GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


201 to 250 of 884 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Edited my previous post with my skill check. I just realized it's probably not going to show as a new post.


: roll20 link :

If you want to stay and keep the fire going for 2 hours (one per level of fatigue) then I would say you're warm enough to remove the fatigue and reset your cold check counter. Right now you're about 3 hours into the adventuring day and the bandit has/would advise it's about a two hour hike to the lodge.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I think we should do that. That sounds like a good idea. If this fire can warm us up, then we need to that. Especially considering Kobad's condition(His being the worst). Cyrus and Featherfoot just a step behind.

Plus, if we need to make more checks, any successful Survival skill checks made are at +4 instead of +2 seeing how we won't be moving.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

I'd also recommend that we stay and get a full rest cycle in. We're not so hot on HP, and lower on other resources than we ought to be if we're going to walk into an enemy encampment.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nelosse: Did you add your own channeling to yourself? You weren't really down by that much, were you? I think you rolled like a 5 total on healing.

@Bali: Just a reminder, we're gonna search the other guys.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Oops. Think I forgot to do that. Thanks. Still, I'm out of healing, barring one spell I could convert. Not exactly the position I want to be in walking into a nest of baddies. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My posting is more than likely gonna be scarce over the next few days starting tomorrow. Due to a bit of vacation time and all. Should be good around Wednesday or Thursday though. Maybe I get something out there but in case I don't, you'll know why.


: roll20 link :

Nelosse, you're up.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Hey all bak from my trip will try to post by tomorrow
Cannot access map right now


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Would you folks be interested in picking up another player? It's possible I could get someone. Obviously I can't promise success but I can give it a shot.

Let me know what y'all think.


: roll20 link :

It would be fine with me. I have a few spots coming in that it would be easy enough to work them in.

Up to you guys.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Waving a tentative introduction, though I should be familiar to a few. I've been floating around the boards a while :)

Javell contacted me via PM to see if I might be interested in joining your RoW game, and this is me replying to say that I'd be interested as long as you guys were ok with it.

The profile as shown was built for a previous Reign of Winter that I withdrew from after figuring out after noting a few issues with integration and DM style (monty haul and with one player as a Marty Sue).

Here was the original recruitment pitch:

Application for Thrymr Nithingr:
Concept:
Thrymr is a man of simple pleasures… food, drink and the visceral thrill of swirling and chaotic battle. Of late all three have eluded him, and his purse grows empty… his hammer unbloodied. Far from the Northlands of his youth he has been forced, acts of his father, failings of his mother and his own past hang too heavy there. In the Southlands there are few that speak the cold tongue of the North… and many men with more need for a strong arm than for questions of worth and honor.

Uproar he is named, after the prodigious cry he gave when he was birthed… and Nithingr for the echoes of Saarbotten and the runes strike-branded upon his cheeks. Bitter are his words and sullen his eyes… but his memory is resolute where vengeance is steeped slowly and he is yet to savor. Before then though… his purse grows empty, and he is in need of gold.

Character Goals:
Hefnd (Vengeance): the white wargs and ice queens of Irrisen will feel the taste of his steel.
Virðing (Honor): though on the surface he cares not, deep within his core Thrymr hungers for the respect given to those admired for Ulfen quality of honor.
Stal and brynja (Steel and mail): As a vikingr his honor is borne of both conduct and raiment. Thrymr seeks to bear weaponry and armor that are worthy of oath-names and skaldic sagas.

Character Fears:
Seiðkona (Witches): wielders of blackened magic were the root of his father’s death and his exile. Suffer them not to speak lest they speak curses upon you.
Skaði of þrek (Loss of Strength): the power within his arm is the root of his worth. To be stripped of it would be to lose the heart of him.
Iss (Ice): specifically that which lies over running water. A boyhood accident resulted in his near death when thin ice gave way and he plunged into choking cold.

