GMF's 5e Extravaganza

Game Master Fanguar

Current Day: Marduk's Day, 42nd day of Blossoms (Day 33)

Current Combat Map


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Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17
Vhaezil Fællanbóc wrote:

GMF/Gang: Apologies on the wee thread jack - Scran was in my Starfinder Dead Suns game, which now has a seat empty... Anyone fancy some space adventure check us out here:

GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - Δ STΔRFINDER ΔDVENTURE PΔTH

I could be tempted.... :D


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

I'd be interested too. You only have room for 1?


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

2 would work lads - we've currently got:

Shirren Mystic (Pilot)
Ysoki Exocortex Mechanic (Outlaw)
Vesk Soldier (Mercenary)
Android Operative (Outlaw)

Scran was running a Human Technomancer (Icon) who was a galaxy wide gaming icon on the lam from Entertainment Corp and had returned home to Absalom Station through a deal with the party's benefactor.

The gang were mooting the idea of re-jigging characters on the back of losing their Technomancer, but would depend what you guys are mulling?

Core Races apply - ideally like to fill gaps that are missing, but I'm not a GM that will railroad you into playing a specific character or concept.

If you decide to come aboard feel free to pitch in on discussion thread. I've a decent hook to get any new PCs onboard I'll PM you the details if interested :)

@Threadjack over! Any queries fire them to me by PM or discuss in the OOC.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

PMs sent about above campaign... now onto the gross fish


No worries about the threadjack.

How does Starfinder play out mechanically? I'm curious, but too lazy to look into the details. Is it basically a re-skinned pathfinder, or did the rejigger the core mechanics?


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

@Zask: PM and OOC post received mate - will get back to you/comment o'er the course of the day.

@GM-F: I'm basically working out the system as I go in the main. Its a combo of both - some elements are basically PF reskinned - combat, feats etc but with some unique twists.

Builds are a 10pt and at certain level ups all stats increase by 2 (then 1 at higher values).

Races are essentially the same mechanics, but have racial HD.

Themes are basically a RP skin with some small crunch elements.

Combat has the potential to be very quick and quite deadly (depending on the combatants EAC - Energy Armour Class and KAC - Kinetic Armour Class values). Crits are automatically confirmed and incur critical effects that the weapon (may carry).

NPCs are built as Monsters (no class levels) which is a major departure. Weapons and Armour of each type have a suite of options and suggested "Levels" corresponding to when they should be accessed. Coin (Credits) can be used to upgrade weapons with techno-enhancements.

How its playing thus far is a little fast and loose as I iron out what I like and what I don't.

Its interesting for sure, but I've barely scraped the surface thus far.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3
Vhaezil Fællanbóc wrote:

2 would work lads - we've currently got:

Shirren Mystic (Pilot)
Ysoki Exocortex Mechanic (Outlaw)
Vesk Soldier (Mercenary)
Android Operative (Outlaw)

Scran was running a Human Technomancer (Icon) who was a galaxy wide gaming icon on the lam from Entertainment Corp and had returned home to Absalom Station through a deal with the party's benefactor.

The gang were mooting the idea of re-jigging characters on the back of losing their Technomancer, but would depend what you guys are mulling?

Core Races apply - ideally like to fill gaps that are missing, but I'm not a GM that will railroad you into playing a specific character or concept.

If you decide to come aboard feel free to pitch in on discussion thread. I've a decent hook to get any new PCs onboard I'll PM you the details if interested :)

@Threadjack over! Any queries fire them to me by PM or discuss in the OOC.

I am just starting a game of this on Tuesday nights. I make an Exocortex Mechanic of for that. Tempted to make a droid mechanic for this to see how different the play will be. But you like need other skills covered. I could go with a Technomancer or a face? Amy preference?


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Hey Lichen - I've now got Rhys and Zask's players onboard, so I'm at full compliment and if you're playing in RL I don't feel as bad not being able to give you a slot now...

Should we lose anyone else I'll let you know tho - hopefully you're not put out :S

Appreciate the interest regardless mate.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

OK. Your call boss. I guess I was too busy this weekend to get in. :(


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Ach - see now I feel bad...

Mmm. 7 PCs... Will take me a little rejigging but that's my problem. Ok ignore my previous post - your in! Only provisio is your run with Technomancer :) Then all the classes are covered.

Rhy's is going Envoy (not sure on race)
Zask is going Lashunta Solarian.


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Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17

Black Dow's a big softie :D


1 person marked this as a favorite.
Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Sweet. I was wanting to try Technomancer. I'll aim to make you happy with your decision. Working on my guy now. Will check in soon.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages
Rhys Tamm wrote:
Black Dow's a big softie :D

Tis true. Under this belligerent Scottish exterior beats a heart of pure sunshine lol.


2 people marked this as a favorite.

Rhys is still up. I'll give him until tomorrow to post.

