Storyteller Shadow |
Anyone who spent willpower so far please remind me, I will review your nature and demeanor at the end of the NEXT night to determine if you get any back.
Storyteller Shadow |
We should discuss my nature/demeanor just for fun.....
I don't think I spent any willpower...
Sure what do you wish to discuss? I think your actions have been pretty spot on based on your choice of Nature and Demeanor. Agree?
Storyteller Shadow |
This night will be coming to a close very soon as we are in the last of the scenes for the night.
Storyteller Shadow |
Carousing has been bugging me... Mind if I swap out for Subterfuge?
I will allow it but remember Subterfuge is related to lying and falsehoods while Carousing is related to information gathering and is a general catch all for other checks that I think fit into the category...
Storyteller Shadow |
I will be on vacation starting tomorrow until 4/29.
My posting maybe either spotty or absent depending upon the circumstances
No worries, I just hope that we blew up that Starship!
There will be some events that will take place the next night which may interest you, I will see what I can do to slow that down if you are unable to post...
Where are you going?
Storyteller Shadow |
As Saturday night draws to a close I will award everyone 2 more XP.
Michael's scene should be nearly complete and should not last past tomorrow.
Tomorrow night I will post the updated entries for Venice by Day on Sunday morning. Good job everyone, each of your plots have moved along considerably after the events of this night!
Storyteller Shadow |
Michael
Nature - Conniver - Regain Willpower whenever you you trick someone into doing something for you, or when you convince someone to help you against their own best interests.
Demeanor - Bon Vivant - Regain Willpower whenever you truly enjoy yourself and can fully express your exultation. At the Storyteller's option a particularly fabulous revel may yield multiple Willpower points.
Let me know if these are the final choices, if not we can discuss further.
Storyteller Shadow |
No, this is situational. Crowded streets, middle of the day, engrossed in a fine meal and good conversation. Most normal humans are not focusing overmuch on the environment around them when involved in this type of encounter. None of the PC's or NPC's present are paranoid (if they were their DC would have been lowered or they would have had a bonus to the roll), I think the DC fits. :-)
Storyteller Shadow |
Lorenzo, yes I would you may also apply those increases to your roll (I did not check the thread so not sure if you made it already).
Just a few notes on spending XP.
1. Only in the case of Willpower, Humanity, Virtues, Disciplines and in some cases Faith do you need approval to spend XP. If you have it, you may freely spend it.
2. XP may NOT be spent mid-combat under any circumstances.
3. Backgrounds are not something a player may spend XP without ST approval.
Storyteller Shadow |
Alertness gives Alessandro as m extra die... Or should I stop whining?
Stop whining! :-)
I will re-read both Talents tonight, I believe I ask for the appropriate skill at the appropriate time and tonight I will confirm that is the case. If I am wrong I will let you know though it will not help in this scene.
Storyteller Shadow |
Alessandro, I reviewed the rules for Alertness and Awareness last night. You were correct, you should have rolled Alertness and had one more die to roll. I have been applying the rule based on my own interpretation of how the Talents worked.
FYI the differential in difficulty for the last roll I posted has to do with the familiarity that Lorenzo has with the target of the check and nothing else.
Alertness is applicable when spotting mundane occurrences.
Awareness is applicable when spotting supernatural ones.
I will be applying this rule moving forward, my apologies for the oversight :-)
I am just used to running things a certain way having run this game since the mid 90's, need to spend a little more time double checking the rules in the V20 book as that is the system I stated we would be playing.
ONE MORE THING - Lorenzo, now that you have a 4 in both Alertness and Awareness you get to pick a specialty for each one. Under the V20 rules, 10's are no longer re-rolled by count twice.
Storyteller Shadow |
Not a federal case, just being scrappy. :) Your game, your rules. Thanks!
To some extent this is true, the ST/DM/whatever puts in more time then the players do, still I look at it as OUR game that we are in together. As I stated I wanted to run V20 rules I should adhere to them and where applicable inform the players if I am changing those rules (for example the lethal vs bashing damage rules which I don't like I did away with and went with the old format).
Storyteller Shadow |
Not sure about the WP, I need to review everyone's WP, I will decide over the weekend who gets what back.
Alessandro Khadaji |
So you don't need to go looking up:
Nature:
Survivor - No matter what happens, no matter the odds or opposition,
the Survivor always manages to pull through. Whether alone or with a group, the Survivor’s utter refusal to accept defeat often makes the difference between success and failure. Survivors are frustrated by
others’ acceptance of “what fate has in store” or willingness to withstand less than what they can achieve. Outcasts, street folk, and idealists may well be Survivor Archetypes. A Kindred Survivor might be a renegade under a Prince’s edict of Blood Hunt, an erstwhile Bishop forced from power, or a lowly Nosferatu who finds himself kicked from hunting ground to hunting ground with no acknowledged claim of domain
— Regain one point of Willpower whenever you survive a threatening situation through tenacity, or when your counsel causes someone else to persist in spite of opposition.
Demeanor:
Visionary - The Visionary is strong enough to look beyond the
mundane and perceive the truly wondrous. Visionaries test accepted societal limits, and seek what few others have the courage to imagine. The Visionary rarely finds satisfaction in what society has to offer; she prefers to encourage society to offer what it could instead of what it does. Typically, society responds poorly to Visionaries, though it is they who are responsible for bringing about progress and change. Philosophers, inventors, and the most inspired artists often have Visionary Natures. Kindred Visionaries may want to plunge all mortals into vampiric thrall, they may adapt technologies that other, more static Kindred fear or overlook, or they may have a “better way” to coexist with other vampires than all of this Prince-and-Regent nonsense.
— Regain a point of Willpower each time you are able to convince others to have faith in your dreams and follow the course of action dictated by your vision. Note that gaining support is the key to a Visionary
regaining Willpower. Success need not come to a Visionary, at least not with every step in changing the structures in question. Her greatest successes may indeed come after her Final Death.
Storyteller Shadow |
I will try to pick up the In game thread tomorrow morning, work was very busy today. If not I will be back to it Monday morning as the rest of the weekend will be very busy for me.
I believe the by Day portion of Sunday is nearly complete, Night should be coming up shortly.
Storyteller Shadow |
Alright Caps, I think you made it. I will check the DC before game tonight, pretty sure it is 35 or 36.
As you will be showing up late I will just have Otho be on the sidelines till you get there. You have now ben with these goons for a couple of trips, I assume your motivation to stay is to aid in the good fight? It is likely that the Harper's would sanction your actions if indeed the threat is as large as this group claims it is. Let me know.
Storyteller Shadow |
Once Lorenzo and Gunther have completed their scenes, which should be relatively quick, we will move on to the Sunday evening. It should be a doozy!