GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Thanks for the update. I wasn't sure which you were wearing

GM screen:

troll 1d20 + 3 ⇒ (1) + 3 = 4
troll 1d20 + 3 ⇒ (10) + 3 = 13
giant 1d20 + 3 ⇒ (17) + 3 = 20


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer is unprepared for Storn to run past her. She curses and runs up to join him, "that's the plan?! Antagonize them and then wait for them to pound us?!" She taps her axe against her buckler and watches the trolls and giant, trying to appear unassuming next to the larger Warpriest.

Move to M15 and ready attack.

Readied:

+2 dwarven waraxe: 1d20 + 17 ⇒ (2) + 17 = 19
Dmg: 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17 Last 8 are Precision

Glad I got those out of the way? wtf


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"We don't usually wait, unfortunately," Sander quietly observes.


GM screen:

1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
1d6 + 7 ⇒ (3) + 7 = 10
1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10
1d6 + 7 ⇒ (5) + 7 = 12
1d20 + 12 ⇒ (16) + 12 = 28
2d6 + 9 ⇒ (1, 3) + 9 = 13

The trolls rushed Storn, braving his weapons to get in close and smash the wearer of that horrible breastplate. The warpriest took a hit from a claw, but he stood his ground. Chwaer, having rushed out in front, found herself facing the giant alone, and his greataxe swept down, slicing through robes and armor.

If Storn is wielding the lance, he can take an AoO at his target of choice.

Round 1-2:

Storn takes a hits for 10 damage

Chwaer takes a hit for 13 damage

R1: quill, chwaer, trolls, giant, storn, sander, molly
R2: quill, chwaer, trolls, giant, storn, sander, molly

Here's the map

current status:
chwaer 56/69
molly 43/43
quill 51/51
sander 71/71
storn 57/67

troll (yellow) -23
troll (blue) -0
giant -0

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 2

Quill 5' steps to J13 and fires thrice at yellow.

1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 to hit;
1d8 + 9 + 2d6 ⇒ (2) + 9 + (3, 3) = 17 magic cold iron damage;

1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 to hit;
1d8 + 9 + 2d6 ⇒ (8) + 9 + (4, 6) = 27 magic cold iron damage;

1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 to hit;
1d8 + 9 + 2d6 ⇒ (5) + 9 + (5, 5) = 24 magic cold iron damage;

Quill Combat:

AC 19
HP 51/51
Bless: 1/7 used
Ferves:  2/7 used
SacWeap: 0/8 used (+1,swift)
PoP 1: 0/1 used

To Hit:  +6 BAB, +5 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+12
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+10-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+10[/dice] cold iron damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 55/55 (+16 for extract)
AC 22, touch 14, flat-footed 19 (inc. barkskin, mutagen)
Fort +11 (+6 vs. poison), Ref +10, Will +4 (+2 vs. fear)
CMD 18
Bombs: 0/12; Mutagen: 1/1; Spontaneous healing: 0/20; Blast
Sipping jacket: Bomber's eye (0/8); +10 range increment, +1 to hit
Effects: +4 Con (+2 Fort saves), +2 AC, -2 Cha; barkskin (+3 AC)

Extracts; Blast Finesse ritual: []
1st (5/day): bomber's eye [x], ant haul [], enlarge person [], shield [][]
2nd (3/day): alchemical allocation [][], barkskin [x][]
3rd (2/day) fly [], invisibility [], fly []

Sander edges a bit closer and tosses the unerring grenade toward the trolls.

"Hold them there," he calls, unsure exactly when it will blow up figured I'd let you roll that in secret, GM.

Move to G-13; throw bomb toward troll at L-17, might catch Storn and Chwaer in the splash, unfortunately.
Bomb (ranged touch): 1d20 + 12 ⇒ (20) + 12 = 32
Bludgeoning: 2d6 ⇒ (6, 1) = 7
Fire: 1d6 ⇒ 2

Crit?: 1d20 + 12 ⇒ (6) + 12 = 18
Bludgeoning: 2d6 ⇒ (2, 5) = 7
Fire: 1d6 ⇒ 5


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly moves forward and tags the giant with an Evil Eye Hex, seeking to weaken it.

Witch to G12. Evil Eye to reduce attack rolls by 2. Will DC18 to negate.


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer is about to slide up to join Storn when she hears Sander call out and watches a bomb fly over her head. She lifts her shield to hopefully deflect any splash and stays where she is, swinging her axe at the troll's leg.

