Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Having provided a rear-guard to make sure they were not followed, Túrion catches up with the others on this new development: "I concur that we should try and find the exact border where the zone ends...conveniently, we have an active spell effect so that should be quite doable. If they are aware, and they likely are, of magic working again in their location, then a frontal assault seems ill-advised. But we could probably force them away from a position that allows them to see us. That gives us a foothold. We can take chances with invisibility, but there's no guarantee that would fool them. I will look into re-learning how to summon creatures once this is over - it would be a convenient option right now to wear them out - but I am afraid I have little meaningful to add in terms of suggestions, considering we are unaware how they decided to prepare for this."


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

"I could summon an Aether elemental. If I summon a larger one it might be able to throw one of the elves towards us. They are practically invisible as well."


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Mel shakes her head. "I already found where the null magic zone ends: clearly in sight of both of them. By the time you're able to call on your magics, they will have seen us and already used theirs. Frankly, it's astounding they didn't notice me, considering I had torch light at my back and no cover separating us."

"So, basically, magic is not an option right here. Túrion can't make anyone invisible. Fyrtor can't summon anything. By the time we have those abilities back, we will already be engaged in combat with them."

"We could retreat back out of this area, cast spells, and then come back. Existing spells appear to be suppressed, rather than negated, as evidenced by the fact that the darkvision spell on me began operating again once I came around the corner. But that is chancy. We don't know how they might use that time."

"We could always just try and wait them out. Sit here and hope that eventually they'll get curious and poke their noses around the corner. Or we could feign retreat, in the hopes of luring them out. But I think it's doubtful they would fall for such a ploy."

"We could try talking to them. But I don't know what good it would do since they're obviously trying to kill us."

She shrugs. "Other than that, I don't see many options but to charge in and take whatever they've got ready for us. The fact that they have magic and we do not gives them a distinct advantage."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”I’d say that yer right. Now, that means to me is this. Our archers fill the wee mage full of arrows from the safety of this null magic zone. The rest of us rush the powerful mage and try to tackle him. Drag his arse back here and snap his neck in the safety of this area. Aye?”


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

"I wonder ... have any of you ever used a lasso?" Mel asks. "If one of us can lasso a mage from inside the null magic zone, then the others can immediately haul in the rope, dragging him into it with us."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”...” Kazador was silent for a moment. ”Let’s do it. But let’s also fill the other mage full of arrows. Taking them both down quickly is essential.”


Warrior (6) [NPC: COMPLETE] Wounds (0) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

”Bloody daft...” Algric muttered, while preparing his arrows.


Male Paladin (Hospitaller) 6, HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted
Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Kelian extracts a rope from his pack and ties a slip-knot in it, then hands it to Kazador.

Since Kazador is throwing, we don't need to bother with throwing a torch in first. He's got perfectly good natural darkvision.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”Aye then...here goes nothing.”

Stealth for a surprise round: 1d20 + 3 - 3 ⇒ (18) + 3 - 3 = 18
Initiative If needed: 1d20 + 4 ⇒ (12) + 4 = 16
Touch attack Lasso the (powerful) mage!: 1d20 + 7 ⇒ (18) + 7 = 25

As quietly as he could Kazador crept forward. This was their best chance. He had to do this quickly, quietly, and efficiently. In this he had one thing on his side...Torag. This was holy ground for his god. He knew in his heart that he was in the right here. That these elves were, in large part, responsible for what had happened here. If there was ever a time for vengeance it was now. All he had to do was not fook this up! A tall order when doing so required sneaking up on elves while armored, and then using a foreign weapon to catch one. But at the very least, it would probably be a surprise to them even if they were expecting an attack.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

There we go! Hopefully I did that right and covered all eventualities on what dice rolls are needed


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Mel takes hold of the rope trailing behind Kazador, leaving plenty of slack for his throw, and prepares to reel the mage in when Kazador gives the word.

Ready action to drag when Kazador yells "go"


Male Paladin (Hospitaller) 6, HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted
Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Kelian also takes the rope.

Ready action to drag when Kazador yells "go"


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Fyrtor draws his sword and places his other hand on the rope ready to haul or run.

Readied action to pull with one hand on signal


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Brolin? Túrion?


Warrior (6) [NPC: COMPLETE] Wounds (0) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

Stealth: 1d20 + 2 ⇒ (15) + 2 = 17

Readied Action shoot the other mage: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

While the others prepared to lasso the powerful mage, Algric readied his bow. He planned to shoot the other mage from the safety of the null-magic zone.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Túrion stood somewhat dumbfounded as the others prepared to lasso the mage. It was highly unorthodox - but a chance all the same.
Unfortunately, he had little chance to get ready to act himself without giving away they were going to act.

