GM Batpony PFS evergreen (Inactive)

Game Master Batpony

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Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Check in! Please post relevant info

Player name:
Character name and xp:
Pfs number:
Faction:
Day job:

I'm ok if you bring any character, as long as you intend to stay with us throughout the trilogy.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Player Name: Otha
Character Name and XP: Flyn, 1 XP
PFS#: 239913-1
Faction: Grand Lodge
Day Job: None

Thanks again for being newb friendly, I appreciate it. I've only been on the site for a little while and it appears that getting into a module/campaign is very competitive.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

Player name: chadius
Character name and xp: The Maiden of Gold, 1 XP
Pfs number: 133608-4
Faction: The Exchange
Day job: Profession(Burglar): 1d20 + 5 ⇒ (5) + 5 = 10

Starting Gold: 526.9

I'm a veteran. I'll try to help however I can.
I do want to change factions and double check that I haven't done the Consortium Compact in Standard. But the link is broken...

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Welcome aboard! We'll try to walk through most of the basics of PBP as we start the campaign.

No magic to the stats, we just put that our race bar. You can take a look at one of my character's pages link below to see what I mean.

Also in general, we upload our character sheets, relevant information anyway on the character profile. I copy pasted my sheet from my onenote document so the format is a bit messy on the site, but all relevant info is there.

link

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Consortium is evergreen, so it can be replayed with different characters!

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Thanks, copied your example and think I've got it now. Please let me know if I'm missing anything...

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Player name Learath
Artus Finardian 0 xp
174825-5
Liberty edge
Day job none

Thanks for the invite shouldnt have any issues staying aboard

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

Player name: supervillan
Character name and xp: Kiboko, 2XP
Pfs number: 75577-6
Faction: Liberty's Edge
Day job: survival (hunting lodge vanity) survival: 1d20 + 5 ⇒ (15) + 5 = 20

Happy to either stick with Kiboko throughout or switch to another level 1.

Looking forward to this :)

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

I've open the campaign thread for dotting and character introductions! Post away!

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Player name:Z..D..
Character name and xp: Rhinshin- 0xp
Pfs number: 133462-16
Faction: The Exchange
Day job: none

GM Note-This character has Scurrying Swarmer Feat from the dirty tactics toolbox allows me to swarm with anyone larger than me and treat them as ratfolk for the benefits from swarming.

I should have my ratfolk boon downloaded and hyperlinked by tonight EST

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

Player name:yogadragon
Character name and xp: Kramac, 1 XP
Pfs number:239325-1
Faction:Grand Lodge
Day job:None

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Hey Artus, you need to select an avatar for your character, also your heading has too much unnecessary info at the moment! Do refer to the link I pointed out to Flynn.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

I will do a sort out once I get home after work.
Thanks for your patience.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

I've mostly gotten my character updated in the format you gave above. I need to fill out gear (going to buy some stuff with my loot from the one adventure I have played in).

When are you looking to actually start playing the first module?

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)
Kramac wrote:

I've mostly gotten my character updated in the format you gave above. I need to fill out gear (going to buy some stuff with my loot from the one adventure I have played in).

When are you looking to actually start playing the first module?

The gameplay thread (click on the Gameplay tab above) is live now. The DM has made an initial post and the characters are making introductory posts now...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

Thanks! First time doing Play by post - the tab system is really clever to seperate out IC stuff and OC discussion!

Speaking of OC discussion - we seem a little light on healing. I have a wand of CLW I picked up with my PP from the one scenario I have played in that I will happily give to our Bard or Ranger to keep us all alive.

Artus - do you know CLW as one of you spells, or are we going to be relying on the wand for everything?

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

No worries, I've only done one PBP before and it was over on BGG/RPG Geek website, so I'm new to this forum as well...

If I'm not mistaken, I think Kiboko and The Maiden of Gold also have a wand of CLW. There was only 1 PP to be picked up in my previous module so I'm hopin' to be able to snag one of those myself after this module...that is, as long as I make it through alive...

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

I have a wand of cure light wounds that can be used for emergency healing. I'll usually patch people up after battle or if you're bleeding out. Please request if you need healing immediately!

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The first scenario is confirmation and it can be a forgiving scenario. SO I won't be worried so much with the healing!

Don't worry about gear, the introduction to this one can take a while so you can furnish yourself as we go about the game!

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

Kiboko does have a wand of clw. Happy to share it around as it's needed. I will multiclass to Hunter at level 2, but cannot use the wand myself yet.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

That better for the look, will post the rest of the details in the main profile box.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

I'm going to be going in to Hunter too (thought probably not until 3rd level). Have you planned out the character beyond that? What's the rest of your build look like?

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)
Kramac wrote:
I'm going to be going in to Hunter too (thought probably not until 3rd level). Have you planned out the character beyond that? What's the rest of your build look like?

Hungry Hungry Hippos!

