| Connor Τaarnfalk |
Connor, frozen in place as he watched what was going on around him, is jolted back to reality by Marko's shouted plea. His eyes fall on K'Don, and he starts to move uncertainly towards him... then he stops next to Alex as the other orcs register.
"Mister Marko! I can't help until I can get to him!"
Frustrated and frightened, he balls his hands into tight fists and begins shaking uncontrollably. Suddenly, he loses control and screams in fear.
Psionic Scream & Wild => B (the immediate threat to Uncle Alex, naturally!): 1d8 ⇒ 61d6 ⇒ 5 => 6, Success
Damage: 2d6 ⇒ (5, 4) = 9
| ZenFox42 |
Trying something new that we discussed before...
Orc A attacks Arabella :
And misses wildly
Orc B attacks Alex :
And also misses
Orc D attacks Katana :
And misses as well!
Orc F attacks Marko :
Explode: 1d8 ⇒ 5 = 13 vs. Parry=4 is 2 Raises
Damage: 2d10 + 1d6 ⇒ (2, 7) + (3) = 12 vs. Toughness=4 is 2 Raises
And lands a solid blow to Marko's chest, delivering 2 Wounds
Marko, since you have 4 Bennies (I think), I would suggest you try to Soak some of that...
ALL - please post comments in Discussion as to how you like this format. Since I saved the spoiler commands for last, it's not hard at all.
| ZenFox42 |
Drat - Katana acted before the Orcs, attacking Orc D :
Explode: 1d8 ⇒ 3 = 11 vs. Parry=6 is a Raise
Damage: 1d8 + 1d4 + 2 ⇒ (6) + (4) + 2 = 12
Explode: 1d4 ⇒ 2 = 14 vs. Toughness=8 is a Raise, so a Wound!
And Orc D drops before he had a chance to attack her (whew! - no retcon needed).
After Orc B acted, Connor's scream makes him Shaken.
Marko, Alex, and WindDancer are up.
| WіndDancer |
Off the top of my head, how about -2 to damage/effect?
I've no clue how that could be applied to what I was thinking, so she'll do something else instead.
She senses Con-nor's panic and increases her pace, rocketing down the corridor towards the skirmish. As soon as she sees the situation -- including two big-bigs near her little-big, one of them attacking Con-nor's big -- she twists her wings and snaps her tail. With a sharp chirp of pain she is suddenly diving directly at the ground and...
Spellcasting & Wild (Mud Melt): 1d8 ⇒ 11d6 ⇒ 5 => 5, Success. Whew!
... plunges into it, vanishing from sight. For a few moments the ground ripples sluggishly, the rings expanding from where she disappeared from view.
Next!
| Alexander James Taarnfalk |
Sorry, I lost track of where in the round we were. I quite liked the summaries.
Seeing his chance to press the offense against the shaken and wounded orc he faced, Alexander stepped forth to jab and poke at the brute. "It's all right, Connor! You're doing a great job! Stay with Master Montalvo!"
rapier+gang up+shaken: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Hope I got that right...
wild: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Uh oh... Benny time?
rapier+gang up+shaken: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
wild: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
possible damage: 1d4 + 1d6 ⇒ (1) + (6) = 7
explode: 1d6 ⇒ 2 = 9 damage
2 Bennies left
| ZenFox42 |
Ok, I guess we pretty much have to keep the in-the-battle this-is-how-the-system-works comments here in Gameplay, putting them in Discussion would make it easy for them to get out-of-sync...
Alex -
-Technically, Orc B was just Shaken, not "shaken and wounded" (maybe you said that for flavor, but I just want to be clear).
-You do get a +1 for gangup from Katana, but not a +1 because the target is Shaken (unless that second +1 came from somewhere else?). So your attack roll was a 7, which still gets past his Parry.
-And 9 damage is enough to make him Shaken, and since he's already Shaken he takes a Wound, and since he's an Extra he drops.
Marko -
-I had suggested you make a Soak roll to remove some of the Wounds, which is a Vigor roll. So I thought that's what you were doing.
-Regarding your recover-from-Shaken Vigor roll (the post just previous to this one), you're at -1 to ALL rolls (except damage) because of the Wound, so your roll is a 3, and you're still Shaken.
-However, you can spend a Benny at any time to *automatically* recover from Shaken AND act this round, so you can do that if you wish. You have 3 left.
ALL - please always declare *what* the roll is for when you make one...
| ZenFox42 |
Why would a 6 (remember, -1 for your Wound) be a miss? You only need a 4 for the spell to go off, AND a 4 for the spell to hit (barring any environmental penalties). So that's a hit (but no Raise, so no extra d6 damage).
(The TN for ALL Ranged weapons is 4, not the target's Parry.)
