GM Cwethan's Solstice Scar (Session 2, 7-8) (Inactive)

Game Master Cwethan

Maps & Handouts


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18/23/28 - 15/17/19

Sure, Lissa feel the burn!

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

A slight step back!

"Sure thing, Johann. Hold me tight, dear, we'll get you over there."

The grandmother will make sure that Johann is able to help with the binding as best he can.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

If Fortune is still active from Celie, I'll roll twice.

Knowledge(arcana): 1d20 + 17 ⇒ (5) + 17 = 221d20 + 17 ⇒ (17) + 17 = 34


18/23/28 - 15/17/19

After about a minute of careful work your portion of the ritual is complete. The rift doesn't snap shut, but moment by moment you can see it beginning to shrink, hear the whispers receding as the natural sounds of the wood begin to return.

Suddenly those happy sounds vanish once more as a wave of shadowy creatures return from their marauding, desperation driving them to try to reopen the portal!

Knowledge (planes) DC 15 - Shadowy Warriors:
MURDEROUS SHAES - creatures formed of living solid shadow.

For every 5 that you beat the DC, you may ask for one piece of information from this list.


Knowledge (planes) DC 17 - Crystalline Gargoyles:
SCEANDUINARS
This gargoyle-like creature is a Sceaduinar extraplanar outsider. Sceaduinars are strange creatures seemingly formed of dark purplish crystal, born of pure entropy, the antithesis of creation and life.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Initiatives:
Andrietta: 1d20 + 3 ⇒ (10) + 3 = 13
Celie: 1d20 + 6 ⇒ (3) + 6 = 9
Jillia: 1d20 + 5 ⇒ (13) + 5 = 18
Johann: 1d20 + 2 ⇒ (10) + 2 = 12
Lissa: 1d20 + 7 ⇒ (15) + 7 = 22
Rhuul: 1d20 + 4 ⇒ (16) + 4 = 20
Shadowy Warrior - Red: 1d20 + 8 ⇒ (7) + 8 = 15
Shadowy Warrior - Orange: 1d20 + 8 ⇒ (16) + 8 = 24
Crystalline Gargoyle - Yellow: 1d20 + 5 ⇒ (18) + 5 = 23
Crystalline Gargoyle - Green: 1d20 + 5 ⇒ (15) + 5 = 20
Crystalline Gargoyle - Blue: 1d20 + 5 ⇒ (10) + 5 = 15

One of the Shadowy warrior leaps the stream, ducking into cover behind a menhir, while one of the Crystalline Gargoyles rockets towards Andrietta, eerie dark fire gathering around its claws as it treacherously strikes the noble tengu.

Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29
Touch Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Slay Living: 3d6 + 9 ⇒ (5, 4, 6) + 9 = 249d6 ⇒ (3, 4, 2, 6, 5, 4, 6, 5, 3) = 38

Bold may go!
Active effects Flagbearer (30' +2), Haste (2 rounds remain, not Jillia)

Shadowy Warrior (Orange)
Crystalline Gargoyle (Yellow)
Lissa
Crystalline Gargoyle (Green)
Rhuul Shield
Jillia
Shadowy Warrior (Red)
Crystalline Gargoyle (Blue)
Andrietta -24, DC 18 Fort save or take another 38, Tengu Wings, Weapon Bond, Bull's Strength, Shield
Johann Shield
Celie Fly

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie makes sure to Cackle and keep the Fortune up on those who haven't used it while they were preparing the ritual.

K.P Shadow: 1d20 + 9 ⇒ (17) + 9 = 26
K.P Gargoyles: 1d20 + 9 ⇒ (1) + 9 = 10

Immensities and Saves (Low to High)

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

knowledge(Planes): 1d20 + 12 ⇒ (12) + 12 = 241d20 + 12 ⇒ (11) + 12 = 23

In each case, resistances, or immunities if it has no resistances.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

"Oof. So that's... how you're going to do this. Got it." Andrietta grunts in Abyssal as the thing strikes at her with lethal entropic force.

