Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

whatever you do dont mention the war!

who knows the reference?

Also I say the money goes into the party coffers


Jokes /in/ German, or jokes /about/ Germany?

"Heaven is a place where the English are the police, the French are the cooks, the Germans keep everything clean, running on time, and organized, and the Italians are the loves. But Hell... Hell is a place where the French are the police, the English are the cooks, the Italians keep everything clean and on time, and the Germans are the lovers."

Or, if they like football:

Q: What do you call an German in the World Cup final?
A: A referee.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

well there are plenty of hitler jokes


So, that's two egg mayonnaise, a prawn Goebbels, a Hermann Goering, and four Colditz salads.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Douglas Muir 406 wrote:

Jokes /in/ German, or jokes /about/ Germany?

"Heaven is a place where the English are the police, the French are the cooks, the Germans keep everything clean, running on time, and organized, and the Italians are the loves. But Hell... Hell is a place where the French are the police, the English are the cooks, the Italians keep everything clean and on time, and the Germans are the lovers."

B...B...But Bubble and Squeak! Fish and Chips! Roast Beef and Yorkshire Pudding! Bread Pudding! ;_;


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Did I mention these were girls? Like nice 20 something girls?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Wow some very bad rolls in game.


Sometimes the most important questions are the ones that don't get asked.

For example: you guys just killed 150 gp worth of seals with a few hours work. The Captain, more skilled, got double that. The average wage for a simple farmer or sailor is about 1 gp per day. So here's the question: since Seal Island is just a few days sail north and east from the east coast of Talingarde, how is it that the bay is still full of seals?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I seem to have asked the group, and the Judge in particular to grill the captain further about the seal hunt. I must remember to ask five times in the future, the reasonable three requests seem not to work.

My error was perhaps now I think a knowledge history or nature may have been useful before the trip. Not having knowledge geography threw me off.


Not to twist the knife, but a simple Knowledge [geography] check -- with a fairly low DC -- would have provided the relevant information. "Seal Isle?" [rolls dice] "Aw, man... everybody knows about Seal Isle..."


Okay, will twist the knife a little. The halfling? Has a double digit Knowledge [geography].

I did like three posts of him monologuing, yah? "Oh, I'm a wandering wanderer who has spent the last umpty years wandering. Especially at sea. Especially around the coasts of Talingarde and the nearby mainland."


Cуровую зиму wrote:
I seem to have asked the group, and the Judge in particular to grill the captain further about the seal hunt.

True, true.

To be fair to the Judge, getting information out of the Captain is not easy. Remember, his default attitude is Unfriendly.


Mind, you'll notice none of the sailors said a word about you guys taking four of the five available places. A brief conversation with any of them -- "So, Seal Island. Good hunting?" -- would have allowed a Sense Motive check as to why that might be.


Peeling back the vinyl a little. Slight spoilers here, but for those who are interested, here's how the thought process worked going into this. (For future reference, because I do these sorts of thing a lot.)

Spoiler:

Why aren't there lots of hunters at Seal Island? -- Because it's dangerous. Tens of thousands of seals = major prey site for monsters. The random encounter table for this place is seriously alarming. Nobody comes here unless they're heavily armed with weapons or magic, or incredibly badass, or utterly fearless, or protected somehow. Or very ignorant. Or stupid.

Why isn't the Captain afraid, then? -- Good question! The list given above may serve as a guide to the possibilities.

So the sailors...? -- Know all about Seal Island. Any interaction with the sailors would have revealed that (1) they were unenthusiastic about this expedition; (2) they were quietly pleased that you guys went instead, except for; (3) Old Olaf, who got into the boat with an air of gloomy fatalism.

And the halfling...? -- Has sailed these waters, so would get a circumstance bonus to his already high Knowledge check. In effect, he could probably have more or less rattled off the encounter table, if anyone had asked him.

Well, but why did the Captain invite us along? -- Because he's greedy, so he wants that second boat at work. But he'd rather risk passengers than sailors.

But he's supposed to bring us safely to the North! -- Hey, he agreed with the Cardinal to deliver you, not to keep you safe from your own recklessness. It's not his fault if you CHOOSE to put yourselves in danger. You'll notice how he emphasized that it was your choice? (Does the Captain seem like a guy who normally offers people choices? "Witch-man, you are our healer now," etc.)

Then he's trying to kill us! -- I will maintain a discreet silence on this point. However, note that his behavior makes perfect sense either way. If he's trying to kill you, yes, putting three of you into a boat in these waters would be a good move. On the other hand, it's just as sensible a move if he's just greedy and doesn't give a rat's whether you live or die.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Okay, will twist the knife a little. The halfling? Has a double digit Knowledge [geography].

I did like three posts of him monologuing, yah? "Oh, I'm a wandering wanderer who has spent the last umpty years wandering. Especially at sea. Especially around the coasts of Talingarde and the nearby mainland."

Ahhh! Phooey! I actually just pinched myself hard! Why did I not think of the halfling! I was even going to use his knowledge skills later as an argument to keep him alive when that debate came up with the Judge.

Double phooey!

Grumble! These knife twists hurt!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Peeling back the vinyl a little. Slight spoilers here, but for those who are interested, here's how the thought process worked going into this. (For future reference, because I do these sorts of thing a lot.)

-

I would like to say that I really enjoy your back stories and your reasonings behind your story and your characters. Notes like this add to the depth and I for one love reading them.

Truly you are a gifted story teller.

That being said, it is that gift you posses that makes me forget that you, as our loving DM, are trying to kill us. Kill us good.

