| Mythril DM |
Edit: Sorry, I'll be in meetings for the rest of the day, so I wanted to get her action in. Yeah, if she is flooded with melee foes, she'd certain change tactics.
Eponine is up next, I will assume she uses her action to drop the crossbow and take out her curved blade unless you post other wise before I post again. Tsuto is not able to act this round so everyone can make their posts to finish out this round.
Belril Leokas
|
The goblin that tried to trip Belril should be tripped himself having failed by 10 or more with a 7 against Belril's CMD of 18- he is either tripped himself or can drop the weapon (as it has the Trip quality).
I think Kern would use his flail on the AOO so the damage dice should be more than 1d3?
Round 13 Action-
Assailed from multiple sides, the indomitable Halfling ducks and weaves between blows, his breatplate catching those he isn't quite nimble enough to avoid.
This is more like it! he exclaims in excitement as he focuses all his attention on the Bugbear before him, bashing the goblinoid with his staff while deflecting attacks with it between strikes.
Swift action Rangers Focus on the Bugbear.
1d20 + 5 ⇒ (17) + 5 = 22 Fighting defensively -4, +3AC/CMD
1d4 + 5 ⇒ (3) + 5 = 8
| Kern Bevaniky |
I think Kern would use his flail on the AOO so the damage dice should be more than 1d3?
Kern has his crossbow out at the moment, so doesn't have his flail ready. Alas, he also doesn't have Improved Unarmed Strike, so doesn't threaten the goblin and can't actually make attacks of opportunity, so he shouldn't have done any damage at all.
As the goblins rush out and surround him, Kern drops his crossbow, pulls out his flail, and attacks.
Free action: drop crossbow.
Move action: draw flail.
Attack goblin to top left of him.
Heavy Flail, Power Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d10 + 9 + 6 ⇒ (4) + 9 + 6 = 19
As his flail smashes into the face of the goblin, he calls out, "Is this the best your great defences can do?"
| Mythril DM |
The goblin that tried to trip Belril should be tripped himself having failed by 10 or more with a 7 against Belril's CMD of 18- he is either tripped himself or can drop the weapon (as it has the Trip quality).
I think Kern would use his flail on the AOO so the damage dice should be more than 1d3?
You are right, he drops the weapon because of the more than 10 rule. I had to redo the post midway and all the dice rolls changed. The original roll was also a miss but only by three and I didn't notice the bigger difference as I was re-editing my post. The upside is in the original post, Kern failed the WILL save and Berlil missed on the AoO.
Kern is currently using his crossbow, so I used an unarmed attack for his AoO. The AoO is in response to the Trip attempt, I think you still get the AoO even if you use the unarmed attack. The Improved feat lets you do lethal damage and make an attack unarmed with out drawing an AoO.
I also made the assumption that Wren would not use her AoO and waste her invisibility I also felt that since Eponine was also holding a ranged weapon and the unarmed attack was from behind a door that she would pass on the AoO saving it for something possibly happening later in the round.
| Wren Chavali |
You are correct, DM. Wren wants no part of taking an AoO. I want to see what happens the rest of this round before declaring Wren's action.
| Mythril DM |
| Kern Bevaniky |
Kern is currently using his crossbow, so I used an unarmed attack for his AoO. The AoO is in response to the Trip attempt, I think you still get the AoO even if you use the unarmed attack. The Improved feat lets you do lethal damage and make an attack unarmed with out drawing an AoO.
It's not actually in the text of the Improved Unarmed Strike Feat, but in the combat section of the rules:
An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below).
“Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).
| Wren Chavali |
Well, I was hoping to do something more clever with my invisibility, but as we are really close to getting overrun, time to be aggressive.
Wren spins on her heels, seeing the Goblin King and the gecko shimmy over the wall. That crown would look really nice on me, she thinks, as she points her wand at the two, and a shimmering burst of light shoots out of the tip, engulfing them. As she does so, she becomes visible once more.
Cast Color Spray. Will Dc 15 to resist.
| Sophy Cassell |
As usual, Sophy's short of useful options.
Still pockmarked with tiny, bleeding wounds from the goblin arrows and nearly depleted of energy, Sophy presses herself farther into the corner, trying to make herself as small a target as possible, and watches the scrum with frightened eyes.
