GM Batpony PBP Gameday VI pt III Wrath of the Fleshwarped Queen (Inactive)

Game Master Batpony

Maps & Handouts


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Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Ashra steps into the green fog and arcs her urumi, letting the blade whip across the goblin's neck.

Attack, Rnd 1: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, Rnd 1: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Attack, Rnd 2: 1d20 + 10 ⇒ (14) + 10 = 24
Damage, Rnd 2: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Attack, Rnd 1 (Confirmation): 1d20 + 10 ⇒ (3) + 10 = 13
Damage, Rnd 1: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Liberty's Edge

Mosquito Witch Handouts

Re-Posting this from earlier spoiler:

Anyone who enters these spaces (Green hued) must succeed at a DC 12 Fortitude save or be sickened for 1 round. Creatures who fail the saving throw but remain in the cloud must attempt a new saving throw each round, but characters who succeed are immune to the effect for 24 hours.

But with those rolls (For Both Ashra and Kitajo), you would have still taken out the Goblins anyway.

Kitajo and Ashra boldly enter into the vile smelling gaseous clouds that cover the pits. The stench takes a hold on them, but they persevere in their attacks and forcefully take down the last two goblins. Kitajo punches Grib with full might, to a point that he loses his sense of reality, and falls dead due to blunt force trauma. Ashra, similarly, puts one more out of misery, also killing him in the process.

Only one not dead, but badly unconscious goblin remains.

The goblins, especially the sophisticated one, owned some interesting looking gear among themselves. Searching the bodies you are able to gather some mundane looking weapons, a lot of alchemical component looking things, and many a potions. You count 15 flask of Alchemist fire, 6 smokesticks, 12 thunderstones among the goods.

Detect Magic & Spellcraft DC16 for 1 funny looking cloth pouch:

This is an explosion pocket. (unique to scenario)

An explosion pocket looks like a cloth pouch just large enough to contain a Small or Medium humanoid’s hand. When placed against a shirt, vest, jacket, trousers, or similar piece of clothing, this ragged green patch attaches to the clothing, creating a loose pocket. The pocket functions as a normal pocket, but once per day the pocket’s wearer can, as a standard action by speaking a command word while his hand is in the pocket, cause the pocket to create a single vial of alchemist’s fire. If a vial of alchemist’s fire is in the explosion pocket when it is commanded to create a vial of alchemist’s fire, the pocket instead supercharges the existing vial within so that it deals double the normal fire damage a vial of alchemist’s fire would normally inflict. An explosion pocket can be removed as a full-round action, allowing it to be placed on a different piece of clothing as the owner wishes. A vial of alchemist’s fire created or supercharged by an explosion pocket reverts to a vial of inert, bitter-tasting water 1 minute after it is created or supercharged.

Detect Magic & Spellcraft DC31 for a funny looking bead:
Boro Bead:

[spoiler=Detect Magic & Spellcraft DC16 for 3 white potions]
Potion of cure light wounds

Detect Magic & Spellcraft DC16 for 3 red potions:

Potion of jump

Detect Magic & Spellcraft DC16 for 3 green potions:

Potion of feather fall

Statuses: Ashra -6 (Fortitude or fall sick for 1 round) Petrok -3, Vasili, Kitajo -8 (Fortitude or fall sick for 1 round), Orophin

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok receives the pile of magic items from Ashra and sets out to work, Spirits guide me to find the mystery of the magic within' these items!(Petrok cast guidance before each identify attempt).
identify cloth pouch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
identify bead: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
identify red potions: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
identify green potions: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok shakes his head in frustration while handing out four of the potions. He keeps a green and a red one for himself and hands Vasili and Orophin each a green and a red as well. Our more acrobatic friends Kitajo and Ashra will not have as much use of these as we...the more clumsy folk of the group. The Red potion will aid you if you must jump a great distance. The green one has the power to arrest a fall. The other items magic are beyond me.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili takes the potions gladly. "Thanks! Is it good stuff?"

He opens one and sniffs it as Petrok explains their function. His mood drops a bit. "Oh, just some mage stuff. I thought good drink."

He walks over to his dropped hammer and picks it up. "Well, these were not smart or good gobs. Let's go see if rest are."

Why, oh why, do I have class skill Spellcraft and no Detect Magic?

