Eberron ala Fabian

Game Master Fabian Benavente


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Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

Con save: 1d20 + 2 ⇒ (1) + 2 = 3 Well that sucks
damage: 1d8 ⇒ 4

A few beats I can't let go without replying to

Quote:

two. “Approval. Mating of souls does sound a lot less... messy... than the procreation by

unqualified labor mammals seem adamant to practice. Hesitant. A query, if you would. If souls
can mate, do you think unit Squeak's soul could also produce offspring?”

Watching the two girls giggle together, it took Mei'Vi a moment to register Palisade's question. "What? Oh...no, I'm afraid not. It's not the kind of mating that creates anything." She paused, finding herself feeling inexplicably saddened. "Which is too bad. I'm sure that if Squeak's soul mated, it would produce something amazing."

Quote:
Vi's qualifications are unknown but is demonstrably our best member at stealth, lying, and skill in combat. If anything, she is our "heavy hitter". When not forced to defend herself, Vi is capable of devastating blows - my estimation is she is the single most dangerous member of our group, and just yesterday she terminated a lizardman and the giant lizard-centaur. Her only weakness is that as she refuses to wear appropriate protective equipment thus she is vulnerable to damage.

Mei'Vi stared open-mouthed at Squeak. She had no idea that he saw her in that manner. Finding herself blushing, she quickly stifled it by forcing her skin tone back to "normal"...one of the many advantages of her race. She considered pointing out that her arrow to the eye yesterday had been an extremely lucky shot, but decided against talking herself down in front of their new allies. However, she realized she was still slack-jawed, and shut her mouth with an audible snap.

Quote:
These native sentients appear to worship infernal beings, but I suggest that we analogously demonstrate to these native sentients the experience of being the focus of an infernal being!”

Mei'Vi leapt to her feet, cheering and cried out, "Here Here!" She threw her arms around Squeak, heedless of his adamantium. "Oh Squeak, that was beautiful!" She didn't realized how much it had been quietly bothering her, knowing that Bronwyn as their "objective", and that she was, to an extent, expendable. Truly touched, she found herself needing to wipe tears from her eyes.

New turn
"Khyber-lover!" Mei'Vi cursed as her arm blazed with pain. Staring incredulously at the arrow for a moment, it took a moment for her eyes to lift and take in the threat before her.

Confirming there are 4 in total, not our 4 and Fendir's 2?


male

Turn 044 – Chameleon Scouts

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

roll:

lizardman 2 stealth: 1d20 + 6 ⇒ (3) + 6 = 9
lizardman 2 stealth: 1d20 + 6 ⇒ (13) + 6 = 19
lizardman 3 stealth: 1d20 + 6 ⇒ (13) + 6 = 19
lizardman 3 stealth: 1d20 + 6 ⇒ (4) + 6 = 10
lizardman 4 stealth: 1d20 + 6 ⇒ (1) + 6 = 7
lizardman 4 stealth: 1d20 + 6 ⇒ (19) + 6 = 25


male
Vi Olaro wrote:
Confirming there are 4 in total, not our 4 and Fendir's 2?

In case it wasn't clear in the turn recap, there are only four lizardmen harassing you.

Questions?

Game on!


HP: 55 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

To be clear, it sounds like I'm acting before them so I'll take my turn. If I don't get to act before them, ignore this next part:

Pressing his advantage, Fendir stabbed aggressively at the creature he had hit before.

Attack Rolls: 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (8) + 7 = 15
Damage Rolls: 1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (7) + 4 = 11

Either way, this next part happens either way:

As his target turned to turn, Fendir roared at him and swung his blade again:

Opportunity Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11

Fendir WILL move to chase #1 when his next turn is up, at least until he can no longer spot the it.


male
Fendir Tang wrote:

To be clear, it sounds like I'm acting before them so I'll take my turn. If I don't get to act before them, ignore this next part:

Pressing his advantage, Fendir stabbed aggressively at the creature he had hit before.

