Dungeon Master S's "Skull & Shackles" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |Island Gazetteer | The Shackles
HANDOUTS | MAP TEMPLATES | Naval Combat
CAMPAIGN RECORDS | DRAMATIS PERSONAE | Ports of Call

The Fleet

Current Date: Calendar

Initiative:

[dice=Foes]d20[/dice]
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+6[/dice] (Always in surprise)
[dice=Arthur]d20+4[/dice]
[dice=Lucky]d20+11[/dice] (+2 in the water)
[dice=Slappy]d20+2[/dice]

Skill Quickpost:

Perception
[dice=Kiltem]d20+13[/dice]
[dice=Ko]d20+11[/dice]
[dice=Art]d20+9[/dice]
[dice=Lucky]d20+15[/dice] (+4 v. Traps, +2 in water)
[dice=Slappy]d20+17[/dice]

Stealth
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+1[/dice]
[dice=Lucky]d20+14[/dice] (+2 in Water)
[dice=Slappy]d20+14[/dice]

Sense Motive
[dice=Kiltem]d20+2[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+0[/dice]
[dice=Lucky]d20+6[/dice]
[dice=Slappy]d20+14[/dice]

Prof Sailor/Pirate
[dice=Kilt]d20+8[/dice]
[dice=Ko]d20+10[/dice]
[dice=Art]d20+10[/dice]
[dice=Lucky]d20+12[/dice]
[dice=Slappy]d20+4[/dice]


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Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Round 1

Deinonychus-Kiltem hops back on weird bird like dino feet and screams a challenge at the bone snake creatures. Bolstered by both Slappy's bardic magic and his own dino-druid brings his full attack on the creature. He bites and claws and slashes

First attack 1d20 + 10 - 1 + 2 ⇒ (1) + 10 - 1 + 2 = 12
Bite 1d8 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15

Second attack 1d20 + 12 - 1 + 2 ⇒ (10) + 12 - 1 + 2 = 23
Talon 1d6 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18

Third attack 1d20 + 12 - 1 + 2 ⇒ (12) + 12 - 1 + 2 = 25
Talon 1d6 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14

Fourth attack 1d20 + 5 - 1 + 2 ⇒ (2) + 5 - 1 + 2 = 8
foreclaws 1d4 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kiltem's talons tear and rend at the creature, but there's a lot of fight left.

Round 1:
Slappy: Bard
Art: Hit
Lucky: Hit
Kiltem: Hits
Ko: Go
Enemy: TBD

DM:

Black: 24
White: 14


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko watches the slithering, clicking beasts, studying them for an opportunity to strike, then lashes out with his cutlass.

cutlass,att: 1d20 + 9 - 2 + 2 + 2 ⇒ (9) + 9 - 2 + 2 + 2 = 20
cutlass,dam: 1d6 + 4 + 4 + 2 + 2 ⇒ (2) + 4 + 4 + 2 + 2 = 14
Crit confirmation
cutlass,att: 1d20 + 9 - 2 + 2 + 2 ⇒ (10) + 9 - 2 + 2 + 2 = 21
cutlass,dam: 1d6 + 4 + 4 + 2 + 2 ⇒ (4) + 4 + 4 + 2 + 2 = 16


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I 5' stepped Ko away from the cover to make this a hit

Ko's weapon isn't suited for the task, but his swing is strong and the damage is clear!

The guardians bare their teeth and bite at the pirates.

Black v. Kiltem: 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d8 + 8 ⇒ (2) + 8 = 10 And make a FORT save DC 17 or become paralyzed for Rounds: 1d4 ⇒ 1

White v. Art: 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d8 + 8 ⇒ (1) + 8 = 9 And make a FORT save DC 17 or become paralyzed for Rounds: 1d4 ⇒ 4

Round 2:
Slappy: Go
Art: Go
Lucky: Go
Kiltem: Go
Ko: Go

Enemy: TBD

DM:

Black: 24
White: 23


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Fort save 1d20 + 6 ⇒ (13) + 6 = 19

An inhuman scream comes out of dino-Kiltem’s throat. His rage nullify’s the poison


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Fort save, Charmed Life: 1d20 + 2 + 3 ⇒ (3) + 2 + 3 = 8

well, frak


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Round 2

Slappy takes note of the situation and draws a flask from his pack. Tossing it over Art’s shoulder to almost behind the weird snake creature.

