GM Batpony's PFS PBP DwK (Beginner table) (Inactive)

Game Master Batpony

Maps & Handouts


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Grand Lodge

Male Gnome Arcanist 1 | HP 7/7 | AC: 11 T: 11 FF: 11 | CMB: -3 | CMD: 7 | Saves F: +1 R: 0 W: +1 | Initiative: 0 | Perception: 1 | level 1 spell slots: 2/3 | Arcane Reservoir: 2/4

Zarzuket just dashes 30 ft trying to get in position for the fight that is happening.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Razka's gamble pays off as his missle knocks the ugly looking Mite square in the oversized forehead, causing it to tumble down to the dirt floor. Unconcious!

Edmund releases a well placed shot to injure the Derro. But now Edmund has to face the consequences of his actions as the Derro forwards his charge on the man. As the sword slashes across Edmund's chest, blood spews everywhere! Edmund has taken a very bad hit.

short sword, charge: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18S/P: 1d6 + 1 ⇒ (6) + 1 = 7

~~~
Combat Round 2
Status:NA

Celas, Nadric, Kazmoro (Mage Armor)
Zarkuzet, Edmund -7, Razka

Derro -6

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"I can do this all day!" Razka declares nonchalantly, largely because he did not take that blow.

He delivers more of the same to his new target, the derro, relishing the fact that he doesn't have to be accurate.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Thoroughly alarmed by the vicious attack that Edmund has suffered, Nadric takes a step to the left in order to get a clear shot on the derro, while staying within range to step in and heal if necessary. He can't take another hit like that, Nadric realizes, we need to bring this guy down! So he calls on another bit of luck as he draws another magic arrow.

Shortbow vs. derro: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Damage: 1d6 + 1 + 1 + 2 + 1 ⇒ (3) + 1 + 1 + 2 + 1 = 8 (Str bonus, +1 arrow, luck, point blank)

Grand Lodge

M Human Ranger (Falconer)2 | HP 18/18 | AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +3, R: +7, W: +2 | Init: +6 | Perc: +8, SM: +2 | Speed 20ft | Active conditions: None.

Seeing Edmund hurt, Celas makes his way forward to him, and, standing behind him, hits him with a CLW. "Don't die on me now!"

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Celas, are you casting a spell or using wand? Just want to be clear on the actions.

Grand Lodge

M Human Ranger (Falconer)2 | HP 18/18 | AC 18 T 14 FF 14 | CMB +2, CMD 16 | F: +3, R: +7, W: +2 | Init: +6 | Perc: +8, SM: +2 | Speed 20ft | Active conditions: None.

Wand

Grand Lodge

Male LN Oread Unchained Monk 1 | HP 11/12 | AC 21* T 20* FF 18* | CMB +5, CMD 21 | F: +3, R: +4, W: +4 | Init: +2 | Perc: +7, SM: +7, Darkvision 60ft. | Move. 20ft.
Skills:
Acrobatics +6, Bluff -3, Climb +4, Diplomacy -3, Escape Artist +2, Heal +3, Intimidate -3, Perception +7, Sense Motive +7, Stealth +6, Survival +3, Swim +4

Kazmoro takes a few steps forward and gets in front of Nadric, then releases his double chained Kama against the derro.

Attack, DC Kama: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, DC Kama: 1d6 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Hey everyone, apologies upfront, but I'm quite swamp this week with work and gameday special, so I'll be doing one huge summary/wrap up. Feel free to fill in the gaps with your own roleplaying.

As the Pathfinder's forces start to overwhelm the Derro's forces, the inspiration brings strength to the resistance! Mites swarm and tower over their captors and bring them down slowly, overwhelming them into submission. Soon the Derro's start to retreat into the caverns.

Loud cheers, and roars erupt from the rebel forces! Shouts of joy echoes all over the caverns. The mite coup leader comes forth and signs a crude eagle symbol with his hand before fleeing off into the darkness with the rest of the slaves, enjoying their new found freedom.

A couple surviving swift inmates and guards stand dazed in the grotto by the pool. The stone table in northern alcove is a clearly a shrine to Groetus. And the pool is filled with dozens of corpses of prisoners, guards, mites, and a variety of recently kidnapped Cassomir citizens.

Searching the bodies of the captives, two letters stand out on the Derro's belongings. They reveal striking evidence of Aspis involvement in the whole ordeal, as well as future grave plots. The first confirms that the Aspis Consortium agent Kafar funded the smugglers who in turn supplied the cult. And the second letter details plans to penetrate other Cassomir buildings (such as the Admiralty Citadel and Harbor Watch) and perform additional mass abductions in the near future.

Led by the Pathfinders, you organise the captives and remaining efforts to secure the rest of the prisoners who are unable to help themselves, as well as remove the bodies from the pool.

You return to the surface after all's been done, and one of the Cassomir constabulary quickly approaches you and ask you what you might know about the chapel bell, which is found stolen. After whatever explanation you might possibly have, he explains that a fellow constable found the note nailed to the front door of the Greedy Narses (The name of the building which houses the chapel) and hands it over to you. Updated in handouts.

Furthermore you report your findings to the authorities, and of course, Venture Captain Hestia. This time with clear plans, the authorities quickly plant guards and cover all perimeters and angles to trap and spoil any future derro advances.

Over time, as you keep note of the development, it seems months later nothing ever comes off the plots detailed in the letters. Likely indicating your last thwarting of the derro's activities may have been the catalyst needed to hinder future advances.

If anything, it could be learnt from the whole ordeal, that the Aspis are never ever to be trusted...

And that's a wrap! As far as I know, the bell has not made any reoccurrences in PFS.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

"How dare they!" Nadric growls in frustration at the sight of the note. "And I was so looking forward to studying that bell further! And to think, this Kafar fellow just wanted to get rich... how infuriating!"

He sighs. "Well, at least the people of Cassomir will be safe. From this particular plot, anyway." He hangs around in the city for a few days to rest and make sure the local guards have things in hand, before returning to Absalom. "And maybe after the next mission we'll have a little more to show for our efforts," he mumbles to himself as he leaves.

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