Was kinda waiting on, I guess, initiative - I can't move in sight pre-combat, but at the same time, my strenght will not contribute to the pull, I'd rather ready versus cast. If I move in initiative, I can only ready a crossbow, since I can't take a 5-foot step out of the null-magic zone as part of readied(because I already moved). There's still stuff like V-only spells(Dimension Door comes to mind) that would foil our attack so forcing an extra concentration check if the mage has such options would seem desirable.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Nelly stood near Túrion, sniffing the air and ready to leap into action on a word from her master.

Same problem really. Also, she could pull the rope..., but chances are she'd not to so in a very coordinated manner.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Muse hadn't spoken much while the others were planning. He wasn't sure he had anything helpful to say, his mind racing a mile a minute but always coming up with the same useless thoughts in lieu of a plan. Last time he tried to fight these wizards, his poor judgement had led to his nearly dying, to Kazador sacrificing much of his hammer's magic. And that led to Kazador losing to a lesser mage, losing his hammer to a lesser mage, led to Kazador's frustration and omnidirectional seething, led to people dying when maybe they wouldn't have if the honorable dwarves, honorable by their society not his, had been in a better mindspace. Really, so much of all that'd gone wrong in this entire land-bound voyage could be traced back to one Brolin Muse deciding against casting false life that fateful morning.

There was no one to talk to about it, or, rather, Muse was of the habit of not bothering the living about personal issues (little point in trying to hide anything from the dead who see through his eyes), and at any rate this wasn't the time.

"Alright. Let's do this."

Muse'll ready an Aid Another attempt on the lasso.


Brookside Campaign Journal

Ok Kazador there's no way for Algric to have line of effect from outside the amf. Not gonna happen if you look at the map. Those elves don't expect you guys are here to play nice and neither are they.

GM screen:

Dam: 11d4 ⇒ (2, 1, 1, 3, 2, 3, 3, 1, 2, 1, 3) = 22
Kazador reflex: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Kazador reflex: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
Dam: 3d6 ⇒ (4, 4, 6) = 14
Inits: BFKMT: 6d20 ⇒ (18, 12, 5, 19, 10, 11) = 75

As Kazador comes into sight of the elven mage, a horrible crowd of elven ghosts rush toward him, overwhelming the dwarf (22 damage and panicked for 11 rounds with failed reflex save). Simultaneously, the ground drops out from beneath Kazador as a pit appears (failed reflex save against pit as well and takes 14 fall damage). Brolin, Mel, and Turion leap into action save Kazador!

Party, GO! Pit shown on map with Kazador. Others should position themselves as they wish before the rolling of initiative in the hallway within reason of where they could actually be, so up to within line of effect of the mages since only Kazador stepped forward.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

See discussion before we proceed, please.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Will as per discussion if needed: 1d20 + 8 ⇒ (18) + 8 = 26


Brookside Campaign Journal

Kazador is indeed still panicked.


Warrior (6) [NPC: COMPLETE] Wounds (0) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

Algric came towards the corner, ready to shoot...only to find Kazador in a pit, bloody, battered, and terrified. The dwarf he once called thane was in the process of swatting at the air, babbling about ghosts. Algric looked down in disgust.

”Bloody pathetic. What a story I’ll have to tell.” He muttered as he pulled out his rope and threw it down. ”Come on up.” He said louder. ”You’re embarrassing all of us at this point.”


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Ok guys, I'm going for it, this may be a terrible idea, but forward the charge

Fyrtor seeing Kazador drop away and hearing the gruff dwarf stammer about ghosts looses his patience. He'd warned that attacking these mages was dangerous, that they should go around. Now it was too late to turn back. Running forward he leaps at the edge of the pit praying to his goddess that somehow this would all work out.

Arcobatics to Jump: 1d20 + 11 ⇒ (6) + 11 = 17

Landing just beyond the edge of the pit he takes a few more steps before he turns in place. Drawing holly from his belt cries, "daarom sal die regverdige vuur van Sarenrae die goddelose verteer!" Suddenly a sphere of fire blooms in the a alcove where the elder mage stands.

Casts Greater flaming sphere DC18 reflex to avoid.

Druidic:
therefore sarenrae's righteous fire shall consume the wicked!

Fyrtor's blood ran hot as he saw the mages ' faces clearly. These elves had caused the attacks on his village, exploited those too simple to see through their lies, and had been the cause of an entire city's people being cut down. Staring daggers at the now illuminated elf Fyrtor cries out, "Today you will pay for your nation's crimes! The blood of countless innocents is on your hands."


