GM Endless Forms' PFS 04-08 The Cultist's Kiss (Inactive)

Game Master Mike Tuholski

A tier 7-11 PFS scenario. Talich Foundry

Palin's Cove



The Flaxseed Pathfinder Lodge

Welcome back!

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov, Sorcerer / Bloatmage 7 is ready :)


Hey EF, I would be down to play again. I would have to run a pregen again as my main guy Cole is in tier but I play him pretty regularly So don't wana tie him up


The Flaxseed Pathfinder Lodge

Yep, I'm fine with pregens.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Checking in so I can find this again


The Flaxseed Pathfinder Lodge

The gameplay is open for dotting as well. Looking for at least two more players before we get started.


The Flaxseed Pathfinder Lodge

Sorry for the delay you two. I put up a recruitment yesterday but haven't gotten any takers yet. If you know of anyone who might be interested go ahead and invite them. I'm ready to go as soon as we get four players.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Just to confirm, ready to go

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

the same :)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

ready :)


The Flaxseed Pathfinder Lodge

Ok, once i get the all-clear from Junichiro I'll get us moving then!

-------------------------------------------

I think I've only seen the level 1 druid pregen used once at GenCon. It didn't seem too bad, but then again the problems don't start to show up until the level 7s. I've never heard anything bad about the druid though and animal companions certainly don't hurt.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

never tried it, but at least there is some okay healing if need be, plus like you said, minions never hurt lol

Sovereign Court

Male Human Samurai 10

Junichiro, Samurai 9 And his faithful mount "Yukikaze" reporting. I'll post my character introduction when I'm home from work.


The Flaxseed Pathfinder Lodge

I will be visiting my brother for his birthday tomorrow and moving back to Bloomington on Sunday (GMing Reign of Winter that night) so updates may be slow for the rest of the weekend.

Sovereign Court

Male Human Samurai 10

No problem!

Enjoy your trip!

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

have a safe and fun trip

Sovereign Court

Male Human Samurai 10

When I use uncommon feats/weapons/class features, I put some explanation in the post as well. If that annoys you, please tell me.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

@Endlessform: their is no save against negative level . A save is allowed only after 24hours to know if the negative level is permanent or go away.


The Flaxseed Pathfinder Lodge

Yep, sorry about that. It just has the DC listed next to it and I forgot that there is delay before the save actually happens.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Also..you don't have to make the save (or even take the negative lvl) unless the slam actually hit, right? Since I don't think a 16 will have hit Junichiro to start with

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

I hope so ! But may be Junichiro is without armor (which I hope not) ?


The Flaxseed Pathfinder Lodge
Ceric - Eric de Vries wrote:
Also..you don't have to make the save (or even take the negative lvl) unless the slam actually hit, right? Since I don't think a 16 will have hit Junichiro to start with

Correct, the slam has to hit first. But I always type everything at once to minimize editing; it's far easier on my end to just type it all out at once than to click preview after typing each attack roll, then double-checking everyone's AC, etc, then rolling damage, etc. If an attack doesn't hit just ignore the damage and everything else associated with it.


The Flaxseed Pathfinder Lodge

People tend to make wild shaping more complicated than it is and I've seen GM's do it completely wrong (by just handing the player a bestiary and saying 'choose'.

First of all, realize that all of your gear will meld into you and you won't have access to it. You retain the bonuses of everything (cloak of resistance, etc) except armor (unless that armor has the wild enchantment, which I doubt). Next, take your ability scores and alter as per beast shape II. So if you want to become a tiny animal, give yourself +4 Dex, -2 Str, and +1 natural armor. If you want to become Large, give yourself +4 Str, -2 Dex, and +4 natural armor.

In addition, you gain some of the abilities of that animal (but not all). You only gain the following abilities and only if that animal has that ability: climb 60', fly 60' (good maneuverability), swim 60', darkvision 60', low-light vision, scent, grab, pounce, and trip.

If the animal has any other special abilities, attacks, spell-like abilities, etc, you do not gain those abilities.

You also can not speak while in wild shape. Normally you can't cast spells either but someone was smart and gave Lini the feat Natural Spell, which means she can cast spells while wild-shaped. Caster druids tend to become progressively smaller animals simply for the defensive bonuses although there are plenty of options depending on what you want to do.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Thanks :). I am used to 3.x versions :(


The Flaxseed Pathfinder Lodge

This is the last fight and it's going pretty quickly so far. Could everyone please post their PFS numbers and make a Day Job roll if you have one? Thanks!

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

PFS nr. 13475-7
Dayjob roll (Craft Alchemy)take 10 for 10+10=20. For 20gp

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Craft jewelry 1d20 + 3 ⇒ (15) + 3 = 18

Please apply to PFS # ?? Not sure yet I need to make sure the credit isn't gonna mess up some long term plans that Chasik is in. I will get back to you on that :)

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Caravan(Intimidate): 1d20 + 23 ⇒ (8) + 23 = 31

PFS#22523-9

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I will apply the credit to # 63386-4, Chasik

Sovereign Court

Male Human Samurai 10

16034-3

I am on holiday atm, and I might be a bit slow to repond until wednesday.


The Flaxseed Pathfinder Lodge

No worries. I imagine we'll be finishing up soon anyways.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Day Job (shirt reroll): 1d20 + 23 + 3 ⇒ (14) + 23 + 3 = 40

Thanks a lot for GMing EF ! And thanks for all of my fellow players, hope you enjoyed playing with Tolgarov :)


The Flaxseed Pathfinder Lodge

Chronicles have been sent out and game will be reported in a few minutes. Let me know if you have any problems.

I'll be closing this campaign down later today but pay attention to the Flaxseed Lodge and update the spreadsheet. I'll probably be starting another game later this week.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Thanks again for the game and I will look forward for your next :)


Thank you all for the game. I've had a lot of fun, both from the scenario and interacting with you guys.

Endless Forms, did we miss much? To me it seems we got al the hints we needed even if we didn't visit all the places. The scenario also seems light on combat, or we had a lot of luck with the party composition (I would not have wanted to face Carito and the feaster alone with my witch at that level).

Anyway, I would play again with all of you.

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