[dice=Attack Rolls]1d20+7; 1d20+7
[dice=Damage Rolls]1d8+4; 1d8+4

Either way, this next part happens either way:

As his target turned to turn, Fendir roared at him and swung his blade again:

[dice=Opportunity Attack]1d20+7
[dice=Damage Roll]1d8+4

Fendir WILL move to chase #1 when his next turn is up, at least until he can no longer spot the it.

OOC: so this was kind of weird because you beat the stealth of group 1 of the lizards so I had group 2 of the lizards act in a surprise round (they shot Squeak and Mei'Vi) and then rolled initiatives for everyone. As it so happens, you were the only one who beat their initiative to I had you act in Round 1 (last round where you approached lizard 1 and attacked it). This round (still round 1) you saw the lizards act where three hid and one ran away and now it's everyone's turn to act, the rest of the PCs for round 1 and you for round 2.

Clear as mud eh? :)

In summary, Fendir gets an opportunity attack and then gets to act but the lizard already ran away so Fendir's action is chase him.

Questions?

Game on!

BTW, I forgot to update your status block with the use of shifting and your temp hp' I'll fix that next recap.


HP: 55 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

That's fair. If it looks like the Lizardfolk is faster that 40' speed, Fendir will rage to move faster.


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.

Warforged don't blink, but for those who have been around them enough the flickering of their eyes could convey the same emotion. As arrows bounced from his torso, Squeak swung into action. Long conversations with Palisade had covered this contingency, and while he could trust his fellow Soldier to stay on mission his own role was truer to his primary maintenance roll.
"Bronwyn, Vi. Take cover. Soul: Stimulant Vi, Stat. Vi: Stay still, designate target locations." Even as his soul was applying a topical stimulant to Vi, Squeak himself removed the arrow roughly, drew a syringe that was somehow larger than the removed projectile, uncapped the end, and pumped antitoxin directly into the wound.
Soul: Salve (Wisdom - perception, right?) - Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1).
Move: stand between the fleshys and the poison users.
Standard: Enhance Ability (Constitution) on Vi. I don't think medicine can actually help without magic. If it is possible to use an actual antitoxin, I guess he'll use that?


Female Human Fire Adept Wizard/5 | HP 27 | Init +2 | AC12 | Mage armor AC15 |

Bronwyn wasn't the hero-type but the moment that Vi was struck by a poisoned arrow, she felt a protective anger that erupted in flame from her palm.

Firebolt: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d10 ⇒ (6, 10) = 16

Well, that ain't going to hit anything :(

But hearing Squeak's command to take cover caused her to hesitate enough that the bolt of fire hit nothing but jungle foliage.


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

Rainn's eyes narrowed as she saw the arrows fall, she swore under her breath as the lizards faded back in to the forest.

Oh no you don't you overgrown, Khyber-loving tadpoles!

One hand brushed against the flute tucked in the back of her belt, her other hand threw dust further than it should have been able to go. The glittering cloud shot forward and coated the forest where the lizardmen had last been seen.

Faerie fire at the last known location between the two lizardfolk to the south-east, crossing fingers they are still within the range of the spell!

She then vaults over the log next to her, moving to stand in between Vi and where the arrow had come from.

Spell slots used: 1 * 1st


Warforged Cleric 5

Palisade didn't bother voicing its agreement to unit Squeak's orders - the 'forged had fought together for literally their whole lives and trust to each other's skills came for them as naturally as breathing to mammals. Ever as unit Squeak moved to interpose itself between their living companions Palisade stepped to the other 'forged's left side, shield and hammer readied to face an assault, in case the slim results of the initial missile engagement would make the attackers change tactics and opt for a charge.

So the enemies are off the map and the clearing as of yet? Or just hidden well enough that Palisade can't see where the arrows came from, exactly? Now, was readying an action a thing in 5E? If so, Palisade might just mirror its movements to Bronwyn's, try to keep its bulk between her and where the arrows came from, and ready its hammer to smack any lizard that comes close to play...

