DM Jelani |
This is an interest check for a game idea I've been mulling over.
The Fluff:A race of mysterious god-like aliens have come to Golarion and hired two teams of three adventurers to compete in a contest on their world. The beings will put the two teams into opposite ends of a small randomly created dungeon with a flag hidden in one of its central rooms. Each team's objective is to find the flag, and return it to their own starting point before any of the other contestants do. There will be a powerful monster wandering the course as well, trying to kill them all. Killing the monster will grant access to its treasure. The winning team will advance to the next round and will be awarded with extra wealth and equipment. The losing team will advance with minimal equipment. Any contestants who die will be replaced.
The Concept:This is in some ways an optimization challenge. It's a team player versus player (PVP) take on the traditional dungeon crawl. You will have to combat a dungeon environment (albeit with only a single monster) as well as another team of PCs. Each level will grow larger and slightly more challenging. Over the course of the competition, contestants might potentially face every danger in the book (traps, hazards, haunts, swarms, etc) and only the strongest will survive to move on.
As a game with PVP, there will of course need to be some level of honor here. The competition should remain friendly. People could conceivably track down other people's threads and "cheat". I will be doing what I can to prevent this. I frown on cheating (like most gamers), and I'll trying to pick people with a background of successful participation in normal PBP to prevent having any issues.
The Crunch:I will be using randomly generated dungeons and a randomly selected bestiary creature of a little higher CR than the PCs, then place it in a random room. The two PC teams will begin in rooms on opposite sides of the dungeon, and the flag will be somewhere central. Some doors will be locked, trapped, or hidden. Some rooms will have light, some won't.
Each team will have their own gameplay thread. I will run the dungeon on my PC locally in Maptool. So I will be keeping track of each group's and the monster's positions simultaneously. With two groups there will invariably be different posting rates. Therefore if one group is lagging too far behind the other, I will DMPC them to the best of my ability to catch them up. Setting up “standard exploration procedures” pre-game with each team will help me with this. If there's no other way to avoid it, one group might have to pause occasionally while something gets resolved in the other group's thread.
I will maintain a shared discussion thread for both groups to announce when there has been a winner for each round, or to make other announcements. Once one team secures the flag at their starting point, any surviving PCs will advance to the next character level, and the next round of the competition. The winners will have above average wealth, while losers have standard wealth by level (WBL). Between each round the teams' members will be randomized to prevent one team from dominating after winning once.
If a PC dies they will have the option of bringing in a new character of equal level to the others and normal WBL at the start of the next round. I'm sure players will also quit/disappear at various points, they will be replaced as needed.
House Rules:No teleportation spells, no divination spells that allow you to see/hear/perceive other places than you normally could.
Races:Core and Featured will all be available.
Classes:Anything published by Paizo and on d20pfsrd.com is acceptable (including all archetypes). No 3rd party please.
Level: Starting at 3
Alignment: Any
Attributes: Focus and foible. One 18 and one 8, then the other four stats are rolled 3d4+5, they can be arranged in any order.
Wealth: 3,000 GP each. No more than 2,000 on one item. No crafting other than consumable items. Partially charged wands are okay.
Drawbacks: Sure, normal trait rules apply otherwise.
So, if you are interested in something like this chime in. Despite me putting up character creation guidelines, do not propose a character yet. I'll be recruiting players first. Just say something about your interest, and I'll look at your profile and posting history. If I get enough interest I'll turn it into an official recruitment. Questions and comments are also welcome.
DM Jelani |
I'm pretty much ready too, other than for a couple of questions:
1) How are we handling HP?
2) By "normal trait rules," do you mean we get 2 traits?
I'll explain how I want you guys to make your characters in more detail after we get our last player.
1) Full at first level, then half+1+con after that. PFS method.
2) Yes.
DM Jelani |
Alrighty then. Recruitment is closed for now!
Everyone selected, I'm headed to work for a few hours. When I get home I will set up the discussion thread and tell you how we'll be picking starting teams, what format to put your character in, etc. You can start thinking of character ideas/working on stats, but I'd keep it quiet until you're on your team. That way the other team will be surprised by their enemies.
DM Jelani |
Recruitment Reopened!
Hello board peoples, we're finishing up our first round of Dungeon Flag soon and one of the players won't be rejoining us. I'm looking for a replacement player now. Is anyone interested? Your character will be using the same rules as above, except starting at 4th level and with 4th level average wealth by level.
TarkXT |
TarkXT wrote:Uhm...okay? You're offended by stats ranging from 8-17?Quote:the other four stats are rolled 3d4+5,You had me until this point I have to say. :(
No. More about a competitive game with randomly determined stats.
Ideally it would be best to keep things even to ensure fairness. If the dice hate you for one roll during the game that's one thing. For the dice to hate you (or love you) during character creation and having to live with that in a competitive setting?
Yeah, no.
EDIT: Which is sad because I like the concept and I've considered it myself in many different forms (not just capture the flag but also dungeon racing, steal the treasure, one big giant ridiculous monster, etc.).
DM Jelani |
Well, most rolls are going to be average. You're also guaranteed one 18 (20 with racials) which works for the majority of builds. I can see why it'd be a turnoff for you though. Based on the first round's results it seems build, timely/clever preparation, and purchased items have a much greater effect on outcomes than the rolled stats.
Gilthanis |
Dot, interested. I have played and GM regularly. Hopefully I am found acceptable, or you can always put me on a wait list to be called in later. Or if you wanted me to come up with a BBEG for the maze I would be open to that too :)
3d4 + 5 ⇒ (2, 2, 3) + 5 = 12
3d4 + 5 ⇒ (3, 3, 3) + 5 = 14
3d4 + 5 ⇒ (1, 3, 2) + 5 = 11
3d4 + 5 ⇒ (2, 1, 4) + 5 = 12