar dodges and weaves as he casts a spell, reaching out to cover one of the creatures in frost, damaging it and slowing it down. Gundar follows up with one hit after another, and puts the creature down.
Ingrahild kicks out, connecting with the other creature's jaw, as
(Belir, your target is gone, and you don't have enough action left to pick up the shiled and mvoe and attack the other - so you can either get the shield and move, or move and attack using your roll. Ulark - likewise, you can move and use the first attack only - although you missed both times, so it makes little difference. In any case, Belir won't have enough to put it down, so just tell me what you wanted to do in your post with your next action.
The purple hued creature continues to wail on Ingrahild.
Bite Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Hoof Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Hoof Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Miss
Round 3: (Bold may act)
Purple Beast (14 dmg - maybe +22 depending on Belir)
Blue Beast (69 dmg, staggered, dead)
Thozar
Gundar
Belir (14 dmg)
Ingrahild (23 dmg)
Ulark