+2 dwarven waraxe 1: 1d20 + 17 ⇒ (8) + 17 = 25
Dmg 1 +Precise Strike: 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20 (8 are Precision)
+2 dwarven waraxe 2: 1d20 + 12 ⇒ (12) + 12 = 24
Dmg 2 +Precise Strike: 1d10 + 8 + 8 ⇒ (9) + 8 + 8 = 25 (8 are Precision)


Botting the Stornster

@Sander the countdown starts now!

GM screen:

1d3 ⇒ 2

aoo 1d20 + 11 ⇒ (9) + 11 = 20
2d6 + 9 ⇒ (3, 6) + 9 = 18

attack 11d20 + 11 ⇒ (9) + 11 = 20
2d6 + 9 ⇒ (6, 6) + 9 = 21
attack 11d20 + 6 ⇒ (5) + 6 = 11
2d6 + 9 ⇒ (5, 6) + 9 = 20

w: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0

c 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
2d6 + 9 ⇒ (2, 6) + 9 = 17
1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
2d6 + 9 ⇒ (3, 5) + 9 = 17

s 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
1d8 + 7 ⇒ (7) + 7 = 14
1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
1d6 + 7 ⇒ (2) + 7 = 9
1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
1d6 + 7 ⇒ (1) + 7 = 8

Storn laid into the trill in front of him with the longspear, driving the blade in deep and holding the troll in place long enough for Quill to send a pair of arrow into the creature, which tumbled backwards. Quill adjusted his aim on the third shot and sent it into the other troll. It staggered, then again as Chwaer started hacking at its leg like she was trying to fell a tree. Sander threw his grenade, and it bounced off Chwaer's raised shield to land behind the troll, its fuse hissing away.

The troll lashed out at Storn, and the big man took a heavy claw swipe, but managed to fend off the other blows. The giant lashed out at Chwaer, who ducked uder the blade and rolled up under the giant's legs. The great beast spun in place, looking for the agile dwarf, who was trying desperately not to look straight upward under the giant's loincloth!

Chwaer's Underfoot Assault ability has kicked in

Round 2-3:

Storn takes 8 damage

R2: quill, chwaer, trolls, giant, storn, sander, molly
R3: quill, chwaer, trolls, giant, storn, sander, molly

Here's the map

current status:
chwaer 56/69
molly 43/43
quill 51/51
sander 71/71
storn 49/67

troll (yellow) -107 (down)
troll (blue) -69
giant -0


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer gasps as she sees what the giant is packing and decides that might be the best way to cut him down to size. She jams the axe straight up and slices side to side.

+2 dwarven waraxe 1: 1d20 + 17 ⇒ (20) + 17 = 37  for Dmg 1 +Precise Strike: 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21   8 are Precision
+2 dwarven waraxe 2: 1d20 + 12 ⇒ (16) + 12 = 28  for Dmg 2 +Precise Strike: 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19   8 are Precision

+2 dwarven waraxe 1 crit confirm: 1d20 + 17 ⇒ (4) + 17 = 21  for Dmg 1 Crit: 2d10 + 16 ⇒ (1, 2) + 16 = 19

Panache 2/3 remaining

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 3

Quill fires thrice at blue.

1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 to hit;
1d8 + 9 + 2d6 ⇒ (8) + 9 + (6, 6) = 29 magic cold iron damage;

1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 to hit;
1d8 + 9 + 2d6 ⇒ (5) + 9 + (3, 3) = 20 magic cold iron damage;

1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 to hit;
1d8 + 9 + 2d6 ⇒ (1) + 9 + (1, 2) = 13 magic cold iron damage;

Oof. A lot of 1s there.

Quill Combat:

AC 19
HP 51/51
Bless: 1/7 used
Ferves: 2/7 used
SacWeap: 0/8 used (+1,swift)
PoP 1: 0/1 used

To Hit: +6 BAB, +5 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+12
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+10-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+10[/dice] cold iron damage.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly fixes her Evil Eye on the cave giant, trying to wear down its defenses next!

Evil Eye Hex, Will save DC 18, or else have AC reduced by 2.


Molly Blackfoot wrote:

Molly fixes her Evil Eye on the cave giant, trying to wear down its defenses next!

Evil Eye Hex, Will save DC 18, or else have AC reduced by 2.