Fortitude Save: 1d20 + 11 ⇒ (6) + 11 = 17 Fortune: 1d20 + 11 ⇒ (7) + 11 = 18

Just getting the Fort Save out of the way because I will probably be at work when my turn comes up. Apologies if it kills any drama.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 10 | HP: 112/112(30NL)| AC: 33( 19Tch, 27 Fl) | CMB: +9, CMD: 27 | F: +14, R: +16, W: +7 | Init: +8 | Perc: +14, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

I'm suddenly glad that I didn't have the chance to nova on that last fight, because I was thinking about it.

Lissa swallows a slightly weary squeal as the new threat appears. "Of course, it's not that easy..." she complains as she calls out a new orb of water and draws a new whip from it, focusing her fury on the foes now in melee.

Full attack on Yellow, with Water Whip

Water Whip(FB,Haste,Cover): 1d20 + 14 + 2 + 1 - 4 ⇒ (9) + 14 + 2 + 1 - 4 = 22 for(FB): 4d6 + 8 + 2 ⇒ (3, 2, 1, 5) + 8 + 2 = 21 damage
Water Whip(FB,Haste,cover): 1d20 + 9 + 2 + 1 - 4 ⇒ (11) + 9 + 2 + 1 - 4 = 19 for(FB): 4d6 + 8 + 2 ⇒ (5, 3, 3, 1) + 8 + 2 = 22 damage
Water Whip(FB,Haste,cover): 1d20 + 14 + 2 + 1 - 4 ⇒ (19) + 14 + 2 + 1 - 4 = 32 for(FB): 4d6 + 8 + 2 ⇒ (5, 3, 3, 4) + 8 + 2 = 25 damage

and Lissa threatens this turn 10 feet out(6 AoO's)

If AoO's are needed, so things can be sped along:

Water Whip AoO1(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28 for(FB): 4d6 + 8 + 2 ⇒ (4, 6, 1, 3) + 8 + 2 = 24 damage
Water Whip AoO2(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35 for(FB): 4d6 + 8 + 2 ⇒ (2, 5, 4, 1) + 8 + 2 = 22 damage
Water Whip AoO3(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (15) + 14 + 2 + 1 = 32 for(FB): 4d6 + 8 + 2 ⇒ (1, 4, 2, 1) + 8 + 2 = 18 damage
Water Whip AoO4(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29 for(FB): 4d6 + 8 + 2 ⇒ (1, 3, 1, 6) + 8 + 2 = 21 damage
Water Whip AoO5(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35 for(FB): 4d6 + 8 + 2 ⇒ (6, 5, 5, 5) + 8 + 2 = 31 damage
Water Whip AoO6(FB,Haste): 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34 for(FB): 4d6 + 8 + 2 ⇒ (1, 4, 5, 1) + 8 + 2 = 21 damage


18/23/28 - 15/17/19

Lissa's water whip isn't able to easily punch through the strange material of the creature's skin, and small puffs of necrotic energy make her glad she's attacking it from a distance.

It's flying a space off the ground, so happily for Lissa, it doesn't have cover

The Murderous Shae are composed of shadow only barely bound to a form, and have no care for chills lesser than their home. They are amorphous and immune to cold. Will and Reflex are tied for lowest save

The Sceaduinar are born of entropy, of eventual dissolution, very little harms them in full. Negative energy affinity; DR 10/adamantine or good; Immune to cold, death effects, disease, energy drain, and poison; Resistant to acid, electricity, sonic; and Spells

Another of the Sceaduinar rushes forward to grasp at Rhuul, flinching through a crack of Lissa's whip as it goes. Terrible emptiness begins to fill Rhuul's form.
Harm Touch attack: 1d20 + 14 ⇒ (13) + 14 = 27