Total defense
Round 13
AC 19; hp 15/30
effects: light on crossbow
entropic shield : 20% miss chance to ranged attacks for 2 minutes, 48 seconds
Belril Leokas
|
You have a crossbow, +2 dex and medium BAB. Get stuck in before Belril shouts at you... ;(. Failing that... Command the guy on the wall? Pretty safe bet that he speaks Common.
Shame Brain Drain only gets one use a day. Its not a bad blast.
| Mythril DM |
Some Images I had hoped to show you all earlier but didn't have the time to upload.
Mage on the wall, Armored Man on wall, Bruthazmus, Goblin Chief Ripnugget
| Eponine |
Eponine will follow right after Wren's Color Spray, pressing that assault.
She'll drop her crossbow, draw her curved blade, step to X25 and swing on Chief Ripnugget, using her Ranger's Focus on him.
To hit 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d10 + 2 ⇒ (8) + 2 = 10
Edit: Possible crit.
To hit 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d10 + 2 ⇒ (2) + 2 = 4
| Victor Montoya |
Seeing the mage vanish, Victor quickly looks behind him, seeing the others being swarmed by all manner of beasts. Torn on who to attack, he decides to trust in Kern and Belril to hold ground, as he fires at the armored man on the wall.
Longbow w/PB & DA: 1d20 + 9 ⇒ (10) + 9 = 19
Damage w/PB & DA: 1d8 + 6 ⇒ (7) + 6 = 13
Way to go, Eponine!
| Mythril DM |
Eponine drops her crossbow, spins about while drawing out her elvish blade, then leaps to meet the arriving goblin chief. With a great swing over her sword she leaves a nasty long gash on her foe.
Belril is quick to face Bruthazmus, and raps the bugbear hard on the knuckles with his staff.
Kern lets his crossbow fall, and with a fast pull brings out his flail again. He swings it over his head and brings it down on of what was once and an attacking goblin that is now a skin sack of bone and goo.
Sophy presses herself into the stockade wall corner hoping none of the vicious goblins or any of the parties other foes see her and single her out to die.
Victor plants another arrow into the stockade wall, as Wren suddenly reappears. Colorful beams streak out from her hands to engulf the goblin chief and his giant gecko mount who Both resist the power of her magic.
Gecko WILL Save 1d20 + 2 ⇒ (15) + 2 = 17
Chief Rignugget WILL Save 1d20 ⇒ 17
ROUND 14
Init:Mage, goblins, goblin chanter, goblin commandos, Bruthazmus, Chief Ripnugget, goblin archers, Armored Man, Eponine, Belril, Kern, Sophy, Victor, Tsuto, Wren
Inside the stockade the goblins who pushed open to doors lift their bows and fire. The first takes a step to gain a line of sight before drawing back, the other just pulls back and shoots. Both send arrows into the fray straight towards Kern, but high over his head.
The gruesome goblin song about smashing baby heads continues as the chanter inside invokes her own magical powers and again tries to cloud the mind of the big warrior. This time he can not shake off the fuzzy effect in his mind.
One of the horsechopper carrying goblins continues his attack on Kern. It keeps trying to knock the big man down, but he is too sturdy to let the golbins pole arm trip him up.
The other pulls out a dogslicer and moves to get behind Belril, squeezing the halfling between itself and the bugbear. The maneuver works and the goblin scores a hit against Belril.
Bellowing from the blow to it's hand the bugbear rears its flail back and strike down at Belril as well. However, its aim is off and the flail only sends earth clods about.
Mounted on his gecko the goblin chief slashes at Eponine with his blade, that shines in the arriving sun but fails to strike his target
Inside the stockade three goblins appear from within it's depths and fire arrows at Kern, but like thier cousins they too fire to high.
From up on the wall the armored man takes another shot at Victor with his own bow. The arrow lands in the dirt right at Victor's feet.
DM roll 1d8 + 1 ⇒ (6) + 1 = 7
Goblin A 5'step to V26; Attack vs Kern 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Golbin 7 vs Kern 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Kern WILL Save 1d20 + 1 ⇒ (7) + 1 = 8 Dazed--No Action 1 Round
Goblin commando 1 Trip vs Kern 1d20 + 2 ⇒ (12) + 2 = 14
Goblin commando 2 5'step to Y27; attack vs Belril w/flank 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Goblin commando 2 Crit Check 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Regular Damage to Belril 1d4 ⇒ 3
Bruthazmus vs Belril w/flank 1d20 + 9 ⇒ (2) + 9 = 11
Chief Ripnugget Ride Check 1d20 + 11 ⇒ (15) + 11 = 26
Chief Ripnugget vs Eponine 1d20 + 7 ⇒ (4) + 7 = 11
Golbin 2 move to V24; attack vs Kern 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Golbin 9 move to U24; attack vs Kern 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Golbin 12 move to V25; attack vs Kern 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Armored Man vs Victor 1d20 + 4 ⇒ (12) + 4 = 16
Belril Leokas
|
Wow 8 damage and his HP bar still looks pretty healthy... Could be in trouble here :).