Didn't you just cast the Evil Eye on the giant last round?

Molly Blackfoot wrote:

Molly moves forward and tags the giant with an Evil Eye Hex, seeking to weaken it.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Last round, I tried to drag down its Base Atk.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Yeah sorry, Storn is still on autopilot. I should return to proper form over the weekend. Got some antibiotics and I'm almost human again.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Take the time you need, buddy. ^_^


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Hex is hax! Has a FAQ

Feel better Storn. I'll be in the car all day tomorrow heading to/from a funeral in the Land of Cleve.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Please accept my condolences for your loss, Chwaer.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 55/55 (+16 for extract)
AC 22, touch 14, flat-footed 19 (inc. barkskin, mutagen)
Fort +11 (+6 vs. poison), Ref +10, Will +4 (+2 vs. fear)
CMD 18
Bombs: 0/12; Mutagen: 1/1; Spontaneous healing: 0/20; Blast
Sipping jacket: Bomber's eye (0/8); +10 range increment, +1 to hit
Effects: +4 Con (+2 Fort saves), +2 AC, -2 Cha; barkskin (+3 AC)

Extracts; Blast Finesse ritual: []
1st (5/day): bomber's eye [x], ant haul [], enlarge person [], shield [][]
2nd (3/day): alchemical allocation [][], barkskin [x][]
3rd (2/day) fly [], invisibility [], fly []

Sander edges a bit closer and pulls a tangleburn bag, which he throws at the troll.

5-ft. step to H-13; target blue troll
tangleburn bag, point blank range: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage (fire damage): 1d6 + 1 ⇒ (1) + 1 = 2


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

I LIIIIVE. Well sort of.

Roaring with delight, Storn takes a sidestep. "Pour some acid on that one that's down!" He twists his mega-spear into place and goes stabbity at the troll between him and Chwaer.

POwer Attack!: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 Damage: 2d6 + 9 + 6 ⇒ (2, 3) + 9 + 6 = 20
Iterative: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12 Damage: 2d6 + 9 + 6 ⇒ (4, 5) + 9 + 6 = 24
Crit: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Damage: 2d6 + 9 + 6 ⇒ (4, 3) + 9 + 6 = 22
Autograpple: 1d20 + 11 ⇒ (13) + 11 = 24

If that crit is successful, 42 damage and the troll is grappled. Ending the grapple causes 4d6 damage.


Molly Blackfoot wrote:
Last round, I tried to drag down its Base Atk.

Different effect. I see now

GM screen:

1d100 ⇒ 30

r: 1d20 + 3 ⇒ (9) + 3 = 12
w: 1d20 + 3 ⇒ (12) + 3 = 15

Storn thrust his spear into the vitals of the remaining troll, then twisted, opening a gaping wound that the troll's regenerative powers wouldn't be closing quickly. The troll collapsed, leaving Sander a clear shot at the giant. The bag flew accurately, splashing on the giant and missing Chwaer. The giant burst into flames, which dripped down around the mouser in streaming blue and yellow blobs. In its panic, it caught Molly's eye, flinching away at the darkness of spirit it saw there. Quill managed to land a shot, but it was the newcomer who landed the killing blow. Chwaer slashed her battleaxe straight up between the giant's legs, catching it a blow that severed the giant's femoral artery. She dove to the side to avoid both the falling giant and the splashes of blood that fountained out of the wound.

In mere moments you had defeated foes that would have seemed an impossible task a few months ago. You are getting stronger, and learning to work together to take down horrific foes.

The trolls themselves lie on the floor their wounds slowly sealing up, thanks to their regenerative powers. The real question now is, do you have any more acid?


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Hold on," Sander says, "the bomb should go off any second!"

I say we wait (maybe stab 'em once more) and the orc bomb should do the fire damage to take them out. Or are these ones we need acid again? If so, I still have three flasks.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill will put away his bow and draw his <<checks char sheet because completely forgot what other weapon he might have>> masterwork dagger, ready to coup de jerk the trolls should they look like they are returning to life.

"C'mon...bomb...blow!" Quill says, holding his little knife tentatively as if he really doesn't want to use it.


The bomb did indeed go off, showering the area in fire and shards of clay. Still, the trolls' wounds continued to close at a slow rate.

They are the same species of stone troll you fought earlier. Acid time!


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn lets out an approving roar as the giant and trolls go down. He gives Chwaer an approving nod. "I think we're gonna kill a lot of giants together."