Bold may go!
Active effects Flagbearer (30' +2), Haste (2 rounds remain, not Jillia), Fortune

Murderous Shae (Orange)
Sceaduinar (Yellow) -38
Lissa
Sceaduinar (Green) -14
Rhuul Shield -45 Will Save DC 18 or reduced to 1
Jillia

Murderous Shae (Red)
Sceaduinar (Blue)
Andrietta -24, Tengu Wings, Weapon Bond, Bull's Strength, Shield
Johann Shield
Celie Fly

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

planes #1: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
planes #2: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
will: 1d20 + 9 ⇒ (1) + 9 = 10
GM star reroll: 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Fate!

Rhuul turns pale, very pale.

He steps back and tries to heal himself while he thinks of a funny joke.

5' step; CMW starts bardic music, sorry gota dash so the post is a little light
CMW: 2d8 + 9 ⇒ (1, 3) + 9 = 13

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Rhull, don’t forget about my Fortune Hex. It allows you to roll two dice and take the better result once while it’s active.


18/23/28 - 15/17/19

Once per round even iirc

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul feats fortunate indeed to have such a friend.
fortune: 1d20 + 9 ⇒ (7) + 9 = 16

But not quite fortunate enough.

"Okay, okay, no more elf jokes."


18/23/28 - 15/17/19

The last of the Sceaduinars swoops in to strike Jillia with hateful black fire as the other Shae fords the stream to draw closer to battle.

Touch: 1d20 + 14 ⇒ (11) + 14 = 25
Slay Living: 3d6 + 9 ⇒ (6, 6, 1) + 9 = 229d6 ⇒ (4, 3, 3, 1, 5, 1, 5, 3, 2) = 27

Bold may go!
Active effects Flagbearer (30' +2), Haste (2 rounds remain, not Jillia), Fortune
Murderous Shae (Orange)
Sceaduinar (Yellow) -38
Lissa
Sceaduinar (Green) -14
Rhuul Shield -52
Jillia delayed -22 Fort DC 18 or take 27 more
Murderous Shae (Red)
Sceaduinar (Blue)
Andrietta -24, Tengu Wings, Weapon Bond, Bull's Strength, Shield
Johann Shield
Celie Fly

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Well, hell.

Andrietta reaches out and boops Rhuul on the nose, because he can't take another shot like that.

Lay on Hands: 3d6 ⇒ (2, 5, 6) = 13

Want to attack, but Rhuul will drop from minimal damage if they hit again... WHERE'S OUR FIRE SUPPORT??

I got nothin else.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie stairs at the Sceaduinar (Blue) and smiles. "It's time for you to go night night. 19 will or falls asleep.

She then cackles to extend the Fortune hex on her allies.

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

Pazio and my computer were not getting along so well last night. Thanks for the delay.

Jillia drops her trusty short sword and awkwardly juggles the polearm at her back to a wieldable position, wrapping the banner around her wrist for extra leverage.

Don't let me down, she whispers to her untested weapon as she smacks the yellow Scaeduinar.

(to myself) Use the damn fortune, Jillia.

Adamantine Bill, Power Attack, Inspired, Flagbearer: 1d20 + 11 - 2 + 3 + 2 ⇒ (12) + 11 - 2 + 3 + 2 = 26

Adamantine Bill, Power Attack, Inspired, Flagbearer: 1d20 + 11 - 2 + 3 + 2 ⇒ (7) + 11 - 2 + 3 + 2 = 21

Damage,Power Attack, Inspired, Fagbearer: 1d6 + 3 + 6 + 3 + 2 ⇒ (5) + 3 + 6 + 3 + 2 = 19

Free Action: Drop Shortsword
Move Action: Wield Adamatine Bill (reach weapon)
Standard: Single Attack

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Fire support coming up!

