Aviram doubles over, his armor feeling increasingly heavy.
"Resting might be a good idea right about now..."
Also, you do have one scroll of Lesser Restoration on hand
The key is not magical, and the dagger bears a simple enchantment. +1 Dagger
Resting seems like a good idea, and nothing will attack you guys tonight. So go ahead and take a night's rest. Make sure to post if you're changing prepared spells or the like. I'm assuming you'll be taking the key to the remaining locked door, but if you have a different plan please chime in. I'll post that later tomorrow, or after everyone has chimed in, whichever happens first.
GM Cwethan, would you allow us to use the Long-Term Care option for the Heal skill to counteract some of the Str damage? One scroll of Lesser Restoration dosen't stretch far when both Erhun and Aviram have taken 5 points of Str damage... Ilyaleh is the best candidate for the main carer, and perhaps Caelhal can aid her.
Stupid shadows. The first time I ran through this it killed out kitsune rogue.
There are ways that we can restore the strength of those hit by the shadow, however, by myself that is beyond my powers and faith but I believe that we have a scroll that could help
First, I'd like to cringe on behalf of my kitsune rogue. And also, ooooh, I get to help? :D Oh, and I finally get to use that healer's kit!
Heal (Erhun): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Heal (Aviram): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
"Give me some time and let me try to tend them first," Ilyaleh interjects at Ara's (literal) prodding. "I have a kit that might be of some use here."
Krstani isn't particularly skilled in caring for the wounded but she does her best tending to Erhun.
heal: 1d20 ⇒ 16
How about that! heh. I'm good with resting and then going to the locked door.
Ilyaleh and Krstani are able to tend to Erhun and Aviram, and help them regain some of their strength.
Pressing on further into the dungeon is made simpler now that the heroes have the key to unlock the last door leading out of the Key Pool room.
Just inside the door is a small dusty room with a small stone bench. On the far wall is a faded mural depicting the hero Kassen defeating mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.
Perception: 1d20 ⇒ 16
"The medallions are... interesting." Ilyaleh tries to get a better look at the mural, casting her own spell of detect magic to see what she could find.
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
There are no magical auras in the side room. So continuing down the hall.
The door opens into a large domed chamber with a single pillar in the center. The pillar is surrounded by a pit, though a stone bridge crosses the pit on the southern side. Dozens of arrows just from holes in the pillar, facing every direction.
"This must be the rain of arrows we've heard about. Using the tower shields could prevent us from becoming pincushions."
Ilyaleh shivers at the thought of her little friend getting turned into a pincushion and cringes. "We should definitely use some sort of protection," she says - "I'd rather not find that a minimum of effort resulted in all of us being turned into porcupines."
"Look around for a trigger mechanism. Maybe I could set it off from a safe distance using my mage hand."
perception: 1d20 + 2 ⇒ (5) + 2 = 7
"There's only one way to find out."
Aviram leads the way and tries to block as much of the room as possible, as to allow the others the pass behind him.
I'm proficient with tower shields, if it makes a difference.
It will actually.
As Aviram walks into the room you can all hear a dull click. The pillar begins to rotate, though the arrows haven't started to fire yet. But behind Aviram the door attempts to close itself!
Both Aviram and Erhun may make a melee attack roll to catch the door before it secures itself, which will be affected by the ACP of a Tower Shield if nonproficient.
Ilyaleh looks on in surprise, not quite able to react to the door! Oh, no!
Based off her positioning in the map, anyways? :D
Assuming the standard tower shield penalty applies as well:
Attack, Str damage, tower shield: 1d20 + 3 - 1 - 2 ⇒ (9) + 3 - 1 - 2 = 9
Realizing his current predicament, Aviram tries to hide behind his shield. (If he has actions to do so)
The door slams shut behind Aviram and the column begins to fire arrows in all directions. From behind his mighty bulwark, Aviram can see that the heads of the arrows that fly past him have been blunted, but the force that they strike his shield with shows that they would still be very unpleasant if not lethal given enough time.
Happily, Aviram is kept safe by his tower shield for now, but the rain of arrows continues.
What do you do?
"Can you try the door again?" Ilyaleh asks Erhun, very much concerned.
Is this a wooden door? If they can't get it open, she'll suggest setting it on fire.
From the safety of his improvised barrier, Aviram tries to contact the others by shouting at the door.
"I'm safe for now! What's the plan!"
After about a minute the rain of arrows subsides. Peering out from behind his shield, Aviram can see that the pillar's arrow-slots now lie empty.
Assuming you continue into the only unexplored room, setting aside the tower shields for now...
The southern door opens onto another worthy example of a sculptor's craft. A continuous carving of mourners runs along the walls here leading to a staircase on the south side of the room.
I'm assuming we were able to regroup then?
Perception: 1d20 ⇒ 7
Perception (Ara): 1d20 + 7 ⇒ (12) + 7 = 19
Agitated, Ara's hackles rise and his paws dig into Ilyaleh's shoulders.
"Ara?" The small snarl in his throat suggests that she ought to be paying attention. "Guys, Ara's upset about something." Uneasy, she adjusts her grip on the fox.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Avarim raises his hand to signal the others to halt.
"There's something in here, dripping..."
Now that Ara and Aviram mention it, that dripping is very close, and those stains over towards the corner don't look like water...
Ilyaleh: 1d20 + 1 ⇒ (17) + 1 = 18
Miklos: 1d20 + 6 ⇒ (11) + 6 = 17
Caelhal: 1d20 + 2 ⇒ (20) + 2 = 22
Erhun: 1d20 + 1 ⇒ (12) + 1 = 13
Krstani: 1d20 + 7 ⇒ (17) + 7 = 24
Red Skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
Blue Skeleton: 1d20 + 6 ⇒ (16) + 6 = 22
Bold may go
Red Skeleton - Delayed
Blue Skeleton - (probably delayed)
Aviram - 3 Str Damage
Erhun - 3 Str Damage
The skellies may hop in later, but for now they're waiting to see what you do
"These stairs seem very narrow. Should we draw the skeletons in so we can face only one at a time?" Krstani is a little worried about moving out into the open between them.
"The narrow stairs are almost as much of a hindrance to us as it is to them. Charge!"
Aviram burst into the room with, by now, usual swiftness and shield bashes on of the skeletons.
Swift action to active sudden speed, move 50 ft all the way around blue and then attack.
Attack v blue, Str damage: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
I've adjusted my AC accordingly.
As Erhun and Aviram advance into their room, the skeletons lunge for the brave, but weakened, warriors, seemingly sourceless blood constantly trickling along their bony frames.
Claw at @Aviram: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw at @Aviram: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw at @Erhun: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bold may go
Krstani - may go twice
Caelhal - may go twice
Ilyaleh - may go twice
Miklos - may go twice
Aviram - 3 Str Damage
Erhun - 3 Str Damage (AoO vs. Red, possibly 4 damage)
Aviram drops his longsword, draws his warhammer and strikes the skeleton in front of him.
Attack, Str damage: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Apologies for the delay! @_@ And... Somewhat random question - does that 8 hour rest count as a 'night' or have we yet to sleep? I mean, I know my hexes are 24hrs, but I haven't actually sorted a good way to track that yet, orz, so I was wondering. @_@
Ilyaleh moves forward and attacks the skeleton Erhun has engaged, attempting to thwack it with her quarterstaff.
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
She next attempts a full attack, trying to return the skeleton to a state of restful deadness.
Attack: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2