Storn waits patiently for someone to acid the trolls. "If we don't have acid get that ant haul thing on me and I can just carry them into the sun."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill, thinking that no one has easy acid, begins to gut the trolls, coup de jerking them to death. In theory, regeneration does not prevent death from suffocation, so a good beheading should do the trick.

Though he wonders why Storn doesn’t do some beheading, Quill coup de jerks away one of the trolls until it’s head lolls free.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"Quit thinking passive aggressively at me Quill, I can feel you being all judgey. Also get a real weapon."

Storn sets to work beheading the trolls, having been properly shamed by Quill.


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chawer watches them work, a bit squeamish to join in just yet. Instead she wipes the blood and viscera off her gear, "so acid, eh? Wish we would have known that!"


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"We did," Molly says as she comes gliding up to the Dwarf, her eyes glittering weirdly in the gloom. "But only since yesterday. Tricky to get acid all the way out here."


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"I have acid!" Sander says in exasperation.

He proceeds to split a vial between the two trolls, ending their lives. They'd do the same to him, he knows, if not worse.

Once everyone's ready, he hands out extracts, giving Storn draughts of ant haul, enlarge and fly, as well as invisibility, while he, Quinn and Chwaer split another potion of invisibility and alchemical allocations.

Quick stats:

HP 55/55 (+16 for extract)
AC 22, touch 14, flat-footed 19 (inc. barkskin, mutagen)
Fort +11 (+6 vs. poison), Ref +10, Will +4 (+2 vs. fear)
CMD 18
Bombs: 0/12; Mutagen: 1/1; Spontaneous healing: 0/20; Blast
Sipping jacket: Bomber's eye (0/8); +10 range increment, +1 to hit
Effects: +4 Con (+2 Fort saves), +2 AC, -2 Cha; barkskin (+3 AC)

Extracts; Blast Finesse ritual: []
1st (5/day): bomber's eye [x], ant haul [x], enlarge person [x], shield [][]
2nd (3/day): alchemical allocation [x][x], barkskin [x][]
3rd (2/day) fly [x], invisibility [x], fly []

That'll do for most of my extracts. Remember everyone's invisible, so no fighting until we get into the cathedral.


Will advance things as soon as I can get a few minutes.


With Storn enlarged, flying and invisible, it was a mater of only a few minutes to fly from the caves of the Dark Passage to the Cathedral of Minderhal. He easily flew over the palisades with no giant the wiser, and set down near the rear of the building, next to the doors that Molly pointed out.

Here's the map

Silver Crusade

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Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill tries not to make too much noise as the party lands near the doors. Yet, he feels the need to say something after that very uncomfortable ride. He spends several moments trying to get his underlinens out from his bottom crack.

”Storn, did you *have* to hoist me by *that* particular item of clothing!” Quill grumbles in a higher than usual tone. He glares at Storn invisibility, not wanting to break the spell just to show his displeasure.

He looks at the door, ready to move in if it looks safe.

1d20 + 16 ⇒ (16) + 16 = 32 Perception


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer vacillates between terror and joy as they fly to the door. She remains quiet though, not wanting the ride to end.

She checks out the door when they land, careful not to touch anything.

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander takes a deep breath and adds some unstable accelerants to one of his bombs before tucking it back into his pouch.

"Is someone going to open the door?" he whispers after a few moments, completely unsure where everyone is. "Who's going in first?"


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

As Storn gives Quill the greatest or perhaps worst wedgie of his life, he ascends into the airs. The glory of the mountains spreads out before him as he leaves the ground for the first time in his life. Little critters/companions cling over him. He thinks he stuck someone in a bag. It doesn't matter. This is beautiful. Glorious.

Finally, he descends to the ground to a spot that looks relatively secluded. He releases Quill from his atomic wedgie and lets out a peaceful sigh as he comes back into sight.

"That was amazing. I have a new outlook on life. All of the valley stretched before me. Even the giants were tiny. It humbles a man."

Smiling, he detaches the spear from his back which, while enlarged, it about the size of a small house. "Let's go kill everything here."

Storn waits for Chwaer to check out the door, assuming that because she's shorter than him she's probably good at traps. After that's done he yanks it open and stomps in.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Well, now. We should talk about that more, later," Molly whispers, smiling at Storn's comments on flying. Then she ghosts through the gate.