Liberty's Edge

Mosquito Witch Handouts

Sorry everyone, it looks like I missed a detail previously, it doesn't change anything that happened so far, but you probably need to know this so that you can realise your mission.

Previously when the group attempted to detect for magical aura's you perceive a very powerful aura of transmutation lingering around the ruins, it does not pinpoint to any location, and is magic that you've never seen or encountered before. You cannot truly understand it. Perhaps this is the magic stopping Julian from creating the permanent ward.

After you current combat with these goblins, you notice that the same magical aura has faltered, it's aura is no longer as powerful as previously when you detect magic. Something has changed.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin also scans the room, pointing out the various magical items.

Why oh why, do I have detect magic and no ranks in spellcraft?

"The aura of the area has changed... I wonder if it was tied to that alchemist somehow. He certainly didn't talk like a goblin..."

Liberty's Edge

Mosquito Witch Handouts

Additionally, the pit in this room looks something of great interest.
You may spend 10 minutes investigating the pits with a DC15 Craft (alchemy), Kn. (arcana), or Kn. (engineering) check.

Also do let me know when you are ready to move into the next room.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"We should see what is in there.." says Orophin, not volunteering his services for the job.

"How often do we get to explore Thesolian ruins?"

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

don't think knowledge or craft is a strong suit of this group. I don't have any of the necessary skills suggest we move on if someone seconds my notion.

Petrok glaces down the pit unimpressed; just more Thassalion nonsense, he mutters. Let's move on shall we? The magic in this place is morphing, it's best we hurry before we're caught in some kind of occurrence that, we'll regret.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14

Ashra, stepping out of the fog cloud, coughs to clear her lungs of the atrocious smelling gas lodged within. "Give me... Ugh. A minute. Dawnflower, what was in that smoke?"

Once she feels reasonably better, she saddles up besides Orophin and inspects the next door for traps and tricks.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili offers his waterskin to Ashra.

"Want? Clears the throat, good."

He looks at the pit, then kicks some sand into it. "Bah, some dull hole. Let's find if there's more gobs here."

Liberty's Edge

Mosquito Witch Handouts

Moving on then! I'll go ahead and open up two rooms in interest of keeping us moving productively. I'll assume we go in the more logical direction. Map has been updated!

After recovering from whatever side affects occurred part of battle, the group decides to move forward, deeper into the Thassolinian ruins. Ashra inspects the door, and once she feels safe, she reveals the next chamber. This one suggest living accommodations of some sort.
The western side of the room is lined with wooden doors fitted with iron bars. Many of the doors are open, revealing bunched up piles of filthy rags heaped in what must have once been cells. A single metal door opens to the east, and another passageway leads south (which you came from).

After determining that there is no real value in spending too much time in this room, the group carries forward after inspecting the next set of doors for traps and possible hidden dangers. The room revealed next looks to be some sort of arena, with a single still(?) goblin(?) body lying in the middle. The goblin's body looks out of the ordinary, somewhat monstrous. Wings of a bat in one hand, insect like wings on his back, scales of sort on his feet, and a tongue of a snake.

This room’s ceiling is thirty feet high. Halfway up the smooth stone walls, the room widens slightly, creating a narrow ledge that runs the entire perimeter, with exits to the east and south. The floor in the lower portion is sand, clumped and stained in places by blood. Bones, broken armor, and shattered weapons are scattered about the floor, and a musty smell permeates the space. Barred metal doors lead out from the lower level to the west and south.

Heal DC10:
He is definitely dead, but as a result of battle, slash wounds, and not as a result of his abnormal state

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

GM do we approach from the ledge level or the floor level of the Arena room?

Petrok pokes his head in the room while remaining in the hallway. Looks like some kind of gladiator pit or arena. What type of beast is that in the middle? We should be aware of trickery and traps. There appears to be blood on the sand.

Liberty's Edge

Mosquito Witch Handouts

Whoops, I did miss that detail. Gray Metal doors lead directly to the Arena floor level. I've readjusted peoples positions.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Be ready for anything! Petrok cations..the others..He then cast false life on himself. false life: 1d10 + 4 ⇒ (5) + 4 = 9 (Petrok's HP adjusted, 1st 9hp temporary)

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Rolls:

Heal: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Vasili walks over to the strange goblin creature. He looks over the room while walking, to see possible hiding enemies, bow ready in hand. When he gets to the goblin corpse, he kicks it over.

