Duboris's "A Dirge For Everything"

Game Master Duboris

Chapter 1: Rebirth and a Song
- The players awake to a new way of life, and the comfort of... a Dirge. The Adventure Begins


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A Mithril chain shirt, to buy, is 1100 in gold. That's 550 creation price. That's 225 Aether. ... ... You're going to need a bigger shopping list.

That aside, I posted a somewhat in-depth explanation of how the 3 shades of Aether (Hah) are. It's in Campaign info :D

You could also always ask Arcus to make what he wants. I'd only have him do that after you're all unsure what you want.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1
Duboris wrote:

I did mean hana on the second spoiler, haha. God I get you two mixed up so much it hurts. You seem to be reacting as expected to Oswald. Funny enough your immunity to fear is completely gone when he's near you because of his counter aura.

Unfortunately for you, Oswald's got a b&#~#ing sense motive.

Not that he really needs either of those to get a bead on Tera. Poor girl, all the charm in the world to be a good liar, but she can't lie for beans.

My take on the immunity from fear is that you can't be affected by fear effects or panicked by spells. You can still be afraid of failure, or losing something or someone. In Tera's case, she's afraid that she's just royally messed up, and the Iomedaean religion is a little short on teachings of forgiveness. She's also, at the moment, terrified of Oswald to the point she doesn't realize he can't hurt her or do anything else unsavory, other than cause her some embarrassment, okay, a lot of embarrassment.

And from what you said, 721 aether is about 2800 gp of buying power, yes?


721 Aether is 1441 gold.

300 Aether can make you an item that you could SELL for 1200 gold, but the crafting is only 600. You'd have to sell for double at that point too.

Conversions look like this:

1 gold = .5 White Aether
1 White Aether = 2 gold.
1 Clear Aether = 4 White Aether
1 Clear Aether = 8 gold.

Keep in mind that it takes a fourth of an item's buying price to craft it from Aether. A masterwork sword costs 315 to purchase, in gold, but only 157 in Aether. And then, it only took 78 to craft it.

Also I'd like to point out that save for arcus, the rest of the myriad of people in the nexus seem pretty laid back, and that there's not much going on.

Unless someone wants to form a hodgepodge team to go check on the cavern in the future, you guys could easily dedicate about 2 days to crafting in general.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

so let me check the math......in Bromens wildest dreams he wears a full suit of mithral plate. that retails for 10,500gp. meaning it would cost 5,250 aether to buy. So 2,625 aether for him to craft it for me.

So near and yet so far. Definitely want to go check out that cavern soon now!

Trying to decide what to ask for............not as easy as Id have thought!


Seems as though the website was down for a spell. Wasn't able to post all day yesterday, unfortunately, but that was about the only reason. I'll do a RE after work. It'd be nifty if Hana and Tera could post before that time though. It'll be about 8 hours till that post, though, haha.

Oh man... Today and Tomorrow are my last days of work before a silent week. After that, I'm in college at a university in a dorm. Can't wait, really.


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19

Hi everyone, I'm a wizard and this following announcement is for our less magically inclined folk. ( xD )

I've spent a good deal of time adding several more spells to my book ( Alarm, Crafter's Fortune and Arcane Lock ). While I'd LOVE to make scrolls as a contingency plan...as well as more scrolls as their back ups...Wizarding may take a good deal of a day.

So the real nitty gritty is - How soon do yall want to embark on adventure? Because, I'll be able to study and prep for our next forray.

Something tells me we're about to talk into a horrible mess...


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Post incoming in a bit.


I've actually highly anticipated the reply from Tera, haha. SO HOT AND BOTHERED.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

took the day off from work today to bring the kids to the Bronx Zoo. As Im driving down the highway a thought suddenly hits me: during character creation there were only certain books we could use for traits and such, no way this Chthonic Steel thing is going to fly!

Bromen will chalk the story up to a silly myth his teacher told him and request a 'quiver' of dwarven arrows, maybe a few various materials to overcome wacky DRs?


Cold Iron and Silver it is, but you guys are only barely scraping the price limit on this.