Stealth 1d20 + 13 ⇒ (20) + 13 = 33


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander follows a few moments after Storn opens the door, hoping he's between Storn and Chwaer in the front, and Molly and Quill behind.

"Let me know if you're going to shoot, son," he whispers -- hopefully -- to the elf, "so I know to duck!"

Being invisible should really make him feel safer, not more endangered, he thinks.


Gm screen:

Initiatives:

Chwaer 1d20 + 7 ⇒ (16) + 7 = 23
Molly 1d20 + 1 ⇒ (4) + 1 = 5
Quill 1d20 + 4 ⇒ (5) + 4 = 9
Sander 1d20 + 3 ⇒ (8) + 3 = 11
Storn 1d20 + 2 ⇒ (13) + 2 = 15
giants 1d20 - 1 ⇒ (5) - 1 = 4

Everybody indicated they were ready and Storn opened the door with the stealth and tact he was known for. The doors slammed open to reveal a large round chamber that had obviously been converted to a barracks of some kind. Most of the beds were empty, but the sound of the doors rebounding off the stone walls woke the three giants sleeping in there. Groggily they sat up and rubbed their eyes, not quite prepared for the storm that had come upon them.

Round 1:

R1: chwaer, storn, sander, quill, moilly giants

Here's the map

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1

Still trying to maintain his invisibility by not attacking, Quill moves to CL23 and sets his bow to crackling with holy electricity.


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer wonders what the giants will think about all the noise without any visible source, I hope they can't see us. She moves quickly toward he giant in the back, setting up near the foot of its bed, ready to attack if given the opportunity.

Double Move to CA 20.
Stealth +Invis: 1d20 + 19 + 20 ⇒ (10) + 19 + 20 = 49


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Hoping he won't bump into the others, Sander moves behind the bed, hoping it can give some cover if he needs to start throwing bonbs. Move to CM-17


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly stalks forward, but lurks near Storn's position, ready to hex whichever giant he ends up attacking first.

Stealth to CL23: 1d20 + 13 + 20 ⇒ (1) + 13 + 20 = 34. Ready to use Evil Eye Hex to lower the AC of Storn's first target.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn has absolutely no idea where anyone is. Being both a wiseman and an idiot, he waits long enough for everyone to get into position before he gets to stabbing.

"WAKEY WAKEY EGGS AND BACEY!"

Mega-Storn appears, looking appropriately giantish before stabbing the nearest giant lots of times.

Attack: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 2d6 + 9 + 6 ⇒ (4, 5) + 9 + 6 = 24
Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 2d6 + 9 + 6 ⇒ (4, 1) + 9 + 6 = 20


GM screen:

1d20 + 3 ⇒ (14) + 3 = 17

1d20 + 14 ⇒ (17) + 14 = 31
2d8 + 10 ⇒ (2, 2) + 10 = 14

Everyone moved in different directions. Well, almost everyone. Molly actually bumped into Quill and the two of them nearly tumbled to the ground before grabbing and steadying each other.

With his voice raised by his stature, Storn roared his challenge to the giants and thrust his spear into the nearest sleeping figure. The giant roared in pain and leaped to his feet, grabbing up the tree-trunk club laying beside him. He thrust the club forward in a straight jab that blasted past Storn's defenses and knocked the air out of him. The other two giants also came to their feet, rushing towards the lone invader.

Round 2:

R2: chwaer, storn, sander, quill, molly, giants

Here's the map

current status:
chwaer 56/69
molly 43/43
quill 51/51
sander 71/71
storn 49/67

giant (white) -24
giant (yellow) -0
giant (blue) -0


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

As the giant begins to rise from the bed, Chwaer swings her axe at its leg.

AoO +2 dwarven waraxe 1: 1d20 + 17 ⇒ (11) + 17 = 28 for Dmg 1 +Precise Strike: 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17 8 are Precision


Forgot to mention that Storn took 14 damage

Redoing one ginat's last round based on Chwaer's AoO

Gm screen:

1d20 + 14 ⇒ (15) + 14 = 29
1d8 + 12 ⇒ (4) + 12 = 16

Chwaer buried her axe in a giant's leg as he rose, and in return the giant smacked her on the head with hs club. Stars flashed in the dwarf's eyes as she tried to blink away the pain.

Round 2:

Storn took 14 damage in round 1.

Chwaer took 16 damage in round 1.

