Vanzetti, moves forward, be realizes he is surrounded by pure silence. He curses his luck, and shoots Auric a look. The two communicate, as Auric starts to put his fingers on the silence enchanted arrow.
Sabas, hearing his voice be partially stifled, decides to move back and starts to inspire courage in his allies, by verbally attacking your group with raucous comedy. He than casts a spell, and wave of mind-muddling gunk starts to fill everyone's head, fogging up your thoughts and ideas about everyone in the spell radius.
Meanwhile, the archer drops his bow, draws his sword, and take a swing at Ursahla.
archer Ursahla: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 2 ⇒ (6) + 2 = 8
archer Ursahla crit?: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 2 ⇒ (5) + 2 = 7
I need a DC 17 will save from Vanzetti, Alektara and Ursahla for Confuusion. Confusion lasts 7 rounds
Tracker: round 3-4
Alektara: go round 3 + will save DC 17 confusion
Green: done, clubs Auric for 11
Ursahla: moves up round 2, + DC 17 will save vs confusion
Razfallo: SA "green" round 2, for 14 damage
Sabas: casts confusion, now visible
Archer: done, drops bow, draws longsword, attacks Ursahla
Vanzetti: potential fireball, round 2 (ref DC 19, 23 damage), + DC 17 will save vs confusion
|The Amazing Vanzetti|
Will save, Sacrificial Boon: 1d20 + 6 ⇒ (16) + 6 = 22 Thank Goodness.
WIL vs DC17: 1d20 + 7 ⇒ (18) + 7 = 25
Alektara moves forward shaking some confusing thoughts out of her head and strikes out at the archer...
ECB1+PA+FF+MS: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25...DMG: 1d10 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Ursahla wasn't really sure what the Jester was babbling on about. She would just have to go over there and shut him up as soon as she dealt with this archer.
Will: 1d20 + 4 ⇒ (18) + 4 = 22
|Periel the Pure|
Auric takes a step back and shoots his silent arrow at the jester, as well as another.
+1 Shortbow, RS, Luck, Good Hope, PBS, DA (adamantine + silence): 1d20 + 11 - 2 + 3 + 2 + 1 - 2 ⇒ (19) + 11 - 2 + 3 + 2 + 1 - 2 = 321d6 + 1 + 3 + 2 + 1 + 4 ⇒ (1) + 1 + 3 + 2 + 1 + 4 = 12
+1 Shortbow, RS, Luck, Good Hope, PBS, DA (cold iron): 1d20 + 11 - 2 + 3 + 2 + 1 - 2 ⇒ (13) + 11 - 2 + 3 + 2 + 1 - 2 = 261d6 + 1 + 3 + 2 + 1 + 4 ⇒ (4) + 1 + 3 + 2 + 1 + 4 = 15
The first arrow is durable (which means it won't break upon impact) and adamantine, and has the silence spell cast upon it.
|The Amazing Vanzetti|
If the blast radius is clear of PCs, I augment it with Alchemist's fire as previously posted, but not if there is anyone in the way now.
Someone moved the archer that was next to Ursahla.
@Vanzetti, it looks like there is nowhere to target the spell that doesn't also hit one of us.
[dice=ref Sabas, archer, "green"]1d20+7; 1d20+2; 1d20+3[/dice]
The trio of Pathfinders are able to steel their minds as are muddled with haze and confusion seeps into their thoughts. Auric lets two arrow fly from his bow. Both connect as an eerie silence envelops Sabas, and most of the room. You see him shaking his fist at you all, and you can make out curse words flying from his lips. Moments later, a fiery inferno envelops the room, nearly catching everything in its wake. All in the inferno get scorched. None of the enemies are agile enough to get out of the way, as they all take severe burns. Sabas takes flame to the face, and is clearly not in a good place. The archer, fals to the ground, writhing in pain of the attack, while the mysterious fighter alongside Sabas also takes severe flame pain as he nearly trips INTO the flame instead of away.
Alektara redirects her anger towards the prime source, Sabas, and delivers a decisive strike that leaves a deep gash in his leg. He crumples to the ground, bleeding out from the femoral artery. The place is still silent around Sabas' blood-soaked body. The man, that was fighting alongside Sabas, shakes his head. H even bags on it a few times, trying to clear the cobwebs. He looks at the mad jester, and than looks around to the you, and his eyes rest on the Society symbol. He drops his club, raises his arms, and surrenders. He tries to speak, but he is still in the silenced area.
A quick search of the room, you find the alabaster urn sitting on the citadel’s top floor in Sabas’s makeshift lair. Mission Notes: The Blood Feast of Al-Yazr lies open next to the jester’s bedroll and fresh notes fill its margins.
Outside the man tells you his name is Baran, and you realize he is the brother of the man you fought in the ruins.
You return the urn to House Bourtze, and are given a plethora of items from the Grand Campaign for the Society’s vaults, as per your agreement. When you return to Society Headquarters, you are praised for your excellent work, in both obtaining his trust, and for the items you return with.
Scenario Over! Reporting to be done in a few minutes. Chronicles out soon-ish, and thanks guys!
Auric 1d20 ⇒ 9
Vanzetti 1d20 ⇒ 7
Ursalha 1d20 ⇒ 2
Alextara 1d20 ⇒ 6 WINNER WINNER RNG: 1d6 ⇒ 6
Razfallo 1d20 ⇒ 10
Periel 1d20 ⇒ 18
GM 1d20 ⇒ 16