"This sod is dead from hits. But I don't know why it has all those things, they don't look good."

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"This place resonates with the song of change. Perhaps the goblins too have sung it?" muses Orophin.

"Do we climb, try that other door or go back?"

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra takes a swig, hacks, and takes another before handing it back. "Much better. Thank you!" she says with a sultry smile.

***Some time later***

Ashra looks about wearily. "Definitely very strange my friend. Now, if it died to wounds that were inflicted upon it, who inflicted the wounds?"

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

Mosquito Witch Handouts

The still body continues to be still, and nothing out of the ordinary occurs in the vast space. As Vasili concludes, it is definitely dead. There is nothing more that is particularly observable in this room. There are definitely foot marks indicating creatures have come in and out but they lead all over the place.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili continues eastward, bow ready and looking all around him for sights of danger.

"Let's move, keep watch, up too. May be more wing gobs", he calls with a low voice.

Rolls:

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin falls into line, about ten foot behind Vasili.

"Oh what a song he will make. Winged death from above! "

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

"Darling, you sensitive artist you... He can't be part of a song, can he? He was dead when we found him!" opines Ashra as she makes her way forth, past Vasili towards the next door on the higher level, standing ready for traps.

Perception vs Traps or other things that matter: 1d20 + 8 ⇒ (3) + 8 = 11

Oh dear lord, what the heck?

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

GM Petrok is still in the tunnel that leads to the pit/ arena ... did Vasili and Ashara scale the walls to exit the room? Or did they go through the other ground floor door?

Liberty's Edge

Mosquito Witch Handouts

The arena is a simple climb from the pit. I'll assume everyone just scaled the wall for simplicity sake.

Vasili and Ashra push forward, they don't believe the path to be rigged with any traps nor do they show signs of anything out of the ordinary.

Everyone ready for the door?

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Yup

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok lifts himself up to the balcony of the arena and looks down on the pit. Blood and Sand...why is this so familiar? Petrok's attention is grabbed by the noise coming from the hallway. His friends were exploring the passage out of this area. Hold up..I'll be right there. Petrok says as he moves in a circuit around the balcony of the arena towards the passage opening.

Orophin wrote:
Orophin falls into line, about ten foot behind Vasili.

I moved both Orophin and myself to the top of the balcony. I think it's OK to opent the door Ashara and move on.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili takes a quick sip again, and nods to his companions.

OK to open door.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

What's behind door number 1?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin sings a single pure inspiring note just before the door is opened. Wow, with someone who can sing like that, we can do anything.

Guidance on the person opening the door

Liberty's Edge

Mosquito Witch Handouts

Ashra leads the way as usual and opens the door to the eastern room, this octagonal room looks to have once served as an office: a smashed desk is shoved against the north wall near toppled bookcases. A large pile of books, some with chewed-off covers, has been arranged into the shape of a makeshift throne. To the northeast sits a two-foot-diameter boulder covered in shiny baubles, coins, and other trinkets.

Not only is the room filled with most interesting decor, it is also filled with creatures most foul looking! A goblin, looking scarier than any you have ever seen in your life, looks towards the you menacingly with a grin. The goblin is unusual in the sense that she has insect-like wings, unusual looking mis-matched claws for arms, and a tail longer than her own body. Along with her is pair of humanoid monsters that look and reek of rotting flesh. This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands. They, too, look towards the door with a gaze most menacing, as if to eat you.

Ashra, presumingly, calls the Pathfinders to arms! Vasili, finds himself one step ahead with his keen intuition.

Kn. Local DC15 to identify the goblin.
Kn. Dungeoneering DC13 to identify ugly looking humanoid.
As usual, every +5 from DC allows you one question.

Initiative:

Orophin: 1d20 + 1 ⇒ (2) + 1 = 3

Vasili: 1d20 + 3 ⇒ (20) + 3 = 23

Ashra,Guidance: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Petrok: 1d20 + 2 ⇒ (4) + 2 = 6

Kitajo: 1d20 + 2 ⇒ (11) + 2 = 13

Gobbo: 1d20 + 3 ⇒ (11) + 3 = 14
uglies: 1d20 + 7 ⇒ (2) + 7 = 9


Tis a very unfortunate roll for Ashra.