R2: chwaer, storn, sander, quill, molly, giants

Here's the map

current status:
chwaer 40/69
molly 43/43
quill 51/51
sander 71/71
storn 35/67

giant (white) -24
giant (yellow) -0
giant (blue) -0


Female Dwarf Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky)

Chwaer sees stars of her own as the club slams into her head. She grins and starts chopping away at the giant's legs and feet.

+2 dwarven waraxe 1: 1d20 + 17 ⇒ (12) + 17 = 29 for Dmg 1 +Precise Strike: 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17 8 are Precision
+2 dwarven waraxe 2: 1d20 + 12 ⇒ (9) + 12 = 21 for Dmg 2 +Precise Strike: 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19 8 are Precision

Panache 2/3 remaining. Will use one for Underfoot if the opportunity presents itself.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly targets the giant that just hit Chwaer with her Evil Eye Hex!

Hexing that giant to reduce its base atk by 2. Will save DC18 to resist.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1

Quill 5’ steps to CL22 and fires thrice at white (switching to yellow if white goes down).

1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 to hit;
1d8 + 9 + 2d6 + 1d6 ⇒ (4) + 9 + (2, 6) + (5) = 26 magic cold iron damage;

1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 to hit;
1d8 + 9 + 2d6 + 1d6 ⇒ (3) + 9 + (2, 2) + (4) = 20 magic cold iron damage;

1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 to hit;
1d8 + 9 + 2d6 + 1d6 ⇒ (3) + 9 + (5, 5) + (1) = 23 magic cold iron damage;

Quill Combat:

AC 19
HP 51/51
Bless: 1/7 used
Ferves: 0/7 used
SacWeap: 0/8 used (+1,swift)
PoP 1: 0/1 used

To Hit: +6 BAB, +5 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+12
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+10-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+10[/dice] cold iron damage.

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Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

OK, thanks. I'll assume it was 1,000 then.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

I'm heading to PaizoCon this coming weekend, leaving Thursday afternoon and not getting back until Tuesday night. I don't expect to be posting in that time.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Have fun!


Sooooooooooooooo jealous!


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Enjoy! ^_^
( Bring DM Bigrin a souvenir! ;) )


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Have fun

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

I'm also at PaizoCon, but that shouldn't affect my posting.

You can read about the Perilous Adventures of Quill & Sander in the Emerald City here: 2017 PaizoCon Bloggery.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

I'll be sure to follow it. Have fun you kids!


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Hey guys

Just wanted to eay a few things
1) thanks for letting me in to the group. IT is fun to play agian
2) The reason I keep throwing things to other people and asking what they think or something like that is that I have played in games (in RL & PbP) where a person just takes over doing all the rolling and all the planning & making everyone else just tag along. I am attempting to not be that guy because it never felt fun for any one else in the game and it caused the game to break down.
101) lists need 3 things on them at least
4) a computer nerd would get the last one
5) In about 2 or 3 weeks my posting will actually slow down as I start a new job, so just wanted to give you all a heads up on that one.

Quill: Dont take Kipa's actions as anything other then some one who sees some one going through things he has been through before & trying to help. I am not trying to make Kipa the default leader or ordering people around. I just have him seeing some one like how he was and trying to reach out & help is all. I orginally planned on making him a typical halfling that likes to talk and take things but he is turing into more of a Malcolm Reynolds from Firefly type: Long war vet who tries to be tough & hide the crap he has been through.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Lol. Don't worry about me. I'm playing along. Heck, so is Quill.

I'm glad that you push and make things happen, it's infinitely better than not.

I pretty much believe as this yahoos believes, that the push and hook are the most important thing a player can do.

You post often and in character. Keep it up.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

OK, let's cement the plan:

We wait through the night and until tomorrow after dusk so we can recover resources (hiding during this period), then try to sneak into the castle, climbing over the wall on the west side.

IMO, if we have silence, we don't necessarily need Storn and Dieter to take off their armor, though they'll obviously move more easily without it (and if we need to worry about them climbing, better to have that done before than later).

Sander can use his extracts to give them both invisibility, though obscuring mist might work better overall and save the extracts

Once we're over the wall, we look for the secret entrance Calrianne told us about in the moat.

Once we're inside, the plan will go to hell anyway, but we'll look for Greseldek and kill her, and hopefully free the prisoners (maybe not in that order, as hopefully they can help us). We can maybe try to blow up the bridge and then maybe the dam to help prevent pursuit when we run away escape afterward.

