| Rurisa Thelvarn |
"That would be suitable. Perhaps we should do a quick circuit of the other gates, guardhouses, armories and the like to ascertain that this creature's presence was merely a fluke."
| GM Fez |
Cimri again takes the lead and follows the most expedient path through and around town to get to your destinations. The other gates into the city are newer and better kept than Castle Gate, and also have a small number of Archbaron Fex's guards watching over them. The men and women there salute you as you pass, having heard from the Archbaron that you are the law in Longacre. The last place of import to check is the armory, a squat and graceless building that looks ready for a siege at any moment. Longacre’s armory is little more than a hodgepodge museum displaying the trophies and bent arms of local retired army veterans. The place looks undisturbed from the slight coating of dust on everything, even the Vendetta's light ballista, the centerpiece of the armory.
| Rurisa Thelvarn |
Anything of value here? Is the ballista functional?
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Wandering the armory's dusty hall, Rurisa nods to herself. Running a finger along the dusty crossbar of the ballista she thinks aloud, "I wonder if anyone in this town even knows how to use this thing? I should ask Razelgro about it sometime."
Satisfied with her cursory search, the mercenary takes up a place by the door until the others are ready to leave.
| Rurisa Thelvarn |
"This place is a gold mine," the mercenary murmurs, running a fingertip along one of the breastplate's armor spikes admiringly. [b]"Well lady and gentlemen, I think we should help ourselves, it'd be a damn shame for perfectly useful equipment to go unused. Let's relocate the most valuable items to the jailhouse, the rest can stay here.
Rurisa will claim the breastplate armor and the scabbard of honing. The others will be valuable to resell if nothing else.
| GM Fez |
Cimri whistles low and goes to check out the ballista. "Cord is still good too. Wish we had time to move this thing, though I don't know where we'd put it..."
After securing the best gear you make your way back to the jail-house, Snivvi in tow. The deputies make their way around town and report back with nothing this day. So what are you guys going to do to Snivvi?
| Rurisa Thelvarn |
The gear is obviously more useful to martials, but does anyone else want that shield? Might come in handy for crouching behind and advancing on an archer at some point.
Rurisa asks Cimri to help her change out armors, then goes looking for a mirror to admire herself in her new spiked breastplate. "Where did our deputies get off to?" she remarks at some point.
| ..Penance.. |
"Oh you do look splendid Rurisa. Those spikes look down right frightening." Penance looked around at the remaining equipment.
"It would seem the collectors are sizist! How intolerable! Or maybe they were just never able to defeat the smaller races. Yes, that seems completely more reasonable. Well, I will help carry what I can but I stake no claim to any of these treasures. Help yourselves."
Once back to the headquarters, Penance paced anxiously. "Should I revive the little bugger? I can't wait to see the look at it's face...do we have any restraints small enough?"
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3
| GM Fez |
Cimri looks up from more rummaging through her aunt's desk to respond, "Without new orders they've been going back to their old routines, checking the town, investigating crimes, keeping the peace. Probably helps them think everything is still the same way."
After some searching Vokrin does manage to find an iron bird cage that Snivvi won't be able to easily slip out of and lets Penance bring the fey back to consciousness. The tiny cat-thing groans and shakes its head before realizing it is no longer at Castle Gate. After cursing vigorously in Sylvan for a solid minute he realizes he's not alone.
"Why am I here? Take me back to my gate!" are his first demands.
| Rurisa Thelvarn |
Rurisa seats herself at the desk and begins an incident report regarding the house spirit, but listens attentively as the little creature's interrogation begins.
| GM Fez |
Snivvi sneers a bit, but responds, "I've been with that gate for 30 winters. Everything was fine, the Gramels were great stewards." He spits into the foot of the cage, "Then you came last week with your paper, closed the gate, got the Gramels to stop coming." He turns his back to you, arms crossed, "I decided I didn't need humans to take care of the greatest building in this place. Have you seen the view from the roof? Amazing."
