| Boo the Eidolan |
no nothing as of yet
Will Save: 1d20 + 3 ⇒ (16) + 3 = 19If good enough to save then the following
growling Boo attacks back
bite: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 3 ⇒ (7) + 3 = 10
claw1: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (6) + 3 = 9
claw2: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
| Gorhan Foundling |
Boo!!!
Gorhan moves his hand and chants something inaudible.
A light envelopes Boo and then goes away.
casts shield on Boo giving +4 to AC
| Blake Deverin |
Blake lets the power of magic infuse the ranseur as he moves up the stairs towards the flying demon. With a hard toss, his flings an orb of acid at the creature.
Move Action 30 ft up the stairs, Swift Action use arcane pool, Standard Action cast acid splash
range touch: 1d20 + 3 ⇒ (10) + 3 = 13 acid damage: 1d3 ⇒ 2
| Ethan Sower |
Round 2:
Ethan draws back, and fires again at the flying creature.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
wha...what? I hit it?? Now I know the dice-roller is broken! (chuckle)
| Kesten |
If it's not down yet..
Is it flying low enough to be able to reach with a longspear?
--
Double move, between me and Blake we should be able to 'reach' it, and flank it. You know, if it's not 30 feet in the air :p
As he passes Gorhand:
"Be sure it doesn't fly out, so keep an eye on the door, okay?"
Kesten didn't expect Runk to pass the sinspawn, so he reacts a bit slowly but then rushes forward to get within striking distance of the flying creature.
He shouts at the top of his voice!
"Surrender now, you beast! Surrender, I know you can hear me!"
| GM Dak |
Boo moves up and tears into the Sinspawn dropping it to the ground while Gorhan channels his magic into Boo making him harder to hit. Runk moves in further, tossing another dagger that flies wide and misses the creature. Blake advances as well, lobbing some acid at the creature who deftly avoids the acid.
The creatures flyies out toward the center of the room over to pool, attempting to avoid the other combatants and begins to cast a spell.
Ethan takes a shot as it is moving and the arrow manages to strike true. Though with the power he put behind the shot it doesn't appear to have done as much damage as he would have expected.
Concentration: 1d20 + 3 + 2 + 4 ⇒ (10) + 3 + 2 + 4 = 19
Map update later.Kesten if you want to adjust your action since she is no longer at the platform you can. Though where she is in the pool she is essentially 25ft up.
Round 2
Gorhan, Runk, Blake, ???, Sinspawn, Ethan, >Kesten, Ziz
| Ethan Sower |
Ethan moves up the staircase, behind Blake, hoping that being closer will improve the chances of inflicting a serious wound.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
| Kesten |
Yeah, I'll change then.
Seeing the creature fly up to the middle, he tries to focus his wind powers but it does little. He sets his longspear against the wall, just as Runk comes and closes it.
"Good thinking! I was just about..."
He takes out his crossbow and casts a spell onto it, while he starts looking for the bols to load it.
"You want to shoot it? I bet you're a better shot than me."
--
5FS inwards, move action to draw xbow, standard to cast.
Will adjust position tomorrow, tablet doesnt like roll20.
| Blake Deverin |
Blake shivers as Ziz makes the flame leap to life in his hands. As Boo circles below the creature, and Runk seals everyone in the room Blake waves his hand and mutters the arcane words to summon a burst of water above the little demon hoping to force it into the pool it is hovering above. He then rushes down to the edge of the pool.
Cast hydraulic push
Bull Rush: 1d20 + 5 ⇒ (17) + 5 = 22
Move action to return down the stairs.
| GM Dak |
Kesten pulls out his crossbow and begins casting a spell. What are you casting? :P Ziz gathers a small flame in his hand preparring for something.
Boo moves up to the pool looking on waiting for the creature to get close enough to attack. Runk goes to ensure the doors are closed. Blake causes a gush of water to form over the creature and push it down toward the pool.
Concentration: 1d20 + 3 + 2 + 4 ⇒ (4) + 3 + 2 + 4 = 13
In the violent rush of water it seems to break its concentration on the spell it was casting.
She gets knocked down 10 ft which is 10 ft from the surface of the pool, 12 feet from the outer water, 15 from the inner water, however she will fly up again.
She curses at you for disrupting her spell, but knowing your tricks flies back up toward the ceiling and begins casting once again. Ethan takes a shot but misses as she flies up and out of the way.
Round 3
Gorhan, Runk, Blake, ???, Ethan, >Kesten, Ziz
| Kesten |
Oops, sorry. It was magical weapon.
Kesten, having finished loading the crossbow, gets down on one knee and aims carefully.
When Blake pushes the creature down, his heart shows a little regret that he set down his spear. When the creature flies back up however, he is glad he remained calm and didn't switch back.
"Take this, &$#@*" Kesten mutters under his breath as he squeezes (?) the trigger and releases an ordinary bolt, which receives a slight electrical shine as the now-enhanced crossbow releases its potentially lethal payload.
--
Here goes nothing. Nice description, please dice roll be inspired. :-)
--
Std action shoot, move reload.
Attack: 1d20 + 1 + 3 ⇒ (12) + 1 + 3 = 16 > 1d8 + 1 ⇒ (7) + 1 = 8
| Gorhan Foundling |
Gorhan mutter words and points at Boo
Casting Enlarge Person on Boo which makes the creature 12 feet tall and large
Boo do your worse to it
| Runk |
Runks eyebrows raise as Boo begins growing larger and larger.
"That's somethin'." he mutters to himself.
Not having many options he makes his way up and onto the dais to collect his daggers.
