DM Zyren's Heart of Ruin (Inactive)

Game Master Zyrenity


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Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Sticking the torch in her belt, Mareike holds the lit candle in her teeth, angling her head a bit to keep the flame lit. Hissing a bit as some wax falls upon her chest, she steps out of the window and begins to climb.

Stance reduced by 1 to 2 Reckless
1 characteristic dice, 2 red


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Desperate stand against superior numbers it is then, sir.

"You three get these gates secured. I'll handle the little ones.", says Fernis as he lowers the face guard of helm into place. Turning on his heel, the dwarf bolts the battlements and breaching ladder. "The fun part is really starting now!" He hollers over his shoulder.

How likely is Fernis to beat the Ungor up the ladder?


Is Fernis inside or outside the walls? Kindof makes a difference and I can't tell from your post.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Inside, I thought? Aren't we all?


male Dwarf [ST:3 TO:3 AG:2 INT:4 WIL:4 FEL:3 Wound:14] Apprentice Runesmith [Fatigue:0 Stress: 0 Def:0 Soak: 6 Active Def: Block] {Party Sheet:Glory Hounds [][][][][][][][]}

Yikes - I sure hope so!


Yes, but the way you said it made me think you might have dashed outside and attacked the ungors setting up the ladder. It's not like Fernis hasn't shown boldness or more before.

Franz reloads and puts his pistol away and heads to the carriage, "We need to get this moved to the gate." Could the carriage be moved by hand or do we need to hitch horses?


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Haha! Not this time. He is, I hope, headed up the steps to the ramparts in an effort to bash heads like Whack-a-Mole.


Divine Gamemaster of the Abyss and below...

You're still inside

Zadlu and Mareike were already able to pull the smaller carriage in front of the gate, if you want to pull the larger one also to the gate, you either need horses or at least six people pulling it.

----------

Mareike begins her climb and at first her fingers and feet find secure grip, but the higher she gets, the harder the climb becomes. It will take a bit longer until she reaches the roof of the house...

---------

Fernis storms to the ladder and the moment he reaches it, the first Ungor appears tries to climb on the wall - you may now either attack or push the ladder (perform a stunt).


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Stopping herself from looking down, Mareike focuses on the top of the wall, steadies herself and continues.

Sigmar give me strength! It must burn! It must !


Not in use

"Where is the guardsmen with the gun? Why has it not barked a welcome to the beasts?"


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Time to butcher some goats.

Arriving just in time to see the first beastial head crest the rampart, Fernis lays into the beast as hard he can.

Pool:1 red, 3 blue, 1 yellow, 1 white


Franz says, "Good point but it won't matter if they smash through this gate. Our numbers here are few, I think too few to move this larger carriage to the gate, milord do we have enough time to hitch the horses and move it? I doubt the small one will hold long."

Sorry guys, for weak post, not feeling well, going to bed.


Divine Gamemaster of the Abyss and below...

Blucher looks at Zadlu with furrowed brows, then his eyes suddenly widen

Oh damn! Karla brought each of the guards a plate with venison!

-------

Lord Rikkard nods

Yes Franz, we must try and trust the dwarf that he will hold them for a moment.

------

Mareike is still climbing but her fingers now touch the edge of the roof...

-------

The ungor's ugly goat-face explodes into a reddish mass of brain and bones and without a sound the monster falls off the ladder and smashes into his fellow beastmen at the foot of the wall.

Fernis now has a moment of time to observe the scene before him.
A large group of ungors - about 30 - have assembled next to the gate and they are trying to get three additional ladders into position.

Behind them a group of three gors are driving them onward snarling loudly and pointing at Fernis.


Not in use

Cursing he replies "Where is the gun, I am of little use here - but if I can bring the weapon it might help hold them back"


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Straining upward, occasionally stopping as a piece of mortar or brick slips under her fingers, Mareike edges her way up the wall. Reaching up with her right hand , she is astonished that it encounters only air. Bending her wrist, she searches around until she feels the edge of the roof. With a sob of relief, she slowly ensures that she has good footing before starting the last leg of her climb.

Reduce Stance to 1 Reckless
2 Characteristic Dice, 1 Red


male Dwarf [ST:3 TO:3 AG:2 INT:4 WIL:4 FEL:3 Wound:14] Apprentice Runesmith [Fatigue:0 Stress: 0 Def:0 Soak: 6 Active Def: Block] {Party Sheet:Glory Hounds [][][][][][][][]}

For now, Rangnir heads up to help Fernis on the wall.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Wiping the gore from his visor with his forearm, he says,"If only we had a few more dawi." Raiding his voice to Gors he shouts, "Come up here and I'll make ya a wethers you poxy little bastards." Shouting back over his shoulder to the group below, "They've got Gors directing things out here looking to make an entry through and over the wall at the same time. Where are the rest blasted bastards who own this damned keep'!"

