GM Bold Strider's PFS 01-40 Hall of Drunken Heroes (Subtier 7-8) (Inactive)

Game Master rpblue

Map is here!


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Please post your PFS #s, Day Job checks, Perception and Initiative modifiers and any purchases you want officially marked on a Chronicle Sheet.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Character: Wei Ji
Player: Jim Page
PFS#: 145296-1
Faction: Liberty's Edge
Perception: +20, Low-Light Vision
Initiative: +4
Purchases: Deferred to end of Scenario or crisis-buy.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Character: Voros
Player: Sylvain Corbaz
PFS#: 93583-1
Faction: Liberty's Edge
Perception: +11, Darkvision
Initiative: +5
No purchases

I'll update Voros' sheet tonight.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Character: Shel
Player: Gerald
PFS: 12445-3
Perception: +14/17 against traps.
Initiative: +9
No purchases.

We are still closing down my other game, DM. The encounters are all finished, but just a bit of role play left. It might be done by tomorrow.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

No rush!

-Posted with Wayfinder

Grand Lodge

Human Ranger 18 - HP: 238/238 - AC: 31, T: 19, FF: 26 - Fort/Ref/Will: +19/+20/+12 (Improved Evasion) - CMD: 45 - Initiative: +9 - Perception: +25

If there's still a spot open, I'll gladly take it!

Character: Irina
Player: Andreas Frederiksen
PFS#: 35574-5
Faction: Grand Lodge
Perception: +13
Initiative: +5


Works for me!

I noticed that no one specified Day Job rolls. Does this imply that you all don't have them?

Grand Lodge

Human Ranger 18 - HP: 238/238 - AC: 31, T: 19, FF: 26 - Fort/Ref/Will: +19/+20/+12 (Improved Evasion) - CMD: 45 - Initiative: +9 - Perception: +25
GM Bold Strider wrote:
I noticed that no one specified Day Job rolls. Does this imply that you all don't have them?

Yup! No Dayjob for me...

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

May be using Expedition Manager at end of scenario, have to see how the PP hold out.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel does not have a Day job. That would take attention away from her Society duties. And all she wants to be is a Venture Captain, anyway.

Also, we just finished, DM, so Shel is ready to roll when the rest of the group checks in.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Oh you're right!

Take 10 on craft alchemy for a 35.

Silver Crusade

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B

DM Beckett - Thor Odinson - 5,274-10 - Silver Crusade

No Day Job

===================================

A few special notes:

I have a Heightened Continual Flame (5th), so am immune to Darkness effects unless the are also Heightened.

I can Fly for up to 8 hours per day.

I can see through mist, smoke, silt, water, etc. . . without any issues.

I can breath waterhold my breath for up to an hour per day.

I am heavily reflavored, and if that's an issue, I can tone it down.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Apologies to all. I signed up for the scenario thinking I was staying in one place for a few months. work had me flex to a remote location where we all hotbox off of one computer for internet. I will be like this for about a week. apologies. Bot Darro if need be. he does ranged attacks.


No worries! It will be fine!

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Character: Darro Demonbane
Player: Frank Bird
PFS#: 114768-7
Faction: Liberty's Edge
Perception: +13, Darkvision / Wolf Companion: Low Light, Scent, Perception +6
Initiative: +6
Purchases: None yet.
Day Job: Hunter's Lodge: 1d20 + 12 ⇒ (5) + 12 = 17


Did we lose Thor? Almost a week since his last post. I'll DMPC him and shoot him a message.


As it is clear that the party is going to lose to the demon, should I just wrap this up cinematically so everyone can participate once more and we can forge ahead?

If Irina and Darro agree, then I will just call it here as the demon wins as they are the only ones who are still in the fight.

As reference, the demon is incorporeal and still has over 100 HP left, whereas Blackthorn mostly misses and Irina does about 4-5 damage per hit. Also, Irina is at half health and grappled.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

that wont make the scenario a failure will it? but i agree.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Best to settle this up, then. After Raise and Resto costs, it'll be a bit of a loss, but kind of need to free this character up for a convention next week, so I'm on board with this plan.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

With a 9th arcana spell used on the first round, I guess it's one of those fight we're meant to lose...