Roll your Damage.
| ZenFox42 |
I can resolve Marko's action against Gerta, and summarize the round, as soon as the damage is posted. In the meantime, I believe that is the end of the round. So, if anyone is interested :
Initiative (start of round 4)
Alex : Init: 1d1000 ⇒ 637
Arabella : Init: 1d1000 ⇒ 476
Connor : Init: 1d1000 ⇒ 913
K'Don : Init: 1d1000 ⇒ 556
Marko : Init: 1d1000 ⇒ 949
WindDancer : Init: 1d1000 ⇒ 351
Katana : Init: 1d1000 ⇒ 512
Gerta : Init: 1d1000 ⇒ 143
Orcs : Init: 1d1000 ⇒ 791
So, in order : Marko, Connor, Orcs, Alex, (K'Don), Katana, Arabella, WindDancer, Gerta
| ZenFox42 |
Summary of round 3
Arabella tries to trick the Orc attacking her, to no success.
Katana attacks the Orc in front of her, finally gets in a hit, and drops him.
Gerta fires her light-gun at Marko, Shaking him.
K'Don lies there in a heap.
All the Orcs miss their victims except Marko's, who was about to land a devastating blow when Marko twisted a little bit out of the way at the last moment, but still got hit pretty badly.
Marko shook off the staggering blow, and threw a bolt of light back at Gerta, but didn't harm her.
Alex whips his rapier around the Orc attacking him, and gets in a good shot, and the Orc drops.
Connor wants to help, but can't get past the maddening crowd.
WindDancer takes a nosedive at the ground and disappears into it!
Gerta fiddles with some controls on the flying machine, and it starts to hum.
| Marko Montaalvo |
Back to Marko again. Sorry for the missed Init.
Deciding a change of tactic, Marko decides to take a big chance. Instead of attacking Gerta directly, he takes aim at the crystals where Gerta's hand is located. Looking for a crystal that is glowing and looks to be the most important. Hoping to cause an overload or explosion.
Thinking to himself, "I'm really sorry, Arabella, but the loss of the flying ship is minimal compared to the imminent death that's coming.
Changing the type of attack to a 3d6 damage and trapping to "Electric Conduction Burst"
SpellCasting: 1d10 ⇒ 6
Wild: 1d6 ⇒ 1
6 is a success!!
Damage: 3d4 + 1d4 ⇒ (2, 2, 1) + (1) = 6
The extra d4 is for more than 10lbs of conductive material.
0/15
| Connor Τaarnfalk |
"It's all right, Connor! You're doing a great job! Stay with Master Montalvo!"
Still shaking, Connor looks from Alex to Marko, noticing for the first time that the wizard is injured.
"Mister Marko, you're hurt!" He puts a hand on the man's arm in concern. "Don't be hurt!"
Healing & Wild: 1d8 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (5) - 1 = 4 => 4, Success, heal one Wound. (-1 is for Marko's single existing Wound.)
| ZenFox42 |
Orc A takes a step and with a roar attacks Alex :
Fighting & Wild: 1d8 ⇒ 61d6 ⇒ 4 vs. Parry=7 is a miss
Orc F growls something in Orc and attacks Marko :
Fighting & Wild: 1d8 ⇒ 51d6 ⇒ 1 vs. Parry=5 is a hit
Damage: 2d10 ⇒ (4, 9) = 13 vs. Toughness=4 is 2 Raises
And Marko takes 2 Wounds from a nasty slice of the blade across his chest.
Katana attacks Orc F with her fists :
Fighting & Wild: 1d8 ⇒ 61d6 ⇒ 6
Explode: 1d6 ⇒ 6
Explode: 1d6 ⇒ 4 = 16 vs. Parry=6 is 2 Raises
Damage: 1d8 + 1d4 + 2 + 1d6 ⇒ (6) + (3) + 2 + (4) = 15 vs. Toughness=8 is 1 Raise, so the Orc drops.
Alex, Arabella, WindDancer are up.
| Alexander James Taarnfalk |
Sorry about the mistake earlier, I did think the orc was also wounded.
With Connor behind him, Alexander wasn't about to yield ground to the foaming brute at the end of his blade. He pressed the attack, saying loudly, "Once I have seen to this ruffian, Connor, there will be a path free to tend to K'Don, if he yet lives. Where has that little dragon of yours gone?"
rapier: 1d8 ⇒ 5
wild: 1d6 ⇒ 3
Poop. Alex needs to brush up on his footwork.
| Arabella Stormworth-Darling |
Arabella is no longer on the map. Last turn, she was 2 squares to the left of Orc A, by the wall.
Arabella uses her biogoggs to boost her own fighting skill.
weird science: 1d8 ⇒ 6
Wild: 1d6 ⇒ 4
Result = 6, success, fighting boosted to d6 for next 3 turns. Parry boosted to 5.
| WіndDancer |
Well I dunno how "spectacular" it is, but here ya go.
