| Obisyth |
Sounds good to me. Now, about that soul-sucking fiend...
Wrong campaign, my soul sucking fiend is in a Way of the Wicked campaign - this is the evil-lite campaign.
| DM - Voice of the Voiceless |
Blerg - combination of parents in town and psycho work that has kept me up till 2AM plus for the last couple of nights has curtailed my ability to DM. Also have two full day meetings tomorrow and Wednesday followed by a public holiday on Thursday.
Will get a post in when I can - just wanted to give you an update.
| DM - Voice of the Voiceless |
I appreciate that the current combat could likely do with a map to make it a wee bit less chaotic... but I figured that I'd keep it rolling rather than delay everything while I found time to put one together.
Teething baby means that I've sneaked this update in at 1:20 AM as it is ;)
| Obisyth |
Read Web - 5' of web is partial cover, 20' or more is full cover - essentially there is so much web that you cannot see them.
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.
Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.
| John Rhasp |
Why not circle the outside. Looks like we can get close enough to see clearly if we're on the right side of the effected area.
They're also pretty likely to inch towards us. We might be able to finish one of in time for the next one to drag itself into view.
I'd really rather not tangle with these things in melee and I'd also rather not waste the most powerful spell in my arsenal to do it. If Obi can manage to get Reach somehow (or just take one step into the beb from the side), he can stand at the edge of the web and hammer away while the rest of us shoot them.
| Obisyth |
I have reach, I am 12 feet tall with a club that does 3d6 damage. The problem is that the enemy is standing on the far side of a web right now. The Enlarge Person/Shillelagh will last 2 minutes, then I am back to doing 1d6 w/o reach.
| DM - Voice of the Voiceless |
Well after an eight hour meeting at work I went to fencing... and sparred against a guy who used to coach the national team... needless to say he 'roundly thrashed me'. Then when I got home our 10 month old started crawling forward for the first time... so I got a bit distracted.
Update tomorrow!
| Nachni Charan |
I haven't taken the dive into any threads dissecting the two, but there are definitely some differences between the Hound Master and Huntmaster.
The Huntmaster strongly takes on the flavor of the noble huntsman and his pack of dogs (or birds). I think the Hound Master took on the singular (and later tandem) faithful companion flavor a little better.
I know there are a couple things off the top that I'm not a fan of. Even though it fits with the Huntmaster flavor, I don't link losing banner for swift tracker.
I don't think anyone has figured out how to use these pooled animal companion packs very effectively. With the straight up two companions that you got with the Hound Master, you could use Boon Companion to boost the second one. Perhaps that makes them too powerful, but I think the packs wind up underpowered.
Your tactician (including greater and master) now only works with the dogs or birds (and not other allies). That's a big hit to the cavalier and I don't think that fits with the flavor.
I do like the bestial challenge, which give your challenge to your dogs or birds. That's probably one of the reasons they nerfed the other abilities.
Pack Attack is nifty (allows you to treat all of your pack as flanking even if just adjacent), but honestly I liked the original Pack Tactics better. It played to the tactical nature of the cavalier class since you got a flanking bonus rather than not needing to flank to get a flanking bonus.
There are a couple other changes too. I think I'll continue to allow the Hound Master in my games.
| Shifty |
Wow, if they took tactician off the party and only gave it to the animal then thats a significant weakening, challenge just isn't that amazing an ability that it should take pole position against tactician.
I think I'd prefer to maintain status quo if thats ok!
I will have to get a copy of the animal book though, as it looks like theres a lot of changes to how companions are built, which frankly would be a breath of fresh air as I have a bunch on various characters and they just feel completely 'samey'.
| DM - Voice of the Voiceless |
Yeah - you can keep the original if you like Shifty. I noticed some of the changes myself after looking in a bit more detail.
The main difference is that animal companions can now take archetypes! - and get some more feats to play with. Plus... Llamas!
I must admit that I like the Carnivalist a lot. Especially the use of fascinate as an animal performance. Distract the nobleman with the cheeky monkey while you rob him blind :)