Grand Lodge

Human Ranger 18 - HP: 238/238 - AC: 31, T: 19, FF: 26 - Fort/Ref/Will: +19/+20/+12 (Improved Evasion) - CMD: 45 - Initiative: +9 - Perception: +25

I've GM'ed this scenario, so I know what happens. Let's just skip ahead for the sake of progress.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Let's do it then!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

DM, Im confused to what we can do in this situation. I know there is no PVP in PFS games, but I don't see a way around it right now unless someone can cast a spell which Shel can't.

Is attacking to deal Nonlethal damage acceptable? Or is attacking to deal regular damage acceptable until we get things back to normal?


As most of you have probably guessed, Wei Ji is under a Dominate Person spell. For all intents and purposes, he is an NPC and thus doesn't have the PvP protection. It is poor form to kill a player if they are dominated without at least first trying to free them from the effect, but it is not against the rules.

As I don't like letting players sit out while I control their character, I generally let them play it with minor guidance from me on their actions. You are free to treat him as a hostile enemy combatant or you can follow his instructions and avoid entering the archives. It's all up to you really.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

As the Dominated party, do what you think is intelligent and upholds the standards of the Society (and Liberty's Edge if you're a member of that organization).

Non-lethal damage is completely acceptable, imo, but do what you have to do as what would be your character's response.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

I am unsure as to how to proceed with this dilemma. does Darro tell Blackthorn to attack and trip the tengu which is pvp? or do we just all dgpile him via grappling.. once that is done how do we get him out from her control?

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Maybe once he'll be unconscious, he'll lose the domination.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Just letting you know that I won't be able to post until monday morning. :)

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Do you have 'bot' instructions?

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

So current player/character status is as follows?

Thor: 'Performing penance' with the nice lady downstairs. *coughs*

Wei Ji: Unconscious, bound up like a turkey for Thanksgiving dinner.

Darro: Bound up Wei Ji, ready to carry the turkey tengu off.

Blackthorn: Wishing he could have had a nice big turkey tengu dinner for Thanksgiving?

Irina: Suggested taking Wei Ji to Saphira, standing by to help if needed?

Voros: Player unable to post until Monday, Standing by?

Shel: Wanting to take the cost of the potion out of Wei's hide when he wakes up, if he wakes up?

Side Note: This is not a particular rush on my part, the thing I needed my character free for has come and gone over a week ago. However, it's my understanding that if this doesn't end within the context of the PbP Gameday (I think that's Dec. 20th) then there's no roll for a boon at the end, right?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I am thinking if the priestess doesn't have some good advice, we are going to have to take our lumps and withdraw. I don't see any way we can harm those shadow demons right now.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Good advice, or a 'fix'. Wei does have a PP 'slush fund' for emergencies, and cash, too. Not a ton of it, and he'd pay it out of pocket since most insurance doesn't cover demonic dominations.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

unfortunately my aasimar took the un-corruptible racial trait in lieu of daylight...never needed daylight until this scenario

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

It's okay, this highlights a significant weak spot Wei will need to work on in development.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

I'm aware that Voros' post doesn't bring anything to the whole story. As a player, I think that it may be the best option to get Wei Ji "fixed" and then come stealthily to blast the woman but Voros being himself has a very hard time letting a fellow pathfinder in a vault with a succubus.


Sorry for the unexplained absence of more than 24 hours. Very unprofessional. I will not let it happen again.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

I'd *love* to be able to comment or do something, but it would not be a good idea to revive Wei right now. Do the rest of you think you could go on without me if you prepped a bit more?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I don't have the slightest idea what to do about those shadow demons things that shredded Shel earlier.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I've got roughly 2400 gold. Anyone have anything else to put into the kitty?

We need a scroll of break enchantment. Can any of us still standing use it, or I suppose she'd be willing to use it for us if we provided it. How do we deal with the shadow demons? We need daylight or something similar. Anyone know the price on one of those scrolls?

As is, our group can't get it done. We need to re-equip if we have any shot.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

As Wei probably would NOT want to be under the thrall of some bad thing, it can be safely assumed that the party *is* watching out for his best interests (GM willing) and that he would be more than willing to spend either the 700gp OR 2PP to get a Scroll of Break Enchantment. 1400 if we're not feeling confident of one casting doing it, or thinking we're needing it again at some point.

Side Note: I'd have to pay for it anyways if we pulled the plug now, so I'm game to keep going if everyone else is?

Also: Wei has a Scroll of Daylight. It's 375gp for one casting, 750 (or two PP) for two castings...