Character Contacts:
Ally: The conduct of Thrymr does not beget true friendship as much as grudging and distant respect. He has a few near friends within the networks of caravan guards… but none that would risk their own honor to save his.
Neutral: Isker Euphram – the militia head of Heldren acknowledges Thrymr’s strength and usefulness as a warrior… but despises the mercenary nature of his conduct.
Enemy: Baroness Urgalaena – matriarch and white witch of Saarbotten in Irrisen. It was she that saw his father butchered, and ordered his flesh be burned and finger severed.

But wait… isn’t Kostchtchie a misogynistic demon lord?
When reading through the recent description of Kostchtchie in the AP volume Maiden, Mother, Crone I was drawn in by both the story of the demon lord as well as how it could be counterplayed against the themes of the Reign of Winter AP. In particular, Thrymr venerates the story of the Deathless Frost as he reaved and reigned as a mortal man – and the betrayal at the hands of the queen of witches. He doesn’t venerate the life thereafter as a twisted and misshapen giant.

Given that I’m not a misogynist the women despising aspect of Kostchtchie will be downplayed – I see it more as a veneration of strength over subtlety. So he will be dismissive of women and the small folk more for their lack of power and brute force than merely for being themselves. Given the desire for a reasonably smooth sailing ship you’ve put forward – his views will also predominately be aimed at the enemy. Nevertheless his love and need for gold will outweigh all.

What is missing:
The lay of Saarbotten - where the four fingered hand and strike-branded cheek are explained.
Crunch - where choices of mechanics are made and his strength measured.
Appearance - where a glance may measure a man worthy of your fear or respect.
Bill of sale - where gold is spent for steel

I'm more than willing to rebuild and rework him to fit, if y'all would be interested in having him around.


: roll20 link :

Howdy Thrymr. Your concept sounds cool and should work well with the campaign. I'll let the crew weigh in but if they are good with it I'll PM you some info around crunch and how you'll be entering.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If you want, Bali, I could run Kogar until we find an exit spot for him. That way you won't have to mess with it. I don't mind, just let me know.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Do any of you folks have any objection to bringing in Mark Sweetman's character?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

I do not he would be a good add to save my frozen butt.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

My only objection would be that he's covering a base we don't necessarily need covered as far as normal party roles. We do have Droguk doing frontline, with Nelossë pulling a secondary front with defensive buffs. I'm not entirely sure if another tank-type character will have much area to contribute mechanically as opposed to a stealth/skill character, which we definitely lack at present.

That all said, I think the character is great, and there would be a lot of good roleplay potential. Very well thought-out, and lots of material there to play off of.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

If more skills are preferred then I could try and rebuild him as a Ranger?

After a quick check it looks like Yokai Hunter focused on Fey could serve reasonably well... or a Wild Stalker perhaps.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Technically, I figured he'd be replacing what we lost in Kogar. Which was another tank. So in a sense, we really wouldn't be losing anything but nor would we gain either. It's a wash.

I would hate for you to have to rebuild him to the point to where you may lose the character. That's just annoying.

That being said, if you think you can still have fun with him as Ranger, then I say go for it. Rebuild him as such. And I actually think those 2 archetypes are pretty cool. I'd be torn on which one to pick though. Tough decision. It depends on if you want to Rage or if you want the Favored Yokai. But I gotta say, the blindsense ability is freaking awesome! I'm liking the Yokai Hunter. :) Okay, I'm yammering way to much. Move along! Nothing to see here.

One can never have enough Rangers. I've actually been pondering taking a few levels of Ranger for Droguk myself. I can totally see him becoming a better of hunter of fey. That is something he will be striving to become.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7
Original Build Guidelines wrote:

Point Buy: 20

Starting Gold: 500
Traits: 3 including one campaign trait. I will re-flavor campaign traits if an Adventure Path has one you like and we are playing another one. Actually I have no problem re-flavoring any trait as long as it makes sense.
Races: Anything that isn't ridiculous.

Any changes to that Bali?

I'd be able to keep the essence of the character together, I'd just need to pare back on the Intimidate if I went the Ranger route. Wild Rager does keep the rage, but you bum out on favored enemies. One of the other builds that I like is Warden -> Horizon Walker.


: roll20 link :

Thrymr I'll send you a PM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah that's the only thing I don't like about Wild Stalker. It kills FE.