Mace, readying action: 1d20 + 7 ⇒ (20) + 7 = 27 Ooh, now I hope I can ready actions and someone does run into melee...
Mace, readying action, critical: 2d6 + 4 ⇒ (2, 6) + 4 = 12


male

OOC: the enemies are hidden except lizardman 1 who's position is kow to everyone (but is off the map and thus not shown).

So no one saw exactly where the lizards where because they acted before everyone else except Fendir who currently engaged one of them.

Yes, readying an action is valid in 5e with a defined trigger which in this case is 'lizardman comes within melee range'.

@Squeak: salve is on you for perception checks, right?
Enhance ability would be too late for Vi who's already poisoned. I'm letting her get another save if the antitoxin is used quickly.

Questions?

Game on!


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

perception: 1d20 + 5 ⇒ (14) + 5 = 19
2nd Con save: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 ⇒ 7

Suddenly surrounded, Vi held herself still during Squeak's ministrations. For the second time in minutes she felt herself moved to tears, as her friends surged to her defence. Then thoughts of camaraderie were driven from her mind as Squeak tore the arrow from her arm. The blood on her arm looked thick and purplish, and she found that she was nauseated and growing dizzy.

But the shouts around her reminded her of the more immediate danger, and she looked around, trying to find the camouflaged lizards, ready to point one out if she saw one.


male
Vi Olaro wrote:

[dice=perception]1d20+5

[dice=2nd Con save]1d20+2
[dice=damage]1d8

OOC: I'm assuming you used the antitoxin but still failed the CON save. You won't suffer additional hit point damage but you will have the poisoned condition until removed (by magic or after a long rest).

Questions?

Game on!


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

Ah fair enough, makes sense! In which case, strike the previous action please!

Rainn's head darted from side to side, trying to make sense of where the arrows had come from, unable to discern where their foes were she instead decided to draw attention away from those already injured.

"BEHOLD!" she shouts "I CALL UPON THE POWER OF STONE TO PROTECT US!"

Just in front of Vi, the ground quakes slightly and then erupts, a dark granite boulder bursting forth from the depths of the earth to tower some five feet above the ground and providing cover to the rogue.

That’s actually a Minor Illusion

About to move to cover with the rest of the group, Rainn realised Bronwyn had yet to move.

"Please! We must find cover before we retaliate, we're fish in a barrel otherwise!" she implored the mage.

If Bronwyn acquiesces, Rainn will move with her closer to the others or behind the log etc, otherwise she'll remain next to her scanning the forest.


male

Turn 045 - Vanished

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

lizard 1 shorsword 1 at Fendir: 1d20 + 6 ⇒ (17) + 6 = 23, hit
damage: 1d6 + 4 ⇒ (6) + 4 = 10
lizard 1 shorsword 2 at Fendir: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 4 ⇒ (4) + 4 = 8

lizard 2 bow 1 at Fendir: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 4 ⇒ (2) + 4 = 6
lizard 2 bow 2 at Fendir: 1d20 + 6 ⇒ (16) + 6 = 22, hit
damage: 1d8 + 4 ⇒ (3) + 4 = 7


male
Rainn wrote:
Ah fair enough, makes sense! In which case, strike the previous action please!

Oops, we cross-posted so this did NOT make it in to the turn recap that just went out.

Let's keep your previous action but I will give you back the expended slot of the faerie fire.

Questions?

Game on!


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Fabian Benavente wrote:


@Squeak: salve is on you for perception checks, right?
Enhance ability would be too late for Vi who's already poisoned. I'm letting her get another save if the antitoxin is used quickly.

Sorry for the confusion. I was originally going to put the salve on Squeak, then realised it made sense for Vi (given Squeak had just been talking her up). I changed the commands, but missed the 'himself'.


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.