Combat Round 1
Conditions:NA

Vasili
Goblin most foul
Kitajo, Ashra
Ugly looking humanoids
Orophin, Petrok

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"I will get hurt bad here", Vasili mutters to himself as he runs forward to meet the enemies. He gets next to the strange humanoids, blocking their way, and shoots an arrow at the weird-looking goblin.

Actions:

Move Move
Standard Attack goblin

Rolls:

Knowledge: Dungeoneering: 1d20 + 4 ⇒ (4) + 4 = 8
Attack (Deadly aim: 1d20 + 6 ⇒ (2) + 6 = 8
Damage (Deadly aim, piercing): 1d8 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

Mosquito Witch Handouts

Vasili attempts to predict his fate as he goes in arrows blazing. However his arrows don't find the right points in the room as he becomes distracted by the hideous sights before him.

The Goblin screeches an awful sound and moves herself in line with Vasili and Ashra to release a breath of fire!

fire dmg: 5d4 ⇒ (4, 3, 2, 3, 3) = 15 Vasili & Ashra, DC16 Reflex for half
?: 1d4 ⇒ 3

Kn. Local DC15 to identify the goblin.
Kn. Dungeoneering DC13 to identify ugly looking humanoid.
As usual, every +5 from DC allows you one question.

Combat Round 1
Conditions:NA

Vasili
Goblin most foul
Kitajo, Ashra
Ugly looking humanoids
Orophin, Petrok

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo moves into the room and rolls to the left as he enters Acrobatics to avoid AoO from Red and Blue as I move into position

Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

With a grunt he lands and tries to headbutt the red enemy

Unarmed Strike: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Kitajo's eyes briefly look distant as his head recovers from the contact.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili notices in horror flames starting to come out of the goblin's mouth. He dodges some of the blast, but is still burnt somewhat.

Rolls:

Reflex DC 15: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

Mosquito Witch Handouts

Kitajo, they are flat footed :)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Woot, so I tumbled for comedic effect. Like Jackie Chan

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Ashra moves out of the way of the worst of it, leaping and bounding behind the creature Kitajo faces. "Hey there... Freak" she cruelly chides, whipping her blade across the things lower back, slicing into where the vertebrae should be.

Liberty's Edge

Mosquito Witch Handouts

Ashra's sheet does not show any fire resistance. Is that right?

Ashra and Vasili observe the fire flying in their direction in time for them to dodge somewhat out of the way. But they are still hurt from the extreme heat.

Kitajo and Ashra then dive into the room, surrounding one of the ugly looking humanoids to deliver some hurting. Kitajo has his head connect with the creature while Ashra uses her blade to slice painfully into it's back.

The ugly spawns react by attempting to move around into a better position and make full attacks against individual targets each.5 ft

The creatures seem to be formidable foes, delivering pretty nasty wounds to both Ahsra and Vasili.

? 1 is Kitajo, 2 is Ashra: 1d2 ⇒ 2

Vs Ashra
bite,flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 for: 1d6 + 5 ⇒ (2) + 5 = 7 DC13 Will for sickened for 1d6 minutes
Claw,flank: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 for: 1d4 + 5 ⇒ (4) + 5 = 9
Claw,flank: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for: 1d4 + 5 ⇒ (4) + 5 = 9

Vs Vasili
bite: 1d20 + 8 ⇒ (16) + 8 = 24 for: 1d6 + 5 ⇒ (2) + 5 = 7 DC13 Will for sickened for 1d6 minutes
Claw: 1d20 + 8 ⇒ (16) + 8 = 24 for: 1d4 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 8 ⇒ (19) + 8 = 27 for: 1d4 + 5 ⇒ (1) + 5 = 6

Vs Ashra crit?
Claw,flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 for: 1d4 + 5 ⇒ (2) + 5 = 7

Combat Round 1 /2
Conditions:NA

Vasili -27
Goblin most foul
Kitajo, Ashra -23 (Assuming no fire resistance)
Ugly looking humanoids R-20

Orophin, Petrok

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"Arg! I'll get you for that"

Vasili drops his bow, draws the large hammer and smacks at the weird humanoid in front of him.