Rhys Tamm wrote:
Black Dow's a big softie :D

Shouldn't have said that. Now he has to blow one of you out an airlock to put the fear back into you.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Pick my guy. Androids do not breath and are fine in a space vacuum. :)


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages
Lichen the Wanderer wrote:
Pick my guy. Androids do not breath and are fine in a space vacuum. :)

Brazen challenge.

Are androids also immune to sudden meteor storms? ;)


1 person marked this as a favorite.
Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Less so. But ships themselves do not fare too well in such. :)


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

So, we kicked off about 6 months ago and we are still first level. I, perhaps unwisely, chose a class that does not really come into its own until level 2. I am hanging in here but really fell like I am limping along. Are we close to leveling yet?


1 person marked this as a favorite.
Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4
Lichen the Wanderer wrote:
So, we kicked off about 6 months ago and we are still first level. I, perhaps unwisely, chose a class that does not really come into its own until level 2. I am hanging in here but really fell like I am limping along. Are we close to leveling yet?

You'll be a bear soon enough so Zask can ride you into battle don't worry!


1 person marked this as a favorite.
Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Alas I can't level up until the necessary sacrifices are made.

2nd Level requires a "follower of the green path" and "half a man"... No idea what that would constitute ;)


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Hey man it's all about the journey not the destination and think of how much sweeter level 2 will for the trials and tribulations of level 1. That being said, I expect that we will be leveling up after you deliver your package to Thurmaster.

Also, re:leveling up, I'm going old school in that you will need downtime to advance to the next level. You'll never level mid-dungeon. Leveling up will mostly just be an RP exercise, finding some one to train with, meditating in private, or what have you, but we can use it to add adventure hooks or NPCs to the game. E.g. Lichen's leveling up might involve making contact with a local druid circle or going on a spirit quest by fasting in the wilderness.

You don't have to do much if you don't want to, 'Zask practices some new techniques by punching trees.' is totally fine, but the more you put in the more we can get out.

I for one am wholly in favour of Vhaezil having to sacrifice something to gain new powers. Seems perfectly reasonable.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Excellent...


1 person marked this as a favorite.
Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

I've already started writing an epic montage scene for Zask for when he levels....


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3
GM Fanguar wrote:

Hey man it's all about the journey not the destination and think of how much sweeter level 2 will for the trials and tribulations of level 1. That being said, I expect that we will be leveling up after you deliver your package to Thurmaster.

Also, re:leveling up, I'm going old school in that you will need downtime to advance to the next level. You'll never level mid-dungeon. Leveling up will mostly just be an RP exercise, finding some one to train with, meditating in private, or what have you, but we can use it to add adventure hooks or NPCs to the game. E.g. Lichen's leveling up might involve making contact with a local druid circle or going on a spirit quest by fasting in the wilderness.

You don't have to do much if you don't want to, 'Zask practices some new techniques by punching trees.' is totally fine, but the more you put in the more we can get out.

I for one am wholly in favour of Vhaezil having to sacrifice something to gain new powers. Seems perfectly reasonable.

One final set of comments on this and then I'll drop it and happily continue on as a much less than optimized PC. In my defense when I chose the druid class I knew they were significantly underpowered at first level and I had no knowledge that our GM planned to keep us at 1st level for so long. My experience with the game told me that we would likely level after only a couple encounters. in Adventure League I level after 1 big fight with my wizard. You do only need 300 exp. per the book to make second level. Had I known it would take more than 6 months of play to make second level I might have chosen a different class. At our current progress it will be more than a year from now when we make level 3. Ok. Now I'll shut up and get back to role playing.


I wouldn't say druids are in any way under powered at level 1. They are on par with any of the other classes. Circle of the moon druids are just brokenly overpowered at levels 2-4, then become balanced at 5 and slowly fall off from there. So at the current game pace, that means you can look forward to being the most powerful combat character for the next year and a half.

Also, since for most of this campaign, you've been a party of 6 or 7, from my rough napkin math, you've yet to even have a medium difficulty encounter and all have between 200-250 xp from combat. And while some of you have undoubtedly earned some non-combat experience, I would rather have everyone level up at the same narratively appropriate time.


Ok, so now is a reasonable time to level up to 2. As I said previously, you need downtime to level, for this first level, I'll say it will take a week. How you want to spend that time is up to you, but the idea is you are doing something related to your class advancement. This might involve temporally splitting the party for RP reasons, which is fine. Feel free to run ideas past me here, or fire me a PM.

Regarding where to next, all the PCs actually have something they were trying to do before they got stuck waiting for the ferry at Jamison's Crossing. Dolgrin is the only character that has actually expressed what his goal is, so I won't list them here in case players are intentionally trying keep some mysteries. Conversely, you can keep looking for the missing girl, follow up for more work with the Seven Scales Trading Coster, or really just hex crawl if you want.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Cool - looking forward to levelling up :) Have some ideas on that front GMF - will PM you most likely.

Re: the group... in my latest post I've touched on Vhaezil perhaps revealing a little more of why he serves his diabolical masters.

In doing so I'm hoping to pull in some of the others goals (notably Dolgrin's) and that will perhaps provide some focus for the way ahead?

