Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

My one critique about Grosse Point Blank is I am not a fan of Dan Aykroyd dying.

Douglas Muir 406 wrote:
The John Cusack trio is this, Say Anything, and High Fidelity. (The latter is based on a book that gave me the chills when I was 30, 31 or so -- it was like the author had been reading my mind.)

I'm probably not going to get to read this, would you like to share further?


Quote:
My one critique about Grosse Point Blank is I am not a fan of Dan Aykroyd dying.

On the other hand, crazed killer Dan Aykroyd was pretty fun while he lasted.

The ending was very pat, but OTOH Cusack trying to have The Relationship Discussion while in the middle of a firefight with a squad of hitmen was amusing. "But I think if you look past that, you can find a man worth loving."

Quote:
I'm probably not going to get to read this, would you like to share further?

Thirtysomething guy who can't commit. The book does a good job getting inside his head, and manages to walk a fine line between "this guy is a sympathetic character whose issues make sense" and "this guy is a self-centered jackass".


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Thirtysomething guy who can't commit. The book does a good job getting inside his head, and manages to walk a fine line between "this guy is a sympathetic character whose issues make sense" and "this guy is a self-centered jackass".

I may have to read this book to get perspective.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin, Xen should I try to chase down ice creature or help with Cujo the seal?

Edmin looks like he could use the help.

I'm leaning towards 70/30 - ice creature/seal monster right now unless you want me to come down and help with the seal.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

nah kill the ice critter. edmin will hit this round, or next round and if he doesnt then he dies:)


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

well done zimu! Pun intended


I thought there was a better than even chance that Zimu was going to die here. And Killiketz was supposed to be a recurring villain.

Time to go back and add the Advanced template to everything...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I'm sure it had nothing to do with trying to play smart that I'm not swimming with the fishies.

;)

Xen pulling me out of panic though was the winning move.


Wait, did I say recurring villain? I meant recurring opponent. You guys are the recurring villains.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

no we are the champions. My friend

rallying cry FTW


I figure your rallying cry sounds like one of these: http://www.youtube.com/watch?v=BjuHUTOh-GY

(I already suggested #1. Of course #1 is #1.)


or one of the "ruuuns" from after 2:40 here: http://www.youtube.com/watch?v=9rsqg95anNw


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I just realized DM tries to make our life challenging, miserable and outright wants us to no longer draw breath at the same time tells us what movies were good back in the day.

DM obviously has levels in New York Times movie critic unprestige class.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Xenfal wrote:

no we are the champions. My friend

rallying cry FTW

Oh good idea, Xen you should totally talk in iconic song quotes!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I came up with the in" the heat of the moment"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Only time will tell if we are truly traveling the highway to hell. But the nice thing with having a bard is that a few levels of Perform(percussion) and we will have hell's bells in every battle.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Well I say don't fear the reaper, fear us. As for songs remember, sad songs say so much when it's a kind of magic that backs it up. Just remember that a tiny dancer can really be a thriller when built like a brick house.
Just saying.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I know Dren doesn't want to die and meet his maker...


Bref wrote:
Zimu Humble brag!!! working in Hamptons! :)

Sigh. The Hamptons, where even the little jerks can act like super big jerks. I really hate working there, so much arrogance walking around, but one fishes where there is fish.

Also, mosquitos!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

mojitos! where?!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Judge how much did you put in? My count is 75 before judge. Also I am assuming that we divided the seal gold evenly.

everyone gets 12.5 gold, if edmin needed to borrow he will have to work it out.

Note this money has been distributed now


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую put in for the iron fund, after inquiring how much we had available but my notebook is at home, I can go through the threads tomorrow.

I vaguely recall 40 gp


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Found it.

Cуровую зиму wrote:

For now please add to Cуровую's inventory -

Scroll of See Invisibility

If Edmin has 25 gp, a scroll of Mount

Scroll of Mount, Communal for the group.

Possibly a scroll of True Strike if I have enough gold and for use with Bref's head, which I would give to whomever does carry Bref's head.

And 40 gp for iron supplies investment.

Lastly a fair amount of good rum and brandy from the supplies available to us from the house. Enough for a few men and an ogre. I will request Grumblejack to carry this for me, but store it discreetly with the iron supplies.

And look I do have a good amount of good rum and brandy stashed with the iron supplies! It was hidden with our iron supplies. That can help with taking the captian to the shoreline.

Cуровую зиму wrote:
Posthumous 10 gp iron supplies investment for Bref because I owed him on a side bet and he can't technically collect.