Is it possible to have the Salve on Vi?
"Agreed." Squeak acquiesced. "I will walk to the log. Take cover behind me until there." Slowly he started moving "Suggest concentrated fire on extant threat."
Even while talking Squeak was pulling his crossbow, held loosely as he prepared to retaliate on the next would-be-poisoner.
Can he draw the crossbow, cast Arcane Weapon on it and start slowly advancing to cover?


Female Human Fire Adept Wizard/5 | HP 27 | Init +2 | AC12 | Mage armor AC15 |

Not liking her chances with hiding lizardfolk and poisoned arrows flying about, Bronwyn spoke the arcane words needed to cause an invisible shield of protection to surround her.

Casting Mage Armor

She ducked down with Vi and looked at her wound concernedly, even though she had no idea how bad it was. "Don't worry, we'll all protect you. As soon as I can see them, I'm going to light them up."


male
Squeak Warforged wrote:

Is it possible to have the Salve on Vi?

Can he draw the crossbow, cast Arcane Weapon on it and start slowly advancing to cover?

OOC: OK, we'll use the salve on Vi but she still failed her saving throw but you 'saved' an antitoxin.

Yes, I'll let you do all that. Heck, arcane weapon is cast with a bonus action so I will let you shoot this round as well if you want.

By cover, do you mean to go to a 'palm tree'? This would give you cover (+2 to AC). Hiding behind another PC will also give you 'cover'. I'm supposed to see directions but we won't bother with that.

Also, dropping prone (free action) forces ranged attacks to be made with disadvantage...

Two of the lizards are 'visible'; they just have cover.

More questions?

Game on!


Female Human Fire Adept Wizard/5 | HP 27 | Init +2 | AC12 | Mage armor AC15 |

Which are the Lizardmen with Fendir? #1 and 2? The ones with cover? I wasn't sure if we could see them from this distance.


male
Bronwyn d'Deneith wrote:
Which are the Lizardmen with Fendir? #1 and 2? The ones with cover? I wasn't sure if we could see them from this distance.

Yes, lizardman 1 (already hurt) is with Fendir and lizardman 2 is south of Fendir. They are both visible but have cover so ranged attack must beat AC=18.

Questions?

Game on!


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.

Hang on Fabian, sorry, I'm getting confused.
Last round I wanted Squeak to (in order of priority)
(A) use an antitoxin or Enhance Ability (2nd level spell) on Vi to help with the poison. Okay with either.
(B) use his bonus action to have his familiar use Salve on Vi to give her advantage on perception via wisdom (which should offset the disadvantage she would otherwise be under to see the lizardfolk).
(C) provide cover to B, Vi and possibly Rainn.
---
This round I want him to (in order of priority)
(A) advance slowly towards better cover so B, Vi and Rainn can use him as cover until the reach the safety of better cover. During that time he's providing cover to them - heck, given he probably can't do that and dodge I'm happy to lose his Dex to AC.
I'm not sure where to go, so I guess moving forward 3 squares, and they can zip over to behind a tree?
(B) cast Arcane Weapon
(C) (if possible) shoot someone.
---
Does that make sense?
If shooting is a possibility, here's an attack roll!
attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage: 1d10 + 1 ⇒ (1) + 1 = 2+fire: 1d6 ⇒ 3


HP: 55 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As the Lizardfolk turned to fight, Fendir laughed, but the sound was more snarl than mirth. He swung his blade twice again...

Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (13) + 7 = 20
Damage Rolls: 1d8 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (5) + 4 = 9

...both landed, and Fendir roared in response.


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

Fair enough, though the glowing bird was entertaining :D

Staring aghast at Vi lying on the floor, Rainn then glared at the lizardmen.

"Hey Gecko-breath! Trying to make up for not having a poison bite like all the proper lizards are you!? "

Vicious Mockery targeting the lizardman South of Fendir, Wisdom Save DC 15 or else psychic: 2d4 ⇒ (1, 1) = 2 and disadvantage on the next attack roll it makes before the end of its next turn

EDIT: Snake eyes!? Appropriate but sheesh, was the insult that bad!?