A blend of Hunter and Barbarian which will eventually see the character plus pet being a pair of large, raging hippos. I'll go Hunter 7/ Barbarian 4, probably switch Barbarian archetype to Scarred Rager.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

Archeologist Bard all the way. I made this character at level 7 in a one-shot campaign and had a blast.

I double checked, and no level 2 PC character has been in any of these evergreens.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Providing he lives that long, I'm planning on taking my current character to level 3 Ranger before multi-classing. With the infiltrator archetype, I can then get darkvision (up to 30 minutes a day), which could prove useful. After that, I'm toying with the idea of going with a level or two of Sniper (Rogue)...should make my bow much more deadly and allow me to broaden my skills a bit...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

My plan is to do Snakebite Brawler 2 / Hunter 3 / Fighter 2, then hunter from there on out.

Plan is to make use of all the fun teamwork feats while mounted on my wolf animal companion (Escape route, broken wing gambit with paired opportunist, outflank, pack flanking, and precise strike are all pretty fantastic).

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

So the Archaeologist lets you get just a flat +1 luck bonus in combat (+2 with fate's favored, and more at higher levels)? Seems pretty strong. What do you have to give up for that Archetype?

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

I'll take outflank and pack flanking, but my other teamwork feats will be amplified rage and snapping flank (the latter is opened up by a chronicle sheet). Snapping flank is effectively Kiboko's capstone, coming at level 11.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Kramac wrote:
So the Archaeologist lets you get just a flat +1 luck bonus in combat (+2 with fate's favored, and more at higher levels)? Seems pretty strong. What do you have to give up for that Archetype?

I give up bardic performance. No inspire courage for you guys. Also, as written, the duration does not increase when I level up. It's very strong, but only for me. There's a good Level 3 spell called good hope that acts like inspire courage +2. But that will take a while.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Artus is going to be pure unchained rogue intimidate specialist.No trapfinding though and will get minor and major rogue casting as well.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Feel like I'm missing out on the discussion! With my GM credit I'm going build an Oracle x / barbarian 2! Idea is to make the guy a master of dark arts and he uses it to turn to a vampire like creature when Rages. LolI

Anyway, some tips, if you didn't know, under your profile there a campaign tab, it's easy track all your pbp games on that as it updates new activity. Useful for pbp addicts.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

This link is pretty useful tool as well

https://www.pfstracker.net/#/search

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

I'll play along.

Rhinshin is also going to stay pure unchained rogue. Once Blood of the Beast player companion gets finalized for what is PFS legal. I should be able to do a chain of feats that lets me use my ally as a swarming buddy, even if they are not ratfolk. My favorite one is the swarming rend or squirming pile.

The rend allows me to do additional damage if the person I am stacked with hits and I hit the same target.

The squirming pile gives me light fortification.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

I really like the unchained rogue. If / when I start a 2nd character, it will probably be an unchained rogue.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

My first character was an unchained rogue!

Anyhow, I noticed the pace of my games can be a lot more quicker than most GMs on PBP, but I do pause at critical decision making moments in the game. For example, in the next moment, I have skipped the night and gone straight to the next day while some other GMs might pause at the night part.

And I might be a little bit more so (quicker) in this trilogy since we've got a lot of mileage ahead of us! If you guys feel the need to slow it down let me know! I always appreciate the constructive feedback, and the game is for you! Not for me. :)

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

No worries for me GM, I like the quicker pace. And thanks for the tip 'bout the campaign tab.

@Artus: Thanks, that's a handy link.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

@GM: Got a couple of questions 'bout this combat before I post, if that's OK. Want to make sure I'm seeing things right...

I've got an acid flask...I assume I have to "ready" it though before throwing. So I can ready it and ranged attack with it or I could ready it and move without attacking...and if I successfully attack either swarm with it before those engulfed move, at least 1 of those surrounded by the swarm would receive splash damage. Is that right?

I have Point Blank Shot as a feat. Do the combat bonuses (+1 to hit, +1 damage) apply to a thrown acid flask against a swarm?

Sorry for the questions...faced a spider swarm in my first adventure but it was summoned; we didn't have a way to fight it and we just had to avoid/endure it for a couple of rounds...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7
Flyndyngylyn wrote:

@GM: Got a couple of questions 'bout this combat before I post, if that's OK. Want to make sure I'm seeing things right...

I've got an acid flask...I assume I have to "ready" it though before throwing. So I can ready it and ranged attack with it or I could ready it and move without attacking...and if I successfully attack either swarm with it before those engulfed move, at least 1 of those surrounded by the swarm would receive splash damage. Is that right?

I have Point Blank Shot as a feat. Do the combat bonuses (+1 to hit, +1 damage) apply to a thrown acid flask against a swarm?

Sorry for the questions...faced a spider swarm in my first adventure but it was summoned; we didn't have a way to fight it and we just had to avoid/endure it for a couple of rounds...

Jump in if I get anything wrong Batpony.