Barely concious of the Goblin's successful nick on his leg, Belril sneers up at his larger foe as he mocks him in Common.
Whats the point in a weapon that size if you can't even land a blow on me eh? Useless!
He continues to fight defensively, using his staff to push the bugbear's flail off balance as he assaults the ugly beast. Not wanting to expose Wren to danger, Belril resists the urge to start moving to a better tactical position alongside Kern.
1d20 + 5 ⇒ (15) + 5 = 20
1d4 + 5 ⇒ (2) + 5 = 7
| Victor Montoya |
Noticing Belril surrounded, "Blast! There are too many!" He turns and fires in an attempt to help the fiery little warrior.
Fire at the Bugbear
Longbow w/PB & DA: 1d20 + 9 ⇒ (5) + 9 = 14
"BLAST!" Victor's frustration interfering with his shot.
| Sophy Cassell |
Eponine, your hit points are wrong in your last status; you should be at 15/24, as you haven't gotten any healing since this post.
Sophy flinches as she sees the hail of tiny arrows zinging out from the open doors. Is there a whole goblin army in there? Taking a moment to screw up her courage, she makes a dash toward Kern, keeping herself from looking over her shoulder at the combatants on the tower with an effort, sure that an arrow or arcane blast will be streaking toward her and not wanting to see it coming. "Kern!" she pants, reaching out to touch him. "You have to keep fighting, or we're all lost!"
Move to V 30; cast cure moderate wounds on Kern 2d8 + 4 ⇒ (1, 4) + 4 = 9
Round 14
AC 15; hp 15/30
effect: light on crossbow
entropic shield: 20% miss chance to ranged attacks for 2 minutes, 42 seconds
Great rolls for my last 2nd-level spell. :P
| Sophy Cassell |
That's just for my own reference; I guess I could spoiler it. It's easier for me to keep my own records than go hunting for everyone's updates; Kern doesn't have one on this page, Victor only gives his current hp and not his total, and markofbane likes to 'forget' how much damage he's taken. ;) As Kern is dazed and can't act, that ought to put us back to the bad guys' turns.
| Wren Chavali |
Wren is going to try to defensively cast Grease n the bugbear's flail.
Wren, being pinched in by the numerous foes, tries to make things easier on Belril. She points and the bugbear, trying to coat the flail in a slick liquid.
Concentration check 1d20 + 8 ⇒ (8) + 8 = 16. Need to get a 17 for success.
| Mythril DM |
Noticing Belril surrounded, "Blast! There are too many!" He turns and fires in an attempt to help the fiery little warrior.
Fire at the Bugbear
Longbow w/PB & DA: 1d20 + 9
"BLAST!" Victor's frustration interfering with his shot.
Not that it affects this round, but you forgot to include the firing into combat -4.
| Mythril DM |
Eponine twirls her curved blade and presses the attack against the goblin leader but the chief easily deflects her blow. Beleril takes advantage of the bugbears overextended stance and jabs it good in the gut. Kern mind is clouded over and he is dazed unable to do anything. Sophy sees him in trouble and bravely rushes into the fray to provide him some aid, healing some of his wounds.
For above and beyond the tower wall the voice of Tsuto calls out, "Do not be foolish, you can not win this fight against us. Call off your attack, return across the bridge and we may let you live."
Wren has an idea to coat the bugbears mighty weapon in a summoned slick oily substance, but the chaos of battle makes concentrating on the arcane complexities difficult.
DM roll 1d8 + 1 ⇒ (8) + 1 = 9
END OF ROUND
| Mythril DM |
ROUND 15
Init: Mage {delay}, goblins, goblin chanter, goblin commandos, Bruthazmus, Chief Ripnugget, goblin archers, Armored Man {delay}, Eponine, Belril, Kern, Sophy, Victor, Tsuto, Wren
I forgot last round to add the +1 for the goblin Inspire Courage, the only place it would have made a difference is in the last arrow vs Victor but since I forgot it I will still call that a miss. I will add it from now on though.