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Feeling the rope go slack, and hearing Kazador's cries of panic, Mel says "I guess that didn't work! We could ... oh boy, there goes Fyrtor. I guess it's on!"

She moves forward, pulling out her bow, and positions herself just inside the null magic zone, ready to launch an arrow at the first hostile target to present itself.

Mechanics:
Ready action to shoot the first hostile she sees.

Since she's firing from inside the AMF, here are her attack and damage bonuses.

6 BAB + 4 DEX + 1 Weapon Focus +1 mwk +1 point-blank shot -2 Deadly Aim = +11 to hit.

1d8 + 2 STR + 4 Deadly Aim + 1 point-blank shot = 1d8+7 to damage

Readied Attack: 1d20 + 11 ⇒ (2) + 11 = 13

Readied Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Great damage roll! Pity it won't get used with a 13 to hit ...

GM, could you maybe draw a line on the map showing the exact AMF boundary and then move Mel so that she's just inside the AMF? You mentioned that the sloping floor from the pit spell has been cut off by it, so that should be a pretty clear indication.


Male Paladin (Hospitaller) 6, HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted
Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Kelian moves a little forward to keep the place lit but otherwise waits for a clear path into the area.


Brookside Campaign Journal

Ok my wording caused confusion. Brolin, Mel, and Turion won init. Your NPCs act on your init. Turion and Brolin still need to go for the top of round 1.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Turion said that he might try dispelling the conjured pit on his turn. Since otherwise Muse doesn't have anywhere comfortable to stand, he'll wait for the wizard to act. Or if Turion thinks up a better use for his action, that's cool too - still best to wait for the wizard to cast before charging into melee.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Still not sure how he's going to do that. He would need to get out of the AMF to even try dispelling, and the pit is blocking the way.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Apologies, I was hoping for clarification on the exact AMF border. I mean, it's kinda easy to figure out, the moment black+white-vision switches back on, it's over.
But is there enough space here to stand?

Turion moves in, staying close to the wall - and barely avoiding stepping into the pit. The ground here was treacherous, but at least in the corner he had some cover from the young mage while he worked...
Corner should make AoO impossible...if memory serves.

Dispel Pit(CL boosted by Potent Magic): 1d20 + 10 ⇒ (7) + 10 = 17 Not a great result, but hopefully enough for Junior.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Ah, corner movement...tricksy. I thought I cut move diagonally, but it seems that is not allowed.(New post instead of edit so not to alter the original dispel check)
In that case, I'll deliberately jump down into the pit.
Acrobatics DC 15: 1d20 + 3 ⇒ (11) + 3 = 14
Nonlethal: 1d6 ⇒ 1
Lethal: 2d6 ⇒ (2, 5) = 7
And he aces the landing...not. That means prone and at the bottom, but I should still be able to cast and try to dispel it?
Also, remind me to fetch Overland Flight one of these days...


Brookside Campaign Journal

Moved Fyrtor back and removed his greater flaming sphere since he hasn't gone yet. You know that the western border of the broken place where magic works is the same as the western border of Kazador's current square because the sloping pit doesn't extend into the hallway. You don't know the eastern border of the broken part of the hall where magic works but I put a red line on the map indicating that the zone where you can do magic is at least that far east.

Turion rushes in, fails to dispel the pit, and falls into it!

Brolin still to go.


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Recognizing the blast of banshees as anything but real ghosts, Muse queries Omit on their nature. Kazador is ensorcelled, he learns, caught in the grips of a supernatural fear - and will likely stay that way for just about half a minute. Plenty of time for the wizards to kill everyone else. And with Turion prone at the bottom of the pit, it seemed that the party's strongest members were in dire straights.

Still, it's not exactly like Muse could cut and run. And any delay would give the wizards a chance to cast more spells. Taking a breath, he rushes headlong into the fray - or, not exactly, because he doesn't even have an angle to see the fray - but he runs at the pit to jump it, and then loops around to get at the younger wizard. He drops his shield as he does so - it wouldn't protect him against spellfire anyway.

acrobatics to jump ten feet: 1d20 + 12 ⇒ (8) + 12 = 20

With a shout, Muse tackles the apprentice wizard, fighting to get his arm around the elf's neck.

attempted grapple: 1d20 + 11 ⇒ (20) + 11 = 31

Holding his terbutje to the apprentice's jugular, Muse calls out to the older wizard. "Hey! You might remember me. Or maybe you don't, I understand that you kill a lot of people - maybe they all start blurring together. Anyway. You're going to surrender and let us bind your hands and feet, or I'm going to open your apprentice from neck to navel." He doubts things will be as easy as that - but he might buy time for Turion to dispel the pit or Kazador to fight off the fear spell.

