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Kelvor ritually kisses his bloody blades, then makes a distasteful face and wipes the goblin blood from his lips and spits <P-TOO!>.
He wipes both carefully on the robes of the dead goblin and sheaths each slowly.
"What now, friends? The bridge?"

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Gaz looks at the others, surprised at their haste in taking out the threat. "Well done all! Let's see if he has anything of use."
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
After searching the greenskin, Gaz will head toward the bridge. "There was a stockade on the other side of the bridge. Let me go across stealthly and make sure no one is watching the bridge and I'll signal for you to all come across." He grins "I suppose I'll be testing the bridge as well."
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

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A rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty-some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most impressive feature is a wooden one-story stockade. Two thirty-foot-tall watchtowers guard the stockade’s southern facade. The rope bridge itself is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below.
Gaz makes it across without a problem.
The stockade is made of thick wood. Closer inspection reveals that most of the wood seems to have been scavenged from ships—a few nameplates remain affixed to some of the beams, while other timbers look like they might have once been masts.
On the other side it seems as though four goblins and their mounts, the ugly canine creature you came across earlier are involved in a game where a piece of twine is tied to a seagulls leg, while one holds it from flying out of range the others are pelting it with rocks. The goblin holding the rope is attempting to help the bird avoid the rocks by tugging and yanking on the twine. On the ground you see several seagull corpses. The mounts are playing in the yard.

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Before crossing the bridge Gaz hands the loot to Ezren. "You may want to figure out what this stuff is."
After crossing the bridge and seeing the goblin he finds a place to hide out of site as he signals for the others to come across, also trying to make some sign that there are more goblins.

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"Hey, Sir Ezren, I am with you. That bridge looks poorly crafted. I normally would be for charging across to engage the enemy, but heavy armor and high diving are not a good combination."
Being probably the person carrying the most weight, Omrax will wait for Gazmold (and any others that want to go next) to cross before he attempts to follow.

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Kelvor looks at the bridge warily.
Perception: 1d20 ⇒ 4

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"Kelvor of the Shundar-Quah shall go first, friends. Beware and do not cross at the same time. I fear the bridge is unsafe for more than one person."

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"Sir Omrax, perhaps you can hold this rope while I walk across," says Kelvor, handing Omrax the end of a rope he has tied about his waist.
Kelvor begins walking across the bridge.

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Kelvor attacks the nearest goblin. He'll first attack with a single blade
Longsword: 1d20 + 9 ⇒ (8) + 9 = 17 Dmg: 1d8 + 6 ⇒ (8) + 6 = 14
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
He'll follow the sword strike up with a Full Round action of double sword death dealing.
Longsword: 1d20 + 7 ⇒ (5) + 7 = 12 Dmg: 1d8 + 6 ⇒ (6) + 6 = 12 and
Shortsword: 1d20 + 6 ⇒ (13) + 6 = 19 Dmg: 1d6 + 3 ⇒ (4) + 3 = 7

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Omrax will untie rope once across and join the others by drawing sword and shield and moving to engage a goblin or dog, whichever is open.
Init : 1d20 + 1 ⇒ (11) + 1 = 12
longsword: 1d20 + 7 ⇒ (17) + 7 = 24 damage : 1d8 + 3 ⇒ (1) + 3 = 4

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Farouq and Adjo move over, Adjo pounces, while Farouq tansforms while crossing and will attack.
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Adjo
Attack Bite 1d20 + 4 ⇒ (18) + 4 = 22 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Attack Claw 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d4 + 2 ⇒ (2) + 2 = 4
Attack Claw 1d20 + 4 ⇒ (20) + 4 = 24 Damage 1d4 + 2 ⇒ (3) + 2 = 5
Farouq
Attack Bite 1d20 + 5 ⇒ (10) + 5 = 15 Damage 1d4 + 3 ⇒ (4) + 3 = 7
Confirm threat:
Attack Claw 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d4 + 2 ⇒ (3) + 2 = 5

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Ezran 4, Kelvor 5, Omrax 12, Goblins 19, Farouq 21, Gaz 22,
Ezran: 1d20 + 2 ⇒ (2) + 2 = 4
goblins: 1d20 + 6 ⇒ (13) + 6 = 19
Interrupting their game the Pathfinders initiate an assualt that devastates the group. Kelvor putting a blade through the neck of the goblin with the string enabling the seagull to fly away (Goblin dead). Omrax charges a goblin with his mace severally hurting the creature (Goblin 4 damage). Gaz shoots a bolt that leaves a body pinned with sneak attack damage 2d6 ⇒ (2, 2) = 4. Adjo mauls a goblin dog (Goblin Dog dead). Farouq tears out the throat of the goblin (goblin dead). And Ezran flings acid to finish off Omrax goblin (Goblin dead)
That leaves three goblin dogs and no goblins.
Gaz and Farouq/Adjo.
Gaz you would still have sneak attack.

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Not sure of the map
Gaz reloads the crossbow and takes a shot at a dog.
Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d6 ⇒ 6
Sneak: 2d6 ⇒ (3, 2) = 5
Gaz drops his crossbow pulling out his mace and closes with the nearest dog to attack.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak: 2d6 ⇒ (6, 5) = 11

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Farouq and Adjo continue to maul.
Adjo
Attack Bite 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 2 ⇒ (4) + 2 = 6
Attack Claw 1d20 + 4 ⇒ (16) + 4 = 20 Damage 1d4 + 2 ⇒ (4) + 2 = 6
Attack Claw 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d4 + 2 ⇒ (2) + 2 = 4
Farouq
Attack Bite 1d20 + 5 ⇒ (16) + 5 = 21 Damage 1d4 + 3 ⇒ (4) + 3 = 7
Attack Claw 1d20 + 5 ⇒ (1) + 5 = 6 Damage 1d4 + 3 ⇒ (3) + 3 = 6
Attack Claw 1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d4 + 3 ⇒ (4) + 3 = 7

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Kelvor attacks and attempts to prevent the goblin from fleeing.
Longsword: 1d20 + 9 ⇒ (7) + 9 = 16 Dmg: 1d8 + 6 ⇒ (4) + 6 = 10

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"What are we waiting for, companions?" says Kelvor. "Let us continue!"
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

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Kelvor stands ready, both blades free of their scabbards.

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The floor of this room is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large black-feathered wings tacked to the wall with daggers.
A double set of doors lies to the west, along the north wall running from west to east is a sing;e, double, single, and single. Down a 20' hallway to the east is another single set of doors.