As for the Cthonic steel bit, well, I'll just chalk it up to you suddenly coughing or sneezing, or something.

"Can ye make it out of ANSBHASGBAYS Steel?"

Also, Dwarven Arrows, aren't those hammers?


Or axes, laddie. Ne'er un'erestimate what a dwarf ken do with a good sharp axe.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'
Duboris wrote:
Also, Dwarven Arrows, aren't those hammers?

yessir, just trying to be all ... dwarven..... and stuff


"And then Tera had an Identity Crisis"

I would guess it's about time to stop being mean to Tera and give her a bit of guidance, no? Good thing you decided to sob in the corner of the commons area.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

What doesn't kill has gravely erred, or something like that :D

I wouldn't say Identity crisis so much as the unwritten part of her history coming back to haunt her. I'll write it out and let you take a look, but it was something that kinda grew out of the whole Paladin of a different vein. Someone who see themselves as a servant and a soldier, rather than a judge and an executioner. It goes against the grain of "traditional" paladinhood, so she likely caught a lot of flack for it from her fellows in Nibreltar. Lawful doesn't just follow laws, but also revers tradition. Just look at Erastil.

As for being mean. I think that entirely depends on the characters involved. I see Oswald as someone who's a womanizer of the worst sort. He sees them as objects, and if one catches his fancy, woe unto her, but he seems to be unusually patient. He takes the long view and works on people a little at a time until they crumble, like a river eating at the base of a cliff. I can see him seeking out someone he knows is a paladin and slowly whittling away at them until they fall right into his arms so he can mold them like putty.

On the other hand, I did feel bad for Tera as I wrote that. Not bad enough to stop obviously.


hp 28/28, grit 2/3 Male Human Gunslinger 1 / Fighter 2
Bannon the Adjurer wrote:

Hi everyone, I'm a wizard and this following announcement is for our less magically inclined folk. ( xD )

I've spent a good deal of time adding several more spells to my book ( Alarm, Crafter's Fortune and Arcane Lock ). While I'd LOVE to make scrolls as a contingency plan...as well as more scrolls as their back ups...Wizarding may take a good deal of a day.

So the real nitty gritty is - How soon do yall want to embark on adventure? Because, I'll be able to study and prep for our next forray.

Something tells me we're about to talk into a horrible mess...

I'm very non-magical but I have TONS of crafting to do... like 1 day and half of game-time.

I'm really fine if we chill for a while.


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19
Roman Tsarko wrote:

I'm very non-magical but I have TONS of crafting to do... like 1 day and half of game-time.

I'm really fine if we chill for a while.

Wooo! Okay, so thats 2 / 5 folks who want to spend the day making stuff. Anyone else in accordance?


If tera doesnt re soon ive actually got plans to dmpc her out of there and up to the pianist.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Sorry guys. Due to a snafu on my part, I had to work late.

EDIT: I took a look and I was the last post in the thread. Did I miss something?

Link

Sczarni

Female Kitsune Bard 3; AC 17, 13 touch 14 flat-footed; HP 21/21, Fort +2, Ref +6, Will +4; +5 Initiative, +6 Perception

Hey, if that's where I'm going, go ahead and take me. I told you what I was lookin' to do!


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19

Have we reached a consensus? ( If not...I can put scroll scribing for later...but you'll have less advantages later on...)


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

if each of us asks Arcus to make something that's 10-12 hours of him crafting, plus there are clerics and cursed rings to deal with......a day here then back to the caverns with all our new toys sounds like a pretty good plan.


I agree entirely with Bromen on this, so I figure that's what we'll do. Major post later today.


The only reason I didn't want to super post earlier was because I wanted you guys to have a chance at your dialogue, but I figure I can DMPC those things accordingly based on prior character dialogue.

Take for example Bannon: The guy who praises everything that happens, but only does so because he originally caused the problem, hehe.


Okay boys, your purchase list has been confirmed.

To Hana = Mithril Chain Shirt

To Bromen = Masterwork Gold Plated Breastplate, A Masterwork Silver Throwing Axe, and a Masterwork Cold Iron Throwing Axe.