Sound good to everyone?

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Sander Thistlewight wrote:
Sound good to everyone?

+1. Expecting chaos and weirdness.

Let's do this.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Thanks Sander! Let's do this.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Let's rock the kasbah.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Oh, also forgot to ask. During the day of hiding, do I have the ability to craft a potion? I wanted to doublecheck the price, but I'm pretty sure I have the gold just nowhere to buy the actual materials (so sort of the same problem that we handwaved on the boat).

If so, I'll whip up a potion of invisibility. (Unless someone wants to suggest another option.)


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Kick the tires and light the fires!


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

If Storn carries Dieter, or vice versa, does that mean only one of us would need to make a Stealth check (the 'mount')?


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Dieter Get in the bag! JK.

Sounds good to me lets do this.

Wait... if Dieter or STorn is riding the other ones shoulders , then the other is the mount... like a car.... Do we have to kick their shins Dieter?

Storn Please make sure you have another charge of Silence ready if we need it in the Fort.


Sorry for the silence. I had a trip that I completely forgot to plan for. Still on the road. More posting on Thursday.


Guys, I am sorry about the delays. RL has backhanded me int he face with an armored gauntlet this week. Regular posts incoming starting tomorrow (hopefully).


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Came across this today and thought of our recent conversation

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

:)


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Hey guys, just FYI, work is hitting me hard right now. I've also got my folks coming to visit over the weekend -- Long story short, my posting may be spotty through the weekend (though I'm hoping I can sneak in some time tomorrow and/or Friday).


No worries, mate. We'll get through.


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Hahaha. Poop is funny. You bastard.


What can I say? Maybe the orc-head chili wasn't the best meal the night before a battle :)


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn is moving to AD14 btw.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Hello, everyone!

My apologies for being incommunicado this week. It was unplanned and unintended.

We went on a cruise to Alaska. It was wonderful! We spent a week exploring the Inside Passage and visited Ketchikan, Juneau, Skagway, and Victoria. I wanted to be prepared, and took steps to ensure I could continue posting before we left. The cruise line offered on-ship Wi-Fi. I paid for it for the whole week. I also checked with T-Mobile customer service, who assured me that I would have coverage in Juneau and Victoria.

The Wi-Fi did not work, and I only had emergency reception at every port of call. I could not receive texts, check email, or get on the internet for the entire week.

Again, my apologies for not posting. It was frustrating to have such a technology failure.


No worries, Dieter. Thanks for letting us know. Also, I hate you


@Dieter - where did you get Dr 4/- from in your profile? According to your stat block, you get 2/- from invulnerable rager. Anything else?


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Combat Expertise plus Stalwart. I plan on using it all the time, so I included it in my profile.


okay, thank you.


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Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10
Dieter Stolzdorf wrote:
Due to my track record in this game, I have a half-completed character sheet ready just in case.

See? See!?


At this point, I would say your best bet is to make a back line character. one that stood in the back for support. Like 30 feet away from the action, or maybe back at Trunau. Magnimar?


BTW, I don't think the recommended practice for disarming a giant is to repeatedly smash into its club with your body.

I may be misreading the disarm rules though

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Storn, if you ever heal someone in combat ever again, Quill is going to take that great sword and show you how to use it.

Leave the healing to the support staff (including Quill who would have gotten it next round)...and you should focus on killing things in combat. Molly, Quill, & Sander all have ways to help Dieter.

/me realizes that the stupid elf is telling the brute how to fight
/me shrugs
/me goes back to eating his elf-brie.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quill's right, however (unless the person is literally going to bleed out that round).

The only reason I didn't use a bomb (or even my sling) is because I figured you were going to just take care of it this round, and even I debated letting Dieter just bleed a little more in case the 1d6 sling could be more effective than some silly elf arrows the difference.


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Tactical blunder acknowledged :P


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10
DM Bigrin wrote:
At this point, I would say your best bet is to make a back line character. one that stood in the back for support. Like 30 feet away from the action, or maybe back at Trunau. Magnimar?

Oh, trust me. My on-deck character is purely ranged. I've been hit by the whomp-stick one too many times.


Quill the Fletcher wrote:

Storn, if you ever heal someone in combat ever again, Quill is going to take that great sword and show you how to use it.

Leave the healing to the support staff (including Quill who would have gotten it next round)...and you should focus on killing things in combat. Molly, Quill, & Sander all have ways to help Dieter.