Jax on another post I offered to give you 10 gp on a side bet that I technically lost, or invest it for you but did not see a response.

So for the investment, Cуровую 50 gp plus possibly another 10 gp if Jax authorized it.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I kicked in 100gp to the total for iron goods. - Post 5068

Glad to hear that we also purchased some booze.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Hm..thought we had all pitched in only 20. Ah well.

That's: Xen 20, Jax 20, Cimu 60, Judge 100+ 360 from the selling of Bref's hat. And possibly (I had thought) another 20 from Edmin. Edmin didn't end up buying that greatsword, remember? Due to him getting his axe back a few posts later.

..wow that's actually a fair bit of metal: 560 gp?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I thought I had added, I am down to 10gp for some reason but do not see a post.


Jax Naismith wrote:


..wow that's actually a fair bit of metal: 560 gp?

The tusk is worth 2000 gp. At 3-for-1 you can get it for 667 gp. Xenfal's natural 20 peels another 5% off the price, since the shaman now likes him and wants to make a deal, bringing it down to 634 gp.

Ooh, so close.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

oops read gameplay first ignore my gameplay post

could we give them a single case of weapons as well?


Xenfal wrote:


could we give them a single case of weapons as well?

You mean the Cardinal's weapons, that you his loyal servants have committed to delivering to the monsters of the North?

I don't see anything stopping you.


Unnamed

well just a small one :) I'm sure there are extras, and there will be plenty of dead bodies to take them from :)

go go wisdom 7!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Xenfal wrote:

oops read gameplay first ignore my gameplay post

could we give them a single case of weapons as well?

Yeah...that seems a terrible idea :P

Perhaps we could try bluffing him into thinking its worth less than it is?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The thing is, we are getting 3x our money for any metal items. If we are only getting 3x on the tusk, then is it really worth anything extra? Unless someone takes craft wand or craft staff?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I don't care, just let me know if you want me to ax them a few questions.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin has a way with words that make even the most prudish martial weapons swoon.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Edmin - did you sell anything? You have 3 suits of armor, and about a dozen weapons listed on your character sheet. Just trying to figure if anything might be sellable. Same for the rest of you. Check your characters. If there is nothing, then lets bargain. We get 3x either way and are going to be spending a lot of time on the trail, so I think that getting rid of useless stuff could be useful.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Seems I kept my chainmail to give the squire but since that did not happen it should have been sold. 75 gold there. Do we have horses? I have one on my sheet.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax has a couple of bear traps that he's yet to use? That's only like 10gp each though, if they're interested in such things.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I still say if we want the horn we give them a small case of weapons. we have an entire boat filled with them.

Dm how many do we have? 50?

I don't think a single unit of poorly armed bug bears will make a difference and once we kill a talingarde unit with our well armed bug bears, suddenly the poorly armed unit is well armed.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Xen, keep in mind we are dropping the crates off to another knot--not directly to the bugbears. So a group will know that a case is missing.


You don't have any horses (unless you spent money to buy one at some point).

As noted, the Yutak have no interest in armor. Right now they're just asking for metal tools and weapons that they can use -- spearheads and knives. If you can think of something else they might like, go for it.

Bear traps -- hey, good idea. The Yutak have their own methods for dealing with bears but they are intrigued by these odd devices. They'll buy them at 2 for 1, or 20 gp each.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Sorry, correction--Jax only has one bear trap so that's another 10gp to add to the pot.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

We get 2 for 1, so 20 gp Jax.

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

Modern day Xenfal Inspiring Courage.

Go ahead and trade one of the cardinal's weapons crates guys, what's the worst that could happen?

:D

Dark Archive

1 person marked this as a favorite.
Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

Since all of you guys are playing such lovely villains, would you please consider posting on this thread.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
baron arem heshvaun wrote:
Modern day Xenfal Inspiring Courage.

!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Even better is the kid fixing to shoot the guy in flip flops. Classic Middle Eastern fighting technique. They must have a school for that.

"What are these things on top of the barrel of the gun for?"


Okay, bedtime here. Holding for the Judge's comments / questions. If anyone else has anything they want to ask the Yutak (or anything to tell them), post in the next 10 hours.

cheers,

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I want to know if there is anything else the Yutak want from us, besides trade, that we can offer, assistance perhaps, or need help with.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

As a bonus during this interlude, a video of my friend Casey that she just did that I wanted to share with you players and readers.

She's also Russian and a year older. No she does not role play.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

dmdm made the same video!!!! amazing

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