Those atop the gate do remember, between dodging fire and taking down the fey creature, that the view was indeed grand. The gate provides a nearly unobstructed view of all of Longacre. Even the Ash House, Louslik Tannery, and Scarlet Crown were visible in the distance.
| ..Penance.. |
"So how did you manage to open the gate? How would you feel about a truce then? Perhaps we could work out an arrangement where you remain as a steward of the gate, if you will. You would have to abide by some rules, but if you are open to responsibility, perhaps we could form a beneficial partnership of some sorts..."
| Vokrin |
"You would work for with us, and in return, we would continue to let you reside at the gate, or elsewhere as you'd like in case another gate suits your fancy. For us, you would observe goings-on and let us know about them. He wouldn't eat you, either. I mean it would so disappoint him, he's never tasted... whatever it is you are. I found you positively adorable, I cannot lie. I thought you would make a fabulous housepet, once suitably broken."
| Rurisa Thelvarn |
"We can't open the gates without explicit permission from the Archbaron, Vokrin, and I doubt he'll approve of us humoring this creature," Rurisa says gently but firmly. "Perhaps there's something else that can be arranged? Longacre has a great many buildings that don't involve the town's security. And I have my doubts about its sense of loyalty--though we defeated the spirit quickly enough, and I'm confident in our ability to do it again."
| GM Fez |
I'm sorry guys, this keeps slipping past my notice with the holidays and this terrible work week.
Cimri pokes at the cage causing Snivvi to stumble a bit, "What do you think little guy?"
The little fey shakes his head, "I looked over all of the buildings already, that gate is the best building in this town, and that's why I claimed stewardship over it. I'm sorry, it's that gate or nothing."
| Vokrin |
Vokrin relents, allowing Trevor to do as he will to the poor creature. He certainly had a fondness for it, an independent little creature like that struggling against a stronger force, but it wouldn't do to let them be undone by sentimentality. "Alas. I will regret your passing, Snivvi. I think we could have been friends."
| GM Fez |
The little fey creature puts his sneer back on, "Here's something you don't know about my kind..." He compresses his body to a fifth or a sixth of his size and squeezes his way through the bars in a squirmy, undulating manner. He flexes his claws and leaps forward!
Trevor: 1d20 + 3 ⇒ (6) + 3 = 9
Rurisa: 1d20 ⇒ 10
Penance: 1d20 + 4 ⇒ (10) + 4 = 14
Cimri: 1d20 + 3 ⇒ (14) + 3 = 17
Snivvi: 1d20 + 3 ⇒ (4) + 3 = 7
Order 1st Round
Vokrin, Cimri, Penance, Rurisa, Trevor
Snivvi -12
| ..Penance.. |
"Well that's barely a morsel. I should hope it reverts to a bigger size upon death. Otherwise it will hardly even serve as a snack."
Penance grabbed a small length of spiked chain from his pouch and squeezed it tightly, allowing a spike to pierce his own flesh and draw blood. He tossed it onto the ground near the tiny fey and chanted the magical words loudly. The chain sprung to life and grew, quickly lashing out at Snivvi before falling motionless to the ground again.
Barbed Chains: 1d20 + 4 ⇒ (14) + 4 = 18
Slashing damage: 1d6 ⇒ 3
If the 18 hits, the creature needs to make a DC 14 Will save or be shaken for 1d4 rounds.
| GM Fez |
Ooooooooh. Haven't seen much used from Horror Adventures yet.
Cimri pulls out her kukri and slashes at the little fey, aiming for the areas she believes hold vital organs.
Slash!: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Her concentration slips and her kukri pulls splinters from the floorboards.
Order 1st Round
Vokrin, Cimri, Penance, Rurisa, Trevor
Snivvi -12
| Rurisa Thelvarn |
Are we not using the Jailhouse map?