That Warden is pretty cool. It's big time Terrain intensive for sure. Especially the Horizon Walker prestige class! Man there is NO land you wouldn't rock in! I really like this: The horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus.
That's just cool.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Payoff comes late - but with a Warden 6 / Horizon Walker 3 he'd be getting a favored enemy bonus of +8 vs Cold terrain native creatures.

I'm warming to the Warden as I've had a desire to play one for a while - and it would help in a slight remoulding of Thrymr to be a mite less combative and more party friendly.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Thrymr Níðingr wrote:

Payoff comes late - but with a Warden 6 / Horizon Walker 3 he'd be getting a favored enemy bonus of +8 vs Cold terrain native creatures.

I'm warming to the Warden as I've had a desire to play one for a while - and it would help in a slight remoulding of Thrymr to be a mite less combative and more party friendly.

Okay, that's just freaking bad. +8?! Sounds like a winner to me. :)

Either that or the Yokai Hunter. I like that one as well.
Me personally, I just would have a hard time giving up the FE with the Wild Stalker. But I have thought about it going that route in the past with a character or two. Just haven't been able to bring myself to do it.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Point. Replacing Kogar we would end up with about the same party. I was already kinda discounting Kogar because I half-forgot he was still here.

I don't actually have any problems with the fighter build. It looks good. I was just noting that the current party make-up has the "thief" role as a hole. Trapfinding being the thing I'm most paranoid about. I usually play Rogues, so I tend to get a little paranoid about it. :)


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

A Fighter with high HP works as a fairly effective trapfinder :P


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Be my guest. I'll be the one standing over here poking the floor and walls with a long stick to trigger the traps. :)


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Well, I've flopped back to the vikingr as per current profile - but I just need to make the change by stripping back the point buy and what not. Kids were sick this w'end, so made it a wee bit hard to get the time :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry to hear that, bud. That's no dang fun. Hope they get to feeling better.


: roll20 link :

Sorry for the delay, I'll have things updated tonight.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Kobad the Sorcerer wrote:
As expected... I'm beginning to think I made a crappy character now.

Dude! You gotta know that wizards/sorcerers etc., are DEFINITELY not made for melee and at low levels are also quite limited. That's why I never run an arcane caster. To date, I think I've only run one. And that was in a RL game. Although, I do want to take a stab at running a witch. It's all about the Vomit swarm. I soooooo want to cast that. :)

Anyway, even though they're weak at the early levels, they do get quite powerful later on. It's just a matter of whether or not you have the patience to wait for it. Hang in there, dude, it's just a matter of a few levels. Personally, though, I think he's been doing quite well. You're only down on the ground because you got caught up in melee. That's definitely no good for a non-combat type.

Also: This is strictly my own 2 cents on arcane types of course, nothing more. Just donate the change to charity. :)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

actually I am down due to an unexpected monster explosion when it dies.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh yeah, that's right. Totally forgot about that. For some reason I was thinking one of 'em hit you and knocked you down. My bad.

Nice stabilization roll, by the way. Nel will have you back up in a jiffy. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gotta tell you, Bali, I clicked on the map earlier to look at it. My son(7 years old) sees it and moves up to get a better look.

His take on it?

"Oooooo, cool map." :)

I responded, "Yeah that is a pretty good, detailed map, isn't it?"

He agreed wholeheartedly. :)


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

In a jiffy might be a stretch. I think that's enough to put him back on his feet, but my next burst is to knock out zombies. Further healing for both of us will have to wait another round.


: roll20 link :

I'm glad he liked them though I can't take credit. I'll have to recall who it was but there's someone on the Paizo boards who puts them together. He does a nice job of it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nelossë wrote:
In a jiffy might be a stretch. I think that's enough to put him back on his feet, but my next burst is to knock out zombies. Further healing for both of us will have to wait another round.

Technically, we only have the 1 left. Well, that we know of. So, knock on wood, we can take it down before it rolls back to your turn. That way, maybe we can save those channel for ourselves.

Obviously it's a wait-and-see-what-happens kinda thing. We could totally botch everything and wind up burning all of your channel resources on this one stinkin' zombie we have left. That's typically my luck. :P

I'm just glad a 12 has been hitting. Because I've been rolling really cruddy.