She turned to Bronwyn.

"Your fire's a good plan, I'm sure you'll hit next time!"

Bardic Inspiration D8 to Bronwyn. Would have liked to have used it on Vi for the CON save but was too slow >.<

Bardic Inspiration:
D8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide hefore the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Bardic Inspiration 3/4


male
Squeak Warforged wrote:

Hang on Fabian, sorry, I'm getting confused.

Last round I wanted Squeak to (in order of priority)
(A) use an antitoxin or Enhance Ability (2nd level spell) on Vi to help with the poison. Okay with either.
(B) use his bonus action to have his familiar use Salve on Vi to give her advantage on perception via wisdom (which should offset the disadvantage she would otherwise be under to see the lizardfolk).
(C) provide cover to B, Vi and possibly Rainn.
---
This round I want him to (in order of priority)
(A) advance slowly towards better cover so B, Vi and Rainn can use him as cover until the reach the safety of better cover. During that time he's providing cover to them - heck, given he probably can't do that and dodge I'm happy to lose his Dex to AC.
I'm not sure where to go, so I guess moving forward 3 squares, and they can zip over to behind a tree?
(B) cast Arcane Weapon
(C) (if possible) shoot someone.
---
Does that make sense?
If shooting is a possibility, here's an attack roll!
[dice=attack]1d20+5+1 [dice=damage]1d10+1+[dice=fire]1d6

LAST ROUND

A) action
B) bonus action
C) free action/move

THIS ROUND
A) move action
B) bonus action (the casting time of this particular spell is a bonus action and NOT a regular action)
C) action

I need to change the salve effect from Squeak to Vi.

Everything else seems OK.

Questions?

Game on!


Warforged Cleric 5
Bronwyn wrote:
She ducked down with Vi and looked at her wound concernedly, even though she had no idea how bad it was. "Don't worry, we'll all protect you. As soon as I can see them, I'm going to light them up."

"Suggestion. The option of denying the enemy the cover they are so adept at using by setting fire to the jungle still exists," Palisade said helpfully, not taking its eye from the woods, vigilant of another attack it'd need to guard against.

It could see Fendir engaging one or more lizardmen in melee further away, but didn't even consider rushing out to aid the male. Lady d'Deneith was still in danger, and that made the 'forged's priorities crystal clear. Besides, any enemy currently trying to kill Fendir was one not actively seeking to harm Bronwyn at the moment.

So Squeak wants the fleshies to move with him towards the cover of trees? I don't like to abandon the clearing (since the lizards are unlikely to be able to stealth to stab us in the back in there, but might manage it when we get to the trees, but there are pros and cons to either option. So Palisade will move with the group, assuming that since the archers haven't fired again they are currently repositioning, so it'll move to the opposite side of the fleshies from Squeak, providing body cover from that direction. And more readying to attack anyone who gets too close... unless Palisade can do something to specifically give an AC bonus to Bronwyn... aid another with the shield?

I assume the "search action" you mentioned would not be of bonus/free action variety but at least a move action?


male
Palisade wrote:

And more readying to attack anyone who gets too close... unless Palisade can do something to specifically give an AC bonus to Bronwyn... aid another with the shield?

I assume the "search action" you mentioned would not be of bonus/free action variety but at least a move action?

Yes, the active search is an action.

There is no action to actively help a PC avoid an attack other than providing cover.

5e actions explained here.

Questions?

Game on!