"Enough, creature." the Hellrazor growls, knocking the chair over in her hasty rise and vaulting the desk even as she draws her massive blade. "My patience is at an end." Move Action + Draw Weapon, then Attack Snivvi if I can get into melee.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Hellrazor: 2d6 + 3 ⇒ (3, 3) + 3 = 9
| GM Fez |
With Snivvi being a Tiny creature he'll be trying to inhabit one of your spaces, so I'm fine with using this fight as a theater of the mind, same as Caggan's final execution.
Rurisa draws and slashes down at the fey with a single motion, slamming him into the floor and cutting a bit of him open. Snivvi snarls and rushes under her feet, looking to touch her with his tiny claw.
Touch!: 1d20 + 5 ⇒ (2) + 5 = 7
He recoils when Rurisa almost stomps on the upper half of his body.
Order 1st Round
Vokrin, Cimri, Penance, Rurisa, Trevor
Snivvi -19
| GM Fez |
Will!: 1d20 + 6 ⇒ (13) + 6 = 19
Trevor's casting is getting better as he easily pushes through the spell resistance covering the fey. However with Snivvi's mind so affronted that Penance is trying to cook and eat him Trevor's magic finds no hold.
Cimri tries again to stab the little creature, hoping to end the fight again.
Slash!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8
Her blade catches the tiny creature at just the right angle, spilling its lifeblood across the floorboards, the poor abused floorboards, and causing it to fall unconscious. Combat over! Seriously though, this building has taken a beating...
| Rurisa Thelvarn |
The mercenary shakes her head in disgust. "Damned fools, the lot of them. Sometimes I don't know why we bother playing nice." Wiping her blade clean on her polishing cloth, she sheathes it and rights her chair and pulls out another incident report form with a sigh.
| Vokrin |
Vokrin checks the thing's vitals, as it might not quite be dead yet. If it isn't, he slices to let the last of the thing's lifeblood spill. It's the only way he can let go of such a creature. This could have been his friend, they were kindred spirits, but he can't have open revolt from such a tiny thing.
| GM Fez |
T-T If he wasn't a fey and stuck in his ways Snivvi would have been great...
Cimri shrugs after getting a bucket and a mop to squeegee up the blood. "At least this one was doing it for his own reasons rather than for some 'righteous cause'"
Later that day
Razelgo shimmers into visibility after the deputies have left to patrol. "I must say all of you are doing marvelously, beyond even my expectations." He buzzes about the room, inspecting the jailhouse while talking, "You've uprooted a hidden beast in the town, killed a propaganda line, and even closed the gate within a day of an unknown force taking it. Well done indeed. However," he stops and floats to look all of you in the eye, "we must stay diligent until this Angel Knight is caught.
I've been doing some tracking on my own and have found a potential link at the Jackdaw Stables. It is run by Dilman 'Dilly' Fortmile and his children and is also Longacre's post office. The Archbaron and myself believe missives between the Glorious Reclamation and others are traveling through there and we would like you to investigate it tomorrow night. If this Dilman does not cooperate bring him in. Any questions?"
| Rurisa Thelvarn |
As Razelgro appears Rurisa springs to her feet and salutes. She isn't certain about the devils precise rank relative to her, but he's an infernal messenger and an attache to the Archbaron, so protocols have to be observed.
"Sir, what are we looking for? Seditious fliers, a printing press? What's our angle?"
| GM Fez |
Razelgo shakes his head, "Nothing so obvious I think. If there is any news coming in it is likely to be encrypted, hidden in plain view. The Archbaron and I just want this area to be isolated from the Reclamation, keep the town in the dark about the damage they are causing Kintargo and other places."
| GM Fez |
"A small group of rebels called the Silver Ravens have been causing trouble in that city. The queen is very disappointed in the mayor of the city, and I don't expect Barzillai will be in power much longer. Whether that is from his defeat at the claws of these Ravens or from his relatives in Oppara is anyone's guess."