Given the chance to have some breathing room, Fernis calms himself readying for a protracted defense.

Switch stance to 1 green


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Franz works with anyone who helps to get the horses and harness them up to the large carriage. While starting this up he hears Fernis's outburst. "Now, Now Good Master Fernis, no need to insult your host, Lord Rikkard who is right here. And he is the one who felt something was wrong here and asked for aid, your aid. It's unfortunate that the prior lord corrupted this staff so completely, but that happened before Lord Rikkard took control. They have poisoned most of the men so we are very few. Zadluzeny could you go to his aid? You can pray over him I'm sure that your blessings with be greatly helpfull."


Divine Gamemaster of the Abyss and below...

Lord Rikkard beams at Franz and says

Ah well, no need to worry, all dwarves I know tend to curse during battle. So just don't take their words too seriously, heh.

Blucher and Gand also help with the carriage and even though the horses are in a state of near-panic, you somehow manage to harness them up.

------

Meanwhile Fernis realises that he won't be able to defend the battlements against four points of entry...he can hold the wall for some moments longer (3 rounds) but then he will have to draw back unless he wants to get surrounded.

---------

Mareike has finally reached the roof - a bit exhausted by the climb she nearly slips on the moss-covered tiles, but is able to grab the chimney and support herself.

The painting still hovers in mid-air about 1.5m in front of her, just outside of her reach.

-how dramatic!


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Panting , Mareike leans on the chimney , glaring at the painting as it mockingly floats just out of reach. Her eyes flicker to the wall momentarily, seeing the masses of chaos beasts and the very few defenders running about. Taking a deep breath she calms herself.

Carefully, she uses the candle to light the torch. She melts a bit of wax on top of the chimney for the candle to stand in; in case she need it.

She then holds onto the chimney with one hand, then leans out towards the painting with the lighted torch extended in the other. Hopefully , the torch is long enough to bridge the gap!


Divine Gamemaster of the Abyss and below...

The torch flame is about to lick at the painting as suddenly a yellowish lightning comes down from the purple clouds and impacts in the chimney next to you. Brick stone shards hit you and you nearly lose your balance as you have to let your hold go. Somehow you manage to fall flat on your belly and stay on the roof.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Seeing that his defense of the wall will soon be for naught, Fernis begins to make a tactical withdraw. "We must find a defensible location!", he bellows over his shoulder."We will soon be overrun and surrrounded." Glancing from side to side, Fernis searches for place to funnel the attackers in a potential meat grinder of dwarven steel.

Anywhere that appears to be a good place for a dwarf to make a valiant stand against the vermin tide?


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Clutching desperately at the roof and the torch, Mareike's small frame heaves with fear, her breath gasping from her in great gulps. Slowly gathering her wits, she slowly changes her position so that she is sitting on the edge of the roof, appraising the devilish painting, occasionally her eyes flicking fearfully at the glowering clouds above the manor.

ZZ, could you describe the painting. I assume that it is facing away from Marieke. What is the backing made of? Is it still in a frame?
Is it flapping around in the wind or seem very steady?


Divine Gamemaster of the Abyss and below...

Well, if the others would join you on the battlements you could try to stem the tide, but they would have to hurry up. The other option would be to draw back into the mansion proper.

--------

The painting, which is facing you, shows a sky similar to that above you - purple clouds and yellowish lightnings - and all is in motion! However in the centre of the painting is a large lidless eye...but as you take a closer look it begins to vanish in the distance.

The painting is absolutely stationary, it seems like the heavy wind has no effect on it.


Not in use

Zadlu was going to try and chase down the rifle.


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

The sudden disappearance of the eye startles Mareike and she fearfully looks up at the real world clouds to see if the eye appears above her.

With a deep expulsion of air, she resolves to what she must.

"Sigmar protect your servant!" she says, then sticks the still burning torch into her belt.

She then steadies herself, gathers her will and belief in Sigmar's glory and leaps from the roof to the floating painting, trying to land her feet on the bottom of the frame and grasp the top of the frame with her hands.

Once there she will grab the torch and begin applying its flame to the bottom corners of the frame. Once it iss truly lit, she will try to jump back to the roof.

Figure this is Perform a Stunt, using Agility
2 characteristic dice, 1 red


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

We'll never hold that house. Too many holes and it will burn., Fernis thinks as he searches for a place to make a stand. "Quickly! Join me here. We will hold them here. Franz, you must fell the Gors!" Franz will move forward to the next ladder.

