GM Warah |
Inlé impresses Shechera, while Egg impresses Meleren. Apparently the Black Rabbit is underwhelming, though.
Meleren now has 4 EPs; Shechera has 3. Not enough to affect their choices.
Meleren meets Egg's eye just before he enters the lift. "I...think I have a memory of an airless space, long ago. It was jarringly silent. We used hand signals..." His eyes lose focus, and he turns away. Shechera gives him a confused look, but doesn't say anything.
You may RP to that, or simply move forward:
Inlé, TBR, and Egg enter the lift, punch in the sequence, and rise for a dozen seconds or so. They all take a deep breath, then push the 'Open' button twice. As soon as the doors crack open, all the air is sucked out of the lift, nearly pushing Inlé out into the Monitor room. The transition of air from the lift to the near-vacuum on the other side of the door is so violent that everyone is battered and bruised by it.
Inlé, TBR, and Egg take...
Vacuum damage: 1d6 ⇒ 4
...points of damage, with no save.
Severe wind conditions last for one round. If Inlé tries to move against the flow of air, she needs to make a DC 10 Strength check to make progress. She can stay standing in place without a check.
If any character tries to inhale, they discover that there still isn't enough air in here to breathe.
See here for rules on holding breath and suffocation.
A series of glassy panels form a semicircular array along the southern walls of this circular room. Some of the panels are lit but blank, while others flicker with a jarring, black-and-white dotted pattern interspersed with occasional glimpses of stationary machinery and robots. Many are cracked or simply dark. A throne-like chair sits before a mechanical table in the center of the room. A skeleton slumps in the chair, one bony hand grasping a large lever. Its other hand, wearing a strange, silvery glove, rests upon a glowing plate. A small hologram of the Red Redoubt floats above the plate his gloved hand rests on.
Lanel Brandain |
"oh...I see... That must be unsettling," Lanel is taken back by the answer. "Can you describe the blurry memories? What's the first thing you remember well? There are a number of magical things that could end up with memory loss or tampering, but if you remember this place, it could be a non-magical reason."
Diplomacy: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21