@Bali: Well that's pretty cool. Take advantage of that while you can for sure. Still, for us ignorant people(that would be me by the way) :) who know nothing of maps or even how to go about taking one from another source and using it, that's a pretty good working knowledge to possess.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Ah. Didn't realize that. I can't view the maps from my phone, so I'm kinda guessing here. Thought we had more zombies and another skeleton.


: roll20 link :

Hi guys...just some clarification points :

All zombies you know of are down and out.

Formerly invisible guy is in the NE corner of the room currently

Droguk is correct in that Cyrus would need to (move action) to stand. Additionally you'd need to use a second move action to pickup your weapon(s) as anything in your hands gets dropped. You could forgo picking up your prior weapon and draw another as part of your move actions (with a BAB of 1 or higher). Then you would have a standard action remaining.

You wouldn't be able to charge as you aren't restricted to only a standard action on your turn. The short charge option is only available in instances where your staggered or during a surprise round.

I think that covers all of it. Cyrus if you'd like to modify your action go ahead. Otherwise I'll update in a couple hours.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Such an awesome attack/damage roll, too. Ah, well. C'est la vie.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gotta say, that was a NAS-TY battle. Probably one of the nastiest first level battles I've been a part of. An exploding skeleton! I'm like, "Dannnnnnnnnng!" Can't say I've ever encountered one of those at this level. Well, that I can remember. And I can't remember much so it's highly possible I might have. :p

It was fun! But man was it tough. Some big time damage dealers too. Especially for 1st level creatures. Interesting for sure.

Oh and I gotta say: TWO natural 20's! Man that was just freaking awesome! That is sooooooo the opposite of how my dice typically roll. Typically, I'm rolling in the 5's or below. In one encounter in another thread(way back when), I went like 7 rounds before I FINALLY hit in the 8th round. SERIOUSLY! I fell twice! TWICE! But the party cleric kept me alive. I'll NEVER believe a cleric is not critical to a party. I've been saved way too many times to not believe it.

Good stuff, people! Let's keep rockin'!


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

The skeleton is a variant burning skeleton - just with cold rather than fire. Both times when I took my groups through that fight I dropped about half the party to the ground during it. It's a nice little fight in three parts :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dang! Half the party?! Man that is brutal. Although, I'm afraid to ask what you mean by "three parts". I'm hoping that wasn't just "Part one". Because if it is, then yeah, we're toast. :p


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Part One - Bandits
Part Two - Frost skeletons while the leader invisibly gets to the bandit corpses
Part Three - Leader plus animated bandit-zombies that you need to kill a second time.

For my fae group I dropped the skald outside with some bandit longbow shots (then he got healed) and both gnomes were bloodied and unconscious before Rokhar went down.

For my ulfen group the barbarian was feared away, the sorc dropped by a draugr, the vikingr put down by the frost skeletons before being healed up, and the druid was saved from being death knelled by a natural 1.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

OH MY! That is down right nasty! Man oh man I'm glad I'm not those guys. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@jlighter: How does Nel get DR? Because that's just cool. I'm guessing it's an Alt race trait, maybe? Just curious.

However you managed it, good call on that.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

I traded out the Daylight SLA for a random roll on the alternate powers table from Blood Of Angels. I got a 96, I think, which gives me DR 2/magic. Not fantastic in a few levels, but helpful enough against early opponents and natural attacks to save my hide. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhhhhh, I see. Well that's cool. It definitely helps for the low levels for sure. Which is critical due to the low hp's 1st level pc's have.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Yup. Part of why I was cool with that roll. Although I'm now wondering if keeping the SLA might have been better for later build. Thinking a Rogue duo might not be ill-advised for Trapfinding purposes.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

If you haven't noticed... Thrymr isn't a particularly genteel and nice guy. If he ever becomes sandpaper to you... let me know OOC and I can peel him back a bit.

But Droguk's in for it :P

201 to 250 of 884 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Pezmerga's Reign of Winter Discussion All Messageboards

Want to post a reply? Sign in.