Reflex: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

And then the apprentice repositions, Muse shifts his weight, and pretty much trips over his own feet.


Brookside Campaign Journal

GM screen:

Fall damages: 3d6 + 3d6 ⇒ (3, 2, 2) + (3, 1, 1) = 12
Escape: 1d20 ⇒ 14
Summon: 1d3 ⇒ 2

Brolin and the junior mage fall together into the pit (7 dam to Brolin). There at the bottom of the pit, the mage manages to escape Brolin's grasp. The master mage does something from his position but it is unclear what.

Party, GO!


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Túrion manages to stand up despite the frantic dwarf, and barely manages to evade Brolin and the younger mage falling down.
Eyeing the new arrival, Túrion casts another Dispel Magic, this time more focused than he was during the fall.
If the pit raises back to normal levels, Túrion will step away to make space for others. As he does so, he whistles, and a frustrated howl responds.

Casting Defensively DC 21: 1d20 + 16 ⇒ (15) + 16 = 31
Dispel Magic vs Pit: 1d20 + 10 ⇒ (12) + 10 = 22
Ok, unless the young mages caster Level is higher than 11(minus whatever shenanigans he has) that should do it.


Brookside Campaign Journal

Turion dispels the pit! But everyone who fell in it is still prone...


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

As discussed Fyrtor did as previously described unless something prevented his casting


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Mel blinks at the confused scrum of people lying prone on the floor. Inspiration strikes, and she steps forward, reaches out and clutches a handful of the junior mage's robe in her fist. Then she hauls on it, trying to hoist him back into the null magic zone. "I've got him, Brolin," she calls. "You worry about his master."

Reposition Combat Maneuver, with Aid Another, provoking an AoO from the junior mage. I have no idea how this interacts with the fact that Brolin is currently grappling him. Does it make it harder? Easier? Does Brolin get to let go, or am I hauling Brolin along too? Attack bonus is +8 CMB, but I believe his CMD takes a -4 penalty because he's prone.

I don't think the "moving into a hazardous area" bonus applies. Although the AMF is definitely a dangerous place for him to be, it is not a dangerous effect in and of itself. But the GM may rule otherwise.

Reposition: 1d20 + 8 ⇒ (16) + 8 = 24

If that's successful, I get five feet of motion back into the hallway, potentially more depending on how much I exceeded his CMD by. I've placed Mel's token where it had to be to grab the junior mage; GM, please move her back however far she got, if at all.


Male Paladin (Hospitaller) 6, HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted
Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Seeing Mel's plan, Kelian readies himself to seize the junior mage once he' in the hallway.

Ready action to move up and grapple the junior mage once he's in the AMF. Provokes an AoO if he has Combat Reflexes, which seems unlikely. The Reposition move, if it worked, doesn't actually get him on his feet, so he's still prone and taking that -4 to CMD.

Grapple: 1d20 + 7 ⇒ (3) + 7 = 10


Brookside Campaign Journal

Kazador, it is indeed your turn for the bottom of round 1. Same for Fyrtor. Mel, Brolin, and Turion already went for the top of 1 and are going for the top of 2 right now.

Mel drags the junior mage back very effectively but is limited by Algric's position in how far she can do so. Kelian attempts to grapple the mage but fails.

The mage gets no aoos since he isn't threatening any squares. He doesn't have a weapon in hand.

Fyrtor moves and tries to cast a spell but it seems he his back in the anti-magic field!

So now you're very aware that the AMF is only turned off in the portion of the hallway widened by being broken by a rockfall. Kazador (with Algric) and Brolin still to go for this round.


Warrior (6) [NPC: COMPLETE] Wounds (0) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

Algric snarled at the powerful mage ”Bloody elf! My son is dead because of ye!” All of the anger, grief and despair caused his voice to break. He ran at the mage, hands outstretched. ”He was only a boy!” Seeking to get his hands around the mage’s throat, the dwarf leapt. He had vented his anger at the orcs for their direct role in the death of his family and loss of his home. And Kazador’s shame had caused the fletcher to snap, blaming the thane for his failure of duty. But-for Kazador’s weakness, Algric felt that his family would yet live. And now he had the elves responsible for the atrocity within sight. The rational part of him knew that the elven mage would have a trick up His sleeve. They always did. But he wasn’t thinking straight. At that moment he hated everyone and everything, and all he could do was lash out lest he begin blaming himself as well.

Grapple: 1d20 + 8 ⇒ (19) + 8 = 27


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador, for his part, retreated into the zone of negation. The enchantment plaguing him vanished immediately. The dwarf stopped, turned around with confusion, and charged back in. He was ready to grab at the mages as well. But the second he did so the enchantment came back. Surrounded by ghosts, he fled once more...all five feet. With his predicament now understood he could do little but curse. And wait for one of the mages to be dragged in.