To Tera = 1 Suit of Full Plate

To Bannon = Nothing, because you already got a wand and a spellbook out of this.

To Roman = 40 Cold Iron; 40 Silver bullets. Mithril chain shirt.

Now this is more than 4000 in revenue, of course, but he was feeling generous and you guys did bring back the entire forge. This process will take till tomorrow morning, most likely around 2:00 PM for them. It is currently 8:00 PM.

Mold your crafting around this fact.


I'm pretty sure I mentioned this at some point as well, by the way, but I'll explain it again to make it a point.

Eating, Sleeping, and the usual bodily functions aren't really neccessary in the nexus, so crafters can pull triple shifts if they feel like being recluses for an entire day. So if something takes "Three Days" that means it takes 1 day if you want to 360 it.

Sleeping is still necessary to Arcane Casters, however. Prayers like Tera on the other hand just have to prepare their stuff when they normally do.

This might seem a little odd, but it's actually a bit of a balancing thing. I mean, if wizards could pull triple shifts without some sort of price, that'd be ridiculous. Same goes for Bards and the rest of the Arcane classes.

On that note, tomorrow morning I'm doing a super post. If anyone has anything in particular they want to happen in a conversation, and want to make it exclusively clear what they DON'T want to happen, be sure to mention that.

For example, I would have RP'd Tera into reluctantly "Savvying" the idea of Oswald's plan, but I still wouldn't have had her have the emotional breakdown.

Still, it's the weekend, so the posts are gonna be dead for a bit regardless. I'm heading to bed! See you guys bright and early. And by early I mean 3 PM because I worked for the last 7 months with 6 hour sleep arrangements, and I want to get back on track, hehe.

If anyone has any "I don't want this" comments on the shopping list, speak now, or forever hold your peace.

Also Bromen I have no idea what Dwarven Arrows are. Are they throwing hammers? It's why I gave you the Axes. If they're actual hammers, just change the damage from the Throwing Axes to bludgeoning and have them be 1d6 damage. Just remember that Alchemical silver is -1 to damage rolls.


hp 28/28, grit 2/3 Male Human Gunslinger 1 / Fighter 2

Here’s Roman crafting plan (no craft check required thanks to the Gunsmithing feat):

Make his pistol Masterwork (150 White Aether, 1 day)
Make 20 doses of gunpowder and 20 bullets (11 WA)
Make 4 flare alchemical cartridges (20 WA)
Make 5 alchemical paper cartridges (30 WA)
Total: 211 WA, roughly 1 day and a half (to be reduced according to the Nexus standards)

To Arcus he'll ask the best chain shirt he can get, and way less bullets - 10 silver and 10 cold iron are maybe too many.

Go to Marco (or any other Nexus resident with alchemy skills) and ask him help on turning rusting glands into rusting powder.

Then look around in the Nexus for anyone with skill in controlling wild beasts, asking for advice on how to gather rust monsters and have them follow you.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

yeah, he calls them 'arrows' but I should be referring to them as 'hammers' here, sorry about that. Axes work fine too.


Ladies and Gentlemen, Welcome to Chapter 2... of 8.... of book 1....


The Man Crush that Bromen has on Arcus is far too damn strong. I find this hilarious.

Also, Roman, I'm going to have to wait on your reply. I can't make shotgun calls on things that happen hours from the current time span, so you're in the future a bit on us. I'm sure that after the conversation with Orca you guys'll have 2 different places to consider as travel hotspots, though. It's a mix between Zeltos and Agristrad.

So pick your poison: Potential Imprisonment and crestfallen town, or plague, plague, and more plague.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

glad you like it! way I figure it, this prophesy thing dominated his life from an early age so he might be one of the few dwarves out there who never worked a forge. Ever.