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

Seeing how much her friends were being hampered by caring for her, Vi shouted, "Go get them! Don't worry about me!" She then threw herself to the side, half-rolling, half-scampering into cover at the edge of the clearing. Drawing her bow, she aimed at the lizard engaged in melee with Fendir, knowing its back was to her

shortbow: 1d20 + 6 ⇒ (13) + 6 = 19 HAHA SUCK THAT DISADVANTAGE!
shortbow: 1d20 + 6 ⇒ (20) + 6 = 26

damage + SA : 1d6 + 3 + 3d6 ⇒ (6) + 3 + (5, 6, 3) = 23

Despite her injury and the distance, Vi managed to put an arrow into the back of the lizard's head. "That's right I'm the most dangerous member of this party!" she crowed in triumph. However, she was a good shot, not an idiot, so she ducked down into the foliage, trying to hide behind some broad-leafed plant that she hoped wasn't full of ants.

Bonus action hide (with disadvantage)
stealth: 1d20 + 9 ⇒ (10) + 9 = 19
stealth: 1d20 + 9 ⇒ (20) + 9 = 29


male
Vi Olaro wrote:

[dice=shortbow]1d20+6 HAHA SUCK THAT DISADVANTAGE!

[dice=shortbow]1d20+6

[dice=damage + SA ]1d6+3+3d6

I hate to pop your bubble but...

sneak attack wrote:

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.

You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.

... and you do have disadvantage because you are poisoned...

It's still a hit though.

Questions?

Game on!


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

DANGIT! I totally thought I was okay because Fendir was within 5 feet - missed that disadvantage bit. Still, I was excited because I still managed a hit!


male

Turn 046 - Take Cover

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Fendir CON save: 1d20 + 6 ⇒ (2) + 6 = 8, fail
poison damage: 1d8 ⇒ 2
Fendir disadvantage attack 1: 1d20 + 7 ⇒ (12) + 7 = 19, hit
Fendir disadvantage attack 1: 1d20 + 7 ⇒ (10) + 7 = 17, hit

lizard 2 WIS save: 1d20 + 1 ⇒ (8) + 1 = 9, fail

lizard 1 shorsword 1 at Fendir: 1d20 + 6 ⇒ (6) + 6 = 12, miss
damage: 1d6 + 4 ⇒ (3) + 4 = 7
lizard 1 shorsword 2 at Fendir: 1d20 + 6 ⇒ (5) + 6 = 11, miss
damage: 1d6 + 4 ⇒ (2) + 4 = 6
lizard 2 bow 1 at Fendir: 1d20 + 6 ⇒ (18) + 6 = 24, hit
damage: 1d8 + 4 ⇒ (8) + 4 = 12
lizard 2 bow 2 at Fendir: 1d20 + 6 ⇒ (4) + 6 = 10, miss
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Fendir CON save: 1d20 + 6 ⇒ (16) + 6 = 22, pass
poison damage: 1d8 ⇒ 5


HP: 55 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As the second arrow plunged itself into Fendir's limb, his tenuous grasp on the beast within was shaken loose, and his vision narrowed until all he could see was the target in front of him. His moves became a blur as he swung his blade like a mechanical thresher.

Raging for resistance against bludgeoning, slashing, and piercing damage. If either of my attacks drop my current target, I am going to move to the square directly to the west of the one shooting me (#2). While raging I have a speed of 55', so it shouldn't be a problem. If I drop my current target with my first attack, my second attack will go into the guy I move next to.

Attack Roll #1 w/Disadvantage (from the poison I am assuming): 1d20 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (8) + 7 = 15

Attack Roll #2 w/Disadvantage: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (1) + 7 = 8

Damage Rolls: 1d8 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (5) + 4 = 9


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

"Vi is right, we cannot just sit here, we must take the fight to them!"

D8 Bardic Inspiration die to Vi

One of Rainn's hands touched the flute in the back of her belt, she brought the other hand to her mouth and blew.

"Lullaby time..."

Minute particles of sand shot away in to the jungle, rushing at the lizardman standing on his own.

sleep: 5d8 ⇒ (8, 5, 4, 5, 5) = 27

She whirled then, staring at the south east and waiting to see what appeared...