"Where has that little dragon of yours gone?"
Mere seconds later Alex has his answer, as WindDancer bursts from the ground between one of the orc's (A) feet, a blur headed directly for his crotch.
Surprise! (Stealth & Wild): 1d6 ⇒ 11d6 ⇒ 2 =>2, Failure (only means no bonus to attack or damage).
Fighting & Wild: 1d4 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (5) + 2 = 7 =>7, +1 if there's a gang-up bonus?
With a tiny little cry of defiance, she shoots straight upward between his legs and goes for the family jewels.
Bite: 1d4 ⇒ 2 If that's not at least a distraction, there's something seriously broken about Savage Worlds. :op
Apologies for my ragged participation of late. The immutable deadline is past and, while I'll still be working overtime for a while, gaming will return to normal once I catch up (which I'm working on now). I really appreciate everyone's patience. Now let's get back to kicking orc butt!
| ZenFox42 |
Well, that sounds pretty spectacular to me...
System notes
-The surprise of 2 is not automatically a failure because it's less than 4, but since it is an opposed roll there is no chance to succeed.
-Targeting a specific location is a "Called Shot", and penalties are based on the size of the target. A small object/area is at -4 to hit, but usually with a correspondingly larger effect (like +4 to damage).
So, your Fighting is 8 - 4 = 4, which does not get thru his Parry.
BTW, your Damage of 2 + 4 = 6 also would not *quite* get thru his Toughness. But another point or two, and it would have been a *serious* distraction!
| ZenFox42 |
Gerta, seeing that no one other than Marko has taken a ranged attack against her, shoots him again with her light-gun :
Shooting: 1d8 ⇒ 71d6 ⇒ 3 = 7 vs. TN=4 is a Success
Damage: 2d6 ⇒ (1, 1) = 2 does not get thru his Toughness
And then, she fiddles with more controls on the aircart. The crystals begin to glow.
| ZenFox42 |
Summary of round 4
Marko fires his last bolt at the flying machine, but does no damage.
Connor heals Marko a little bit.
The Orc attacking Alex takes a mighty swing and misses.
The Orc attacking Marko *almost* gets in a really nasty blow, but at the last second Marko twists to avoid some of the damage.
Alex attacks the Orc who attacked him, but also swings and misses.
But Katana attacks the Orc on Marko, and with a savage flurry of flying fists, manages to drop him.
Arabella fiddles with her goggles and boosts her Fighting and Parry.
Gerta fires at Marko, but does no damage, and gets the flying machine a little more ready to take off.
Initiative (start of round 5)
Alex : Init: 1d1000 ⇒ 297
Arabella : Init: 1d1000 ⇒ 626
Connor : Init: 1d1000 ⇒ 650
K'Don : Init: 1d1000 ⇒ 183
Marko : Init: 1d1000 ⇒ 603
WindDancer : Init: 1d1000 ⇒ 703
Katana : Init: 1d1000 ⇒ 258
Gerta : Init: 1d1000 ⇒ 819
Orc : Init: 1d1000 ⇒ 479
So in order : Gerta, WindDancer, Connor, Arabella, Marko, Orc, Alex, Katana, (K'Don)
| Marko Montaalvo |
I know it is early in the round, but Marko will mover over to K'Don and try to help him.
Fighting: 1d4 ⇒ 4
Wild: 1d6 ⇒ 5
Fighting Ace: 1d4 ⇒ 2
So a 6 which is a success.
Damage: 2d4 ⇒ (4, 4) = 8
Wild Ace: 1d4 ⇒ 2
Wild Ace: 1d4 ⇒ 2
12 Damage I"m sure I missed a d4 in there somewhere.
Damage: 1d4 ⇒ 1
| Connor Τaarnfalk |
Connor laughs and cheers WindDancer on for a moment, until she again dives out of sight. His courage bolstered by her example, the boy assesses the situation and then takes an indirect route around Katana to K'Don.
Putting a concerned hand on him, Connor asks, "Are you alright, mister?"
Healing & Wild: 1d8 - 3 ⇒ (8) - 3 = 51d6 - 3 ⇒ (4) - 3 = 1 => 5, Success; Incapacitation cancelled. (-3 is for K'Don's existing Wounds.)
Note, I realize you said K'Don had "5 Wounds." However:
Wild Cards never have more than three wounds—anything beyond that is just considered three wounds and Incapacitated.
Not "correcting" you, just clarifying why I used a -3 penalty.
| Arabella Stormworth-Darling |
Arabella takes a deep breath, draws her dagger, and runs at Gerta. When she gets to her, she takes a swing at her with the dagger, hoping that even if she doesn't hit, she'll be a distraction.
MAP: -2
Gangup: +1
Fighting: 1d6 ⇒ 1
Wild: 1d6 ⇒ 3
Result = 3-1=2, miss