So he's a guy who grew up in a musical family but he wasn't allowed to learn an instrument, then meets Mick Jagger or something. Don't worry, once he realizes that Arcus cant make magical weapons without an arcane caster he'll be disillusioned........unless the guy takes Master Craftsman so he can start enchanting stuff for his biggest fan!


hp 28/28, grit 2/3 Male Human Gunslinger 1 / Fighter 2
Duboris wrote:

Also, Roman, I'm going to have to wait on your reply. I can't make shotgun calls on things that happen hours from the current time span, so you're in the future a bit on us. I'm sure that after the conversation with Orca you guys'll have 2 different places to consider as travel hotspots, though. It's a mix between Zeltos and Agristrad.

We can play it like this: Roman luckily isn't doing magical crafting requiring long incantations but just mechanical and a bit of chemical, so even if he doesn't have to sleep he will take pauses from work, because he's human.

If you see the conversation going with the others as very important, something that would be better if all of us were present and it would lend itself to a good roleplay bit with my character in it, just assume Roman took a coffee break at that moment. 10 minutes of pause won't impact much on hours and hours of crafting - and conversation is very quick in game time.

***

As for the destination, Roman most likely won't push too much for Zeltos. He wants to build up a stronger force so that when we go there, we END the place. Of course if the group goes there he's happy all the same.


You've got a point. Fortunately your away from the group so I can just spoiler it. I'll put you in the commons area before Bromen and Bannon come out, and introduce Yet Another NPC.

Also, that brings me to a point where I need to mention the necessity of these NPCs. First idea you're going to get upon seeing all these guys is that they're "Pets" and that's wrong, so let me do a bit of clarification.

Orca didn't just conveniently have remove curse spells, people come back from hazrit, argosal, and especially nibreltar with cursed equipment all of the time, and there's not much point in healing people up in the nexus.

Because your wounds completely heal upon returning, and all ailments go into stasis.

Bagrin was the door greeter, as well as story integral.

Arcus, Marco, and Finelia, all have different professions, and personalities. Finelia, for example, won't speak to Half-orcs, a little known fact, but no one's a half-orc in the party, so it doesn't come into play.

As for everyone else, there's about 2-4 people from each area, and most of them like to stay in their places of death, or in exact opposite places. A person that died in Argosal might spend his time in Hazrit, and whatnot.

So while these guys are all levels 4 to 8, you'll all eventually surpass them, or enlist their aid, whichever first.

Another thing, is that Dirge is actually meant to be done by a single player :U The game design version of it is supposed to be started at level 4, and that player enlists help from people as necessary, or helps them in their own tasks, eventually furthering the goals of the nexus.

You guys just so happen to be playing the secondary version. Honestly there's little difference in the versions, save for a few encounters. With 4 of you starting, everyone happens to be level 2, and that adjusts accordingly.

On that note, Roman, expect a spoiler for you very soon.

Also if the bold wasn't obvious enough, everyone is back to full health. Grit and spell slots remain unchanged.


The Plot Thickens!


Oh, Tera, If I recall correctly, the thing's name was "Zaskrik" which I first mentioned on page 7. Did I flub that up later, or did you?

EDIT: You were correct, it was in fact Garsakles. I was in a bout with his name at the time, and then I remembered that I always gave things of his nature "G" names.

So yes, Garsakles it is. My apologies.


If we can get just a quick post out of Hana, I can move us along. I'm trying to avoid replying back directly to people, if only so the times don't royally screw themselves.


700 tons of Seniority just got dropped on Roman, by the way.


So, gentlemen, here's a remarkable question for the lot of you. Is everyone enjoying this prolonged exposure to the NPC's? I mean literally every single one of you is learning something different, and I can only imagine how much conversation you'll all end up having when you regroup.

I'm a tad curious how Bromen will react to Mephisto, as well.

It's not been too lengthy a time, right? No one's really sure where they want to go yet, but I figure the last conversation will be what does that.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

there are a lot of them to keep track of, but for me it hasn't felt too long at all. There are probably more adventure 'hooks' coming out of this than we know what to do with at this point!