Double move
| Blake Deverin |
"Well that did not work, we must get her on the ground.". Blake flings another orb of acid, if only to distract her as he rushes back up to the top of the dais.
Standard Action cast acid splash, Move action 30 ft up the stairs. (On iPhone will adjust map later)
Range Touch Attack: 1d20 + 3 ⇒ (1) + 3 = 4. acid dmg: 1d3 ⇒ 2
| Boo the Eidolan |
I believe with the increased size Boo can reach her before she goes back up
bite attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
damage: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
claw attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
claw attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
bite attack crit confirm: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
| GM Dak |
Technically it went after you but since you didn't actually do anything on your turn I'll *assume* you were delaying, though need to note that in the future :P
Kesten takes a shot and the bolt strikes true, although the wound appears less severe than it would have been expected to be for where it hit. Ziz tosses the flame at the creature but as it washes over her it appears to have not caused her any harm. Blake and Runk both move back up onto the platform, Blake lobbing some more aside that misses horribly as Runk goes to retrieve his daggers.
Round 4
Runk, Blake, >Gorhan, ???, Ethan, Kesten, Ziz
| Kesten |
"What is it? Anyone have an idea? It's resistant against fire, and even magical weapons cannot harm it sufficiently.
Kesten is busy reloading, but tries to think of these kinds of creatues.
"Gorhan, how well can Boo throw?" he shouts, as he looks at Runk to see if he understood.
--
Is there any way to see if the "+1 magical bolt" still actually damaged it? Like a concentration check or something that it had to do, bleeding from the side?
Mostly asking coz if 8 dmg didn't do nothing, I'm not going to keep shooting it.
| Boo the Eidolan |
Boo looks confused as if he thought that what he did should have killed it.
He continues to growl in anticipation of it falling back down.
| Gorhan Foundling |
Gorhan shoots his cross bow and bows his head as it fails to come close to the target.
attack cross bow: 1d20 + 3 ⇒ (4) + 3 = 7
| Kesten |
Attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19>>1d8 + 1 ⇒ (7) + 1 = 8
Tamarie guides my hand :D
Kesten pulls back the next bolt, and tries to keep his arm steady.
Okay, once more father.
When the bolt connects, there is another electrical release across the creature's body.
"Unless anyone has a better idea, I'm just going to empty my bolt bag into its body. It's not like it's going anywhere."
| GM Dak |
Gorhan fires a shot from his crossbow but it doesn't even come close to hitting the creature. Boo just waits and growls.
She finishes casting her spell and a particularly nasty looking eagle comes into existance behind Gorhan and begins to claw and bite at him.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 2
One of the talons scrapes through Gorhan.
She grins then looks at Boo and glares. She brings her wings back in an attempt to be as imposing as possible and lets out a horrifing scream.
Need everyone to give me a will save please.
Round: 1d4 ⇒ 1
Ethan takes another shot which misses his mark. While Kesten releases another bolt this one hitting the creature. The first one actually missed, don't know what I was thinking.
Round 4
Runk, Blake, Gorhan, Eagle, ???, Ethan, Kesten, >Ziz
| Runk |
Shaking off the effects of the creatures scream, Runk moves behind the triangular pool and collects his daggers. He takes the opportunity to get a closer look at the odd liquid while he's there.
Move behind the pool, move action to pick them up.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
| Boo the Eidolan |
Boo charges the eagle that is attacking and bites at it.
Get off of him
bite: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
damage: 2d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
| Gorhan Foundling |
Gorhan starts to run away being frightened by the flying creature.
No not again I will not be tortured again
Gorhan screams as he turns his back on the eagle next to him and heads towards the door
AoO: 1d20 + 3 ⇒ (4) + 3 = 7
| GM Dak |
| Blake Deverin |
It must be a devil, it summons creatures out of the air, it flies...just look at it. It must be a devil! Devils live in hellfire, in no time that thing is going to fling hellfire at me.
Fear overcomes Blake's thoughts as the demon flutters above the pool holding the central position. Not seeing a direct path away from the creature, that does not lead to running past the source of his anxiety, Blake scours the area for a place to hide. Seeing none he presses his back against the wall sinking to the floor trying to become small an unnoticed.
First round of Frightened (1/2)
| Ethan Sower |
Ethan steels his resolve, confident Old Dead-Eye will stand with him against the foul being.
He draws and looses another arrow.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Dak |
Ziz starts to run toward the door as Runk calmly goes to retrieve his daggers while examining the pool. Blake slinks down against the wall cowering in fear while Gorhan runs for the door and opens it. Boo quickly makes his way to the eagle and bites into it, as the bones begin to crunch it vanishes in the same fashion it appeared.
The creature flying smirks as some begin to panic and run. Seeing those still standing she looks to Kesten and begins to, what appears to be, hex him.
Will Save please Kesten
Ethan launches another arrow which seems to glance off the hide of the nasty creature.
Round 5
Runk, Blake, Gorhan, ???, Ethan, >Kesten, Ziz
| Kesten |
Will save: 1d20 + 3 ⇒ (10) + 3 = 13
Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
I have no problem if you roll the saves for my character DM :)
Kesten seems fascinated with the creature, but the chilling sensation of the hex is not something he likes.
He fires an arrow, but the strange magic messes with his sense of direction.
| GM Dak |
Whatever the thing was trying to do to Kesten didn't seem to take effect. Ziz continues to flee heading out the door Gorhan opened. Blake continues to cower as Gorhan follows Ziz out the room.
Round 6
Blake, Gorhan, >Runk, ???, Ethan, Kesten, Ziz