I wish I could figure out 'your tell'. The sign you give that would show you being over eager in having us try something.

Then again we are players, Not much rope needed to let us prepare the lynching ourselves, if we saw a balor riding a dragon, we would ask if they were in missile fire and spell range.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

wisdom 7 right here, and purposely NOT talking to the halfling, i am not a good liar


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I am sorry that my posting has been light, RL is a mess right now. Work is kicking me and I am flying back and forth across the country trying to prepare to move my family back east. If there is something that you want the Judge to discuss with someone, throw it in a spoiler and I will rp it.

I am trying to keep up, but have not been able to put as much thought into all my posts as I was before. So, my apologies that I had not tried to delve into all the subtle motivations of the captain, which are fun, that I might have otherwise.


Cуровую зиму wrote:


Then again we are players, Not much rope needed to let us prepare the lynching ourselves, if we saw a balor riding a dragon, we would ask if they were in missile fire and spell range.

Back when I was younger and a bit full of myself, I once engineered a partial PK simply by placing a large lever in a dungeon corridor. And putting a sign on it: DANGER DO NOT PULL.


Judge, no worries. Believe me, I know how that goes.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Good luck with the move Judge.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

don't think you can take me with you zimu when panicked :(

so what is your backup character?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

yeh - panicked pretty much means save your own butt. Not cast spell and the help another.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Points taken.

:(

:(


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

dmdm, in the game I am running I just killed a player, two elementals splattered him to goo. He was a goblin


Hurrah!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

he had pulled the card from deck of many things that makes an outsider your enemy.


Hahahahahaaa!

It felt good, didn't it?


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M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

you loved bref! Admit it!


"It's nothing personal," he said, raising the gun.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

... The twinkle in his eye and the skip in his step (not to mention the seven straight minutes of depraved laughter) gave the DM's true feelings away.


Just rewatched Grosse Pointe Blank. A fine movie, with a terrific soundtrack. John Cusack back in the day, plus Dan Aykroyd utterly plausible as a slightly cracked hitman.


Anyway. Waiting for Sir Edmin to clarify how he attacked, and for Dren or the Judge to talk to the halfling -- he wants to help you, but he's terrified of the Captain.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Dren, perhaps before progressing further cast Guidance on you and Morsum.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Xenfal wrote:
:) YAY Xenfal! Look who just proved he was useful!

And yet, I still miss the Goblin.


Kate_C wrote:
DM I started this thread for you.

There were some anwers on the thread DM.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I was just re reading some of our old posts to try and get sleepy and finally get to bed, some very fun stuff. Too fun to fall asleep to so need to stop. We've come quite the distance.

I started from the beginning and got to where Bref was in the jail's kitchen attacking/munching the cooks, we were posting on top each other at such a rapid pace back then.


Have to be gone for half a day -- taking a bus to Macedonia. Should be back this evening, European time.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM never a dull moment in game or in life.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I have a question.

If I did not act last round to ready this round, and I don't get to go before the creature I was readying against goes, when domi actually act?


You had an action prepared to disrupt its spellcasting. It didn't cast. So you can act at any time. Your initiative is now at the beginning of the round, before anyone else (since you gave up your action last round).


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Not to make things too literal, but I would consider a prepared action to attack in an attempt to disrupt spellcasting to be in the nature of a prepared action to attack before the creature performed any type of action. If the readied action were a valuable consumable (casting a spell, using a class ability, quaffing a potion, etc), then I would want a more detailed request, but just firing a crossbow or swinging a sword I would have go before the creature acted as no reasonable player, or character, would forego an action and delay until after a creature, in a round when the character and his/her compatriots are in danger and every action has value, just because the creature decided to use a breath weapon or other spellike/extraordinary ability rather than formal spell casting.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Just rewatched Grosse Pointe Blank. A fine movie, with a terrific soundtrack. John Cusack back in the day, plus Dan Aykroyd utterly plausible as a slightly cracked hitman.

Was just watching this now on your advice on HBO, its cute.

So last round I delay, this round I would have gone before the creature but I did not guess right? So I can only go after it?

I am understanding this right? I would like to go before it but I will of course follow the rules, I am just asking because you said I got top of the order but the creature still went.

In the future should I just say, I attack before the enemy goes, that would be better?

Sorry I read the rules on the rules page and don't even understand them there and the friend I go running for rules advice is still at work.


No, your initiative is before it so you can still go before it if you want to. "You can act at any time". You'll keep your new, higher initiative.

TLDR just shoot it with your crossbow.


The John Cusack trio is this, Say Anything, and High Fidelity. (The latter is based on a book that gave me the chills when I was 30, 31 or so -- it was like the author had been reading my mind.)


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I can't believe you left out "Better off Dead"... :]
One of my favorite 80's teen angst movies, but not exactly his best acting.


Well, that's just it. Those three are all good movies (not saying great, but good) where he delivers solid performances. He's done better work in worse movies, and vice versa.


The boombox scene in "Say Anything" was iconic for a generation. Probably not so much any more. Which is as it should be.

Roger Ebert called it one of his favorite movies of all time, but then ol' Roger always did have a sentimental streak.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM has me googling things like TLDR to 'Say Anything' - it's like a linguistics check.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I have always loved Better Off Dead. One of my favorite lines is when his friend picks up a handful of snow, snorts it, and says "This is pure snow. Its everywhere. Do you have any idea what the street value of this is?"

Better Off Dead - great lines <-- the snow comment is at about the 2 minute point.

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