Alchemical Fire: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 5. There should be 3 points of splash damage since the creature occupies those 3 squares


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Round 2

The feathered deinonychus does a strange hops and brings all its weapons to bear on the snake-bonehead.

Attack 1 1d20 + 10 - 1 + 2 ⇒ (19) + 10 - 1 + 2 = 30
bite 1d8 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17

Attack 2 1d20 + 12 - 1 + 2 ⇒ (10) + 12 - 1 + 2 = 23
talon 1d6 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15

Attack 3 1d20 + 12 - 1 + 2 ⇒ (12) + 12 - 1 + 2 = 25
talon 1d6 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14

Attack 4 1d20 + 5 - 1 + 2 ⇒ (7) + 5 - 1 + 2 = 13
foreclaws 1d4 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kiltem resists, but everyone catches in horror as Art's muscles freeze up.

Slappy hurls a flask, which shatters on impact, scorching the bones of the monster. No extra splash damage. "If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square.". Sorry.

Kiltem goes absolutely berserk, tearing apart most of the vertebrae and leaving only broken pieces on the ground!

Round 2:
Slappy: Fire!
Art: Go
Lucky: Go

Kiltem: Kill
Ko: Go
Enemy: TBD

DM:

White: 28


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko recoils from the wound, gritting his teeth.

Fort: 1d20 + 5 ⇒ (4) + 5 = 9


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Poison courses through his veins, gripping his muscles in painful, tonic spasms. Froth bubbles from his mouth as he tries to scream in anger and fear. His eyes flicker and roll, the only part of him not locked in tetanic spasm.

I spend my action paralyzed and pissed ;-)


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

...


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Harisko "Ko" wrote:

Ko recoils from the wound, gritting his teeth.

[Dice=Fort]1d20 + 5

Ko, I don't think you were bit/attacked. Lay a whoopin on this thing


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

my bad, I misread Kiltem as me.

Ko continues his assault without hesitation.

cutlass,att: 1d20 + 9 - 2 + 2 + 2 ⇒ (16) + 9 - 2 + 2 + 2 = 27
cutlass,dam: 1d6 + 4 + 4 + 2 + 2 ⇒ (6) + 4 + 4 + 2 + 2 = 18
Crit confirmation
cutlass,att: 1d20 + 9 - 2 + 2 + 2 ⇒ (13) + 9 - 2 + 2 + 2 = 24
cutlass,dam: 1d6 + 4 + 4 + 2 + 2 ⇒ (3) + 4 + 4 + 2 + 2 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Ko's swing keeps the pressure on as bone breaks and magic unravels. But still it fights on!

Round 2:
Slappy: Fire!
Art: ...
Lucky: Go
Kiltem: Kill
Ko: Hit
Enemy: TBD

DM:

White: 41


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M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

hilarious that the only one of us with a blunt weapon is paralyzed...


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

    Round the Second
  • Current HPs: 38/38

Lucky lines up a pair of strikes using the saddle-shaped pommels of his Kukris

Main Hand Kukri: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 for Damage: 1d4 + 4 ⇒ (4) + 4 = 8.

Off Hand Kukri: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Lucky changes his tack and opts for the butt end. The second hit cracks the skull, splitting the last vestiges of magic from its head!

For defeating the overly large necrophidii, each pirate earns 960 XP.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

With a loud intake of breath, Art comes free. That...was a bit disconcerting. Good thing you louts were looking out for me! Good work, pirates. Now...let's see what these beasties were lairing on!!

search for treasure!!: 1d20 + 8 ⇒ (20) + 8 = 28


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Aid Another: 1d20 + 12 ⇒ (16) + 12 = 28


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Indeed, within each tomb there is a piece of eye wear. In one is a pair of glasses with blood red lenses Spellcraft DC 16 to ID. In the other is a pair of goggles made to look like a raptor's face and eyes DC 18 to ID


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Slappy and dino-Kiltem take a look at the glasses and eyewear.

slappy spellcraft 1d20 + 8 ⇒ (18) + 8 = 26

Kilt 1d20 + 3 ⇒ (7) + 3 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Slappy (not Kiltem) figures out that the red lenses are deathwatch eyes


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Dungeon Master S wrote:
Slappy (not Kiltem) figures out that the red lenses are deathwatch eyes

What about the raptor goggles?

