GM Baerlie
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Do you have any other in tier available character you could bring Kiyomi?
DM, Buri is ready but I need to put the mythic stuff in. Its been a while since I played part 2 and I dont remember how that works. What are my options?
You should have two additional chronicles with the chronicle of part 2. You have to adjust your character according to the first additional chronicle. On the second one you find the options for 'Exceptional Deeds' ability.
Ghrezzd
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Greetings. This is Valjoen_KC's wizzard. I haven't played him for quite a while. I just this past winter got back to playing PFS after an 18 month hiatus. I've updated his stat block from HeroLab onto his profile. I believe it is correct, but since its been a while since I played him, I'll make sure to go back and verify it with his chronicles. Several chronicles are GM credit. The last being from May 2013.
Ghrezzd
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@Cressyk - My standard M.O. would be to enlarge the main melee character in battle for reach. I didn't realize that you had a long spear until now. Would you still prefer that tactic as it will give you 15' reach and possible issues with your '5 step to attack or would you prefer me to focus elsewhere?
Cressyk Shadowscar
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Doesn't really matter to me. The reach would be nice, and the +2 strength would get him to 22 (+6, giving him an additional +2 damage) but the -Dex would reduce the number of AoO's he gets. Also, Cressyk is pretty effective in combat, regardless.
GM Baerlie
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Exactly, you are about to climb the mountains and you are at a good place to rest. After you defeated the behir you walked in the desert (very hot conditions) for several hours and the NL damage you took from the heat result in being fatigued.
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage...A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat. Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth).
You heal 1 NL damage per hour if you are resting in a cool environment. A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
You are currently higher in the mountains and it's about to become evening and the sun goes down.