Move Action flee back. Ready Action Aid another to Grapple if an elf is dragged into range, which is an auto success


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

With Algric going after the young mage if map is current, only Brolin and Nelly are left. So...

With a snarl, Nelly weaves through the others, trying to reach Túrion. Upon seeing him, her eyes follow his outstretched finger, and she alters her direction slightly, thundering towards the old elven mage, jumping at him with open jaws and intent to tear flesh.

Bite: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Crit?: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Trip CMB: 1d20 + 15 ⇒ (8) + 15 = 23


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Thanks to his false life, Muse springs to his feet as if he hadn't just taken a nasty tumble into an extradimensional space. The medium moves in tandem with Nelly, taking position right next to her to close off the old wizard's avenues of escape entirely. It's surprising, he thinks, how quickly you get to trust a giant wolf to not eat you, when the alternative is death by spell-fire.

terbutje, two handed: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d10 + 11 ⇒ (9) + 11 = 20


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8 Yeah, thats a no.

Nelly attempts to rush towards Túrion, but finds her path blocked by a young elven mage on the floor held by Mel, Kelian and Algric.
Unable to move past him, she instead snaps at his face, attempting to make him stop struggling so she could move on.


Brookside Campaign Journal

GM screen:

Escape artist: 1d20 ⇒ 19
Lion attacks: 3d20 ⇒ (6, 2, 19) = 27
dam: 1d8 + 7 + 2d6 + 14 ⇒ (4) + 7 + (1, 2) + 14 = 28
Burning arc saves T, B: 2d20 ⇒ (6, 13) = 19
Burning arc dam: 10d6 ⇒ (2, 2, 1, 3, 4, 6, 6, 6, 3, 5) = 38

Miraculously, the junior elf manages to break free from Algric's grip! Looking around desperately, he stands up!

AoOs for everyone threatening him. A little confused about Kelian's and Nelly's positions but you guys can sort yourselves out there.

The elder mage largely ignores Brolin and swears at Turion.

Elvish:

"You Avinoax scum must learn to stop interfering!"

He finishes his spell and a dire lion appears, savaging Turion with tooth and claw (28 damage). The mage then evokes an arc of fire between Turion and Brolin, neither of whom can dodge quickly enough out of the way!

38 fire damage to Turion. 19 to Brolin. Concordat Elves really don't like Avinoax... I'm afraid that puts Turion well past negative con. Everyone else, GO!


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Standing just enough in the room to not have to flee, Kazador turned his ire onto the summoned creature.

Hit: 1d20 + 19 ⇒ (14) + 19 = 33
Damage with acid: 2d6 + 20 + 1d6 ⇒ (4, 5) + 20 + (3) = 32

Iterative Hit: 1d20 + 11 ⇒ (19) + 11 = 30
Damage with acid: 2d6 + 20 + 1d6 ⇒ (1, 2) + 20 + (6) = 29

Two powerful blows struck the creature. No battle cries went with this. Kazador knee that Torag watched him, and that he was already failing his god. He had to do better, and he was determined to do whatever he could. He was resolved to die here with honor if need be. Living with even more shame was unthinkable.


Warrior (6) [NPC: COMPLETE] Wounds (0) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

AOO: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 2d6 + 3 ⇒ (8) + (2, 4) + 3 = 17
Self Damage: 1d6 ⇒ 1

Hit: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 2d6 + 3 ⇒ (1) + (4, 5) + 3 = 13
Self Damage: 1d6 ⇒ 4

Iterative: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 2d6 + 3 ⇒ (5) + (3, 1) + 3 = 12
Self Damage: 1d6 ⇒ 5

With Orcish axe, Algric went into a frenzy. He hacked away at the elf, screaming obscenities. Every blow harmed him as well, but the pain just made him swing all the harder. He was a fletcher, and an archer only because it let him test his wares. Fighting like this was not his trade, it was not in his blood. But his anger was such that even an orc veteran would have been hard pressed to hold him back.


Male Paladin (Hospitaller) 6, HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted
Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Kelian, pressed against the wall by Nelly's swift approach, awkwardly holds the torch high in his right hand so as to keep from setting the wolf alight. As the junior mage attempts to rise, Kelian reaches out with his left hand and tries to slug him with a gauntleted fist.

Attack of Opportunity, Gauntlet: 1d20 + 3 ⇒ (9) + 3 = 12

Damage: 1d3 + 7 ⇒ (1) + 7 = 8

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