Slappy spellcraft 1d20 + 8 ⇒ (14) + 8 = 22

Kilt assist 1d20 + 3 ⇒ (10) + 3 = 13


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Those turn out to be Eyes of the Eagle!


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

I moved guys on the map

Lucky Perception 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24

Kiltem Perception 1d20 + 11 ⇒ (9) + 11 = 20

Now wearing the magical Eagle Eyes, Lucky peeks around dino-Kiltem at the last door. The rogue reaches around and opens the door.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The only thing Kiltem notes is the sound of wind and surf. The door here, however, is locked and shut tight.


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Slappy turns back to our casual observer Mr Mudlord Sir, would you happen to haves a key to this door? Or maybe unlock it from the inside for us?

Bluff to communicate: 1d20 + 13 ⇒ (17) + 13 = 30


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"No."


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

should we bot for Lucky to check for traps/unlock?


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Lucky takes a few minutes to poke around and check for traps...

Perception: Check for Traps: 1d20 + 16 ⇒ (18) + 16 = 34


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Lucky finds no traps.


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

DD open lock: 1d20 + 14 ⇒ (17) + 14 = 31


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Lucky is sure, sure he should have the lock picked. He thinks there might be an Arcane Lock keeping it shut....


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Well, we're in no rush..how about we batter it down? Any objections?

we're under no time constraints & not trying to be stealthy. Can we assume we'd eventually batter the door down (assuming no objections from the rest...)?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art stops for a second, blinks, and looks up at the sky. The *sky.* Wait wait...Lucky, be a good lad and shimmy up that wall & look down, won't you? Maybe we can save some time and sweat and NOT knock the door down...

Art keeps his eye on the mudlord, in case it decides to make any moves on them.


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Lucky nods and commences shimmying... but points out that one of the stronger members of the party might be a better shimmyer.

Shimmy: 1d20 + 5 ⇒ (8) + 5 = 13


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Lucky slides, unable to scale the wall. I know it feels silly to be this strict, but, well.... reasons.


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

You're too small to be a theif!!

art tries to climb the wall & look over.

climb: 1d20 + 5 ⇒ (11) + 5 = 16


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Art atop the wall looks in.

Art:

Carvings of wind and waves line the walls of this small office. The room contains the remnants of a desk and chair as well as a large stack of stone tablets stacked in one corner. The ceiling is long since gone, leaving the contents open to the sky. Floating in the center of the room is a being of pure air. It seems to be shaped like a squid with its tentacles akimbo... It doesn't seem to react to your presence.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art backs down.

Um, there's a...thing in there. some kind of squidly creature made of air. If it noticed me, it didn't care. I couldn't see anything of value specifically, but there are stone tablets in one corner--could be something.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Arthur Cantor Delgado wrote:

Art backs down.

Um, there's a...thing in there. some kind of squidly creature made of air. If it noticed me, it didn't care. I couldn't see anything of value specifically, but there are stone tablets in one corner--could be something.

The druid-deinonychus is quiet and realizes this is one of those times where he wishes he could use human speak. I think there is a spell for this... But he also thinks that magically locked doors hold something worth stealing.


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Is this the same air sprite that gave us a pass when we were on top of the overlook?

Link to post


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Mmmmm...good thought, but my gut says "no." This looks like a guardian of this specific room to me. But, I'm no expert...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Is Art giving this intel from the top of the wall? (it's 15')


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

No. Climbing down & sharing quietly


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

What are we doing guys? Busting a door down to fight an air elemental thingee?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

So what do you boys think? I see two options: we all climb the walls & storm over, or smash down the door. Either way, we won't get much surprise--but we could send a volley of missiles from the top of the wall.

And just leaving isn't the third option.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Arthur Cantor Delgado wrote:

So what do you boys think? I see two options: we all climb the walls & storm over, or smash down the door. Either way, we won't get much surprise--but we could send a volley of missiles from the top of the wall.

And just leaving isn't the third option.

Still in dino form, Kiltem can't speak to answer. However, he does lash out with a talony foot and mimes kicking the door in.

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