Female Human Fire Adept Wizard/5 | HP 27 | Init +2 | AC12 | Mage armor AC15 |
Palisade wrote:

“Suggestion. The option of denying the enemy the cover they are so adept at using by setting fire to the jungle still exists,” Palisade said helpfully, not taking its eye from the woods,

vigilant of another attack it'd need to guard against.

Bronwyn considered Palisade's suggestion and would have loved to burn the foliage except for one snag. "The brooding loner is in the jungle along with the lizardfolk. If I burn the cover around them, I burn him."

She focused on the lizardman she could see and once again sent a bolt of fire streaming towards it. It exploded in a consuming fire as it hit its chest.

Firebolt: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d10 ⇒ (2, 6) = 8


Warforged Cleric 5
Bronwyn d'Deneith wrote:
"The brooding loner is in the jungle along with the lizardfolk. If I burn the cover around them, I burn him."

The light in Palisade's single eye flickered for a moment, but the 'forged declined to answer. Obviously, if burning the woods would take down enough of the enemies, the fact that the conflagration also claimed the life of a single (potential) ally seemed quite reasonable to it. But it also realized by now that Lady d'Deneith might not appreciate it putting the thought to words.

It also ignored the sounds behind them... at least to the point of not immediately charging in that direction. So far the lizards had shown they were the masters of the terrain, so it seemed at least equally likely to Palisade that one of the archers had made a noise intentionally to draw their attention to that direction, than that one of them had tripped on a root or broken a branch by accident.

Rainn wrote:
"Vi is right, we cannot just sit here, we must take the fight to them!"

"Cautious. This one would advice against it. The enemy knows the terrain much better than us, and thus far their ranged attacks have met with little success. Charging on to where a potential ambush might lie seems inadvisable, since by adopting a defensive stance we might yet force the enemy to engage us on our terms."

Vi has taken some damage and the lizards aren't coming to play... might as well throw a single Cure Wounds on her while we are still close together, while moving with the group as before.


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.

click crack click crack click crack...
Squeak continued to fire arrows into the visible lizardmen in an almost clockwork stacato .
attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 damage: 1d10 + 1 ⇒ (6) + 1 = 7+ fire: 1d6 ⇒ 6
attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 damage: 1d10 + 1 ⇒ (5) + 1 = 6+ fire: 1d6 ⇒ 5
Edit: Critical?damage: 1d10 + 1 ⇒ (3) + 1 = 4+ fire: 1d6 ⇒ 1

"I suspect" he announced casually "That I am about to be attacked from behind. Please ensure you have appropriate cover."


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

Sorry, working all weekend. Can post tonight, or just have Vi shoott at whoever it makes most sense


male

Turn 047 – The Brooding Loner

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

cure wounds on Vi: 1d8 + 2 ⇒ (5) + 2 = 7

Vi bow on lizard 2: 1d20 + 6 ⇒ (13) + 6 = 19
Vi bow on lizard 2: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6

hide: 1d20 + 6 ⇒ (3) + 6 = 9
hide: 1d20 + 6 ⇒ (19) + 6 = 25


HP: 55 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

A combination of howls, roars, and dull thuds permeated the air, followed by Fendir leaving the jungle a moment later, his hulking frame shrinking even as he approached the group.

Since I can't see any enemies, Fendir's rage is going to end anyway, so he puts a couple of attacks into the nearest tree and then calms down and returns to the group. Ending my shifting as well. Just to make sure, I'm at medium wounds after my temps right? I'm sure I am, but I figure it can't hurt to double check.


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

Mei'Vi stood cautiously, looking carefully through the foliage for the remaining lizards. She kept her arrow knocked but not drawn - she didn't want to fatigue her arm prematurely. Especially with as wobbly as she was feeling.