Move action to use martial flexibility to get rapid shot. using fighting defensively while throwing a bomb at yellow so I can be less likely to be hit by an AoO. Current AC is 29.

ranged touch, inspired, flagbearer, haste, point-blank shot, fighting defensively: 1d20 + 10 + 3 + 2 + 1 + 1 - 4 ⇒ (10) + 10 + 3 + 2 + 1 + 1 - 4 = 23

second roll using fortune: 1d20 + 10 + 3 + 2 + 1 + 1 - 4 ⇒ (1) + 10 + 3 + 2 + 1 + 1 - 4 = 14

fire damage, inspired, flagbearer, point-blank shot: 5d6 + 6 + 3 + 2 + 1 ⇒ (3, 6, 5, 1, 3) + 6 + 3 + 2 + 1 = 30

Hanging back cautiously, Johann tosses a firebomb -- one of the few things this creature isn't immune or resistant to -- at the nearby sceanduinar. "Go back to the shadows!"

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I just remembered that these things have a miss chance for ranged attacks, like concealment, from encountering them previously. Here's my roll so I can determine the direction of the miss if I miss it.

1d100 ⇒ 40

No miss!


18/23/28 - 15/17/19

AoO: 1d20 + 14 ⇒ (19) + 14 = 33
Bite and Negative Energy: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9 And one negative level

Will: 1d20 + 5 ⇒ (8) + 5 = 13

Johann howls in pain as the creature sinks its fangs into his arm, but between his cleansing fire and Jillia's adamant resolve the creature collapses to the ground!

With much less fanfare, so does Celie's victim.

One of the Shae dashes through the field firing off a ray of scorching energy at Jillia!

Scorching Ray: 1d20 + 12 ⇒ (18) + 12 = 30
Fire: 4d6 ⇒ (3, 6, 2, 4) = 15

Jillia's Fort Save against that Slay Living 'cause it's quite relevant!: 1d20 + 10 ⇒ (16) + 10 = 26

Jillia - Will DC 18:
That blast didn't hurt as much as you were expecting... Reduce damage dealt to 3

[spoiler=Spellcraft DC 20]That didn't look like Scorching Ray. They're just crafting spells from shadow! Similar to Shadow Evocation

Bold may go!
Active effects Flagbearer (30' +2), Haste (1 round remains, not Jillia), Fortune

Murderous Shae (Orange)
Lissa
Sceaduinar (Green) -14
Rhuul Shield -39
Jillia -37
Murderous Shae (Red)
Sceaduinar (Blue) - Snoozing
Andrietta -24, Tengu Wings, Weapon Bond, Bull's Strength, Shield
Johann Shield
Celie Fly

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 10 | HP: 112/112(30NL)| AC: 33( 19Tch, 27 Fl) | CMB: +9, CMD: 27 | F: +14, R: +16, W: +7 | Init: +8 | Perc: +14, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa looks irritated at the one remaining sceaduinar. She steps between it and Rhuul as she feeds a bit more of her vitality into her watery whip. "You should not be...," she strikes once at the beast, "...and you persist in fighting us,...," adding a second strike, "... you WILL NOT be!"she all but screams as she drops a final strike onto the head of the beast.

5-foot to in between Green and Rhuul.
Full attack on Green with Empowered Water Whip. Taking 1 burn to do this.

Water whip(FB,IC,Haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (14) + 14 + 2 + 3 + 1 = 34for(FB,IC): 4d6 + 8 + 2 + 3 ⇒ (2, 4, 5, 6) + 8 + 2 + 3 = 30
Water whip(FB,IC,Haste): 1d20 + 9 + 2 + 3 + 1 ⇒ (19) + 9 + 2 + 3 + 1 = 34for(FB,IC): 4d6 + 8 + 2 + 3 ⇒ (5, 3, 5, 4) + 8 + 2 + 3 = 30
Water whip(FB,IC,Haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (2) + 14 + 2 + 3 + 1 = 22for(FB,IC): 4d6 + 8 + 2 + 3 ⇒ (3, 6, 4, 4) + 8 + 2 + 3 = 30

seriously? Each damage is the same? Okay then, each strike empowered deals 45 damage.