/me realizes that the stupid elf is telling the brute how to fight
/me shrugs
/me goes back to eating his elf-brie.

FYI, I rolled randomly to see if the giant thought that the healing warpriest with the nasty weapon was a better target than the LONE ROGUE LEFT WITHOUT SUPPORT. Luckily for Kipa, I rolled high, as the 47 damage would have decorated the room with his brains.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Yeah.
....
Next level I take Craft magic arms & armour and start churning out Giantbane weapons. Start saving up your pennies, guys.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
DM Bigrin wrote:

Seriously? Okay

I am traveling right now and can't really deal with this. Look, I can retcon the stupid stand move and keep Dieter alive to do this again in the next combat, and the next, or you can bring in your backup (3rd) . You guys vote on it in the discussion thread. I'm out until Sunday.

Uh, yeah. Pretty much what I feared. Not sure what the intent was, but Dieter chose that after Quill's OOC warning.

Another option would be for Quill to retrain into something meleeish, but that would require some rebuild/magic from the GM if you really want to move to ranged, Dieter/NextDieter.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

I'm fine leaving it up to Tanner.

That said, I do think we need a second frontliner (I know rogues sort of fill this role, but they're also an odd case at the same time). If Quill wants to do it, I'm OK with that too, but it'll take me a little while to get used to that.

I could also see about transitioning to melee a little more; it'd let my bombs last longer if I were more of a switch-hitter, but I'd need to figure out the best way to go about doing it.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Dieter, have you been smashing mirrors while walking under ladders or something? I have only once seen one player have this much ill fortune in a single AP -- and at least his third character managed to make it to the end before dying of heroic sacrifice.


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Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

My apologies for any frustration experienced by anyone. Especially our beloved GM. I know it has become a running joke that my characters are like Kenny from South Park, but in no way am I trying to engage in suicidal behavior. I did not revise my actions during that round because Dieter is primarily a barbarian and it would be true to his character to be rash and impulsive. For the sake of avoiding tension, I would be happy to retcon his actions and say that Dieter stayed on the ground.

For future combat, Dieter will take this near-death experience as a life lesson and focus on protecting our ranged combatants rather than charging to the fore.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

This is what I get for healing you in combat ;)

You and Bigrin work your stuff out, I hope Dieter sticks around because more Gorumites means more power.

That said I'm considering multiclassing Storn into something with more base attack and hit points like an armored hulk barbarian. Although sweet level 3 spells are calling me next level up.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

I'm actually more amused by the Kenny-ness of this all, but that's easy for me to say because it's not my character(s). :) Also, I tend to hate killing PCs as a GM, so seeing this can actually be lethal ironically at the same time adds gravitas for me.

If anything, this is more Storn's fault, for trying to heal you instead of just going and chopping down the bad guy. :)

Speaking of which, Storn, I'm a big believer in doing what you want, but instead of going for more BAB, maybe just prep some divine favors? That'd give you +2/+2 to hit, which would be the equivalent of a +6 BAB (i.e. equivalent to a full BAB character's attack bonus at this point). You've also got access to spells like bull's strength that can boost your attack (and damage) rolls.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6
Dieter Stolzdorf wrote:

My apologies for any frustration experienced by anyone. Especially our beloved GM. I know it has become a running joke that my characters are like Kenny from South Park, but in no way am I trying to engage in suicidal behavior. I did not revise my actions during that round because Dieter is primarily a barbarian and it would be true to his character to be rash and impulsive. For the sake of avoiding tension, I would be happy to retcon his actions and say that Dieter stayed on the ground.

For future combat, Dieter will take this near-death experience as a life lesson and focus on protecting our ranged combatants rather than charging to the fore.

I wasn't frustrated. If anything, I was worried you might be!

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

I also wasn't frustrated, but also I'm not the one dying...and that was a good response Dieter.

I'm happy to be flexible with whatever.

And Storn, don't change. Keep being the grinding sand in all our shorts. ;)


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

I shall remain steadfastly warpriest, just had a brief identity crisis. And yeah, I've been double-prepping shields of faith instead because surviving has been a larger concern. While Dieter dies in half our fights, I almost die in every single one and the first-round crit that kills me seems inevitable at this point.

I'll take the point about focusing entirely on self-buff spells though and stay in my lane. I'll leave the utility to the rest of the group.

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