The first goblins in the stockade see the clouded minded warrior as easy pickings and drop their bows to rush him and attempt to grab on to Kern. They wrap themselves around the big mans legs.
The goblin song continues and the wicked looking goblin bard continues to chant her song. She again utters the words of magic staring intently at Victor this time. The archer is able to shake the cloudiness from his mind, and at the same time Kern feels his mind set free.
The goblin commandos keep up their fight one takes of Kern being tangled up at the legs and jabs the warrior with his dogslicer. The other takes another swipe at Belril's backside but comes up short on the swing this time.
The bugbear gasps from the blow in his gut, but recovers quickly and brings his flail around for another blow against the little halfling. AS usual the halfling is to fast for his opponent and easily ducks under the goblinoids attack.
Chief Ripnugget glares at Eponine and slashes at her again this time making a nasty gash in her flesh.
Inside the stockade the remaining three archers take shots at Kern. One of whom is able to keep his aim true and strike the warrior.
Tsuto's voice cries out again, "Surrender and this all ends!"
Goblin 7 moves to V29, grapple vs Kern 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Goblin A moves to V28, assists grapple
Kern has the grappled condition
Goblin Inspire Courage Round 3
Chanter casts Daze on Victor
Victor WILL Save 1d20 + 2 ⇒ (8) + 2 = 10
Goblin commando 1 vs Kern 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Damage to Kern 1d4 + 1 ⇒ (2) + 1 = 3
Goblin commando 2 vs Belril w/flank 1d20 + 2 + 1 + 2 ⇒ (9) + 2 + 1 + 2 = 14
Bruthazmus vs Belril w/flank 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
Chief Ripnugget vs Eponine 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage to Eponine 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Goblin 2 vs Kern 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2
Goblin 9 vs Kern 1d20 + 4 + 1 - 4 ⇒ (13) + 4 + 1 - 4 = 14
Goblin 12 vs Kern 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17
Damage to Kern 1d4 + 1 ⇒ (3) + 1 = 4
| Mythril DM |
Wow improved grapple? Weird feat for a goblin... Kudos to him. The one assisting needs to roll though I believe. DC10 for an aid other or CMB to join the grapple.
Edit: Ah Kern was Dazed wasn't he. I understand now :).
Your are correct, I forgot to roll for the second goblin. 1d20 ⇒ 10 Success on the Aid another
And yes, because the daze spell effect wares off in the action after the two goblins try to grapple Kern dosn't get to AoO, however now that his mind is free and he is immune to further daze effects from that caster I think his tide will turn rather quickly.
| Eponine |
Feeling woozy from the lose of blood, Eponine spares a backward glance at Wren.
Wren, I'm not sure how long I can hold him back! Can you get away from here?
Eponine will delay until the end of the round, just after Wren.
Not sure if that makes it easier or harder for you, Belril. :)
Armor Class 17, Hit points 7/24
Belril Leokas
|
Belril keeps up his attack while maintaining a defensive stance, this time aiming to break the brute's ankle with another whack from his staff.
Help Eponine, i've got this... Belril cries to his allies, hoping Victor will fire at an easier target.
1d20 + 5 ⇒ (13) + 5 = 18
1d4 + 5 ⇒ (1) + 5 = 6
Still fighting defensively.
| Kern Bevaniky |
As his mind clears, Kern suddenly realizes he has two of the grubby goblins holding onto him. Summoning all his strength, he pulls free of them and takes a firmer grip on his flail.
Attempt to break free of the grapple: 1d20 + 8 ⇒ (15) + 8 = 23
I'm assuming that's good enough to beat both them. :)
HP: 24/45; AC 17
| Sophy Cassell |
There he is. :)
Sophy just misses her chance to get an easy stab in at the goblin as it is clinging to Kern's leg, but somehow, as the man shakes it off, it stumbles into her blade anyway. A little startled at her unexpected success, she steps around to the other side of it, hoping to keep its attention divided between its blood on her dagger and the warrior about to smash it.
Attack 1d20 + 3 ⇒ (17) + 3 = 20 Damage 1d4 ⇒ 2; 5-foot-step to U 29
Round 15
AC 15; hp 15/30
effect: light on crossbow
entropic shield: 20% miss chance to ranged attacks for 2 minutes, 36 seconds
| Wren Chavali |
"There's nowhere to go, Epi. We're pinned in! Realizing the grisly situation facing them, Wren takes out her dagger and takes at poke at the goblin threatening she and Belril.