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25

Jillia stands pat despite the direct scorching ray hit. Fire resist 2 cuts that to 1 damage?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I have a nexus crystal which reduces negative energy damage by 10, so I only take 4 damage, but I don't think that stops the negative level.


18/23/28 - 15/17/19

Yep to both Jillia and Johann

Lissa rips apart the last conscious Sceaduinar before it can strike again, a fine mist pouring off of her from her exertions.

The portal is getting closer and closer to closing, as all around you you can hear the sound of your fellow Pathfinders, battling hard to protect the seal you have wrought over this dread rupture!

Bold may go!
Active effects Flagbearer (30' +2), Haste (1 round remains, not Jillia), Fortune
Murderous Shae (Orange)
Lissa - 1 burn
Rhuul Shield -39
Jillia -23

Murderous Shae (Red)
Sceaduinar (Blue) - Snoozing
Andrietta -24, Tengu Wings, Weapon Bond, Bull's Strength, Shield
Johann Shield, -4, 1 negative level
Celie Fly

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

"Why didn't the shade go to the ball?" asks Rhuul, desperate for an undead themed joke as he continues to heal himself.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11

"Because he had nobody to go with."

He sighs, obviously tired by the onslaught.

"I've been trying to avoid using that one."

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

Jillia tiptoes around the sleeping Scaeduinar and levels her bill at the red shae.

"Closing time," she remarks, nodding at the shrinking portal. "Stay here and be obliterated," she insists, taking a single swipe at the shadowy creature.

Bill, Power Attack, Flagbearer, Inspired: 1d20 + 11 - 2 + 2 + 3 ⇒ (10) + 11 - 2 + 2 + 3 = 24
Damage, Power Attack, Flagbearer, Inspired: 1d6 + 3 + 6 + 2 + 3 ⇒ (2) + 3 + 6 + 2 + 3 = 16

Sovereign Court

War for the Crown

★★★OVERSEER ANNOUNCEMENT★★★

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: If you haven't already, please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.


18/23/28 - 15/17/19

Woohoo! You did it!

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

"We not only dare, we ARE. We will be waiting." Andrietta grunts as the remaining opponents fall before the party onslaught, then rests on her quarterstaff a bit.

"Not sure if the Twinhorns have the capabilities for it, but I promised so frozen treats for everyone!"

The weathered grandmother looks to Medda quietly and nods.

"Hopefully, dear, we'll have a bit more time to get ready and it won't be quite as much of a race."

Good job, everyone! Thank you for being a solid team and carrying an old grandmother around :)


18/23/28 - 15/17/19

Oh, as a bit of bookkeeping Andrietta and Johann need to pass a DC 17 fort save to remove their negative level before it becomes permanent and they'd have to pay for a restoration or some such. (Or just pay to have it removed before the save).

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Fortitude(DC17): 1d20 + 11 ⇒ (12) + 11 = 23

2PP for that, is tough old grandma?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann collapses onto his back, breathing heavily but with two hands up in a 'v-for-victory' gesture. "Blessed Brigh, we did it. Never have I seen such evil."

1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

"Ha-HAH!" Jillia exclaims, setting down her polearm and drawing a backup sword for a proper victory pose. "And stay out!" Jillia spits at the now-disappeared portal, unconsciously running the fingers on her other hand along a new scattering of dents in her armor.

Nodding to Johann, she adds on "Not evil enough to stand against us, though. We can't be beat, know no defeat, and repeat the feat when called to compete," she says, drifting into a metered cadence. "High-fives all around!" she says, offering a four-foot-three-inch high target.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

"Well that was certainly something I don't think even I'd want to joke about. I must thank you all for your endeavours. Cooperation! that is the name of the game."

And a big thanks to the GM!

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