Actions:

Free drop bow
Move ready hammer
Standard attack blue

Rolls:

Will DC 13: 1d20 + 2 ⇒ (12) + 2 = 14
Attack (Power attack): 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Power attack, bludgeon, adamantine): 2d6 + 13 ⇒ (1, 5) + 13 = 19

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin hurries up behind Vasili.
"As music sooths the savage beast, so may music start the process of healing."

He reaches out a gentle hand to share the blessings of life with the warrior.

CMW: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok rushes to the sound of battle but stops short in the clogged hallway seeing both Orophin and Vasili blocking his path. Vasili seems to be engaged with a strange looking creature Petrok doesn't recognize. Vasili try to move past the creature so I can move forward and aid you! shouts Petrok in frustration. The best he can do is call upon the spirit of battle once again to aid him and his companions. Spirit of battle I call upon you to aid me and my allies once again! Petrok uses his battle spirit ability again. +1 to hit and +1 damage on all weapon damage rolls (for myself and all allies)..(only two rounds left of this for the day)

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra would like to parry and riposte that bite, since it's the first in the sequence.

Parry: 1d20 + 10 ⇒ (20) + 10 = 30
Riposte: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Nope, no Fire Resistance here.

Ashra spins, letting her whip-blade spin with her towards the creature's jaw in a lazy, predictable arc before she gives it a tug and it slices up across the ... thing's eye.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

remember everyone, you get +1 to hit and damage nex 2 rounds

Liberty's Edge

Mosquito Witch Handouts

Should be back to regular posting from here on out!

Ashra expertly out manouvre's the spawn and uses its own force against it, piercing it with full strength. It looks visibly badly wounded.
Vasili returns the favour to the spawn by swinging really hard with his hammer, more than one bone breaks as the creatures shouts in pain.

Unable to get into the crux of battle due to space constraints, Orophin and Petrok support the rest of the Pathfinders in the best way they possibly can.

Ashra, once again, finds herself in the mist of battle. The goblin most foul coughs out smoke, indicating her fire is likely depleted for now. But dives right in towards Ashra with her fancy looking claws. One of the claws scratches Ashra across the back.

claw,flank: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23for: 1d3 + 4 ⇒ (2) + 4 = 6
claw,flank: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18for: 1d3 + 4 ⇒ (3) + 4 = 7

grab?: 1d20 + 12 ⇒ (3) + 12 = 15

Combat Round 2
Conditions: Battle Spirit +1/+1

Vasili -10
Goblin most foul
Kitajo, Ashra -22

Ugly looking humanoids R -34 B -19
Orophin, Petrok

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo will punch out at the red enemy with a flurry of blows.

Flurry Unarmed Strike 1: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Flurry Unarmed Strike 2: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 Jabbing Style Damage: 1d6 ⇒ 6

Liberty's Edge

Mosquito Witch Handouts

Red enemy is unconscious.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra, grievously wounded as she may be, does not let up and pirouettes next to the strange goblin. "Baby, I know you want to light my fire, but..."

Urumi vs Goblin-thing: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9

She lunges with her weapon, making it whistle through as it parts the air. "... you just aren't my type" she finishes through gritted teeth, having failed to draw blood on her opponent.

Liberty's Edge

Mosquito Witch Handouts

Kitajo delivers clean strong uppercut to knock out one of the monstrous humanoids. Ashra moves around and attempts to take out the monster goblin, but her timing falls a little short.

The other spawn continues it's attack on Vasili, biting down hard on his shoulder.

Vs Vasili
bite: 1d20 + 8 ⇒ (16) + 8 = 24 for: 1d6 + 5 ⇒ (6) + 5 = 11 DC13 Will for sickened for 1d6 minutes
Claw: 1d20 + 8 ⇒ (4) + 8 = 12 for: 1d6 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 8 ⇒ (8) + 8 = 16 for: 1d6 + 5 ⇒ (2) + 5 = 7

Combat Round 2/3
Conditions: Battle Spirit +1/+1

Vasili -21
Goblin most foul
Kitajo, Ashra -22
Ugly looking humanoids R (unconscious) B -19
Orophin, Petrok

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