Attaack 1d20 + 1 ⇒ (4) + 1 = 5
Damage 1d4 - 1 ⇒ (3) - 1 = 2
| Eponine |
If Eponine hears Wren, she gives no indication, as focused as she is on the goblin before her. Wary of the goblin's prowess, she presses the attack more cautiously than anyone has seen her do so yet.
Fighting Defensively.
To hit 1d20 + 6 - 4 + 2 ⇒ (19) + 6 - 4 + 2 = 23
Damage 1d10 + 2 ⇒ (4) + 2 = 6
Edit: possible crit, confirmation rolls:
To hit 1d20 + 6 - 4 + 2 ⇒ (8) + 6 - 4 + 2 = 12
Damage 1d10 + 2 ⇒ (7) + 2 = 9
Armor Class 19, hit points 7/24, ranger focus on Ripnugget.
| Victor Montoya |
As Wren yells out, Victor turns and notices the women are in a grisly situation. Stupid Victor! Stupid, stupid, stupid... As Victor mentally berates himself for not noticing before, he fires at the goblin attacking Eponine.
5' step to Y 29. Attack Ripnugget.
Longbow w/PB & DA: 1d20 + 9 ⇒ (3) + 9 = 12
We are soooo going to die.
| Mythril DM |
Sorry Victor, Belril is right your save roll was a ten and I missed a spelling error in my body text this morning.
The goblin song continues and the wicked looking goblin bard continues to chant her song. She again utters the words of magic staring intently at Victor this time. The archer is unable to shake the cloudiness from his mind, and at the same time Kern feels his mind set free.
The bolded letters apparently got dropped during spell check or left off accidentally.
| Victor Montoya |
Lol on "Sophy and her victory stab" comment! Anyway, I was curious about that 10. I looked at that and went, "Really? That saved?" I just shrugged, chalking it up to being goblins. If it would've been any other creature, I would've thought it might have been a mistake. Cool then. At least this way, I get an arrow back! :P
| MythrilDragon RPG Superstar 2008 Top 16 |
The fight is full of chaos, and Tsuto is calling for the Heroes of Sandpoint to surrender. Eponine strategically waits to see what Wren is planning on doing.
Belril refuses to give up, and cautiously keeps up the fight striking the bugbear again inflicting another minor wound.
Kern easily shakes free of the goblins grappling his legs. (Breaking free is a standard action so you have a move action if you want to take it.)
Eponine moves to flank one of the goblins that had just been clamoring on Kern's legs and rams her short blade deep into its back. It screeches and falls down dead. Funny story, my notes show goblin 7 had 2 hp, but somehow his bar was showing full. This is the injured one that ran back into the stockade to get his chief. This prompted me to check the other goblin who had been in earlier fights and see his bar was also off.
Victors mind is a foggy mess, as he tries to clear his thoughts knowing that Wren and the others are in trouble.
Tsuto and the mage woman reappear on the wall, "Ameiko is none of your concern witch! I will tell you ONE LAST TIME, SURRENDER and we might let you live."
Wren makes a feeble attempt to stab the goblin closest to her.
End of Round, I will update the first part of the next round tomorrow.
| Mythril DM |
ROUND 16
Init: goblins {delay}, goblin chanter {delay}, goblin commandos {delay}, Bruthazmus {delay}, Chief Ripnugget {delay}, goblin archers {delay}, Armored Man {delayed}, Eponine, Belril, Kern, Sophy, Victor, Tsuto, Mage, Wren
The goblins hold their attack waiting to see if the group will drop their weapons and surrender as the longshanks on the wall is ordering. For a moment the only sound is the creepy song being sung by the goblin chanter:
"Goblins race and goblins jump. Goblins slash and goblins bump.
Burn the skin and mash the head, Goblins here and you be dead!"
Bruthazmus and Ripnugget both seem eager to rip the party limb from limb, but hold as they await to see if Tsuto will allow them do so.
On the wall the armored man holds his bow at the ready, aimed down ready to shoot his eyes seem to say I don't want to kill you, but I will if I have to.
Tsuto say's again, "Give up, leave your weapons on the ground. This is your last chance."
goblin Inspire Courage Round 4 (free action)
Everyone Delays their action
Tsuto free action
New Map w/ Belril's new look Also note the hp bar on the goblin in V28 now accurately reflects the hp he had entering this half of the fight