It is a move action to draw the flask, so you could still use your standard action to throw it. You can also 5-foot step out of the swarm to keep yourself from taking splash damage. If you throw it at a square with a party member adjacent to it, they will indeed take 1 point of splash damage (though you can ready an action to throw it once everyone is cleared out of the splash area). You should get the +1 to hit / damage on the thrown weapon, but it has no effect on the splash damage.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

You don't have to "ready" it. But you do have to draw it before you use it in an attack.

Couple options you have:

Move action: Draw the flask
But this provokes an attack of opportunity (enemy can attack you!)
Standard action: Attack with flask
But this also provokes an attack of opportunity if you make an range attack within the enemies threaten area.

Move action: Move & Draw (since you have a BAB +1)
But this provokes an attack of opportunity for moving out of the opponents threaten area
Standard action: Attack with flask

Free action: 5 ft step out of the spiders range (0ft) this is special action that does not provoke, but you cannot move any more distance outside this for the rest of the round under normal circumstances.
Move action: Draw item (flask) (since you're outside of the spiders range it does not provoke an attack of opportunity
Standard action: attack!

Yes your PBS bonus applies to thrown weapons!

The swarm is treated as one creature so they don't receive splash damage!

Feel free to ask more!

edit: Ninja'ed by Kramac! His points are also valid!

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Thanks Kramac, I thought that was the case but wanted to make sure...and I'd forgotten 'bout the 5' step out! Then it's probably best if I wait until at least one of the swarms is clear of our party before I post...

ETA: And thanks GM...I had also forgotten 'bout giving 'em an attack of opportunity...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

Swarms don't actually threaten and cannot make AoOs, right?

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Oops. Yes. Swarms don't actually threaten and thus cannot make AoOs. Kramac is right.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

Still good info to give. I'm sure it will be relevant information for the archer at some point in the three scenarios!

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

In about 2-3 hours, I'll be on a plane for the rest of the day. You can bot me and throw the flasks. Use my archeologist's luck for +2 attack/damage for 3 rounds.

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

I'm on a tablet now and cannot manipulate the map.

it looks like we don't have an icon for mvumbu. If i give her an avatar will that solve that problem?

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)
Kiboko wrote:

I'm on a tablet now and cannot manipulate the map.

it looks like we don't have an icon for mvumbu. If i give her an avatar will that solve that problem?

I can move Kiboko on the map if you like...is it just a 5' move to the east or does your fast movement feature allow you to move further and still attack?

ETA: Scratch that, the Maiden already moved you...

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

Since i can move and draw a weapon in one action i can move up to my speed of 30' and attack. Fast Movement just increases my base speed by 10', meaning I can move 30 in medium armour. It's a barbarian class feature.

I'd like to move to 10' east of the southern swarm. This is less than my maximum. I'll throw my alchemists fire from there. That should mean that the splash landing is 5' west, successfully splashing the swarm.

Thanks :)

EDIT: and thanks Maiden. I think i should be 5' to the west in order to be within 1 range increment for the alchemists fire.

Liberty's Edge

active effects:
lucky number 10, barkskin, longstrider, heightened awareness, spider climb, featherstep
more effects:
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 3 / Hunter 6 | current AC24 T 13 FF 22 | HP 74/74 [74/74] | F +13 R +11 W +9 (+2 Fort and Will in rage) | CMD 24 | CMB +11| Init +2 | Perc +15 (17) darkvision 60' | Rage (16/16) | Animal focus (6/6) | Spells (-, 3/5, 2/4)

Actually, if the grenade weapon has still landed within the swarm does the swarm take full damage? Multilpe splash damages?

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7
Kiboko wrote:
Actually, if the grenade weapon has still landed within the swarm does the swarm take full damage? Multilpe splash damages?

A creature is only affected once by any given splash weapon (so just 1 spash damage), and if it is not a direct hit, it just takes the 1 splash damage.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 4th / Investigator (PD) 1st| HP: 93/93 | AC:22 (26) T:22 (26) FF: 15 (19)| CMB:12 CMD:30 | Saves F:+14 R:+20 W:+14 (+2 vs enchantments) | Init:+8 | Per: +23 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)
Kiboko wrote:

Since i can move and draw a weapon in one action i can move up to my speed of 30' and attack. Fast Movement just increases my base speed by 10', meaning I can move 30 in medium armour. It's a barbarian class feature.

I'd like to move to 10' east of the southern swarm. This is less than my maximum. I'll throw my alchemists fire from there. That should mean that the splash landing is 5' west, successfully splashing the swarm.

Thanks :)

I think i should be 5' to the west in order to be within 1 range increment for the alchemists fire.

Gotcha...nice feature...I originally thought it was a 5' east move till I reread and saw the attack from 10'...

Ahh...I was ignorant of how missed flask attacks worked. When we faced a spider swarm in my only prior outing, we had no flasks...

I made the 5' west move for you...

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