Edges of the Map (Inactive)

Game Master Timespiraled

Campaign Guide
Combat Map


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F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"Looks like we aren't the first one here..." she whispers to her allies, ushering for someone else to go first.


Human Druid 1 ~ AC 16 (t 11, ff 15) | F +4, R +1, W +4 (+2 vs. fear) | Init +1 | Percep: 7 | HP 13/13

Club and shield at the ready, Ompeet heads in the direction indicated. If he can encounter the beast non-violently, he’ll assess the situation to see if he can merely drive the beast off.

Wild empathy, if possible: 1d20 + 2 ⇒ (7) + 2 = 9


Female Catfolk rogue(cat burglar/Phantom Thief-1) AC 15 (t 13, ff 12) | F +0, R +5, W +1 | Init +3 | HP 8/8 | perc +7

Kha'Rassi nods at Melusine's findings, then looks for brush cover wherever possible, drawing her hand crossbow and loading it as she follows Ompeet down.

stealth, for whatever it's worth: 1d20 + 10 ⇒ (1) + 10 = 11


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine follows behind the other two, gun loaded and readied


Male Grippli Druid 1 ~ AC18 (t14, ff15) | F+4,R+3,W+6 | Init+3 | Percep+8 HP | 11/11

Alex hides a little behind Lily-White and watches Ompeet, eager to watch another, most likely more experienced, druid.

Is there anything I can do to assist his roll, loan him some druidic energy or something?


Human Druid 1 ~ AC 16 (t 11, ff 15) | F +4, R +1, W +4 (+2 vs. fear) | Init +1 | Percep: 7 | HP 13/13

Wild empathy is a modified Diplomacy check. Maybe Historian will let you use aid another for Ompeet’s check above.


Ompeet advances into the grasses until he glimpses the creature. An overtly large badger, with ferocious red and black markings is gnawing on the corpse of a sea bird.

You attempt to coax the animal and persuade it to move away but without success. The wild animal gives you one look, rips another strip of bird meat off, and snarling and chewing advances toward you, eyes keenly locked on your leg.

Ompeet: 1d20 + 1 ⇒ (6) + 1 = 7
Melusine: 1d20 + 3 ⇒ (1) + 3 = 4
Kha'Rassi: 1d20 + 3 ⇒ (10) + 3 = 13
Alexander: 1d20 + 3 ⇒ (16) + 3 = 19
Snarling Badger: 1d20 + 6 ⇒ (1) + 6 = 7

We don't need maps for this encounter. The animal is 30 feet from Ompeet. The cliff path is wide enough for two people to be side by side.
You may opt to be anywhere behind Ompeet, as long as you're at least 10 ft. behind him since he went first. Melusine is probably closer.


Human Druid 1 ~ AC 16 (t 11, ff 15) | F +4, R +1, W +4 (+2 vs. fear) | Init +1 | Percep: 7 | HP 13/13

Ompeet advances toward the badger in kind. When they finally meet, he gives a warning swing with his club.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine edges up behind and to the side Ompeet, trying to prevent friendly fire, and unloads her grapeshot.
Attack: 1d20 + 1 ⇒ (8) + 1 = 9


Female Catfolk rogue(cat burglar/Phantom Thief-1) AC 15 (t 13, ff 12) | F +0, R +5, W +1 | Init +3 | HP 8/8 | perc +7

"Tch...of course we would find something already angry..." Kha'Rassi loads her hand crossbow and fires it at the snarling scavenger.

hand crossbow: 1d20 + 3 ⇒ (20) + 3 = 23WHOAH there!
crit threat?: 1d20 + 3 ⇒ (9) + 3 = 12 probably not...
damage: 1d4 ⇒ 1

Third time's a charm; let's see the if the site behaves for more than a day this time, hm?

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