Edit: Of course, the borrowing of his funds would have to be done while he's 'out'...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

If you are cool with that, we could take 1400 from you and if just one scroll casting gets it done, you can have the extra scroll for later use, if necessary.

The daylight thing bugs me though. Shel's oil of daylight was easily countered by the cleric. Is there a 'better' daylight we could use?

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

I wouldn't've suggested it if I was against it. But it is also a GM call, because technically it's stealing from him (though right now he's an 'enemy combatant'...)

Alternative would be load Wei up with all of Voros' bombs (and anything else you can light off) with a remote trigger and tell him you've given up. =P Because right now EDIT: 'Trojan Horse' bomber is looking like a viable option, and that can't be the goal of the scenario...

Been trying to find a 'better' light, because that is insanely crippling.

How DOES one overcome Darkness mechanically? I've heard three different explanations on how it works?


I am ok with some OOC talk here about money stuffs because it is verboten to exchange cash and such in PFS, so this seems like an ideal situation for some OOC chat.

---

Unless Voros has a the discovery for delayed bombs, then that plan is not possible.

---

Daylight negates all darkness spells, which returns the current light levels to that of the room. The Deeper Darkness cast was negated by the Daylight, but it still left the room dark as the room has no ambient light.

Any magical light 3rd or below is negated in this scenario so you would need something like Thor's Continual Flame heightened to 4th level to pierce that darkness.

At least, that is how it is explained in the Paizo blog on Light and Darkness.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

So what we need is Mega Ultra Daylight (Heightened Daylight to 5th level) to really shine here. Of course, finding someone that could *cast* that...

OR...

Would EVERYONE having Daylight work? Deeper Darkness is countered by one, one daylight brings the light up some, the next actually makes it daylight?

As far as it goes... I think subtlety is out the window at this point.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I was thinking the same thing. Everyone needs at least one oil of daylight. Actually we probably need two, just to be safe. But I still don't know how to damage the shadows. Anyone have any undead bane stuff?

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Wei has a scroll of Communal Prot. Evil. That could help some? But as far as *hitting them* Hmmm.


Paizo Blog-Illuminating Darkness wrote:

5. Pierce the Darkness

Now that we have those out of the way, let's assume the more typical case where someone cast a darkness spell on one object, somebody else cast a light spell on another object, and the areas overlap. We're still not dealing with daylight yet. Based on the rules of light and darkness, here's how to adjudicate this situation within the overlap:

First, the darkness spell turns off nonmagical light sources and lowers the ambient light level. If there are multiple darkness spells, figure out the highest spell level (not caster level!)

Next, the light spells attempt to shine through. For every light spell, check to see if it has a higher spell level (not caster level!) than the highest spell level of any of the darkness spells. If so, that light spell has its normal effect, as per the spell. Do not reduce its light level again for the darkness spell; that already happened. This is true in all overlapping areas, as per the May 2013 FAQ, whether the light spell's source object is within the area of darkness or not.

6. Here I Stand, in the Light of Day
OK, so what about daylight? We've been putting that one off until now because it simply doesn't work like other light and darkness spells. As it says "Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect." Daylight comes in, if necessary right after those last two bullet points in section 5:

If no other light spell is sufficient to overcome the darkness spells in the overlapping area, and if there is a daylight spell active in the overlapping area, the daylight spell's special negation clause kicks in (regardless of the spell level of daylight and the darkness spell; it just works, always). This means that you negate all the magical light changes in the area and bring it back to prevailing conditions. As a side effect of negating the magical darkness, those nonmagical light sources activate again (while they are not ambient, they were still part of prevailing conditions). Other magical light sources still are not active in the area; they had their chance to attempt to negate the darkness spells and didn't, so they were not part of the prevailing light conditions, instead subsumed by daylight's more powerful special negation clause.

Multiple Daylights will not do anything as you merely check against the highest spell level, however, in the interest of aiding an injured party, I have bolded a section that you should look at.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

That's actually very helpful.

So Wayfinders wouldn't help, but a torch, lantern, or a sunrod would...

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Checking his Herolab file Darro has 1571 gp minus that already spent on the fatigue reduction. A scroll of Daylight is 375 but is a 3rd lvl spell ad Darro cannot cast that level yet. No clue if that assists but it is a fairly cheap method of producing light to affect the shadows if someone can cast it.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros doesn't have the delayed bombs discovery. Also, he can cast daylight with a scroll but isn't high level enough for casting it without caster level check.
So... torches all way? Voros needs his two hands though...

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