How is search related to perception? Is that the number I use? The book says it might be intelligence. I have adv on percept, but disadv because of poison, and disadv because of their cover. So I'll assume it's just generally disadv.

search: 1d20 + 5 ⇒ (19) + 5 = 24
search: 1d20 + 5 ⇒ (20) + 5 = 25 BOOM BABY

She scanned through the seemingly unrelenting sea of greenery, then suddenly - eyes! "There!" she cried, pointing, "I see one! Just to the left of the banana tree with the red parrot on the low branch!"

Assume I can't shoot this round too.


Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.

Hmm, I can't think of any clever way to find the enemies. If someone else can, Squeak will shoot at anyone discovered. I guess he should make an attempt to find them, even if it isn't possible to do so.
Can Squeak acid splash squares that might hold a creature?

Squeak's head swivelled like an owl's - but without an owl's ability to perceive. Meanwhile his Soul flew back to him.
"In order to engage I need enemy locations. Vi: please provide intelligence."
search with disadvantage: 1d20 + 2 ⇒ (5) + 2 = 7 or search with disadvantage: 1d20 + 2 ⇒ (14) + 2 = 16

Edit: erk, spent so long posting this I was Ninja'd by Vi. Please switch order. Can Squeak see the target Vi found? With these rolls I am guessing not. If so, he'll attack and leave his Soul still back at the starting point.

"I cannot see a lizardman - with or without a red parrot." Squeak complained. "Please provide coordinates."


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

"Wierd looking tree with the red bird, got you!"

Rainn gestured and whistled, yet more dust whoshed forth and outlined the area, causing both lizardman and bird to glow with eerie purple flames.

Fairie Fire!

"Squeak, use the target designation 'purple'!"

Rainn raised an eyebrow and chewed her lip, she'd tried to copy the speech patterns of the warforged but without a lot of exposure to their culture it was a guess at best. She hoped she hadn't inadvertently offended them.

Bardic Inspiration D8 for Squeak!


Warforged Cleric 5

Came boring old… rolling Perception with disadvantage against that kind of DCs would be a waste of an action – far better to wait for the enemy to reveal itself. Unless Rainn/Vi manages to pinpoint an enemy that Palisade can target without a Perception check… in that case, might as well throw a Sacred Flame in its direction if it’s in range, since it’s free.


male

OOC: once Vi 'found' the lizardman then everyone else can see it as well.

The lizard found (No. 3) is 100' east of the party.

Questions?

Game on!


Warforged Cleric 5

Ok, so located but still out of reach. Gotcha.

Palisade took silent note on the one revealed foe's location but judged the range still too far to effectively engage said creature. But that range also meant it wouldn't be able to attack them with any particular accuracy either. Thus the 'forged saw no reason to change tactics - keep providing cover for Lady d'Deneith and party until such a time an enemy brought itself in its range.


Female Half-elf Bard 5 | AC: 15; Init: +3; Perc: +3 (Passive 13) Darkvision

Ah oops, didn’t realise the lizard man was that far away, Fairie Fire only has a range of 60 feet so Rainn won’t cast that then.

Rainn continues to hunker down with the others.


Current Face: Mei'Vi, elven explorer AC 15 | HP 21/38 | Saving Throws: Dex, Int | Init +3 | Perc +5

Rainn:
Never tell Fabian that you can't do something! Try it anyway, and hope for the best. ;)


Female Human Fire Adept Wizard/5 | HP 27 | Init +2 | AC12 | Mage armor AC15 |

With Vi's impeccable directions, Bronwyn was able to make out the shape of the hiding lizardman. Quickly speaking and motioning, the wizard sent another bolt of fire crackling towards it.

Firebolt: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d10 ⇒ (1, 2) = 3

Swing and a miss :( I'll keep the inspiration because it wouldn't have helped


male

Turn 048 - I See One!

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

lizard DEX save: 1d20 + 2 ⇒ (8) + 2 = 10, fail

hide: 1d20 + 6 ⇒ (16) + 6 = 22
hide: 1d20 + 6 ⇒ (16) + 6 = 22

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