Would be a stunt to attempt destroying the upper portion of the ladder?


Franz shakes his head realizing the situation falling apart but not having the men needed to deal with it.

"Unharness the horse, if they panic they might haul the carriage away. Zad, if you find any powder and any pistol shot, I could use it, I'm running low, or the musket and musket shot, I'm nearly as good with that as a pistol. Then I think Marieke may need the assistance of the gods to deal with that unholy ... event up there." Franz starts heading to support Fernis, calling out, "Officer Joining The Line! Uh - sorry. I'll heip Fernis! Don't mind me, just years of drill."

If I counted right I've fired 7 shots and have 5 left.


Divine Gamemaster of the Abyss and below...

Zadlu has nearly searched the whole tower until he finally finds the rifle behind a large barrel of tar.

-------

Mareike decides to do what only a zealot would do...even though the distance isn't very large, the jump is still difficult with the winds tearing at her lithe frame.

Somehow she manages to get across the gap (1 success - wow) between painting and roof and grabs the frame...for a second the painting is driven downwards by her weight, but then the unnatural power that keeps it at its place regains control and slowly the painting hovers into its original position again.

Mareike can now see that the eye has completely vanished (and it didn't turn up in the real world) but that a winged something is coming closer from the background of the painting!

---------

You can just attack the ladder - a hit means destruction of the portion

Blucher nods and draws his sword Good idea! Everyone! Follow me - for Sigmar, for the Reich!

Gand laughs loudly and runs over to the kenells to get the dogs and Lord Rikkard sprints back to the mansion to get his weapon...


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

For a moment, as Mareike was half-way between the roof and the painting, she was certain she wouldn't make it. When it had dropped when she landed on it, she was certain she and it would shatter upon the ground far below.

When the picture unnaturally floated back to it original position, she experienced a tremble of fear. Taking a deep breath to calm herself, she began to extricate the torch from her belt, trying not to burn herself too much in the process. As she was doing so she noticed the figure flying "through" the clouds in the painting. Eyes widening in fear she wrenches the torch free and holds it to the bottom of the painting.

"Burn! Burn! Burn for Sigmar!"


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Fernis moves quickly to the ladder slamming his axe against its rails in an effort to impede the goatmen.

Pool:1 Grn, 3 Blue, 1 Ylw, 1 Wht


Divine Gamemaster of the Abyss and below...

The flames lick at the painting but so far, it hasn't caught fire and seems unnaturally resistant...

The thing flying through the clouds comes closer and closer. With powerful flaps it advances steadily...you can already make out its crimson skin and the large ivory and black horns protruding from its forehead and wingtips...

-------

Fernis "beheads" the ladder and also cuts the foremost beastman's half hand off. With a shriek of pain the mutant lets the ladder go and falls into the dry moat at the bottom of the wall.

To the dwarf's left one of the beastmen manages to get on top of the wall but is welcomed by Blucher.


male Dwarf [ST:3 TO:3 AG:2 INT:4 WIL:4 FEL:3 Wound:14] Apprentice Runesmith [Fatigue:0 Stress: 0 Def:0 Soak: 6 Active Def: Block] {Party Sheet:Glory Hounds [][][][][][][][]}

Rangnir tries to de-beastmen the wall as good as he can.


If the outer wall is crenellated, then Franz ducks to the merlon, and looks out the crenel. If he sees a major target who's fall could weaken the foe's morale, he'll fire on that, otherwise he'll pick a target that is climbing a latter. He tries to stay out of melee if possible.

If not the outer wall is not crenellated, about the same actions but he is more exposed.

Take an available shot as outlined above.

St:3, To:3, Ag:4, In:3, Wi:3, Fe:4 -- Def:0, Soak:0, Wound Threshold 12 - Wounds:0, Corruption Threshold 8 - Coruption:0, Fatigue:2, Stress:1 --
Stance:Reckless 3(Reckless - default) -- Current Action: Ranged or Extreme shot as needed ; Recharging Cards: none

Other available action : Extreme Shot -- Action Recharge: 0 (This action is my only non-basic action card.)

3 red, 1 blue, 1 yellow, 1 white and any other dice for the dice pool.

If, because of break to move the carriage my stance is changed, use whatever dice you deem appropriate.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

"Hoohoo! If I'd known what a fine master of the hunt you were, Franz,I would have comped my fee. Pfft, hahahahahahah." Fernis moves on to the next beast as soon as possible.


Not in use

Grabbing the rifle and whatever nearby accoutrements that seem to be related to it, Zadlu makes for the gate and the burgeoning affray.


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Mareike stares in consternation at the torch flame licking at the painting, doing nothing. "Burn, you stupid picture, Burn!!!"