Im trying to not have Bromen be 2-dimensional I HATE MAGES while playing him like a bit of a shut-in that's been brainwashed for 40 years or so to hate mages. But Im sure it wont come as a surprise that he doesn't trust her!


hp 28/28, grit 2/3 Male Human Gunslinger 1 / Fighter 2

While the chatting with NPCs is great right now, I do kind of fear the moment we all get together.
I can only speak for myself, but I am mostly reading only my spoilers. If everyone is learning stuff, will there be a lot of repetition when we meet?


Heavens no, poor tera doesnt even understand how aether works yet. Everyones had totally different conversations.


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19

Bannon enjoys meeting the NPC's. Mephisto seems to send the wrong vibes up the Wizard's spine...could be good/bad thing.

What would really help is if there was a database w/ pics of each of the NPC's, so as to keep tabs on who is who, etc. (I'm aware that it takes alotta work and tracking, but my 2copper.)

Ideally, whenever we DO choose to head out, give Bannon a heads up as to prep spells.

( I would still like to craft items, but since we're in NPC dialogue that can wait )

Other than that, I think we all deserve a clap.

Of the PBP's I've been involved with, this seems like a solid group. Keep up the good work! :)


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

ooooo boy. This is going to get interesting.


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19

So what Quests are available to us at this moment?


That is entirely up to your interpretation, but the NPC dialogue will be wrapping up rather soon.

As for the question, well, it's entirely up to you. Everyone should have a rough idea of what they really want to do at this point.

Zeltos, Argosal, and Gibraltar are rather high on the list, but it comes down to what's inevitably going to be a lengthy discussion between the 5 of you.

That youtube link on the bottom is the music you all hear as this carries on.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

I'm think either Argosal or Gilbraltar. Zeltos is one of those that when we go, we'd better be prepared to take the place out.


Tera, a Halberd that does bludgeoning damage is called a Lucerne. It's an actual weapon and I'm pretty sure it might actually do more damage. Could've sworn it was a 1d12, actually. It's even got a piercing option, just like the halberd.

To be frank, Arcus could probably pop one out in like, 12 seconds, if it wasn't masterwork. He could also pop out about 7 masterwork Lucernes in about 2 hours with his tools.

Speaking of which, there's a little surprise in the near future.

The tools Arcus is using are the masterwork tools made by using "Fabricate" a banned spell in all of my games, because it makes smith characters worthless, which allow him to do 2000 gold worth of work in 2 hours, per day. The forge is special too, however, and is a component that, if added, makes it to where instead of "Per day" it's "-"

That basically means that, even if Arcus isn't fully aware of what happened to the forge yet, he does 1000 gold worth of work in an hour. That's buying gold, by the way.

Technically it's 4000 gold (To buy) per 2 hours. 2000 gold per our in creation costs is better, so that means he does 1000 aether per hour in creation costs.

So yeah, your guy's crap is done by tomorrow, no sweat.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Like Roman, Ive also been only reading spoilers aimed at Bromen.

Lots of places to go, and lets not forget the closed cavern in Hazrit we passed.......


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

1d12 and has reach, which means RAW Tera can't use it against an enemy in her face, and that means it's pretty much worthless to her. If we're going for authenticity, a halbred should be a reach weapon as well, and a warhammer would have a spike on the back. I wanted to know if it was okay to have a weapon that did Bludgeoning and piercing, but didn't have reach.


Male Human Wizard 3, +5 Initiative, +6 Perception, AC 11 / Touch AC 11 / Flat Footed AC10, Saves F+2/ R +w / W +6 HP:19/19

I'd go back to Hazrit..might be best anyways currently uncursed and having traveled to said area.

I'll be the first one to say this - please no Zeltos...yet. Bannon's scared of prison...don't drop the spellbook xD.

But seriously, this has been an enjoyable adventure so far.


I imagine a bludgeoning halberd to be a large, metal sphere with a spear tip at the end of it, so yeah, sure, that's not difficult at all. Hell you could cast that.

Arcus will churn it out on request, but let's just say you implied it with the halberd's fixing. He could also make you a new one out of Mithril, or cold iron, for the demons, for a measly...

80 Aether. And that's if you masterwork it.

A Mithril "Halmer" would cost 1500 aether to make, however. The cold Iron one is significantly cheaper.

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