A rendezvous after our week long sojourn would make sense...


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Lichen will commune with nature and perhaps track and observe the animals he may now change form into. I expect much of that will have to be solo.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Aye Vhaezil will likely do some communing of his own :)


1 person marked this as a favorite.
Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask would ideally find a monastery to train at for a week / test his might. Not sure if anything is out there. IF not a Rocky style montage is his second best bet.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin will likely spend the week at the forge weather it be here or back in Milford. There he knows he has two able sets of hand to train in the craft.


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@Lichen: Yup that's fine. There are other rangers/druids in the area. You can avoid them or make contact, depending on how hand-wavy you want to be about the whole thing.

@Dolgrin: The smithy in Milborne would make the most sense, since you've got an arrangement there already.

@Zask:Monasteries are going to be few and far between. They are going to be things you have to research and travel specifically to. Also, barring you finding other adherents to the secret sect you belong to, you will never be welcome in another monastery. Championing Tiamat, enemy of the world and all that. Vhaezil's markings are better known, so he's catching all the flak, but you're the real 'bad guy' in the group.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Hmm. Perhaps he wanders into another druid's sacred grove and makes a friend and potential guide and ally?


@Lichen: There isn't an established grove in the area, but there is a feral druid that patrols the region. She's not super high level, so wouldn't serve as a mentor, but definitely could teach you a few things and would make for a useful ally.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Bet she'll make a manimal o' ye Lichen! Put hairs on yer chest (figuratively and literally!) ;)

@GM-Fang: Let me know if I need any skill checks etc.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Then Lichen will certainly try to seek her out both to make a friend and ally.


Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17

Sorry, I've been trying to figure out what Rhys is going to do for a week in this small town :)

Then I remembered he's going to go arcane trickster....

So , he'll spend considerable time studying the arcane primer his mentor gave him, as well as doing what he does...gather information. He'll talk up pretty much everyone in town at some time or other, piecing if he can as complete a picture of the society and relationships of the townsfolk.

Shall he make a bunch of Investigation Rolls ?


@Rhys:If you plan on hanging around town, then yes make a couple of rolls. Alternatively, you could make it to Blackburn and back in that time frame to report in.

@Lichen: Sounds good. I'll post a spoiler for you in the gameplay thread after I put some thought into it.


Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17

Whoops, sorry meant to get back to this earlier.

Didn't realize that he could get to Blackburn and back in time. He'd definitely do that...


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Just a wee heads up all - me and the missus are heading off to Dubai for the festives with my bro-in-law and family from this Wednesday.

I'm not back until the 30th of Dec, and while I hope to post if/when I can, I've no idea on how often I'll manage

I'll hopefully get some posting done tomorrow, but we've a busy run-up until the flight Wednesday so wanted to give everyone the heads up now.

- GMF please DMPC Vhaezil if necessary, otherwise he'll keep a hellishly low profile ;)

Regardless have a superb festive holiday when it comes - looking forward to continuing our adventures into the new year!

Cheers!


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

GMF: Nothing to See Hearsay:

History 1d20 + 5 ⇒ (17) + 5 = 22


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

GMF: How we handling HP's on level ups? Roll or 1/2HD+1??


1/2HD+1 please.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

GM-F, by all means feel free to throw a kink in Dolgrin's plan should it not be to your plan


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages
GM Fanguar wrote:
1/2HD+1 please.

Cool - so +8HP (5HD + 3 CON) for Vhaezil.

Other upgrades:

+1 Spells Known

+1 Spell Slot (1st Level)

2 Eldritch Invocations...


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

+9HP (5HD + 4 CON) for Dolgrin.

Other upgrades:

+1 Spell

+1 Spell Slot (1st Level)

Channel Divinity (1/rest):

Turn Undead - as an action, you present your holy symbol, and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet must make a wisdom saving throw (DC13) If the creature fails it's saving throw, it is turned for 1 minute or until it takes any damage

A turned creature must spend its turn trying to move as far away from you as it can, and it can't willingly move to a space within 30' of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is no where to move, the creature can use the Dodge action.

Guided Strike(2nd Level)
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You can make this choice after you see the roll, but before the DM says whether the attack hits or misses


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

****correction****

Quote:
+9HP (5HD + 4 CON) for Dolgrin.

forgot dwarven toughness +1hp/lvl

+10HP (5HD + 4 CON + 1 Dwarven Toughness) for Dolgrin.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

I have no idea what funds we have. Lichen seems to have no money at all. Did we split up some money? Did we sell some loot? Is there party funds?

We should buy food warm clothing and maybe tents and blankets. Get a mule?


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

We already have a mule from Dolgrin. We sold a lot of stuff awhile ago and distributed the gold.. not sure where that post ended up I didn't flag it.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4
Zask Quickhand wrote:
I added up the total cost of what we sold in the Spread Sheet... someone just double check the math if you would... The dashes are things we didnt sell and I am happy just donating to the town if you all are as well.. 122gp 16sp was our haul.

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