A movement out of the corner of her eye, brings to her attention the growing proximity of the flying creature. "Uh" she croaks, almost dropping the torch in startlement. Alarm growing, she cries "Dearest Sigmar, grant me the strength to destroy this accursed picture!!".

She gives up trying to catch the painting on fire, instead raising the torch high and bringing it down with all of her might upon the picture itself.


Divine Gamemaster of the Abyss and below...

Franz takes good aim and fires at one of the Gors who try to drive the ungors up the wall.

The bullet bites deeply into a wolf-headed monster's shoulder (2 successes), but the gor suppresses a yelp of pain and barks angrily pointing at Franz who already ducks behind the crenellation.

Zadlu is still on his way to the wall and Fernis and Rangnir are trying to fend the beastman off - two however have made it onto the wall - Initiative!

RD 1:

You
ungors
you
ungors
you
you

--------

Bringing the torch down with full force works! The wooden frame splinters and the canvas receives some damage - still, the painting is much more resistant than you would have expected...


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

The sound of splintering wood was almost as shocking as the paintings resistance to fire. Emboldened by her partial success , Marieke yells "For Sigmar!! and once again brings the torch down upon the painting, unleashing all of her righteous fury.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

"Stay close, beardling, hahaha.", Fernis hoots as he wades into the fray. Fighting with measured grace, the dwarf attacks the lead ungor.

Simple Attack Pool: 1 Grn, 3 Blue, 1 Ylw, 1 Wht


male Dwarf [ST:3 TO:3 AG:2 INT:4 WIL:4 FEL:3 Wound:14] Apprentice Runesmith [Fatigue:0 Stress: 0 Def:0 Soak: 6 Active Def: Block] {Party Sheet:Glory Hounds [][][][][][][][]}

Melee strike pool: 1 green, 2 blue, 1 yellow


Franz sees the situation failing further and desperately looks behind him for support, catching sight of Mareike's heroic and insane efforts. Franz gasps at the sight and then sees Zad bringing up the musket. Knowing that unarmored he cannot hold any point, Farnz tries to move to Zad to take the more powerful weapon.

"Goodly priest, Zad, let me have that musket. Look above at Mariek's insane efforts to defeat the dark gods. She needs your help now the most, for all our souls, not just our lives. Pray for us Father, pray."

Franz reaches out for the musket praying that he will have enough time for at least one shot with it.


Please next time tell me who acts when

Fernis is the first to act and stomps over to the ugly ungor who looks like a human youth with deformed goat legs. The ungor tries to get his spiked club up trying to fend the dwarf's weapon off, but Fernis just cuts through the club and heaves the ungor in two. (1 success, 1 delay).

New initiative order:

ungors (resolved)
You (resolved Fernis)
you
ungors
you
you

Rangnir's turkey-headed opponent gobbles ferociously (-_-) and sticks his rusty short sword into the dwarf's belly (6 wounds).

-Is Franz now next or Rangnir?

----------

Mareike keeps on striking at the painting and soon the frame is totally destroyed - now she needs something sharp to cut the canvas!


Let Rangnir go next, I'll take last spot.


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

Fernis' mirth is short lived as his charge is skewered by a particularly vile beastman. "BLARRRR! Rangnir!"

Fey is trying send me down the Slayer path!


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

With savage glee, Mareike slams away at the picture frame, leaving only the piece she stands upon. Pausing for a moment, she is stunned by her success...but the picture and its horned denizen still moves ! Reluctantly, Mareike tosses the torch into the air and draws one of her daggers. Setting to with a frenzy, she hacks at the canvas, trying to cut it into ribbons.


Divine Gamemaster of the Abyss and below...

Rangnir misses the beastman with a wide swing and nearly slips - behind him another beastman makes it onto the wall

ungors (resolved)
You (resolved Fernis)
you (resolved Rangnir)
ungors (resolved)
you
you

---------

Mareike plunges the dagger in to the canvas and even though it's extremely resistant, she manages to pierce through it by putting all her weight on that spot.


Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action :

Having made a hole in the canvas, Mareike crows in success, then with a surge of energy, pulls the dagger back and plunges it again and again into the vile picture, screaming "Sigmar ! Sigmar ! Sigmar! "


Male Dwarf [St:4 To:4 Ag:3 Int:3 Wil:3 Fel:2 Wound:15] Bounty Hunter [Fatigue:0 Stress:0] [Def:1 Soak 9] [Active Def: Imp. Block]:{Party Sheet:Glory Hounds [][][][][][][][]}

"Focus, boys!"


Not in use

Zadlu makes for Franz at what pace he can muster, eager to deliver the rifle unto him.

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