Yyrkoon D'Imrryr |
HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet
Check-in for Yyrkoon
Initiative +3
Perception +2
Day Job: 1d20 + 4 ⇒ (18) + 4 = 22
PFS# 147934-6
Chatan |
Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear
PFS #: 150813-6
Initiative: +1
Perception: +17
Day Job: 1d20 + 4 ⇒ (5) + 4 = 9
Chatan |
Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear
Sorry needed to update my hero still, thought it was finalized.
Change to what is posted above:
PFS #: 150813-6
Initiative: +1
Perception: +7 (+3 additional when in sight of familiar)
Day Job: +9 (as listed in earlier roll)
Tristan Zanderholm |
M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5
Twas a good game! Thanks for running, and thanks to the group for a well-played scenario! Good luck to all, tristan has a running date investigating some missing pathfinder shipping in the city of Tymon in the River Kingdoms.